I love vampires. I'm trying to make a Mardu Vampires, I know a lot of vampires do +1/+1 but I'd like to do Mardu control. Here's what I got, open to opinions on how to get this stronger. My Commander is Mathas, Fiend Seeker not sure why it can't put it in my deck list.
I haven't played vampires myself, so I can't help much with the creatures, but most seem OK here. I'm a fan of Legion's Landing, because that is a creature and essentially ramp for 1 mana, also it's a vampire.
However, I'd cut almost all of the instants and sorceries you play. Keep Crackling Doom, Fatal Push, Go for the Throat, Lightning Bolt, Swords to Plowshares, Teferi's Protection and Terminate. Cut the rest. They are either too expensive for what they do or they are plain inefficient in multiplayer like 1 for 1 discard or targeted land destruction. Spells I would add are Abrade, a super versatile and efficient removal spell. Wear//Tear, Toxic Deluge, Fire Covenant, Blasphemous Act, Jeska's Will, maybe New Blood and Boros Charm. Vandalblast is another great card for red. And if you like the Fireball effects (which are generally too weak in EDH usually), I can recommend Shatterskull Smashing. This is a Fireball which doesn't take up a spell slot because you usually play it as the land, which makes it a great card. Cathars' Crusade is a great finisher if you're playing Edgar. Gets out of hand really fast.
You should also work on your land base, remove the taplands and replace them with lands which enter untapped. It makes a huge difference, taplands essentially set your back a turn.
I'm working on getting lands that don't enter tapped. I know the flip lands like Blightstep Pathway, Shock Lands, etc. is where I want to go. I'm not forking out money for dual lands though. Even Badlands at $300 is too much for me, I can get an entire deck in standard at that point. I'm playing Mathas, not sure why it wasn't on there but I fixed it.
1x Blood Artist
1x Blood Baron of Vizkopa
1x Bloodcrazed Paladin
1x Bloodhusk Ritualist
1x Bloodline Necromancer
1x Bloodghast
1x Butcher of Malakir
1x Captivating Vampire
1x Dark Impostor
1x Drana, Kalastria Bloodchief
1x Drana, Liberator of Malakir
1x Dusk Legion Zealot
1x Kalastria Highborn
1x Knight of the Ebon Legion
1x Kheru Mind-Eater
1x Immersturm Predator
1x Legion Lieutenant
1x Malakir Cullblade
1x Murderous Rider
1x Nighthawk Scavenger
1x Nullpriest of Oblivion
1x Patron of the Vein
1x Solemn Simulacrum
1x Stromkirk Captain
1x Thoughtpicker Witch
1x Tithe Drinker
1x Vampire Nighthawk
1x Viscera Seer
1x Zagras, Thief of Heartbeats
1x Black Sun's Zenith
1x Cleansing Wildfire
1x Crackling Doom
1x Duress
1x Exquisite Firecraft
1x Fatal Push
1x Fireball
1x Go for the Throat
1x Inquisition of Kozilek
1x Lightning Bolt
1x Magma Jet
1x Merciless Eviction
1x Molten Rain
1x Mortify
1x Poison the Cup
1x Read the Bones
1x Red Sun's Zenith
1x Swords to Plowshares
1x Syphon Mind
1x Teferi's Protection
1x Terminate
1x Wrath of God
Enchantments 5
1x Blind Obedience
1x Curse of Vitality
1x Kindred Boon
1x Necropotence
1x Outpost Siege
Artifacts 7
1x Boros Signet
1x Door of Destines
1x Orzhov Signet
1x Rakdos Signet
1x Skullclamp
1x Sol Ring
1x Well of Lost Dreams
1x Akoum Refuge
1x Blightstep Pathway
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Dragonskull Summit
1x Evolving Wilds
1x Fabled Passage
1x Foreboding Ruins
1x Forsaken Sanctuary
1x Kabira Crossroads
1x Needleverge Pathway
1x Nomad Outpost
1x Orzhov Basilica
1x Path of Ancestry
1x Rakdos Carnarium
1x Scoured Barrens
1x Temple of Malice
1x Temple of Silence
1x Temple of Triumph
1x Terramorphic Expanse
1x Wind-Scarred Crag
2x Plains
4x Mountain
7x Swamp
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
I haven't played vampires myself, so I can't help much with the creatures, but most seem OK here. I'm a fan of Legion's Landing, because that is a creature and essentially ramp for 1 mana, also it's a vampire.
However, I'd cut almost all of the instants and sorceries you play. Keep Crackling Doom, Fatal Push, Go for the Throat, Lightning Bolt, Swords to Plowshares, Teferi's Protection and Terminate. Cut the rest. They are either too expensive for what they do or they are plain inefficient in multiplayer like 1 for 1 discard or targeted land destruction. Spells I would add are Abrade, a super versatile and efficient removal spell. Wear//Tear, Toxic Deluge, Fire Covenant, Blasphemous Act, Jeska's Will, maybe New Blood and Boros Charm. Vandalblast is another great card for red. And if you like the Fireball effects (which are generally too weak in EDH usually), I can recommend Shatterskull Smashing. This is a Fireball which doesn't take up a spell slot because you usually play it as the land, which makes it a great card.
Cathars' Crusade is a great finisher if you're playing Edgar. Gets out of hand really fast.
You should also work on your land base, remove the taplands and replace them with lands which enter untapped. It makes a huge difference, taplands essentially set your back a turn.
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy