So I've been playing Pauper EDH for about 6 months now (Gelectrode) and it's really fun. Whenever DGM was spoiled I absolutely fell in love with Ascended Lawmage. After two drafts I had 5 of them. And I quickly decided it would be my next Pauper EDH deck (along with Blaze Commando).
Anyways, here is the deck list. It's ordered by type in order of CMC and in Alphabetical. If you would prefer it be done by function, I can do that some other time.
This deck is a control deck with a win condition in the Command Zone.
We play mostly 1v1. Sometimes we will do a three player game. Most common generals I play against are Sigil Captain, Chandra's Spitfire and Sludge Strider.
Cards I'm currently considering are Last Thoughts and Ophidian Eye.
I'll post Blaze Commando, Gelectrode and Marisi Twinclaws sometime.
About the only thing I can say is: Trinket Mage + any number of 1-drop artifacts is your friend. Ascended Lawmage by herself is a 5-turn clock. With a Bonesplitter, she's a 3-turn clock - well, that is, if you use commander damage, and if you use 30 life/15 life. Copper Carapace, Wayfarer's Bauble, Flayer Husk... all solid 1-drop artifacts. You can even mana fix with him if you've got Seat of the Synod and Ancient Den.
In my (rare) times playing my version of the deck, I found that I won more often than not via commander damage - I focused a LOT more on buffing the Lawmage than anything else, though I did miss Tricks of the Trade... now I need to dig one up for sure...
Exalted is a solid mechanic to in B/W - even without G, there are 7 common Exalted creatures, some of which (Frontline Sage, Guardian of Akrasa) can do good work by themselves.
You might also look at totem armor - even though there are only three common totem armors in B/W, with few ways to tutor them, and really few ways to even kill your Lawmage except in black. Totem-Guide Hartebeest is never a bad W card, and he can either search your removal or your buffing auras.
One thing that turned out CRUSHINGLY effective were the blue Cipher cards. I put Last Thoughts on my Lawmage one game and... well... it was GG. Both of the others have their place, too.
Cuts, cuts.... Ulamog's Crusher seems unnecessary, and Ninja of the Deep Hours, while a good card on its own, slows your Lawmage down too far IMHO. Ditto Mistblade Shinobi.
I dunno. it seems like your group doesn't do commander damage from how you built this, so I'm not really sure what to recommend.
That reminds me, though... gotta reconstruct my Lawmage deck with moar ramp! Wanna drop her turn 3 reliably!
Say, did you see any foil Lawmages? I just have this gut feeling that she looks awesome foil.
To the OP, is your deck multiplayer or 1v1? I think knowing that will definitely help out with card suggestions. If your list is not 1v1, I'd say that your could probably dismantle a significant portion of your counter suite in favor of more proactive pump, removal, and aggressive creatures.
In the meantime, I definitely would like to 2nd equips for your general. Vulskok Morning Star, Accorder's Shield, Adventuring Gear (maybe), Riot Gear. Since there are practically no tuck effects, or mass artifact wipes in pauper, you can over commit a teensy bit more with your voltron generals than conventional edh. You could even just go nuts with enchants and auras and beat someone mercilessly with ethereal armor. Very few decks I've observed pack explicit enchantment hate, and rely more on simply assassinating the creature all the enchants are attached to; much harder in the lawmage's case.
Looks like a fun list! I recommend tracking down a foil lawmage if you can, for extra bling/intimidation factor :p.
About the only thing I can say is: Trinket Mage + any number of 1-drop artifacts is your friend. Ascended Lawmage by herself is a 5-turn clock. With a Bonesplitter, she's a 3-turn clock - well, that is, if you use commander damage, and if you use 30 life/15 life. Copper Carapace, Wayfarer's Bauble, Flayer Husk... all solid 1-drop artifacts. You can even mana fix with him if you've got Seat of the Synod and [CARD]Ancient
I thought about adding Trinket Mage and the artifact lands for a pseudo Wood Elves. I could see me adding Bonesplitter as well..
In my (rare) times playing my version of the deck, I found that I won more often than not via commander damage - I focused a LOT more on buffing the Lawmage than anything else, though I did miss Tricks of the Trade... now I need to dig one up for sure...
Exalted is a solid mechanic to in B/W - even without G, there are 7 common Exalted creatures, some of which (Frontline Sage, Guardian of Akrasa) can do good work by themselves.
You might also look at totem armor - even though there are only three common totem armors in B/W, with few ways to tutor them, and really few ways to even kill your Lawmage except in black. Totem-Guide Hartebeest is never a bad W card, and he can either search your removal or your buffing auras.
Well the idea here is to win with Law mage or some of my other win beaters (Even Fleet wing, Ulamog's Crusher) while my opponent tries to fight through my removal, counters, bounce and CA. This deck is for mostly 1v1 (occasionally 3 player game). So running a lot of buffing cards isn't super necessary. Thought I do run a few already.
Hartebeest is awesome. Grabs Empyrial Armor, Steel of the Godhead, and my removal. Will definitely need to find a spot.
One thing that turned out CRUSHINGLY effective were the blue Cipher cards. I put Last Thoughts on my Lawmage one game and... well... it was GG. Both of the others have their,place too.
I've definitely been considering Last Thoughts and Ophidian Eye
Cuts, cuts.... Ulamog's Crusher seems unnecessary, and Ninja of the Deep Hours, while a good card on its own, slows your Lawmage down too far IMHO. Ditto Mistblade Shinobi.
Ulamog's Crusher is a really solid win condition and ever better when he gets protection (shield mate/stealthsuit). The Ninja are great cards. They let me rrequest Mull drifter, Archeomancer, Bounce Creatures etc etc, all while giving me another effect.
I dunno. it seems like your group doesn't do commander damage from how you built this, so I'm not really sure what to recommend.
That reminds me, though... gotta reconstruct my Lawmage deck with moar ramp! Wanna drop her turn 3 reliably!
Say, did you see any foil Lawmages? I just have this gut feeling that she looks awesome foil.
Well we play 1v1 mostly so I'm sure my build looks strange to those who play larger games.
Voltron is the most common build in our group. Spitfire, Twinclaws, Nighthawk, Pridemate etc etc. But we found they get shut down pretty easily.
To the OP, is your deck multiplayer or 1v1? I think knowing that will definitely help out with card suggestions. If your list is not 1v1, I'd say that your could probably dismantle a significant portion of your counter suite in favor of more proactive pump, removal, and aggressive creatures.
In the meantime, I definitely would like to 2nd equips for your general. Vulskok Morning Star, Accorder's Shield, Adventuring Gear (maybe), Riot Gear. Since there are practically no tuck effects, or mass artifact wipes in pauper, you can over commit a teensy bit more with your voltron generals than conventional edh. You could even just go nuts with enchants and auras and beat someone mercilessly with ethereal armor. Very few decks I've observed pack explicit enchantment hate, and rely more on simply assassinating the creature all the enchants are attached to; much harder in the lawmage's case.
Looks like a fun list! I recommend tracking down a foil lawmage if you can, for extra bling/intimidation factor :p.
This list is geared towards 1v1. The goal is to get commander damage, but the deck is in no hurry to do so. It just tempos the opponent while it slowly beats them down. I will probably be adding Trinket Mage and Bonesplitter to the list. And Hartbeest to grab my enchant buffs.
I also don't want to go to heavy on the enchants because I run Marisi Twinclaws and it runs a ton of enchantments. So don't want them too similar.
Thanks to both of you for the advice. I'll be looking to make cuts soon.
Will be adding
Trinket Mage
Bonesplitter
Totem-Guide Hartebeest
Last Thoughts
Ophidian Eye
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Thanks to Heroes of the Plane for the awesome Sig.
Deck looks really fun. I was sitting here scrolling through decklists thinking, "Ascended Lawmage is like the best card in my peasant cube, why aren't there any lists for her in PDH?"
The Bestow creatures cannot be tutored for by totem guide or heliod's pilgrim. The Bestow creatures only count as auras when they're attached to a creature.
In white/blue, dealing with opposing hexproof creatures is possible, such as:
Curfew
Any of the Circle of Protection spells (i like Rune of Protection because they cycle)
Moonlight geist- blocks their Commander
There's also Gossamer Chains against hexproof, as well as the almost mandatory Dawnglare Invoker. Aaand there is Dawn Charm in the recursion wizards + Ghostly Flicker engine for constant fogs too. As Comicalflop suggests, all 5 runes are probably solid inclusions in mono-white builds, but the invoker and the chains are easy to throw into almost anything without edict effects, deathtouchers or mass damage.
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Gossamer Chains does say "target unblocked creature" so itcant handle the hexproof Commanders. The other recommendation I can make is to load up on the 2 cmc counterspells that target creatures- essence scatter, remove soul, preemptive strike, false summoning, psychic barrier, etc. Opposing Lawmages may have Hexproof but they can be countered.
Aw crap, missed the target clause on chains - thanks, flop
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Anyways, here is the deck list. It's ordered by type in order of CMC and in Alphabetical. If you would prefer it be done by function, I can do that some other time.
4 Ascended Lawmage
Creatures: 18
1 Delver of Secrets
2 Augury Owl
2 Sage Owl
3 Aether Adept
3 Mistblade Shinobi
3 Neurok Invisimancer
3 Sea Gate Oracle
3 Stealer of Secrets
4 Archeomancer
4 Aven Fleetwing
4 Elguad Shieldmate
4 Guardian of the Guildpact
4 Mist Raven
4 Ninja of the Deep Hours
5 Gryff Vanguard
5 Mnemonic Wall
5 Mulldrifter
8 Ulamog's Crusher
Enchantments: 13
1 Sigil of Sleep
2 Bonds of Faith
2 Forced Worship
2 Journey to Nowhere
2 Pacifism
3 Arrest
3 Empyrial Armor
3 Encrust
3 Oblivion Ring
3 Recumbent Bliss
3 Rhystic Study
3 Steel of the Godhead
4 Tricks of the Trade
1 Ponder
1 Preordain
2 Hands of Binding
2 Train of Thought
3 Compulsive Research
3 Divination
3 Fade Away
4 Amass the Components
4 Deep Analysis
4 Forsee
4 Last Thoughts
Instants: 19
1 Brainstorm
1 Condescend
2 Arcane Denial
2 Confound
2 Counterspell
2 Deprive
2 Hindering Light
2 Into the Roil
2 Mana Leak
2 Miscalculation
2 Peel from Reality
3 Aether Tradewinds
3 Cancel
3 Capsize
3 Dismantling Blow
3 Ghostly Flicker
3 Faerie Trickery
4 Divine Verdict
5 Gush
2 Neurok Stealthsuit
Lands: 37
0 Azorius Guildgate
0 Evolving Wilds
0 Haunted Fengraf
0 Lonely Sandbar
0 Secluded Steppe
16 Islands
16 Plains
This deck is a control deck with a win condition in the Command Zone.
We play mostly 1v1. Sometimes we will do a three player game. Most common generals I play against are Sigil Captain, Chandra's Spitfire and Sludge Strider.
Cards I'm currently considering are Last Thoughts and Ophidian Eye.
I'll post Blaze Commando, Gelectrode and Marisi Twinclaws sometime.
Anyways, any help is appreciated.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
In my (rare) times playing my version of the deck, I found that I won more often than not via commander damage - I focused a LOT more on buffing the Lawmage than anything else, though I did miss Tricks of the Trade... now I need to dig one up for sure...
Exalted is a solid mechanic to in B/W - even without G, there are 7 common Exalted creatures, some of which (Frontline Sage, Guardian of Akrasa) can do good work by themselves.
You might also look at totem armor - even though there are only three common totem armors in B/W, with few ways to tutor them, and really few ways to even kill your Lawmage except in black. Totem-Guide Hartebeest is never a bad W card, and he can either search your removal or your buffing auras.
One thing that turned out CRUSHINGLY effective were the blue Cipher cards. I put Last Thoughts on my Lawmage one game and... well... it was GG. Both of the others have their place, too.
Cuts, cuts.... Ulamog's Crusher seems unnecessary, and Ninja of the Deep Hours, while a good card on its own, slows your Lawmage down too far IMHO. Ditto Mistblade Shinobi.
I dunno. it seems like your group doesn't do commander damage from how you built this, so I'm not really sure what to recommend.
That reminds me, though... gotta reconstruct my Lawmage deck with moar ramp! Wanna drop her turn 3 reliably!
Say, did you see any foil Lawmages? I just have this gut feeling that she looks awesome foil.
In the meantime, I definitely would like to 2nd equips for your general. Vulskok Morning Star, Accorder's Shield, Adventuring Gear (maybe), Riot Gear. Since there are practically no tuck effects, or mass artifact wipes in pauper, you can over commit a teensy bit more with your voltron generals than conventional edh. You could even just go nuts with enchants and auras and beat someone mercilessly with ethereal armor. Very few decks I've observed pack explicit enchantment hate, and rely more on simply assassinating the creature all the enchants are attached to; much harder in the lawmage's case.
Looks like a fun list! I recommend tracking down a foil lawmage if you can, for extra bling/intimidation factor :p.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I thought about adding Trinket Mage and the artifact lands for a pseudo Wood Elves. I could see me adding Bonesplitter as well..
Well the idea here is to win with Law mage or some of my other win beaters (Even Fleet wing, Ulamog's Crusher) while my opponent tries to fight through my removal, counters, bounce and CA. This deck is for mostly 1v1 (occasionally 3 player game). So running a lot of buffing cards isn't super necessary. Thought I do run a few already.
Hartebeest is awesome. Grabs Empyrial Armor, Steel of the Godhead, and my removal. Will definitely need to find a spot.
I've definitely been considering Last Thoughts and Ophidian Eye
Ulamog's Crusher is a really solid win condition and ever better when he gets protection (shield mate/stealthsuit). The Ninja are great cards. They let me rrequest Mull drifter, Archeomancer, Bounce Creatures etc etc, all while giving me another effect.
Well we play 1v1 mostly so I'm sure my build looks strange to those who play larger games.
Voltron is the most common build in our group. Spitfire, Twinclaws, Nighthawk, Pridemate etc etc. But we found they get shut down pretty easily.
This list is geared towards 1v1. The goal is to get commander damage, but the deck is in no hurry to do so. It just tempos the opponent while it slowly beats them down. I will probably be adding Trinket Mage and Bonesplitter to the list. And Hartbeest to grab my enchant buffs.
I also don't want to go to heavy on the enchants because I run Marisi Twinclaws and it runs a ton of enchantments. So don't want them too similar.
Thanks to both of you for the advice. I'll be looking to make cuts soon.
Will be adding
Trinket Mage
Bonesplitter
Totem-Guide Hartebeest
Last Thoughts
Ophidian Eye
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
The deck is incredibly strong in 1v1. The card draw is bonkers and will be better once I fit in Ophidian Eye (and possibly Merfolk Looter).
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
UTeferi, Mage of ZhalfirU
xKarn, Silver Golemx
WUBRGSliver OverlordWUBRG
UBCircu, Dimir LobotomistUB
UMistform UltimusU
Thurn 1v1
Pauper EDH
Sage of Fables
Nivix Guildmage
Agent of Masks
Airdrop Condor
Imperious Perfect
Selesnya Guildmage
Orzhov Guildmage
Jund Battlemage
Standard
Modern
Booby Trap
Disciple Tinkets
In white/blue, dealing with opposing hexproof creatures is possible, such as:
Curfew
Any of the Circle of Protection spells (i like Rune of Protection because they cycle)
Moonlight geist- blocks their Commander
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam
A series of seven articles using Magic to explore the very stuff of the Universe!
"At least for those who can play cards, their present incarnation is not quite wasted."
[Click here for the articles!]
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam
A series of seven articles using Magic to explore the very stuff of the Universe!
"At least for those who can play cards, their present incarnation is not quite wasted."
[Click here for the articles!]