Just updated my list in the sheet to add Dig Up the Body and give Grapeshot a try. For those interested in getting spicy, High Tide + Dig Up the Body + Repository Skaab + Peregrine Drake can get you infinite mana and your library in your yard, then figuring out a win from there is up to you.
There are quite a few relevant reprints in this set, some with new artwork. I won't list those. Here are the new cards that look interesting. As always, if I missed anything please add it!
Black Dragon Gate - We have a new cycle of color-fixing gate cards. Along with the thriving lands (ex. Thriving Isle), we have two sets of tap lands with a similar "color-fixing" effect. These two land cycles can likely rework much of the mana base because every one of them ensures that we are hitting green (or a missing color) on every land drop. It is also possible that the old guildgate lands could find a place in the deck if there are "gate" support cards that push them over the edge.
Druid of the Emerald Grove - It is a creature that is sometimes an overcosted Cultivate, but only sometimes. It's an ETB trigger, so if you are leaning into flickering, maybe this is interesting.
Druidic Ritual - It mills and returns a creature and land. There are situations where this would be useful. There are similar cards/effects already, though.
Guardian Naga - The adventure is an instant speed artifact/enchantment exile effect for 2W. Otherwise it's a 5WW creature. Forsake the Worldly is likely the better card, but it's an option.
Navigation Orb - It's a colorless Cultivate variant. It's more mana intensive, but it can be spread over two turns. It also specifically gets "gate" card, so that could be major upside if the manabase gets pushed in that direction.
Prized Statue - This is a 2MV artifact that gives a treasure token (twice). Treasures fix for all five colors and this one puts the treasure into play untapped, so it can be used right away. There are points in the early game where that could matter for getting ahead on the turn cycle.
Summon Undead - Everyone has moved away from direction reanimation spells, but here's another one at 5MV.
Young Red Dragon - This card provides 2MV red color-fixing and temporary ramp through the adventure Bathe in Gold. It's also a creature. You can use it to ramp or color-fix and have it waiting for after a board wipe to cast as another creature into an empty board.
I'm definitely swapping out Thriving Bluff, Thriving Heath, and probably Shimmerdrift Vale for the new blue, black, and green gates. Not sure if the existing gate support cards at common are good enough to make it in the deck.
I feel like the adventure creatures would be better suited in more creature heavy decks. The fact that Mystical Teachings can't fetch either is a big downside. Wouldn't Manamorphose be slightly better than Bathe in Gold?
I'm definitely swapping out Thriving Bluff, Thriving Heath, and probably Shimmerdrift Vale for the new blue, black, and green gates. Not sure if the existing gate support cards at common are good enough to make it in the deck.
I agree. I'm also not sure if there are enough gate support cards at common to make this work... for now.
Agree. There are other options unless we get a critical mass or combination of cards where the mill effect matters more than the life gain (for example).
I feel like the adventure creatures would be better suited in more creature heavy decks. The fact that Mystical Teachings can't fetch either is a big downside. Wouldn't Manamorphose be slightly better than Bathe in Gold?
I find myself in situations where having an additional card after a board wipe in the form of a threat (creature) would be valuable.
I do agree that being invisible to Mystical Teachings is a consideration.
As for Manamorphose vs. Young Red Dragon / Bathe in Gold, in a scenario where green or blue was locked Manamorphose is the better card. But, if you wanted to carry the mana-fixing over to a subsequent turn, Bathe in Gold does that by creating a treasure. A card like Deadly Dispute also cares about the artifact (treasure) if you didn't have a creature to sacrifice. In reality, I'm not sure I would actually swap out a ramp spell for Young Red Dragon, but I would be interested to see if having an additional creature after a board wipe would matter in a noticeable number of games.
Is there a new place that this deck specifically is being talked about. Like I know there is a broad Discord thread. But I was wanting a specific Pauper Discussion for this deck? Is that still happening. Has anyone added any new cards to their deck?
Hey Fr0sty711, we are talking about it in the Discord. Typically the conversation picks up around new sets, as one can expect. Right now, I believe the things most people are interested in trying out are some permanents like Mystic Remora and Rhystic Study in tandem with Urborg Reposession. The manabase is always evolving. Would love to have you join in and hear your thoughts!
Checking in to see what people are doing with Dreamcrusher these days? I personally just slotted in Nasty End and Shire Terrace. What exciting recent cards are people trying out?
Wow, trip down memory lane. I participated some in the early days of Dreamcrusher (as bccarlso, wow I posted that much back then?), really enjoyed the deck. Have to laugh at my first comment on d0su's thread about laughing at bickering about the definition of Pauper Commander - I guess the crazy guy won in the end - oh well!
Anyway, busted out my old iteration of this deck against a friend who I've introduced to EDH and it was a lot of fun. It did dream-crush him, but he got me close to dead, and it was a good learning experience. Looking forward to updating this after pouring over some of your lists. Caught up on a couple of the last pages, but without much analysis had a few thoughts
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW
There are quite a few relevant reprints in this set, some with new artwork. I won't list those. Here are the new cards that look interesting. As always, if I missed anything please add it!
Black Dragon Gate - We have a new cycle of color-fixing gate cards. Along with the thriving lands (ex. Thriving Isle), we have two sets of tap lands with a similar "color-fixing" effect. These two land cycles can likely rework much of the mana base because every one of them ensures that we are hitting green (or a missing color) on every land drop. It is also possible that the old guildgate lands could find a place in the deck if there are "gate" support cards that push them over the edge.
Druid of the Emerald Grove - It is a creature that is sometimes an overcosted Cultivate, but only sometimes. It's an ETB trigger, so if you are leaning into flickering, maybe this is interesting.
Druidic Ritual - It mills and returns a creature and land. There are situations where this would be useful. There are similar cards/effects already, though.
Guardian Naga - The adventure is an instant speed artifact/enchantment exile effect for 2W. Otherwise it's a 5WW creature. Forsake the Worldly is likely the better card, but it's an option.
Navigation Orb - It's a colorless Cultivate variant. It's more mana intensive, but it can be spread over two turns. It also specifically gets "gate" card, so that could be major upside if the manabase gets pushed in that direction.
Prized Statue - This is a 2MV artifact that gives a treasure token (twice). Treasures fix for all five colors and this one puts the treasure into play untapped, so it can be used right away. There are points in the early game where that could matter for getting ahead on the turn cycle.
Summon Undead - Everyone has moved away from direction reanimation spells, but here's another one at 5MV.
Young Red Dragon - This card provides 2MV red color-fixing and temporary ramp through the adventure Bathe in Gold. It's also a creature. You can use it to ramp or color-fix and have it waiting for after a board wipe to cast as another creature into an empty board.
I like Druidic Ritual but in Child Grim Discovery and/or Pulse of Murasa seem better unless you really want to push the mill angle.
I feel like the adventure creatures would be better suited in more creature heavy decks. The fact that Mystical Teachings can't fetch either is a big downside. Wouldn't Manamorphose be slightly better than Bathe in Gold?
I agree. I'm also not sure if there are enough gate support cards at common to make this work... for now.
Agree. There are other options unless we get a critical mass or combination of cards where the mill effect matters more than the life gain (for example).
I find myself in situations where having an additional card after a board wipe in the form of a threat (creature) would be valuable.
I do agree that being invisible to Mystical Teachings is a consideration.
As for Manamorphose vs. Young Red Dragon / Bathe in Gold, in a scenario where green or blue was locked Manamorphose is the better card. But, if you wanted to carry the mana-fixing over to a subsequent turn, Bathe in Gold does that by creating a treasure. A card like Deadly Dispute also cares about the artifact (treasure) if you didn't have a creature to sacrifice. In reality, I'm not sure I would actually swap out a ramp spell for Young Red Dragon, but I would be interested to see if having an additional creature after a board wipe would matter in a noticeable number of games.
https://discord.gg/d254EAY
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW
Anyway, busted out my old iteration of this deck against a friend who I've introduced to EDH and it was a lot of fun. It did dream-crush him, but he got me close to dead, and it was a good learning experience. Looking forward to updating this after pouring over some of your lists. Caught up on a couple of the last pages, but without much analysis had a few thoughts
Anyone still running Cleansing Wildfire alongsid their indestructable artifact lands for ramp + draw? How about the new hotness' in Troll of Khazad-dûm and Lórien Revealed?