Before you look at this deck, you must understand one thing and one thing only: Goblins are stupid.
I don't mean that they're worthless or incapable, I just mean that they were stuck holding the door on the day when brains were being handed out.
Because your average goblin is dumber than the bag of rocks that they haul around, they need to be told that they're a goblin pretty explicitly, and when we're talking about goblins on Magic cards, they're not even smart enough to look down at their type lines, just up at their card names.
This is a deck for those goblins.
Led by the illustrious Ib Halfheart, this ragtag group of goblin are joined together by the bond of being named exactly what they are. Even the spells they use have to explicitly call out that they're for goblins. This is no place for clever goblins like Krenko, Mob Boss or even the more keenly aware Dragon Fodder. No, this is a place for goblins that are exactly what it says on the tin, or in the card name in this case.
All joking aside, I had had the idea for this deck for several years, ever since I started to consider possibly making a proper goblin deck. But proper goblin decks are boring and samey and just end up as Krenko token piles with lots of lords and the like, and I didn't want that. Instead, I started to realize just how many goblin cards had "Goblin" in the name, or the regional variant, such as Mogg, Akki, Boggart, etc. on various planes. I figured that there had to be enough of these cards to throw together a deck that was at least not total trash and so I finally set out to do so a couple of months ago.
The rules for this deck are simple: If the card name doesn't include "Goblin" or a regional/planar variant (and isn't a basic mountain), then it can't go in the deck. It doesn't matter if the card is the best tribal goblin card ever printed, it needs to have it in the name or else it doesn't go in the deck. With that limitation in mind, I set out to make the best possible deck I could under this restriction.
Finding a commander was something of a challenge, as I wanted the commander to be a paragon of general goblin-ness and not have a regional variant in the name. This left me with three options: Squee, Goblin Nabob, Ib Halfheart, Goblin Tactician, and Slobad, Goblin Tinkerer. Slobad was immediately excluded from the running because he cared about artifacts, which didn't really mesh with what the deck wanted to do. Squee would have been a fine commander, but the card is rather plain and would be unlikely to be cast if there were any other option at that cost. Ib, on the other hand, is a crafty goblin, capable of leading his people to great triumph, or at least only moderate defeat, and thus he was chosen.
Is this deck any good? Heck no. But it's an awful lot of fun and a silly budget deck that's great to pull out between more serious games. It's almost killed one player, though, but it's much more likely to fold like a cheap lawn chair to the first board wipe that's cast in a game. Doesn't matter though, still gobbed.