So, my first newly built deck in a while. The concept of having to get into the red zone to get things back from the graveyard intrigued me, starting with the core problem: in these colours, how do you reliably connect with a 5/4? I decided to go down the route of making blocking decisions as complex as possible for my opponent, which fed nicely into my love for the morph mechanic. I tried to go for a mix of ETB and combat damage triggers, just to keep things a bit flexible.
Took it for it's first outings last night, seems pretty solid so far if incredibly grindy when on the back foot. Did manage to ult Ugin, the Spirit Dragon the turn I played him thanks to The Elderspell though, which was pretty cool. Overall I really enjoyed playing the deck and it mostly did what I wanted it to, but some way of rapidly getting back in the game after a couple of wraths would be nice.
Don't really have enough data for what to cut yet other than possibly Reliquary Tower, but I would like to run something that lets me check the top card at will to help with manifests. Dauthi Embrace might be a fun way of getting my creatures through as well, although it's possibly a bit mana hungry.