If you're going to play grothama as your commander, do you have any idea how to make the rest of the deck synergize with him? I mean, vigor has to be a mandatory addition, I would think. Vigor + grothama=your guys huge, your opponents not drawing cards. Failing that, darksteel plate seems good.
If, on the other hand, you want to draw tons of cards off of him, then maybe instead of using vigor to just make your team gigantic (and thus preventing the card draw), you might instead consider conjurer's closet at the very least, though other cards like voyager's staff make for helpful additions. There is also cold storage, safe haven, endless sands, etc. You're in green, so finding the lands isn't too hard and recurring artifacts (or anything) is even easier. Just a thought!
If you're going to play grothama as your commander, do you have any idea how to make the rest of the deck synergize with him? I mean, vigor has to be a mandatory addition, I would think. Vigor + grothama=your guys huge, your opponents not drawing cards. Failing that, darksteel plate seems good.
If, on the other hand, you want to draw tons of cards off of him, then maybe instead of using vigor to just make your team gigantic (and thus preventing the card draw), you might instead consider conjurer's closet at the very least, though other cards like voyager's staff make for helpful additions. There is also cold storage, safe haven, endless sands, etc. You're in green, so finding the lands isn't too hard and recurring artifacts (or anything) is even easier. Just a thought!
Dude solid adds. I didn't want to go the usual grothama staples just because i hate following what everyone else does my decks always have outside the box strategies. Looking at what you added though i didn't even know those cards existed and they would be good. I knew about vigor, just trying to keep the deck tribal, and conjurer's closet i have always wanted to use that card so i don't know why i haven't i literally have one sitting collecting dust. I guess i don't know how to take advantage of grothama like i should i just got excited over a wurm commander. Which may be changed anyways for freyalise, llanowar's fury but he will still be in the deck and still be taken advantage of.
I guess my next question is what would you change about the deck? You said cards that you would add, what would you remove?
Short story long to answer your question... no i don't know how to take full advantage, while keeping it a wurmn deck.
Ok. Descendant's path seems bad when you have less than a 20% chance of hitting a wurm on top of your library. If I had sufficient top deck manipulation and a whole lot more wurms (at least 30% chance on their own, better is 50% chance), then I would consider that card.
While it is a wurm, tempting wurm seems really bad. A 2 mana 5/5 is something to consider in 60 card formats (still pretty bad in the world of tarmogoyf's and whatnot), but in a battlecruiser format it seems relatively suicidal.
Arboria: I love the card, but where is your flash outlet? I run it in my yeva, nature's herald deck and it puts in some serious work. I don't see that happening here, though. Similarly, seedborne muse basically acts as a vigilance outlet. Is it that important that you need it?
Upwelling is bad in a slow deck like this. I get that you want to store mana, but Omnath, Locus of mana seems a whole lot safer for that effect and it doesn't help your opponents.
Gauntlet of power over vernal bloom? I like Gauntlet, but it's an easy artifact to kill and your wurms really don't benefit much from the anthem effect. Your opponents elf tokens, on the other hand, would love it... If you're going to run a symmetric doubler, make sure it's one that doesn't actively kill you faster and is harder itself to kill.
You have a few wurms that really want to be blocked. Engulfing slagwurm is chief among them, but anything+kusari gama is pretty good, too. If you want to force blocking, how about nemesis mask and/or lure and laugh all the way to the bank?
Death's presence is an interesting card. How about a few more power matter's cards to go with it? You could run the mana dorks that tap for power...there are several, take your pick. You could also consider champion of lambholt for added evasion. If nothing else, champion prevents small chump blocks.
Awakening zone seems actively bad. Why do you need 1 token on your upkeep? There are better sources of mana.
Ok. Descendant's path seems bad when you have less than a 20% chance of hitting a wurm on top of your library. If I had sufficient top deck manipulation and a whole lot more wurms (at least 30% chance on their own, better is 50% chance), then I would consider that card.
While it is a wurm, tempting wurm seems really bad. A 2 mana 5/5 is something to consider in 60 card formats (still pretty bad in the world of tarmogoyf's and whatnot), but in a battlecruiser format it seems relatively suicidal.
Arboria: I love the card, but where is your flash outlet? I run it in my yeva, nature's herald deck and it puts in some serious work. I don't see that happening here, though. Similarly, seedborne muse basically acts as a vigilance outlet. Is it that important that you need it?
Upwelling is bad in a slow deck like this. I get that you want to store mana, but Omnath, Locus of mana seems a whole lot safer for that effect and it doesn't help your opponents.
Gauntlet of power over vernal bloom? I like Gauntlet, but it's an easy artifact to kill and your wurms really don't benefit much from the anthem effect. Your opponents elf tokens, on the other hand, would love it... If you're going to run a symmetric doubler, make sure it's one that doesn't actively kill you faster and is harder itself to kill.
You have a few wurms that really want to be blocked. Engulfing slagwurm is chief among them, but anything+kusari gama is pretty good, too. If you want to force blocking, how about nemesis mask and/or lure and laugh all the way to the bank?
Death's presence is an interesting card. How about a few more power matter's cards to go with it? You could run the mana dorks that tap for power...there are several, take your pick. You could also consider champion of lambholt for added evasion. If nothing else, champion prevents small chump blocks.
Awakening zone seems actively bad. Why do you need 1 token on your upkeep? There are better sources of mana.
This will sound like a far fetched strategy but i just like making weird combos. The only job tempting wurm had was to make everyone put their stuff on the field so i could destroy it. Just because i wanted to be a dick. I went to a Game store a few times to play commander and got ganged up on every time. Not to moan and groan just why i did it. I wanted the group to get used to me playing the card and get comfortable putting all their cards out. After they get comfortable like oh we should let him live. Im going to change out some cards with my sideboard which i am still working on. They frown on land destruction so i made a combo that destroys everything except my board state,.. so they can't do anything about the land destruction. The combo is Mycosynth lattice, Darksteel forge, Anything destroy all artifacts... Sad? Probably but ill get a laugh out of it... if it works.
yeva, nature's herald i had it in there removed it for more wurms to keep it wurm tribal, didn't think about the fact it would work well with Arboria. Arboria got added long after i removed yeva. I will add it back.
upwelling will remove for Omnath, Locus of mana... was not aware it also ment turns thought it just meant lasts until your turn is up. I didn't like upwelling because of that simple fact helps everyone. Will change it out. Besides when i use my x/x buffs it will wreck... also should i add doubling cube?
Thank you for your advice and input. Especially saying not only what sucks but how to fix it or replace it. Ill start reworking the deck. I own all the cards listed, but the ones you put are cheap so i can order them asap and get to trying them out.
If you want to be a dick using mycosynth lattice, there are better ways, or more varied ways, I should say. You had better have a way to reliably find it and get it on the battlefield, however. Karn, the great creator seems nasty with it. I would also consider the new ouphe that acts as a null rod against artifacts. There a number of other cards such as root maze that have applications, too.
Arboria should be considered carefully. it prevents you from attacking, too. That is kind of bad when you are trying to win through combat.
Thats funny Karn, the great creator is exactly what i8 was going to use. Also since i don't know of many card tutors in green except for creatures i figured i would use something like ring of three wishes, Tamiyo's journal, planar portal, or planar bridge. Either hunt karn down then down tick him for Darksteel forge or Mycosynth lattice from the sideboard. The sideboard is going to be loaded up. Just don't know with what. Collector Ouphe looks like it will be fun. I am getting a box of modern horizons so hopefully i get a couple. Root maze is well just wonderful ha. Its funny how many control cards green actually has.
Karn, the great creator? I would probably look for a way to vomit my deck onto the battlefield with card draw and mana ramp, the traditionally green ways of doing so. Genesis wave, genesis hydra, and kamahl's druidic vow surely do that. Another option would be to take advantage of green's recursion of anything (regrowth et al). Beware graveyard hate, though!
Incidentally, sideboards aren't allowed in commander generally speaking, at least according to the rules committee. You might want to look at that.
Yea i just talked to someone in the group they said we have to ask to use a sideboard. So the will just be "out of the game" cards...
I have all three cards you listed i never thought about using them. Basically i didn't know that was a green strategy getting the deck out at once even though i do use a couple of those strategies. I will think about what to replace they seem like a good fit.
The updated deck thoughts? I took in account for some of the switches you suggested not all but some, i really want to keep it wurm tribal its 63% atm.
1 Grothama, All-Devouring
Creature
1 Seedborn Muse
1 Voracious Wurm
1 Dirtcowl Wurm
1 Pathbreaker Ibex
1 Baru, Fist of Krosa
1 Kamahl, Fist of Krosa
1 Bellowing Tanglewurm
1 Temur Sabertooth
1 Tempting Wurm
1 Mossbridge Troll
1 God-Eternal Rhonas
1 Roaring Slagwurm
1 Pathbreaker Wurm
1 Penumbra Wurm
1 Deathcoil Wurm
1 Symbiotic Wurm
1 Engulfing Slagwurm
1 Elderscale Wurm
1 Pelakka Wurm
1 Plated Slagwurm
1 Myojin of Life's Web
1 Panglacial Wurm
1 Witherscale Wurm
1 Worldspine Wurm
1 Impervious Greatwurm
1 Arboria
1 Burgeoning
1 Upwelling
1 Cream of the Crop
1 Awakening Zone
1 Asceticism
1 Descendants' Path
1 Death's Presence
1 Sandwurm Convergence
1 Lurking Predators
1 Gaea's Touch
1 Greater Good
Land
1 Oran-Rief, the Vastwood
1 Nykthos, Shrine to Nyx
1 Mosswort Bridge
1 Reliquary Tower
30 Forest
1 Rogue's Passage
Artifact
1 Altar of Dementia
1 Kusari-Gama
1 Gauntlet of Power
1 Minion Reflector
1 Mirrorworks
1 Sol Ring
1 Caged Sun
1 Planar Bridge
1 Helm of the Host
1 Walking Ballista
1 Wurmcoil Engine
1 Heroic Intervention
1 Krosan Grip
Sorcery
1 Kodama's Reach
1 Sylvan Scrying
1 Collective Voyage
1 Primal Surge
1 Nissa's Pilgrimage
1 Overwhelming Stampede
1 Praetor's Counsel
1 Nature's Lore
1 Cultivate
1 Skyshroud Claim
1 Finale of Devastation
Planeswalker
1 Garruk, Primal Hunter
1 Garruk, Caller of Beasts
1 Nissa, Who Shakes the World
If, on the other hand, you want to draw tons of cards off of him, then maybe instead of using vigor to just make your team gigantic (and thus preventing the card draw), you might instead consider conjurer's closet at the very least, though other cards like voyager's staff make for helpful additions. There is also cold storage, safe haven, endless sands, etc. You're in green, so finding the lands isn't too hard and recurring artifacts (or anything) is even easier. Just a thought!
Credit to DolZero for this awesome sig!
Dude solid adds. I didn't want to go the usual grothama staples just because i hate following what everyone else does my decks always have outside the box strategies. Looking at what you added though i didn't even know those cards existed and they would be good. I knew about vigor, just trying to keep the deck tribal, and conjurer's closet i have always wanted to use that card so i don't know why i haven't i literally have one sitting collecting dust. I guess i don't know how to take advantage of grothama like i should i just got excited over a wurm commander. Which may be changed anyways for freyalise, llanowar's fury but he will still be in the deck and still be taken advantage of.
I guess my next question is what would you change about the deck? You said cards that you would add, what would you remove?
Short story long to answer your question... no i don't know how to take full advantage, while keeping it a wurmn deck.
While it is a wurm, tempting wurm seems really bad. A 2 mana 5/5 is something to consider in 60 card formats (still pretty bad in the world of tarmogoyf's and whatnot), but in a battlecruiser format it seems relatively suicidal.
Arboria: I love the card, but where is your flash outlet? I run it in my yeva, nature's herald deck and it puts in some serious work. I don't see that happening here, though. Similarly, seedborne muse basically acts as a vigilance outlet. Is it that important that you need it?
Upwelling is bad in a slow deck like this. I get that you want to store mana, but Omnath, Locus of mana seems a whole lot safer for that effect and it doesn't help your opponents.
Gauntlet of power over vernal bloom? I like Gauntlet, but it's an easy artifact to kill and your wurms really don't benefit much from the anthem effect. Your opponents elf tokens, on the other hand, would love it... If you're going to run a symmetric doubler, make sure it's one that doesn't actively kill you faster and is harder itself to kill.
You have a few wurms that really want to be blocked. Engulfing slagwurm is chief among them, but anything+kusari gama is pretty good, too. If you want to force blocking, how about nemesis mask and/or lure and laugh all the way to the bank?
Death's presence is an interesting card. How about a few more power matter's cards to go with it? You could run the mana dorks that tap for power...there are several, take your pick. You could also consider champion of lambholt for added evasion. If nothing else, champion prevents small chump blocks.
Awakening zone seems actively bad. Why do you need 1 token on your upkeep? There are better sources of mana.
Credit to DolZero for this awesome sig!
This will sound like a far fetched strategy but i just like making weird combos. The only job tempting wurm had was to make everyone put their stuff on the field so i could destroy it. Just because i wanted to be a dick. I went to a Game store a few times to play commander and got ganged up on every time. Not to moan and groan just why i did it. I wanted the group to get used to me playing the card and get comfortable putting all their cards out. After they get comfortable like oh we should let him live. Im going to change out some cards with my sideboard which i am still working on. They frown on land destruction so i made a combo that destroys everything except my board state,.. so they can't do anything about the land destruction. The combo is Mycosynth lattice, Darksteel forge, Anything destroy all artifacts... Sad? Probably but ill get a laugh out of it... if it works.
yeva, nature's herald i had it in there removed it for more wurms to keep it wurm tribal, didn't think about the fact it would work well with Arboria. Arboria got added long after i removed yeva. I will add it back.
upwelling will remove for Omnath, Locus of mana... was not aware it also ment turns thought it just meant lasts until your turn is up. I didn't like upwelling because of that simple fact helps everyone. Will change it out. Besides when i use my x/x buffs it will wreck... also should i add doubling cube?
Vernal bloom vs Gauntlet of power changing it out. Thank you
nemesis mask, Lure yes just yes
awakening zone gone its slow
Thank you for your advice and input. Especially saying not only what sucks but how to fix it or replace it. Ill start reworking the deck. I own all the cards listed, but the ones you put are cheap so i can order them asap and get to trying them out.
Arboria should be considered carefully. it prevents you from attacking, too. That is kind of bad when you are trying to win through combat.
Credit to DolZero for this awesome sig!
How would you reliably find it in a green deck?
Incidentally, sideboards aren't allowed in commander generally speaking, at least according to the rules committee. You might want to look at that.
Credit to DolZero for this awesome sig!
I have all three cards you listed i never thought about using them. Basically i didn't know that was a green strategy getting the deck out at once even though i do use a couple of those strategies. I will think about what to replace they seem like a good fit.
1 Freyalise, Llanowar's Fury
Creature
1 Omnath, Locus of Mana
1 Seedborn Muse
1 Dirtcowl Wurm
1 Pathbreaker Ibex
1 Baru, Fist of Krosa
1 Kamahl, Fist of Krosa
1 Bellowing Tanglewurm
1 Yeva, Nature's Herald
1 Temur Sabertooth
1 God-Eternal Rhonas
1 Roaring Slagwurm
1 Pathbreaker Wurm
1 Penumbra Wurm
1 Deathcoil Wurm
1 Symbiotic Wurm
1 Engulfing Slagwurm
1 Elderscale Wurm
1 Pelakka Wurm
1 Plated Slagwurm
1 Myojin of Life's Web
1 Panglacial Wurm
1 Witherscale Wurm
1 Grothama, All-Devouring
1 Worldspine Wurm
1 Impervious Greatwurm
1 Arboria
1 Root Maze
1 Burgeoning
1 Vernal Bloom
1 Cream of the Crop
1 Asceticism
1 Death's Presence
1 Sandwurm Convergence
1 Lurking Predators
1 Gaea's Touch
1 Greater Good
Land
1 Oran-Rief, the Vastwood
1 Nykthos, Shrine to Nyx
1 Inventors' Fair
1 Mosswort Bridge
1 Reliquary Tower
25 Forest
1 Rogue's Passage
1 Emergence Zone
1 Karn's Bastion
1 Blast Zone
Artifact
1 Altar of Dementia
1 Planar Portal
1 Mycosynth Lattice
1 Kusari-Gama
1 Doubling Cube
1 Mirrorworks
1 Darksteel Forge
1 Ring of Three Wishes
1 Sol Ring
1 Caged Sun
1 Tamiyo's Journal
1 Planar Bridge
1 Walking Ballista
1 Wurmcoil Engine
1 Sylvan Scrying
1 Genesis Wave
1 Collective Voyage
1 Primal Surge
1 Nissa's Pilgrimage
1 Overwhelming Stampede
1 Praetor's Counsel
1 Nature's Lore
1 Cultivate
1 Skyshroud Claim
1 Finale of Devastation
Planeswalker
1 Garruk, Primal Hunter
1 Garruk, Caller of Beasts
1 Karn, the Great Creator
1 Nissa, Who Shakes the World