Notes:
So far, I've played a few games and the deck feels good. I feel Chief Engineer isn't as good as I thought, but I haven't drawn it much. Blinkmoth Urn seems unnecessary, but I'm not sure. I have a lot of redundant cards, but I'm having trouble picking which loops of cards I like best. I need to find a Foundry Inspector. Tribute Mage, Trophy Mage, and Drift of Phantasms are possible tutors.
1 Emry, Lurker of the Loch
Permission
1 Cryptic Command
1 Sinister Sabotage
1 Forbid
1 Unwind
1 Counterspell
1 Stifle
1 Misdirection
Sac Outlets
1 Altar of Dementia
1 Ashnod's Altar
1 Krark-Clan Ironworks
Stuff to sacrifice
1 Ticking Gnomes
1 Perilous Myr
1 Memnite
1 Myr Moonvessel
1 Su-Chi
1 Servo Schematic
Search
1 Intuition
1 Artificer's Intuition
1 Whir of Invention
1 Trinket Mage
Draw
1 Thoughtcast
1 Blue Sun's Zenith
1 Rhystic Study
1 Windfall
1 Frantic Search
1 Oona's Grace
1 Fact or Fiction
1 Serum Visions
1 Opt
1 Brainstorm
1 Ponder
1 Careful Study
1 Blinkmoth Urn
1 Solemn Simulacrum
1 Commander's Sphere
1 Basalt Monolith
1 Mind Stone
1 Springleaf Drum
1 Sol Ring
1 Expedition Map
1 Mana Vault
1 Lotus Petal
Artifact-matters creatures
1 Chief Engineer
1 Grand Architect
Untappers
1 Mirran Spy
1 Chakram Retriever
1 Thornbite Staff
Cost reduction
1 Etherium Sculptor
1 Jhoira's Familiar
Utility cards
1 Tormod's Crypt
1 Cyclonic Rift
1 Phyrexian Revoker
1 Phyrexian Metamorph
1 Clock of Omens
1 Nim Deathmantle
1 Swiftfoot Boots
1 Skullclamp
1 Sensei's Divining Top
1 Aether Spellbomb
1 Hope of Ghirapur
1 Pithing Needle
1 Ivory Tower
1 Conjurer's Bauble
Lands
30 Island
1 Seat of the Synod
1 Darksteel Citadel
1 Cephalid Coliseum
1 Urza's Tower
1 Urza's Power Plant
1 Urza's Mine
Artifacts
1 Altar of Dementia
1 Ashnod's Altar
1 Clock of Omens
1 Blinkmoth Urn
1 Commander's Sphere
1 Basalt Monolith
1 Mind Stone
1 Springleaf Drum
1 Sol Ring
1 Expedition Map
1 Mana Vault
1 Lotus Petal
1 Tormod's Crypt
1 Sensei's Divining Top
1 Aether Spellbomb
1 Pithing Needle
1 Ivory Tower
1 Conjurer's Bauble
1 Krark-Clan Ironworks
1 Servo Schematic
1 Nim Deathmantle
1 Thornbite Staff
1 Swiftfoot Boots
1 Skullclamp
1 Chakram Retriever
1 Chief Engineer
1 Grand Architect
1 Mirran Spy
1 Trinket Mage
1 Phyrexian Metamorph
1 Etherium Sculptor
1 Jhoira's Familiar
1 Perilous Myr
1 Ticking Gnomes
1 Memnite
1 Myr Moonvessel
1 Su-Chi
1 Solemn Simulacrum
1 Phyrexian Revoker
1 Hope of Ghirapur
Sorceries
1 Thoughtcast
1 Windfall
1 Serum Visions
1 Ponder
Enchantments
1 Artificer's Intuition
1 Rhystic Study
Instants
1 Cryptic Command
1 Sinister Sabotage
1 Forbid
1 Unwind
1 Counterspell
1 Stifle
1 Intuition
1 Whir of Invention
1 Frantic Search
1 Oona's Grace
1 Fact or Fiction
1 Opt
1 Brainstorm
1 Cyclonic Rift
1 Careful Study
1 Misdirection
1 Blue Sun's Zenith
1 Urza's Tower
1 Seat of the Synod
1 Darksteel Citadel
1 Cephalid Coliseum
1 Urza's Power Plant
1 Urza's Mine
30 Island
The basic idea is assemble a loop as fast as possible. A simple example is:
Notes:
So far, I've played a few games and the deck feels good. I feel Chief Engineer isn't as good as I thought, but I haven't drawn it much. Blinkmoth Urn seems unnecessary, but I'm not sure. I have a lot of redundant cards, but I'm having trouble picking which loops of cards I like best. I need to find a Foundry Inspector. Tribute Mage, Trophy Mage, and Drift of Phantasms are possible tutors.