So I'm very slowly doing the 32 deck challenge, and a few years ago decided to see what the options were for mono-white. Every legend basically felt like it wanted me to make some kind of white weenie deck and that the cards in the deck would work pretty much regardless of who was at the helm, which left me a bit down about the whole thing. Then my brain provided the following idea: 'If the general doesn't matter, make the deck out of all the generals!'. So I ran it past a few people to check if it was an unworkable idea or not, then spent several hours poring over the list on Gatherer. At the start of each game, I'll shuffle up and then reveal cards until I hit an eligible Commander, then shuffle for the actual game.
The non-legendary stuff basically has to feel like a legend would cast it, hence it being mostly wraths and powerful spot removal. The Retainers are both on-theme and I had one I otherwise wasn't going to use, so in it went. I'll probably be swapping the Norn's Annex for Parhelion II once I get my hands on one.
The usual route to victory is attacking people with a non-specific mass of stuff. Sometimes you voltron, sometimes you get lucky and you commander is decent enough to get in for commander damage, but usually you just lob the army at someones face.
I like the general idea of a rotating system to keep it fresh.
But there are a few nonbo selections. Hope of Ghirapur as your commander will mean that you will have an illegal deck. Myojin of Cleansing Fire is awful in the commander zone as you are not casting it from your hand, so it's a 4/6 for 8 mana, literally no abilities. Hikari, Twilight Guardian. You're going to need to convince me on this one. Like you don't even have any ETB triggers when you cast any of your 4 spirits.
@Serberus_08: It... should be in there. I definitely own one for the express purpose of putting it in, I must have not got round to it. The other three are also possibles, might cut Oathkeeper for Blackblade.
@darrenhabib: I just go past Hope of Ghirapur when generating the commander. The Myojin is the ultimate in 'work around the RNG of the concept'. Hikari is in there because there aren't all that many cheap legendary white flyers. In this context, 5 is cheap because most of them are 8 mana Angels.
Thalia's Lancers they aren't legendary but I feel like they fit the theme very well and lets really break down and look at the fact that like literally well over half of your deck can be tutored to hand with this. I feel it fits the concept of this deck just as well as Loyal Retainers.
There is always the option to consider some legendary Eldrazi in here as well if you wanted. You wouldn't be able to legally put them in the command zone but they could be a consideration. I often find the variations of Kozilek appealing in mono white for their draw.
I agree with Serberus and ISB on potential adds, though I might pass on Mox Amber.
Takeno, Samurai General is not a good card here. You have a grand total of three creatures for it to buff and one of them can't attack. Playing well with Konda and Golden-Tail isn't going to come up most games. I'm a little skeptical of Opal-Eye, Konda's Yojimbo as well. Konda isn't really a good card but it's a least a fun one, so it gets a pass.
Right now this feels torn between going for inevitability and a lower curve, more aggressive list. Cards like Yomiji, Who Bars the Way and Akroma, Angel of Wrath suggest the first one, while cards like Thalia, Guardian of Thraben and Anafenza, Kin-Tree Spirit fit the second. Focusing on what you want to be doing with the deck will make it feel more cohesive and lead to fewer games with awkward draws, and there's a deep enough pool of legends in mono-W that you can do it without sacrificing the theme.
I got given a Parhelion II today, so that replaced the Myojin.
@ISB: I genuinely thought Nykthos was already in here. I'm having a lot of these moments in the wake of uploading lists it turns out. I think I decided against the Mox on the basis it doesn't help get the first creature down, although I've not tested it. For some reason I've never liked the idea of Djeru in here but I can't articulate why, so clearly I was having an off day when he came out and never re-examined my opinion. I meant to swap Oathkeeper for Blackblade today and forgot. Lancers are a solid call, Eldritch Moon kinda coincided with me disengaging a bit so I probably never gave them a full consideration.
@Weebo: I think there were more Samurai in here initially that have slowly been culled. What you see as the deck pulling in two directions is more because I want the big cool stuff, but also need things to do turns 1-6 within the limitations of the theme. You're right though that some of the newer keyword soup guys can go in in place of the remaining Samurai.
@tstorm: Considered, but in the end not having to remember/Google what banding did every time I played it won out.
Well, that's certainly given me a lot to think about. The Samurai cut is definitely happening, as is the Oathkeeper/Blackblade swap. I'll have to rummage through the collection, see what's viable without too much expenditure.
It seems that God-Eternal Oketra could do a fair bit of work in this type of deck. I agree that Thalia's Lancers fits the theme even if they are not, themselves, Legendary. I don't really have a lot more to add as I can't really think of too much else that is "Legendary Matters" and that seems to be the direction this deck is taking.
This deck looks painfully slow. There's no ramp or even card draw to ensure land-drops. It's massively full of anti-synergy. It's trying to play big durdly 6 drops and a million wraths with no recursion. I feel like most pre-cons would dismantle this deck with minimal difficulty.