An idea I've long had is a deck whose mechanism is by manipulating combat in its favor. As in manipulating who's blocking whom. Transportation restrictions have kept me from assembling a deck (not much point in ordering everything if there's a chance multiple cards--especially multiple $5+ cards--get displaced by newly released cards in the future), but that hasn't kept me from planning things.
That said, with the unveiling of Feather, the Redeemed, I suddenly wonder if there's a way to make a Shu Yun deck that can fit both blocker manipulation and the usual sort of combat tricks.
First, the current, definitely-not-polished-by-actual-gameplay chart:
Now then, with Feather out and about, ordinary combat tricks no longer risk as much card disadvantage, and Heroic becomes rather desirable (e.g. Artisan of Forms, Dawnbringer Charioteers, Labyrinth Champion, Phalanx Leader). Thing is, how much do I actually want to replace with catalyzed-by-Feather cards? The only real ways I see to tutor her in these colors are Citanul Flute, Drift of Phantasms, and Nahiri, the Harbinger. Basically, we don't want to make the entire deck hinge on Feather, but she also needs to be able to do something when she is out.
It does call up the question of whether a Commander Feather deck could pull off this sort of strategy, even with the sudden loss of blue card draw.
That said, with the unveiling of Feather, the Redeemed, I suddenly wonder if there's a way to make a Shu Yun deck that can fit both blocker manipulation and the usual sort of combat tricks.
First, the current, definitely-not-polished-by-actual-gameplay chart:
1 Shu Yun, the Silent Tempest
Creatures
1 Alluring Siren
1 Archon of the Triumvirate
1 Aurelia, Exemplar of Justice
1 Balduvian Warlord
1 Balefire Liege
1 Boros Battleshaper
1 Captivating Crew
1 Coveted Peacock
1 Dragonlord Ojutai
1 Forgestoker Dragon
1 Identity Thief
1 Iroas, God of Victory
1 Jhessian Balmgiver
1 Jhessian Thief
1 Lavinia of the Tenth
1 Lyev Skyknight
1 Mesmerizing Benthid
1 Odric, Master Tactician
1 Protean Raider
1 Sage of the Inward Eye
1 Sage-Eye Avengers
1 Soulblade Djinn
1 Warden of the Eye
1 Warkite Marauder
Enchantments
1 As Foretold
1 Bident of Thassa
1 Brave the Sands
1 Close Quarters
1 Fervor
1 Ghostly Prison
1 Glory of Warfare
1 Invasion Plans
1 Knighthood
1 Martial Law
1 Military Intelligence
1 Stand or Fall
1 Street Riot
1 Armillary Sphere
1 Commander's Sphere
1 Forebear's Blade
1 Grappling Hook
1 Rogue's Gloves
1 Sol Ring
1 Sword of Feast and Famine
1 Thaumatic Compass
1 The Immortal Sun
1 Vorrac Battlehorns
1 Wayfarer's Bauble
Sorceries
1 Amass the Components
1 Mystic Retrieval
1 Open into Wonder
1 Seething Anger
Instants
1 Allay
1 Boros Charm
1 Chemister's Trick
1 Condemn
1 Master Warcraft
1 Orim's Chant
1 Response // Resurgence
1 Shattering Pulse
1 Valorous Stance
Lands
1 Adarkar Wastes
1 Battlefield Forge
1 Cascade Bluffs
1 Clifftop Retreat
1 Command Tower
1 Glacial Fortress
1 Hallowed Fountain
6 Island
1 Meteor Crater
6 Mountain
1 Mystic Gate
1 Mystic Monastery
6 Plains
1 Rugged Prairie
1 Sacred Foundry
1 Shivan Reef
1 Slayers' Stronghold
1 Steam Vents
1 Sulfur Falls
1 Temple of the False God
1 Wandering Fumarole
1 Windbrisk Heights
Now then, with Feather out and about, ordinary combat tricks no longer risk as much card disadvantage, and Heroic becomes rather desirable (e.g. Artisan of Forms, Dawnbringer Charioteers, Labyrinth Champion, Phalanx Leader). Thing is, how much do I actually want to replace with catalyzed-by-Feather cards? The only real ways I see to tutor her in these colors are Citanul Flute, Drift of Phantasms, and Nahiri, the Harbinger. Basically, we don't want to make the entire deck hinge on Feather, but she also needs to be able to do something when she is out.
It does call up the question of whether a Commander Feather deck could pull off this sort of strategy, even with the sudden loss of blue card draw.
https://discord.gg/JW6tBF4Gat
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