Are you saying my list isn't a grueling challenge? It's at about a 60% win ratio against tuned decks... Though I have thought about the "classes" idea, and shrugged it off due to my general lack of availability to build them. Though I would Recommend highly, Tolsimir Wolfsblood as your Ranger; he's good.
Negative. I was stating that there's no way Howling Mine would be put into the horde's deck since mine is going to be strong. It will be making it into a couple of the heroes decks though.
Actually, Tolsimir Wolfblood is going to eventually be my WG hero deck general. I'm focusing on the generals I've listed out already, but I've been watching other generals for later "expansions" to my heroes. For example, I'm deciding between Jhoria and Nin for the UR general (but again, I'm finishing my current set of heroes before I do anything with these). When I eventually do finish, I plan on posting the decks of each hero and then post my next set of heroes that I will be building.
Negative. I was stating that there's no way Howling Mine would be put into the horde's deck since mine is going to be strong. It will be making it into a couple of the heroes decks though.
Actually, Tolsimir Wolfblood is going to eventually be my WG hero deck general. I'm focusing on the generals I've listed out already, but I've been watching other generals for later "expansions" to my heroes. For example, I'm deciding between Jhoria and Nin for the UR general (but again, I'm finishing my current set of heroes before I do anything with these). When I eventually do finish, I plan on posting the decks of each hero and then post my next set of heroes that I will be building.
My apologies on misunderstanding; I was having a crabby morning and misread. I understand what you're saying now. Also, I would use a couple mono-colored, a couple dual-colored, and a couple tri-colored.
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EDH:
:symb::symb::symb: The Horde! :symb::symb::symb: Vish Kal, Blood Arbiter Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
Been doing some experimenting and we found this guy to be a warm welcome in our Horde deck:
Undead Alchemist and why:
• When he deals damage it's not to the players life total and instead to their library size. "I eat your brains" flavor.
• When he is revealed the survivors get a rest from worrying about they're life total. In 3 player it's roughly changing 50 to 300 damage needed to kill the survivors.
• He can potentially make a ridculous amount of 2/2 zombie tokens. Which will then mill for more. If on the board long enough Zombies tend to have no problem taking control.
• He Exiles creatures which are essentially what the survivors need to block the horde.
• If spot removed survivors then need to deal with the large amount of potential zombies he created. which will then do damage as normal instead of mill.
How me manage the milling: we count the total damage the Horde does and then divide the mill evenly among the survivors. Example: in a 3 player Horde game the horde deals 10 damage to the survivors with the undead alchemist in play. Instead of losing life, 2 players mill 3 cards and the third player mills 4 cards, exiling all creatures into zombies. The player that takes the extra mill is random.
My apologies on misunderstanding; I was having a crabby morning and misread. I understand what you're saying now. Also, I would use a couple mono-colored, a couple dual-colored, and a couple tri-colored.
Four mono-coloured, one dual-coloured, and three tri-coloured. The biggest importance I placed on the initial eight decks was to use each colour three times. When I finish all of these and expand the selection, I'll be trying to do 2 more of each colour (with a focus on dual-colours). So far I've found a few, but all I've done is set them aside for now. Tolsimir Wolfblood, Edric, Spymaster of Trest, Nin, the Pain Artist (or Jhoira of the Ghitu), Mayael the Anima, Jor Kadeen, the Prevailer, etc.
• When he is revealed the survivors get a rest from worrying about they're life total. In 3 player it's roughly changing 50 to 300 damage needed to kill the survivors.
How me manage the milling: we count the total damage the Horde does and then divide the mill evenly among the survivors. Example: in a 3 player Horde game the horde deals 10 damage to the survivors with the undead alchemist in play. Instead of losing life, 2 players mill 3 cards and the third player mills 4 cards, exiling all creatures into zombies. The player that takes the extra mill is random.
really really fun card. Highly suggested.
I feel the division of damage is a highly unfair advantage to Survivors. Make the 10 damage to EACH Survivors' decks as opposed to dividing it.
Four mono-coloured, one dual-coloured, and three tri-coloured. The biggest importance I placed on the initial eight decks was to use each colour three times. When I finish all of these and expand the selection, I'll be trying to do 2 more of each colour (with a focus on dual-colours). So far I've found a few, but all I've done is set them aside for now. Tolsimir Wolfblood, Edric, Spymaster of Trest, Nin, the Pain Artist (or Jhoira of the Ghitu), Mayael the Anima, Jor Kadeen, the Prevailer, etc.
I think Edric would be FANTASTIC if you played him as amid-range aggro with Thought Reflection, counterspells, and other goodies. My main though would be Wild Pair
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EDH:
:symb::symb::symb: The Horde! :symb::symb::symb: Vish Kal, Blood Arbiter Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
So I tested the Horde out with my playgroup. It won only 5 times in a period of 2 1/2 hours. My playgroup is so cutthroat, I realized. Someone plays blue, somone plays Kaalia, and someone else plays Omnath. I think I would strongly consider Dthalimaye's idea. The Horde has been dying too quickly, even with 2 Grave titans, 2 Army of the Damned, 3 Living Death, a Phage, a Thrax, 4 Vengeful Dead and Sheperd of Rots which tap instead of attack, etc., which makes me frustrated. I try to build a casual deck, and the Damia player gets upset when the Horde flips a T1 Army and then he deals with it and then takes infinite turns. It's quite irritating, his not understanding it's supposed to be a casual format. /vent.
SO MUCH FUN THOUGH. I just fell in love with EDH all over again. What a sweet thing, Horde. I also just picked up 39 zombie tokens from my local shop for less than 4 bucks, and the owner was quite perplexed as to why I was cleaning him out of tokens. I just laughed. Diabolically.
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In love with Black since I first began playing Avatar of Woe.
In love with Blue since Cryptic Command was printed.
... The Horde has been dying too quickly, even with 2 Grave titans, 2 Army of the Damned, 3 Living Death, a Phage, a Thrax, 4 Vengeful Dead and Sheperd of Rots ...
This is all theoretical atm, but I would think using more card discard and such would prevent the survivors better to estabilsh their combos etc. Some big guy to table and one cabal conditioning and suddenly survivors are in topdeck mode. Of course this is not nice if it happens all the time like this, but there are other stuff that give similar effects like plague wind.
Is there any "blackish" card that would remove the graveyards of the survivors? ... hmm ... I think I will put few leyline of the voids in the horde deck as well. So many EDH decks abuse the grave yard that void might prevent some of the combos.
Of course, nasty horde deck makers might insert stuff like smokestack, trinisphere, Tangle wire and whatnot legacy stax artifacts as well if nothing before them helps against the survivor EDH decks.
As long as you keep figuring out how to present the cards correctly to your playgroup, its all good.
I.e. I was going to be the "flipper" for the deck I make and whenever something else than token is cast, I also announce it with kinda RPG Dungeon Master style:
"You hear a screech that seems to come straight from the ABYSS itself and you see a horrible rotting zombie on wings, flying your way. It seems to search and deVOUR his brethen before swooping in for a strike!" - Vulturous Zombie
Or
" The mass of the horde is so overwhelming that you flee to get to better position. However, to give you time, you need to leave something for the horde to RRRIP and RAVAGE! And unless the sacrifice isn't some of your henchmen/soldiers, the horde is going to get YOU! Remember, the sacrifice is for the greater good" - Strongarm tactics
We got quite long RPG background and I think its pretty easy to think something like that for most of the stuff I would put in the deck :). Something like Cabal conditioning would mention the horde awakening the great old one to give a massive screech that just freezes everyones mind and strips the shreds of sanity they had.
SO MUCH FUN THOUGH. I just fell in love with EDH all over again.
Yes. Also, try implimenting some of my rules. Also consider Bosses. A card on the bottom that cannot be milled through damage or anything else, and they have to fight. Maybe Sutured Ghoul?
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EDH:
:symb::symb::symb: The Horde! :symb::symb::symb: Vish Kal, Blood Arbiter Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
there doesn't seem to be a good one. for slivers it was easy, the Legion, and that works very well. But since spot removal is so heavy in our meta it kinda destroys the idea since the boss is destroyed when their face is shown. players know it's the last to be shown so they save a removal for it. We now just have the boss mixed in with all the others. and at some time a huge fatty will just hit the field.
I like the idea of bosses and want to incorporate them better into this format.
I think Edric would be FANTASTIC if you played him as amid-range aggro with Thought Reflection, counterspells, and other goodies. My main though would be Wild Pair
Edric seems like he's be the most popular with teammates haha. He is definitely a team player with his ability. He'll probably get lots of "help everyone" effects that I listed earlier in the thread. I'll also have to make him have lots of smaller creatures for the sole reason of balance. If he's going to help everyone easily like this, he shouldn't be getting a bunch of creatures that can stop the horde effortlessly, he'll need to rely on his allies for that.
As for other great cards, Curse of Stalked Prey is going into the mono red beats deck haha. Great team card for fighting the horde (if you have any creatures you want to beat with of course).
Marit Lage isn't that bad of an idea. A 20/20 indestructible flyer seems pretty fun. for flavor I wish he was a zombie. But I'll try it.
I am considering a "cthulu" type deck with eldrazi spawn and Marit Lage tokens.
To make things really, really rough I am also going to include the eldrazi suite:
Edric seems like he's be the most popular with teammates haha. He is definitely a team player with his ability. He'll probably get lots of "help everyone" effects that I listed earlier in the thread. I'll also have to make him have lots of smaller creatures for the sole reason of balance. If he's going to help everyone easily like this, he shouldn't be getting a bunch of creatures that can stop the horde effortlessly, he'll need to rely on his allies for that.
As for other great cards, Curse of Stalked Prey is going into the mono red beats deck haha. Great team card for fighting the horde (if you have any creatures you want to beat with of course).
Well, you would HAVE to be playing a decent proliferate build with Edric, using Parallel Lives and Doubling Season. I want it now.
Isn't that the point? Make it either the Ulamog or Koz, because the Emrakul will make them get another turn, and he's nigh-impossible to get rid of. Just a Moxious thought for you.
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EDH:
:symb::symb::symb: The Horde! :symb::symb::symb: Vish Kal, Blood Arbiter Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
Isn't that the point? Make it either the Ulamog or Koz, because the Emrakul will make them get another turn, and he's nigh-impossible to get rid of. Just a Moxious thought for you.
Well I've been running my "Machines" horde with Darksteel (and when I get 2 blightsteel) colossus. They are so tough to get rid of. I mean in theory you can leave them on board and block them, put really you almost have to exile or stop them from attacking. So far only my Azusa deck has been able to beat it. And it is 2 in 8 for wins (turn 4 activates, 40 life mono player 300 cards).
Also I am finding the number of cards doesn't really matter- usually once you've stabilized you have the draw power and etc. to come back. (unless it is a full lethal turn)
EDIT:
I think I'll make cthulu horde as impossible to beat as I can. Shoot for a 1 in 15 win ratio. ^___^
EDIT2:
I finished my first decent draft of "Man Versus Machines"
Decklist update:
A) I have been mulling over the best way to teach my fiancee MTG, and I really feel that a cooperative format is the best way without frustrating her. Kudos to you, sir. (She happens to love zombies so I went OG and am working on my 1st horde deck as such)
B) A piece of flavor we could bring over from Call of Duty's 'Nazi Zombies' Might be waves...? I'd really like to work in a way to see how long the survivors could last in a truly futile battle (naturally still in a fun way) and, say, be trying to 'beat their record' in subsequent attempts.
possible ways to do this (one or more of these?):
1. Have everyone shuffle up for a new game with player life totals intact and play wave 2
2. Have the players shuffle up for wave 2, 3 etc. and reset life totals but have the horde deck take their first turn earlier, players 'win' once they have beaten a horde deck that goes first?
3. have the horde deck shuffle up and begin second wave with game state otherwise intact (not sure the best way to make this one work... three horde catch-up turns or maybe add in option 4?)
4. Have everyone shuffle up for wave 2 and have the horde play x non-token cards per turn, where x is the wave number? (Legendary Difficulty)
I sincerely hope that your fiancee is cool and will play magic with you. That's a secret dream of, well, probably everybody who plays magic.
I think I'm going to have Emrakul, the Aeons Torn be the last card in the Horde deck. Flavor-wise, I'm going to hype him up as the legendary monster that spawned the Zombie Apocalypse, driving many people insane and ushering in a new age of terror and darkness as he consumes the land. He will not be mill-able and will always be the final boss. A cthulu idea would also be pretty sweet, as I've just finished reading H.P. Lovecraft's stories. So very good, by the way.
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In love with Black since I first began playing Avatar of Woe.
In love with Blue since Cryptic Command was printed.
I sincerely hope that your fiancee is cool and will play magic with you. That's a secret dream of, well, probably everybody who plays magic.
I think I'm going to have Emrakul, the Aeons Torn be the last card in the Horde deck. Flavor-wise, I'm going to hype him up as the legendary monster that spawned the Zombie Apocalypse, driving many people insane and ushering in a new age of terror and darkness as he consumes the land. He will not be mill-able and will always be the final boss. A cthulu idea would also be pretty sweet, as I've just finished reading H.P. Lovecraft's stories. So very good, by the way.
So you are waving the "can't draw auto lose" clause that Emrakul would cause since you get two turns with him?
Also you have to survive his attack or exile him cause sending him to the grave resets the game.
A) I have been mulling over the best way to teach my fiancee MTG, and I really feel that a cooperative format is the best way without frustrating her. Kudos to you, sir. (She happens to love zombies so I went OG and am working on my 1st horde deck as such)
B) A piece of flavor we could bring over from Call of Duty's 'Nazi Zombies' Might be waves...? I'd really like to work in a way to see how long the survivors could last in a truly futile battle (naturally still in a fun way) and, say, be trying to 'beat their record' in subsequent attempts.
possible ways to do this (one or more of these?):
1. Have everyone shuffle up for a new game with player life totals intact and play wave 2
2. Have the players shuffle up for wave 2, 3 etc. and reset life totals but have the horde deck take their first turn earlier, players 'win' once they have beaten a horde deck that goes first?
3. have the horde deck shuffle up and begin second wave with game state otherwise intact (not sure the best way to make this one work... three horde catch-up turns or maybe add in option 4?)
4. Have everyone shuffle up for wave 2 and have the horde play x non-token cards per turn, where x is the wave number? (Legendary Difficulty)
thoughts?
Waves seem like fun. I would separate the tokens and non tokens into two piles. The Horde will have 3 random tokens and a non token flipped. Increase it each wave; Maybe 7 tokens the next wave, with 2 spells; then 12 tokens and three spells?
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EDH:
:symb::symb::symb: The Horde! :symb::symb::symb: Vish Kal, Blood Arbiter Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
That's a good suggestion for the waves. I might try that as well.
No, I don't think I will be waiving the extra turn clause. Emrakul is still gonna count as a zombie, like a super zombie overlord. I don't know if I can quite describe how cutthroat my playgroup is, but trust me when I say that the Horde deck has been killed after only three flips, very consistently. I want to be able to set them back significantly for the final boss, until they can finally wrath. Mindbreak Trap is also played in our meta. If it's too unfair, I might change it. As it stands, the Horde's spells get countered and then Kaalia comes in and smashes its face to smithereens. Frustrating.
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In love with Black since I first began playing Avatar of Woe.
In love with Blue since Cryptic Command was printed.
That's a good suggestion for the waves. I might try that as well.
No, I don't think I will be waiving the extra turn clause. Emrakul is still gonna count as a zombie, like a super zombie overlord. I don't know if I can quite describe how cutthroat my playgroup is, but trust me when I say that the Horde deck has been killed after only three flips, very consistently. I want to be able to set them back significantly for the final boss, until they can finally wrath. Mindbreak Trap is also played in our meta. If it's too unfair, I might change it. As it stands, the Horde's spells get countered and then Kaalia comes in and smashes its face to smithereens. Frustrating.
I might consider banning the trap
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EDH:
:symb::symb::symb: The Horde! :symb::symb::symb: Vish Kal, Blood Arbiter Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
People can still use the trap, I've just modified the casting of the zombies saying that they cast each token seperately. So Mindbreak Trap will still probably be free, they can only hit one spell with it at the most. Iona also names purple. And Lightmine Field only survives for one turn before the clouds of Death swirl around the enchantment and destroy it.
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In love with Black since I first began playing Avatar of Woe.
In love with Blue since Cryptic Command was printed.
Moxious... the token/ nontoken piles sound like a fun variant but the random chance of having a 'turn to breathe' if there were two spells back-to-back is eliminated. The tiered increments of difficulty is definitely what i'm shooting for. I think I'd have a lot of fun playing a marathon game where the threats are always looming, until my commander finally succumbs and the horde overruns us.
Separate question... has anyone tried tuning up their deck to face off against the horde fully-powered, one-on-one? that may be a really fun way to escalate the power of your deck, the the horde, then yours etc. until you have a bad*ss horde and survivor deck, respectively.
Moxious... the token/ nontoken piles sound like a fun variant but the random chance of having a 'turn to breathe' if there were two spells back-to-back is eliminated. The tiered increments of difficulty is definitely what i'm shooting for. I think I'd have a lot of fun playing a marathon game where the threats are always looming, until my commander finally succumbs and the horde overruns us.
Separate question... has anyone tried tuning up their deck to face off against the horde fully-powered, one-on-one? that may be a really fun way to escalate the power of your deck, the the horde, then yours etc. until you have a bad*ss horde and survivor deck, respectively.
I think my idea may be what you're looking for for tiered difficulty. Also, I have an Isamaru deck that I kept tuning to fight a full-steamed, 100 card Horde deck all by itself, and let me tell you: it's rough to face off against in a duel; nigh undefeated against non-combo, non-Uber Uril/Zur.
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EDH:
:symb::symb::symb: The Horde! :symb::symb::symb: Vish Kal, Blood Arbiter Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
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Negative. I was stating that there's no way Howling Mine would be put into the horde's deck since mine is going to be strong. It will be making it into a couple of the heroes decks though.
Actually, Tolsimir Wolfblood is going to eventually be my WG hero deck general. I'm focusing on the generals I've listed out already, but I've been watching other generals for later "expansions" to my heroes. For example, I'm deciding between Jhoria and Nin for the UR general (but again, I'm finishing my current set of heroes before I do anything with these). When I eventually do finish, I plan on posting the decks of each hero and then post my next set of heroes that I will be building.
My apologies on misunderstanding; I was having a crabby morning and misread. I understand what you're saying now. Also, I would use a couple mono-colored, a couple dual-colored, and a couple tri-colored.
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
Undead Alchemist and why:
• When he deals damage it's not to the players life total and instead to their library size. "I eat your brains" flavor.
• When he is revealed the survivors get a rest from worrying about they're life total. In 3 player it's roughly changing 50 to 300 damage needed to kill the survivors.
• He can potentially make a ridculous amount of 2/2 zombie tokens. Which will then mill for more. If on the board long enough Zombies tend to have no problem taking control.
• He Exiles creatures which are essentially what the survivors need to block the horde.
• If spot removed survivors then need to deal with the large amount of potential zombies he created. which will then do damage as normal instead of mill.
How me manage the milling: we count the total damage the Horde does and then divide the mill evenly among the survivors. Example: in a 3 player Horde game the horde deals 10 damage to the survivors with the undead alchemist in play. Instead of losing life, 2 players mill 3 cards and the third player mills 4 cards, exiling all creatures into zombies. The player that takes the extra mill is random.
really really fun card. Highly suggested.
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
This is the current line-up
Tor Wauki - Black/Red
Mikaeus, the Lunarch - White
Riku of Two Reflections - Blue/Red/Green
Lovisa Coldeyes - Red
Kiku, Night's Flower - Black
Ragnar - White/Blue/Green
Kaysa - Green
Lady Evangela - White/Blue/Black
Four mono-coloured, one dual-coloured, and three tri-coloured. The biggest importance I placed on the initial eight decks was to use each colour three times. When I finish all of these and expand the selection, I'll be trying to do 2 more of each colour (with a focus on dual-colours). So far I've found a few, but all I've done is set them aside for now. Tolsimir Wolfblood, Edric, Spymaster of Trest, Nin, the Pain Artist (or Jhoira of the Ghitu), Mayael the Anima, Jor Kadeen, the Prevailer, etc.
I feel the division of damage is a highly unfair advantage to Survivors. Make the 10 damage to EACH Survivors' decks as opposed to dividing it.
I think Edric would be FANTASTIC if you played him as amid-range aggro with Thought Reflection, counterspells, and other goodies. My main though would be Wild Pair
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
SO MUCH FUN THOUGH. I just fell in love with EDH all over again. What a sweet thing, Horde. I also just picked up 39 zombie tokens from my local shop for less than 4 bucks, and the owner was quite perplexed as to why I was cleaning him out of tokens. I just laughed. Diabolically.
In love with Blue since Cryptic Command was printed.
-----------------------------
Standard: Bahahaha. What a waste.
Modern: 4CC
Legacy: Dredge, UB Control
EDH:
UB Dralnu, Lord of Griefer Turns
UErtai, Wizard Adept
This is all theoretical atm, but I would think using more card discard and such would prevent the survivors better to estabilsh their combos etc. Some big guy to table and one cabal conditioning and suddenly survivors are in topdeck mode. Of course this is not nice if it happens all the time like this, but there are other stuff that give similar effects like plague wind.
Is there any "blackish" card that would remove the graveyards of the survivors? ... hmm ... I think I will put few leyline of the voids in the horde deck as well. So many EDH decks abuse the grave yard that void might prevent some of the combos.
Of course, nasty horde deck makers might insert stuff like smokestack, trinisphere, Tangle wire and whatnot legacy stax artifacts as well if nothing before them helps against the survivor EDH decks.
As long as you keep figuring out how to present the cards correctly to your playgroup, its all good.
I.e. I was going to be the "flipper" for the deck I make and whenever something else than token is cast, I also announce it with kinda RPG Dungeon Master style:
"You hear a screech that seems to come straight from the ABYSS itself and you see a horrible rotting zombie on wings, flying your way. It seems to search and deVOUR his brethen before swooping in for a strike!" - Vulturous Zombie
Or
" The mass of the horde is so overwhelming that you flee to get to better position. However, to give you time, you need to leave something for the horde to RRRIP and RAVAGE! And unless the sacrifice isn't some of your henchmen/soldiers, the horde is going to get YOU! Remember, the sacrifice is for the greater good" - Strongarm tactics
We got quite long RPG background and I think its pretty easy to think something like that for most of the stuff I would put in the deck :). Something like Cabal conditioning would mention the horde awakening the great old one to give a massive screech that just freezes everyones mind and strips the shreds of sanity they had.
And this is what matters.
Yes. Also, try implimenting some of my rules. Also consider Bosses. A card on the bottom that cannot be milled through damage or anything else, and they have to fight. Maybe Sutured Ghoul?
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
there doesn't seem to be a good one. for slivers it was easy, the Legion, and that works very well. But since spot removal is so heavy in our meta it kinda destroys the idea since the boss is destroyed when their face is shown. players know it's the last to be shown so they save a removal for it. We now just have the boss mixed in with all the others. and at some time a huge fatty will just hit the field.
I like the idea of bosses and want to incorporate them better into this format.
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
Edric seems like he's be the most popular with teammates haha. He is definitely a team player with his ability. He'll probably get lots of "help everyone" effects that I listed earlier in the thread. I'll also have to make him have lots of smaller creatures for the sole reason of balance. If he's going to help everyone easily like this, he shouldn't be getting a bunch of creatures that can stop the horde effortlessly, he'll need to rely on his allies for that.
As for other great cards, Curse of Stalked Prey is going into the mono red beats deck haha. Great team card for fighting the horde (if you have any creatures you want to beat with of course).
Actually I might make a cthulu mythos horde that runs those as a secondary token type.
So Pro I have an alpha Volcanic Island
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
I am considering a "cthulu" type deck with eldrazi spawn and Marit Lage tokens.
To make things really, really rough I am also going to include the eldrazi suite:
Bosses that may just be too boss.
So Pro I have an alpha Volcanic Island
Well, you would HAVE to be playing a decent proliferate build with Edric, using Parallel Lives and Doubling Season. I want it now.
I love my WW Isamaru deck, since no matter the boss, on mana sends it bye-bye
Isn't that the point? Make it either the Ulamog or Koz, because the Emrakul will make them get another turn, and he's nigh-impossible to get rid of. Just a Moxious thought for you.
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
Well I've been running my "Machines" horde with Darksteel (and when I get 2 blightsteel) colossus. They are so tough to get rid of. I mean in theory you can leave them on board and block them, put really you almost have to exile or stop them from attacking. So far only my Azusa deck has been able to beat it. And it is 2 in 8 for wins (turn 4 activates, 40 life mono player 300 cards).
Also I am finding the number of cards doesn't really matter- usually once you've stabilized you have the draw power and etc. to come back. (unless it is a full lethal turn)
EDIT:
I think I'll make cthulu horde as impossible to beat as I can. Shoot for a 1 in 15 win ratio. ^___^
EDIT2:
I finished my first decent draft of "Man Versus Machines"
Decklist update:
Non-tokens: 50
7 Myr Retriever
3 Elixir of Immortality
1 Golem Foundry
1 Spawning Pit
2 Lodestone Golem
1 Goblin Replica
5 Elf Replica
1 Wing Splicer
1 Maul Splicer
2 Phyrexian Colossus
2 Master of Etheruim
2 Darksteel Brute
1 Howling Mine
1 Terferi's Puzzle Box
1 Eon Hub
1 Gate to the Aether
1 Well of Life
1 Summoning Station
1 Urza's Armor
1 Gruul War Plow
2 Timesifter
2 Roar of Reclamation
1 March of the Machines
2 Darksteel Colossus
1 Eater of Days
1 Magister Sphinx
1 Enigma Sphinx
1 Filigree Angel
30 3/3 Deathtouch Wurm
30 3/3 Lifelink Wurm
30 3/4 Flying Gargoyle
15 9/9 Golem
15 6/12 Trample Construct
So Pro I have an alpha Volcanic Island
B) A piece of flavor we could bring over from Call of Duty's 'Nazi Zombies' Might be waves...? I'd really like to work in a way to see how long the survivors could last in a truly futile battle (naturally still in a fun way) and, say, be trying to 'beat their record' in subsequent attempts.
possible ways to do this (one or more of these?):
1. Have everyone shuffle up for a new game with player life totals intact and play wave 2
2. Have the players shuffle up for wave 2, 3 etc. and reset life totals but have the horde deck take their first turn earlier, players 'win' once they have beaten a horde deck that goes first?
3. have the horde deck shuffle up and begin second wave with game state otherwise intact (not sure the best way to make this one work... three horde catch-up turns or maybe add in option 4?)
4. Have everyone shuffle up for wave 2 and have the horde play x non-token cards per turn, where x is the wave number? (Legendary Difficulty)
thoughts?
My Haves/ Wants List
My Commander Decks: Kozilek - Bruna - Sigarda - Gisela - Avacyn - Braids - Olivia - St. Traft - Scion
Standard: :symu::symw::symr: Miracle Superfriends - Legacy: Wild Defiance Infect
I think I'm going to have Emrakul, the Aeons Torn be the last card in the Horde deck. Flavor-wise, I'm going to hype him up as the legendary monster that spawned the Zombie Apocalypse, driving many people insane and ushering in a new age of terror and darkness as he consumes the land. He will not be mill-able and will always be the final boss. A cthulu idea would also be pretty sweet, as I've just finished reading H.P. Lovecraft's stories. So very good, by the way.
In love with Blue since Cryptic Command was printed.
-----------------------------
Standard: Bahahaha. What a waste.
Modern: 4CC
Legacy: Dredge, UB Control
EDH:
UB Dralnu, Lord of Griefer Turns
UErtai, Wizard Adept
So you are waving the "can't draw auto lose" clause that Emrakul would cause since you get two turns with him?
Also you have to survive his attack or exile him cause sending him to the grave resets the game.
So Pro I have an alpha Volcanic Island
Thanks! Me too! And I think you may be right.
My Haves/ Wants List
My Commander Decks: Kozilek - Bruna - Sigarda - Gisela - Avacyn - Braids - Olivia - St. Traft - Scion
Standard: :symu::symw::symr: Miracle Superfriends - Legacy: Wild Defiance Infect
Waves seem like fun. I would separate the tokens and non tokens into two piles. The Horde will have 3 random tokens and a non token flipped. Increase it each wave; Maybe 7 tokens the next wave, with 2 spells; then 12 tokens and three spells?
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
No, I don't think I will be waiving the extra turn clause. Emrakul is still gonna count as a zombie, like a super zombie overlord. I don't know if I can quite describe how cutthroat my playgroup is, but trust me when I say that the Horde deck has been killed after only three flips, very consistently. I want to be able to set them back significantly for the final boss, until they can finally wrath. Mindbreak Trap is also played in our meta. If it's too unfair, I might change it. As it stands, the Horde's spells get countered and then Kaalia comes in and smashes its face to smithereens. Frustrating.
In love with Blue since Cryptic Command was printed.
-----------------------------
Standard: Bahahaha. What a waste.
Modern: 4CC
Legacy: Dredge, UB Control
EDH:
UB Dralnu, Lord of Griefer Turns
UErtai, Wizard Adept
I might consider banning the trap
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
In love with Blue since Cryptic Command was printed.
-----------------------------
Standard: Bahahaha. What a waste.
Modern: 4CC
Legacy: Dredge, UB Control
EDH:
UB Dralnu, Lord of Griefer Turns
UErtai, Wizard Adept
Separate question... has anyone tried tuning up their deck to face off against the horde fully-powered, one-on-one? that may be a really fun way to escalate the power of your deck, the the horde, then yours etc. until you have a bad*ss horde and survivor deck, respectively.
My Haves/ Wants List
My Commander Decks: Kozilek - Bruna - Sigarda - Gisela - Avacyn - Braids - Olivia - St. Traft - Scion
Standard: :symu::symw::symr: Miracle Superfriends - Legacy: Wild Defiance Infect
I think my idea may be what you're looking for for tiered difficulty. Also, I have an Isamaru deck that I kept tuning to fight a full-steamed, 100 card Horde deck all by itself, and let me tell you: it's rough to face off against in a duel; nigh undefeated against non-combo, non-Uber Uril/Zur.
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben