A recent exchange here took an interesting turn when another user and I agreed that what we couldn't agree on what we consider to be powerful - and that's one of the things I like the most about Magic; The Gathering the most.
So, I'm posting a list of my EDH decks with simply the Commander and a brief description asking for y'alls instinctual assessment of it's possible power level - based only on that limited information. And then, based on interest I'm happy to flesh out more cards and some piloting. I may even post some some decklists on some of the decks which I am less attached too. I would consider all of these decks to be 75% plus despite accommodations for theme and personal preference over abject power.
I'm short on people into Magic outside my playgroup and I would love to start a thread here based around philosophy and esthetic of deckbuilding for EDH. If you would please rank these decks numerically or in relative groups as to your perception of their potential power, I would be happy to start a conversation about Magic, EDH, deck building, and what we find appealing or not about the game.
MY DECKS; numbered for ranking convenience (ie 3,8,1,4.. Best --> Worst)
8) Zur the Enchanter / Alela, Artful Provocateur / Ertai, the Corrupted - I rotate the commander with this deck depending on who I'm playing against and expected power levels. All three cards are in the deck - I just rotate them from the 99 to commander based on mutual expectations of gameplay.
9) Feather, the Redeemed - + Zada, Hedron Grinder (in 99) Currently built halfway between heroic army and impending flying commander doom - could lean into the speed even more - but embraces it pretty hard.
Woof, So those are my decks - A few are still yet to be play tested - and a few others have only seen a handful of real games - but I have a pretty good idea of where I'd rank them relative to each other and to my playgroup.
I will post below a list in the same fashion a list of the more challenging opponents commanders in my little pod for those interested. But in the meantime please rank, discuss or ask questions about any of these decks! Which would you be confident you can stomp, which do you think have a chance of stomping your average deck? Who do you consider to be your strongest and weakest commanders and why?
I don't know how active the community side of this forum is or what the interest level is - but I will keep checking this post regularly over at least the next few months - so please feel free to chip in even if the topic has been quite for a month or two.
My philosophy is that other than rules misinterpretations - no one can really be wrong about what aspects of the game they like and value so power level is pretty damn subjective and largely dependent on meta.
I for one, love building quirky decks that people don't expect to work very well, and then having a decent chance of proving people miserably wrong. Especially if they underestimate it or ignore the board build up...
More to follow, eh?
edits: fixed card tags
Mods; please feel free to move this to a more appropriate sub-forum if more relevant.
So, I'm posting a list of my EDH decks with simply the Commander and a brief description asking for y'alls instinctual assessment of it's possible power level - based only on that limited information. And then, based on interest I'm happy to flesh out more cards and some piloting. I may even post some some decklists on some of the decks which I am less attached too. I would consider all of these decks to be 75% plus despite accommodations for theme and personal preference over abject power.
I'm short on people into Magic outside my playgroup and I would love to start a thread here based around philosophy and esthetic of deckbuilding for EDH. If you would please rank these decks numerically or in relative groups as to your perception of their potential power, I would be happy to start a conversation about Magic, EDH, deck building, and what we find appealing or not about the game.
MY DECKS; numbered for ranking convenience (ie 3,8,1,4.. Best --> Worst)
1) Torbran, Thane of Red Fell - Red direct damage - mostly recurring enchantment based damage like Pyrohemia
2) Hapatra, Vizier of Poisons - -1/-1 counters, infinate drain loop
3) Meren of Clan Nel Toth - It's Meren of Clan Nel Toth
4) Lord of Tresserhorn - Grixis Commander damage executioner but not necessarily a hasty blitz
5) Tolsimir Wolfblood - Above curve creatures + anthems (am I using that term correctly? Anthem: many +1/1 to all effects ??)
6) Phenax, God of Deception - Tap and mill
7) Kelsien, the Plague - except its actually a Death pits of Rath Rakdos deck with white tutors and indestructible gods
8) Zur the Enchanter / Alela, Artful Provocateur / Ertai, the Corrupted - I rotate the commander with this deck depending on who I'm playing against and expected power levels. All three cards are in the deck - I just rotate them from the 99 to commander based on mutual expectations of gameplay.
9) Feather, the Redeemed - + Zada, Hedron Grinder (in 99) Currently built halfway between heroic army and impending flying commander doom - could lean into the speed even more - but embraces it pretty hard.
10) Sek'Kuar Deathkeeper - Sacrificial rites with a borderline shaman tribal.
11) Inalla, Archmage Ritualist - Grixis Control
12) Pramikon, Sky Rampart - Jeskia enchantment + counter-spell control. This deck's win-con is a lockdown/total forfeit 9 out of ten times or more.
13) Lord Windgrace - No, you may not have any sort of reliable manabase, and please watch everything of yours perish - just as Windgrace in Urborg.
14) Haktos the Unscarred - Double-strike + Anthem
15) Saskia The Unyielding - Multi-color legendary warriors matter!
16) Narset, enlightened master - She's a little cheesy and booms or busts
17) Orim, Samite Healer - Mono-White build that functions well within it's niche
18)Anje Falkenrath - Rakdos Madness and summoning demons
19)Geist of Saint Traft - How about we abuse ETBs until it's no-longer fun for anyone?
20) Grand Warlord Radha - Ghrul Blitz
21)Rubinia Soulsinger - I promise you, it's not what you think. Love the Bant color combos, not impressed by most commanders
22) Vorel of the Hull Clade - Because I want to exploit Gilder Bairn to the limit of law and decency.
Woof, So those are my decks - A few are still yet to be play tested - and a few others have only seen a handful of real games - but I have a pretty good idea of where I'd rank them relative to each other and to my playgroup.
I will post below a list in the same fashion a list of the more challenging opponents commanders in my little pod for those interested. But in the meantime please rank, discuss or ask questions about any of these decks! Which would you be confident you can stomp, which do you think have a chance of stomping your average deck? Who do you consider to be your strongest and weakest commanders and why?
I don't know how active the community side of this forum is or what the interest level is - but I will keep checking this post regularly over at least the next few months - so please feel free to chip in even if the topic has been quite for a month or two.
My philosophy is that other than rules misinterpretations - no one can really be wrong about what aspects of the game they like and value so power level is pretty damn subjective and largely dependent on meta.
I for one, love building quirky decks that people don't expect to work very well, and then having a decent chance of proving people miserably wrong. Especially if they underestimate it or ignore the board build up...
More to follow, eh?
edits: fixed card tags
Mods; please feel free to move this to a more appropriate sub-forum if more relevant.