Hello everyone, hope you're all doing well.
As the title says, I need help finishing my Boros Equipment deck. Its commander is Bruenor Battlehammer and I playtested it a couple of times and works just as I wanted, but I still need 5 more cards. I don't know what to had, so if anyone has any good suggestions, I thank you in advance.
I don't know exactly what I want, so go with whatever it seems good for this deck.
If needed, here's the decklist: https://www.moxfield.com/decks/V7Y1w12VY0uRHCcBR74wLA
While I know that you are looking for 5 cards, I have been brewing equipment for a while and wanted to point out the different possible areas where cards may fill a gap. Sorry if this seems a bit vague.
Regarding Tutors: While you have a decent number of tutors, I see that there are some fairly powerful ones that could still be added if you have the budget (possibly in place of more expensive ones). Recruiter of the Guard / Imperial Recruiter are good for getting whatever utility creature you need. Steelshaper's Gift / Enlightened Tutor / Stoneforge Mystic are just generally decent tutors for finding the right equipment at the right time, often doing more than something like Forging the Tyrite Sword.
Speaking of tutors, one special consideration for this deck might be Sunforger, which works really well with a commander that can equip it for free each turn. Of course, you would need to supplement it with some utility instants for it to do work. Cards like: Generous Gift/Chaos warp: flexible removal Flawless Maneuver/Deflecting Swat: Protect your equipped creature, possibly for free. Teferi's Protection/Tibalt's Trickery: Surprise tech that might save you from a combo. Akroma's Will: Protect your creatures or swing with unblockable doublestriking lifelinkers to mess someone up.
Godo, Bandit Warlord and Helm of the Host create an infinite combo where one piece can find the other (even if it costs 11 mana to get started), which some people like having up their sleeve.
As the title says, I need help finishing my Boros Equipment deck. Its commander is Bruenor Battlehammer and I playtested it a couple of times and works just as I wanted, but I still need 5 more cards. I don't know what to had, so if anyone has any good suggestions, I thank you in advance.
I don't know exactly what I want, so go with whatever it seems good for this deck.
If needed, here's the decklist: https://www.moxfield.com/decks/V7Y1w12VY0uRHCcBR74wLA
Regarding Tutors: While you have a decent number of tutors, I see that there are some fairly powerful ones that could still be added if you have the budget (possibly in place of more expensive ones).
Recruiter of the Guard / Imperial Recruiter are good for getting whatever utility creature you need.
Steelshaper's Gift / Enlightened Tutor / Stoneforge Mystic are just generally decent tutors for finding the right equipment at the right time, often doing more than something like Forging the Tyrite Sword.
Speaking of tutors, one special consideration for this deck might be Sunforger, which works really well with a commander that can equip it for free each turn. Of course, you would need to supplement it with some utility instants for it to do work. Cards like:
Generous Gift/Chaos warp: flexible removal
Flawless Maneuver/Deflecting Swat: Protect your equipped creature, possibly for free.
Teferi's Protection/Tibalt's Trickery: Surprise tech that might save you from a combo.
Akroma's Will: Protect your creatures or swing with unblockable doublestriking lifelinkers to mess someone up.
Speaking of removal, having a single farewell to handle big boards may not be enough in some cases. A Vanquish the Horde and/or blasphemous act may help to simplify some matters. Other good cards include Esper Sentinel (which works quite well with equipment), Talisman of Conviction (which is excellent in any boros deck), and Smuggler's Share/Deep Gnome Terramancer (the newer generic great white cards that people have been sprinkling everywhere).
Zirda, the Dawnwaker reduces equip costs. Kazuul's Toll Collector, Armory Automaton, Heavenly Blademaster, and Hammer of Nazahn allow you to equip your cards for free (and the latter grants indestructibility), which is generally more important than reducing the mana cost of the equipment cards (as with Danitha). Goblin Welder, Goblin Engineer, and mantle of the Ancients grant your equipment some level of resilience as well, letting you grab back cards that have been killed.
Godo, Bandit Warlord and Helm of the Host create an infinite combo where one piece can find the other (even if it costs 11 mana to get started), which some people like having up their sleeve.
AS far as equipment itself, Brass Knuckles, Grappling Hook, Fireshrieker, Gavel of the Righteous, Lizard Blades, and Embercleave all give doublestrike. Two-Handed Axe, Inquisitor's Flail, and Grafted Exoskeleton each effectively double your damage output as well while stacking with each other and with doublestrike. Blackblade Reforged is one of the bigger power boosts you can get from equipment (not counter the hammer, of course). Sword of the Animist is included in nearly every equipment deck as it is a way to get lands and skullclamp is all but a must if you want to stick with your token subtheme. Sword of Feast and Famine and sword of fire and ice are the better swords of X and Y (though it's worth noting that the former works really well with sunforger really well while the latter stops red equipment like Embercleave, so be careful) and Commander's Plate is a very affordable (MV-wise) way to grant protection. Other protective equipment may include Darksteel Plate and Robe of Stars, both of which potentially protect themselves and the latter of which can even avoid mass bounce or mass exile. Trailblazer's Boots and hot soup are also cheap forms of evasion if that's what you are aiming for. Finally, Shadowspear and Bloodforged Battle-Axe are fairly decent 1 mana equipment that can have a big impact on the game.