This is the return of my series of the original Ravnica Block Guildmages, and for today, we have the GuildpactGruul Guildmage. This is timely as Gatecrash will feature the Gruul guild once more. Originally the Gruul guild was focused on the 'bloodthirst' mechanic. However, I felt that in my current decks other guilds did the aggression better and it would it be a good opportunity to use the guildmage abilities as a trump to finish someone off after doing something very big. For the 'very big' side I chose to make this my mana ramp deck and to up the 'fireballs' to four, as well as including many sweepers and and fatties.
Gruul Guildmage is meant to be somewhat political by surviving or not being threatening early on and later on casting big creatures or burning them out form nowhere, potentially with help of guildmage in follow-up turn. Blue would notably be a problematic matchup, but played carefully, this deck could be very powerful and will always be a contender.
What is Pauper Commander?
1. Same rules as Commander.
2. Commander is an uncommon. It can be any uncommon, not just a legend.
3. Rest of deck must be common in a non-Magic Online(Masters Editions come to mind) printing!
To be strong a Pauper Commander deck must use or have an answer to the 'Four Pillars':
1. Fireball and variants - Red and black have them, be able to survive it.
2. Capsize - Banned in some places, you need to be able to disrupt the buyback.
3. Pestilence and its variants - board sweepers, be ready.
4. Alabaster Potion and variants - Lifegain, the opposite of Fireball.
26/07/2013 Dawntreader Elk -> Yavimaya Elder - The elder is stronger card advantage, even if not direct mana ramp. Tangle Spider -> Fierce Empath - After some review, the spider offers low power and fliers are no concern against this deck, while a tutor for most of the end game creatures is very helpful.
New Inclusions Magic 2013 Ranger's Path - The newest version of Skyshroud's Claim. I like redundancy in Commander and this really helps ramp up and extract lands from deck to improve draws.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Do you find Rupture Spire and TG hold their spot? Pauper seems to be a little faster, so I hate the tempo loss of CIPT and paying.
I'll update this list soon with new stuff, but Pauper is slow imo, some decks are quick, but everyone and their mother is (and should be) packing more removal than standard Commander decks. The only slow lands are filter lands.
Heirs of Stromkirk is a strong card, I'll consider in this week's update, along with adding Gatecrash, Dragon's Maze and reducing land count by one or two.