My new playgroup isn't really fond of decks with infinite combos. I happen to have a few in my Chulane. Teller of Tale deck, some intended and some that were not. I want to take them out as much as possible. Would you double check with me to make sure I don't miss one?
I think Whitemane Lion is ok as I can refrain from using it to go infinite and concentrate on it being a "counter" for spot removal. I also kind of want to keep Mana Breach because of the temps loss my opponent have by bouncing their lands while I break the symetry with Chulane.
Any other nasty infinite combo I missed that I should be aware of? Also, what would you put in that wouldn't actually results in going infinite?
You play land and tap it for 1 mana, bouncing back another tapped land and creating a 1/1 token that bounces back your 1-drop creature. You use the one mana to cast your creature, drawing a card from Chulaine and then throw down the land that you bounced back, starting the cycle again.
I play plains and tap for white (possibly adding another mana if using Cobra). I cast Kor Skyfisher or whitemane lion, stacking the triggers so I bounce back the land with breach before chulaine triggers and gives me back the land and a card drawn. Skyfisher bounces itself. Repeat.
The easiest way to preempt breaks is to rid yourself of the three cards in your deck that get you multiple bounces in a single round (Temur Sabertooth, Mana Breach, and Cloudstone Curio) Without those, I'm pretty sure that everything eventually ends.