The shrouded Athreos is the River Guide, the divine ferryman of the dead across the Rivers That Ring the World to the Underworld. Silent, bent, and tattered, he patiently fulfills his role. Athreos is never without his signature staff, a gnarled length of dark wood. When he lays his staff over one of the five Rivers, it becomes a boat to carry the dead.....
The powerhouse of Athreos, God of Passage has been warped now to a different power level, and with that power comes new possibilities. Now you may not only return your creatures that you own to your hand or make opponents pay life, the new athreos, Athreos, Shroud-Veiled will bring ANY creature to the battlefield with his ability which I like to call THE GAMBLING STRAT
Now before you, The reader decide to read on, Athreos, God of Passage is my favorite card to come out of the original Theros set. This coupled with the ability to reanimate in both colors appealed to my curiosity of how long can I keep my creatures on the field compared to my opponents. My first thoughts on Athreos, Shroud-Veiled when it was spoiled, that I was supper giddy, and the fact of it was that it screams value over time which is how I mostly did this reanimation strategy while still including value from not only our creatures... but our opponents as well.
WHY I FEEL THIS COULD BE ONE OF THE BEST REANIMATION CARDS IN THE COMMAND ZONE
Pros
You love Orzhov and everything that it does
You feel like having access to not only your creatures but your opponents creatures is fun
You love the way that Athreos, Shroud-Veiled doesn't require having devotion to work for his abilities
Cons
Having less ways to return TARGET cards to your hand feels terrible
You might want more colors in the decks identity
Just incremental value over time and grindy games is too slow for your playstyle
Why I went and built this version of Athreos
I've noticed in my years of playing Commander/EDH is that my playgroup had little to no interaction with other decks because of the amount of combo oriented in my playgroup. Lets say for example, someone played a Time Stretch while everyone else had done a set up and was without any lands untapped, and then proceeded to cast Mikaeus, the Unhallowed and Triskelion. Everyone then would die to the infinite damage that the combo would do and we would all pack up and move on to the next game. When the set Theros was release and therefore later the set Journey Into Nyx released I was looking at probably the best of the cards possibly for the older atheros. Having access to cards like Hero's Downfall and Extinguish All Hope essentially made it have the enchantments sub-theme while still using reanimation to get my creatures repeatedly back on the battlefield or in to my hand. Since then I have dropped the enchantments sub-theme while still being a grinding deck, and it has payed off immensely for my strategy of Controlling the Board and still getting Value out of creatures being reanimated.
The cards that are going to be scoured over are about
Tutors and what they should go for
Reanimation and the main targets
Boardwipes and destroy/exile spells
The tutor package in this deck consist's mainly of ones that put the card directly into your hand or cards that will dump them into your graveyard. The main targets for these cards differ mainly from the result on the field. Lets say you have a Demonic Tutor in your hand on turn 2 or 3. This is probably the opportune time to search out artifact ramp and cards like Arguel's Blood Fast and Greed that can draw you more cards early on, while as in late game around turn 8 to 10 you might want to search out your game winning pieces such as Ashen Rider and/or a Sacrifice outlet such as Altar of Dementia so that you can loop it each of your end steps to slowly take over the game while dwindling their deck sizes. The other tutors left in the deck are cards that will dump cards/creatures into your graveyard. These include cards like Entomb and Buried Alive
Reanimation spells in this deck that will help you not only return your opponents creatures but your own as well. The main cards for this purpose are Balthor the Defiled which not only will it bring back most of the creatures in the deck, it also can be repeatable with the Coin trigger by the commander Athreos. Then we have one of my favorite mass reanimation spells Living Death. Most of the time this card IS a powerhouse of a card. Not only will it bring back the creatures that you will dump into your graveyard but also make all players sacrifice the creatures on the board, and yes you heard correctly SACRIFICE. This means that any creature with a coin counter, even if indestructible, will die and therefor come under your control.
The boardwipe package that I have included has done wonders for removal. Cards likeMerciless Eviction and Cleansing Nova can not only deal with creatures, but sometimes other problematic permanents by either exiling them with Merciless or destroying them with nova. If you wanted to hit all of the board minus the lands, that is when you would use Hour of Revelation letting you hit almost every permanent(especially cheaper when there are ten or more permanents). The Single target removal spells are mainly used on the creatures that you want to steal with your commanders ability. Cards like Generous Gift / Mortify for destroying and Despark / Utter End for exiling most of the time creatures. All of the removal spells do indeed work with the commanders triggered ability if they have a coin on the targeted creature
Cards that you will want to see in the starting hand usually includes 2 to 3 lands, 1 to 2 ramp spells, and 1 to 2 draw spells or interaction spells. The way I see it having about the amount of each cards here means that you will usually be able to interact if you cant survive the beginning of the game or draw your way into more ramp and board wipes. When your starting to pick up pace with a good amount of drawing, your also going to need to ramp up your lands and artifacts that tap for mana. This is where the Slot machine starts as you start putting coin counters on potential targets for later in the game when you cast your commander here. My favorite card to use with the Slot machine is when you have Athreos, Shroud-Veiled plus a sacrifice outlet such as Hidden Stockpile and Solemn Simulacrum. It is essentially a COIN OPERATED ROBOT. It's also noteworthy that Burnished Hart can also act as COIN OPERATED ROBOT cause of its own ability on the card. Not only can it sac it self, but it draws the same amount of cards out of the library. Finally when almost everyone is tapped down except for you, you can use one of the finishing moves such as Gray Merchant of Asphodel or Debt to the Deathless . These card win games in this deck as you can almost only win by reducing your opponents life total to zero, Thus you go BIG or go HOME
When I get around to it I can post a budget list for this deck which will have about a $100 usd budget to spend on.
cool, I also play it. I have been playing various games of chance for 5 years and know many techniques and secrets. However, the main rule is that the service where you play would be honest, so I read reviews of people who understand this and I sometimes write my own reviews here. For starters, you can use the casino with a deposit of 1 euro and it's very cool. You have a good selection as well, thanks for sharing.
cool, I also play it. I have been playing various games of chance for 5 years and know many techniques and secrets. However, the main rule is that the service where you play would be honest, so I read reviews of people who understand this and I sometimes write my own reviews play roulette online. For starters, you can use the casino with a deposit of 1 euro and it's very cool. You have a good selection as well, thanks for sharing.
I don't quite understand your message. Are you trying to advertise something or are you just sharing your experience? It seems to me that this topic on the forum is a little about something else. Sorry if I was too rude to you. I just want all the information on the forum to be useful for all our friends
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The story so far for the God of Passage...
The shrouded Athreos is the River Guide, the divine ferryman of the dead across the Rivers That Ring the World to the Underworld. Silent, bent, and tattered, he patiently fulfills his role. Athreos is never without his signature staff, a gnarled length of dark wood. When he lays his staff over one of the five Rivers, it becomes a boat to carry the dead.....
The powerhouse of Athreos, God of Passage has been warped now to a different power level, and with that power comes new possibilities. Now you may not only return your creatures that you own to your hand or make opponents pay life, the new athreos, Athreos, Shroud-Veiled will bring ANY creature to the battlefield with his ability which I like to call THE GAMBLING STRAT
Now before you, The reader decide to read on, Athreos, God of Passage is my favorite card to come out of the original Theros set. This coupled with the ability to reanimate in both colors appealed to my curiosity of how long can I keep my creatures on the field compared to my opponents. My first thoughts on Athreos, Shroud-Veiled when it was spoiled, that I was supper giddy, and the fact of it was that it screams value over time which is how I mostly did this reanimation strategy while still including value from not only our creatures... but our opponents as well.
Why I went and built this version of Athreos
I've noticed in my years of playing Commander/EDH is that my playgroup had little to no interaction with other decks because of the amount of combo oriented in my playgroup. Lets say for example, someone played a Time Stretch while everyone else had done a set up and was without any lands untapped, and then proceeded to cast Mikaeus, the Unhallowed and Triskelion. Everyone then would die to the infinite damage that the combo would do and we would all pack up and move on to the next game. When the set Theros was release and therefore later the set Journey Into Nyx released I was looking at probably the best of the cards possibly for the older atheros. Having access to cards like Hero's Downfall and Extinguish All Hope essentially made it have the enchantments sub-theme while still using reanimation to get my creatures repeatedly back on the battlefield or in to my hand. Since then I have dropped the enchantments sub-theme while still being a grinding deck, and it has payed off immensely for my strategy of Controlling the Board and still getting Value out of creatures being reanimated.
1 Athreos, Shroud-Veiled
Creatures
1 Soul Warden
1 Viscera Seer
1 Weathered Wayfarer
1 Ayli, Eternal Pilgrim
1 Burglar Rat
1 Mire Triton
1 Yarok's Fenlurker
1 Athreos, God of Passage
1 Burnished Hart
1 Fiend Hunter
1 Balthor the Defiled
1 Erebos, Bleak-Hearted
1 Ravenous Chupacabra
1 Solemn Simulacrum
1 Gray Merchant of Asphodel
1 Karmic Guide
1 Massacre Girl
1 Puppeteer Clique
1 Shriekmaw
1 Ob Nixilis, Unshackled
1 Angel of Serenity
1 Ashen Rider
Spells
1 Entomb
1 Reanimate
1 Demonic Tutor
1 Despark
1 Heliod's Intervention
1 Night's Whisper
1 Buried Alive
1 Generous Gift
1 Mortify
1 Read the Bones
1 Blood for Bones
1 Debt to the Deathless
1 Diabolic Tutor
1 Dread Return
1 Utter End
1 Wrath of God
1 Beacon of Unrest
1 Cleansing Nova
1 Fumigate
1 Living Death
1 Hour of Revelation
1 Merciless Eviction
1 Necromantic Selection
1 Sol Ring
1 Soul-Guide Lantern
1 Wayfarer's Bauble
1 Altar of Dementia
1 Arcane Signet
1 Fellwar Stone
1 Mind Stone
1 Wishclaw Talisman
1 Altar of the Pantheon
1 Commander's Sphere
1 Mana Geode
1 Orzhov Locket
Enchantments
1 Omen of the Dead
1 Phyrexian Reclamation
1 Arguel's Blood Fast
1 Hidden Stockpile
1 Greed
1 Smothering Tithe
Lands
1 Barren Moor
1 Command Tower
1 Evolving Wilds
1 Field of Ruin
1 Memorial to Folly
15 Plains
1 Reliquary Tower
1 Secluded Steppe
12 Swamp
1 Temple of Silence
1 Terramorphic Expanse
The tutor package in this deck consist's mainly of ones that put the card directly into your hand or cards that will dump them into your graveyard. The main targets for these cards differ mainly from the result on the field. Lets say you have a Demonic Tutor in your hand on turn 2 or 3. This is probably the opportune time to search out artifact ramp and cards like Arguel's Blood Fast and Greed that can draw you more cards early on, while as in late game around turn 8 to 10 you might want to search out your game winning pieces such as Ashen Rider and/or a Sacrifice outlet such as Altar of Dementia so that you can loop it each of your end steps to slowly take over the game while dwindling their deck sizes. The other tutors left in the deck are cards that will dump cards/creatures into your graveyard. These include cards like Entomb and Buried Alive
Reanimation spells in this deck that will help you not only return your opponents creatures but your own as well. The main cards for this purpose are Balthor the Defiled which not only will it bring back most of the creatures in the deck, it also can be repeatable with the Coin trigger by the commander Athreos. Then we have one of my favorite mass reanimation spells Living Death. Most of the time this card IS a powerhouse of a card. Not only will it bring back the creatures that you will dump into your graveyard but also make all players sacrifice the creatures on the board, and yes you heard correctly SACRIFICE. This means that any creature with a coin counter, even if indestructible, will die and therefor come under your control.
The boardwipe package that I have included has done wonders for removal. Cards likeMerciless Eviction and Cleansing Nova can not only deal with creatures, but sometimes other problematic permanents by either exiling them with Merciless or destroying them with nova. If you wanted to hit all of the board minus the lands, that is when you would use Hour of Revelation letting you hit almost every permanent(especially cheaper when there are ten or more permanents). The Single target removal spells are mainly used on the creatures that you want to steal with your commanders ability. Cards like Generous Gift / Mortify for destroying and Despark / Utter End for exiling most of the time creatures. All of the removal spells do indeed work with the commanders triggered ability if they have a coin on the targeted creature
When I get around to it I can post a budget list for this deck which will have about a $100 usd budget to spend on.
Perri/Skully
I don't quite understand your message. Are you trying to advertise something or are you just sharing your experience? It seems to me that this topic on the forum is a little about something else. Sorry if I was too rude to you. I just want all the information on the forum to be useful for all our friends