I know that Mana Crypt is an amazing card but this deck seems like it needs sooooooooooo much colored mana I question if it really fits here. I would almost rather see one of the discard / exile moxen / Gemstone Caverns instead I would think. I almost committed the blasphemy of asking if Sol Ring fits here but I am not ready to go that far lol.
Primal Amulet - hummmmm thats probably a good idea. I might have to run that myself.
Thermopod - would it be better to just have Phyrexian Altar? I am just thinking it saves you a few mana and its usually a little less fragile not to mention it fixes better.
Thalia's Lancers - I see....... 3 targets for this? I guess I don't know how much of a focus you have on getting Godo but the other two could be fetched by Goblin Matron which would save some mana and maybe open a slightly different package for you. Just a thought I guess, I ended up cutting it from mine because I didn't feel like I had enough targets and or need for it. I guess it depends on how much priority you have in tutoring those few legends but I would like to see the pool deepened potentially if you keep it. The idea of paying 11 mana to tutor Sunforger into play and still need to equip it seems kind of crazy expensive if you ask me.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I know that Mana Crypt is an amazing card but this deck seems like it needs sooooooooooo much colored mana I question if it really fits here. I would almost rather see one of the discard / exile moxen / Gemstone Caverns instead I would think. I almost committed the blasphemy of asking if Sol Ring fits here but I am not ready to go that far lol.
I just can't get away from the card unfortunetly, the deck still requires tons of mana for casting creatures in the first place, which all have lots of colorless portions.
Primal Amulet - hummmmm thats probably a good idea. I might have to run that myself.
I have tried this card in other decks and it can be a little underwhelming, but thought I'd give it a go at least.
Thermopod - would it be better to just have Phyrexian Altar? I am just thinking it saves you a few mana and its usually a little less fragile not to mention it fixes better.
Yeah, I was thinking that you can use exile protection for it like everything else, but the 2 mana less AND ability to give W makes it better. So making the swap.
Thalia's Lancers - I see....... 3 targets for this? I guess I don't know how much of a focus you have on getting Godo but the other two could be fetched by Goblin Matron which would save some mana and maybe open a slightly different package for you. Just a thought I guess, I ended up cutting it from mine because I didn't feel like I had enough targets and or need for it. I guess it depends on how much priority you have in tutoring those few legends but I would like to see the pool deepened potentially if you keep it. The idea of paying 11 mana to tutor Sunforger into play and still need to equip it seems kind of crazy expensive if you ask me.
Good call, not enough targets.
I've replaced Thalia's Lancers with a Chrome Mox like you suggested instead of Mana Crypt. I think my aim might be if I get enough colored artifact sources, that Paradox Engine will just have to be used, as it allows for multiple casting and recovery.
Just thinking out loud, if I can squeeze in Mox Amber, Gilded Lotus, Paradox Engine.
At the moment I have Pearl Medallion and Ruby Medallion as spell reducers, but they only do colorless portions, which is important as I say for casting the creatures in the first place, but don't help the oh so important colored portion of spells
I could see cutting the Medallions for those other artifact mana and get Paradox Engine in there as well.
It's fun to look at all the Feather lists spawning, people balancing different levels of instant shenanigans versus ETB value.
I can confirm Paradox Engine is pretty cute in the deck when it gets going. Isochron Scepter is also quite cool, as you can put whatever thing you'd be more likely to lose without an elaborate assisting setup underneath it and milk value from it, and then if you get enough rocks and the Engine it just does a stupid and the game typically ends. Unwinding Clock is a tamer version of that, but still pretty solid value.
I'm not sure if you're on the lookout for instants, but I've gotten good mileage out of one drop protection stuff that scries. Gods Willing and Sheltering Light can stand in for cantrips and help dig to something useful while offering reusable shielding.
It's fun to look at all the Feather lists spawning, people balancing different levels of instant shenanigans versus ETB value.
I can confirm Paradox Engine is pretty cute in the deck when it gets going. Isochron Scepter is also quite cool, as you can put whatever thing you'd be more likely to lose without an elaborate assisting setup underneath it and milk value from it, and then if you get enough rocks and the Engine it just does a stupid and the game typically ends. Unwinding Clock is a tamer version of that, but still pretty solid value.
I'm not sure if you're on the lookout for instants, but I've gotten good mileage out of one drop protection stuff that scries. Gods Willing and Sheltering Light can stand in for cantrips and help dig to something useful while offering reusable shielding.
I've made the jump into Unwinding Clock, you only need a single colored artifact mana source to get value out of it from one mana recoverable spells, so it's going to be worth it most of time even when you have a minimal setup.
As far as protection spells, I'm all in on the exile ones, as they can just protect better than color protection most of the time. The scry is OK, but it's no draw unfortunately. I do use Apostle's Blessing as it can protect artifacts as well, including my precious Sunforger.
Some people will play a number of color protection spells in their Feather decks, but these will always be inferior to the exile cards, unless you are using them maybe aggressively for combat damage.
Gee, thanks I've been enjoying my scry/cantrip variants quite a bit, as already documented in the thread, and honestly believe them to be very good includes. However, I gravitated towards a Guttersnipe'y cast spam variant, so there's also that.
Sunforger is often the first target for opponents removal (as it should be). But what makes it so good in a Feather deck is that we can search and cast Apostle's Blessing to protect against removal, and then Feather ability allows us to recover it. Meaning that you'll have Apostle's Blessing to keep protecting it.
Doesn't work. You have to Mistveil Plains it back into the deck, as you describe a bit further down the write-up.
Some people will play a number of color protection spells in their Feather decks, but these will always be inferior to the exile cards, unless you are using them maybe aggressively for combat damage.
Gee, thanks I've been enjoying my scry/cantrip variants quite a bit, as already documented in the thread, and honestly believe them to be very good includes. However, I gravitated towards a Guttersnipe'y cast spam variant, so there's also that.
They are great cards, I was just foreshadowing too many people getting carried away with playing protection spells, when the better option (in general) are the exile cards. But I mean I'd be happy to play Shelter, if I find I want another cantrip, it'll be the first to go in.
Sunforger is often the first target for opponents removal (as it should be). But what makes it so good in a Feather deck is that we can search and cast Apostle's Blessing to protect against removal, and then Feather ability allows us to recover it. Meaning that you'll have Apostle's Blessing to keep protecting it.
Doesn't work. You have to Mistveil Plains it back into the deck, as you describe a bit further down the write-up.
Good point, I'd have to use something like Karn, Silver Golem to make it a creature to get the recovery
What do you see as wincons? I’m brewing feather and using pump spells and double strike to either kill with Feather or kill with tokens if I can find Zada/Mirrorwing. Reusable burn spells is a third (harder) way to win. I love the blink value theme but how will you win?
What do you see as wincons? I’m brewing feather and using pump spells and double strike to either kill with Feather or kill with tokens if I can find Zada/Mirrorwing. Reusable burn spells is a third (harder) way to win. I love the blink value theme but how will you win?
At it's heart it's a control deck. You'll be out advantaging in every way possible.
So you'll leave them without non-lands cards, and really no way of positioning themselves around it.
Honestly if I needed to just kill opponents with Feather alone then I'd still be confident, but there is a set of creatures to finish the job quicker with Angel of Serenity, Reveillark, Sun Titan, Mirrorwing Dragon.
Between Zealous Conscripts and Akroan Conscriptor you can steal all your opponents creatures and bash them with their own big fatties.
Have you considered Restoration Angel over possibly Flickerwisp? I think the flash + extra kiki-jiki combo piece makes it edge it out. Or even just both, cutting something else.
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BG Meren of Clan Nel Toth UWGrand Arbiter Augustin IV R Slobad, Goblin Tinkerer B Xiahou Dun, the One-Eyed G Titania, Protector of Argoth
Have you considered Restoration Angel over possibly Flickerwisp? I think the flash + extra kiki-jiki combo piece makes it edge it out. Or even just both, cutting something else.
I did think about Restoration Angel. The thing with Flickerwisp is that it has a specific role of targeting mana sources, like a land for when you start mass blinking to help pay for the continuous casting of spells each opponents turns. The thing with Restoration Angel is that it only targets a creature, so if you have an exile spell, then you'd just target the creature you'd want to blink in the first place. So literally without the infinite combo of Kiki-Jiki it doesn't actually do anything for the deck.
But that's not to say it isn't worth it for doubling up on the combo. Like you use what's given to you Boros right for competitive gameplay..
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That was a couple of years ago, but my sentiments still remain the same, that you have to spend mana to not guarantee a return. The deck is so intensive on playing out creatures in the first place, that I don't think I'd have the time (on average) to play it out over another creature I want to get advantages out of.
I have an Aminatou deck that has blink advantages that I can't find a slot for Panharmonicon. I have played a Roon of the Hidden Realm deck and had the same thought process.
The only deck I did manage to put it into was Brago, King Eternal, but I felt more comfortable as you can get a lot of colorless mana off being able to blink Sol Ring, Mana Vault etc.
So I'm not saying that it's not a good card for the deck, but it is a tricky card to weigh immediate value versus long term investment. And as you can tell I tend to err on the side of getting value when you can.
About Panharmonicon I think it is more fine in here than any other blink deck, besides your brago one, because you get a free creature off Priest of Urabrask and Hatcher so you don't have to worry about setting up a whole turn to do things and just play a flicker card with this.
About Panharmonicon I think it is more fine in here than any other blink deck, besides your brago one, because you get a free creature off Priest of Urabrask and Hatcher so you don't have to worry about setting up a whole turn to do things and just play a flicker card with this.
That is a really good point.
I'm going to try Panharmonicon as a more proactive plan than Teferi's Protection. I have enough protection spells, and if requiring a complete board protection spell, then I'll lean on Boros Charm.
The fact that I can double up on the mana producers as you say really does swing me.
Nice deck list, seems fairly similar to the one I've been crafting. I've been trying to find room for Flameshadow Conjuring to truly double double down on the etbs with Panharmonicon.
Have you found Lumbering Battlement to be useful at all? I've been meaning to test it but it just seems like it'll be too slow for my meta.
Edit: Also have you thought of adding in Press into Service as part of the theft package? I'm running that and have added in Restoration Angel to see if permanent theft is any better than temp theft.
Nice deck list, seems fairly similar to the one I've been crafting. I've been trying to find room for Flameshadow Conjuring to truly double double down on the etbs with Panharmonicon.
Have you found Lumbering Battlement to be useful at all? I've been meaning to test it but it just seems like it'll be too slow for my meta.
Edit: Also have you thought of adding in Press into Service as part of the theft package? I'm running that and have added in Restoration Angel to see if permanent theft is any better than temp theft.
Thing thing is that until I get my hands on a copy (Feather), the deck remains a concept, so haven't tested anything yet.
Lumbering Battlement is a signature card for me as mass blink is really the main engine behind the deck. It enables the ETB mana producers to make sure I can keep recasting spells each round. If there were more effects like it I'd play them for sure.
The closest I can think of is Parallax Wave, but unfortunately only Flickerwisp and Felidar Guardian will allow me to use it in an indefinite way. I could see also playing Leonin Relic-Warder as another enabler. I'm not going to rule this out as something to test.
My problem with Press into Service is that it's a sorcery and 5 mana, so pretty intensive. The thing with the creatures is that once I get them into play, then triggering their abilities is a side effect of already playing flicker effects. But if your deck has a few more sacrifice effects, then stealing creatures, especially commander can really lock people out. Plus in a voltron build that +2/+2 each turn on Feather will add up pretty quick.
I'll add a bit of a guide now that I've got some games under my belt.
I found the first port of call is actually getting either Kor Cartographer or Solemn Simulacrum if I have Recruiter of the Guard or Imperial Recruiter. Setting up a land base is definitely what you want to be doing with your flicker cards the first rounds available.
I've decided to make a few changes. I wanted a few more ETB creatures and draw.
Alright I have a full weekend under my belt now playing Feather, so moving from theory-crafting into actual testing and major tuning.
With that said I've made some very big changes.
I've taken anything that cost more than 6 mana. So the deck is 5 mana or less. I just found that without Sneak Attack you're far too tied up in other things to take a turn off casting a 6 drop.
I've taken out the graveyard retrieval creatures. The really neat thing about Feather is that you regain cards without the need for your graveyard. Other decks that look to get cards back are of course using the graveyard. So it's nice to just not have anything like this and graveyard hate cards do stone-cold nothing to the deck. I'm even running Scavenger Grounds now.
I've taken out anything to do with trying to use artifacts as additional recursive mana methods, so Unwinding Clock and Paradox Engine are out, along with some artifacts that I had in the deck to try and support these more. It just wasn't consistent enough.
I found that the best way to win games is more in a controlling manner, as you can't compete with a lot of decks when it comes to massive amounts of mana and massive amounts of draw.
I've explained things more by redoing the original thread with the new concepts, so there is a 'Stages of the Game' section that I try and explain how to play the game more.
Huh. Maybe my more dig-happy ways are why I actually find Pengine/Clock to work without a hitch. Good to see you upping the cantrip quota, those work well. You're missing Heal from the one drops. I'm a bit confused by the Keldon Firebombers - you just admit in the post above that ETB land get flicking is pretty good, and then you add that while trimming your rock population. I'm considerably confused by the Rule of Law variants, but maybe they work better here as you're not quite as focused at shredding casts as I am.
Huh. Maybe my more dig-happy ways are why I actually find Pengine/Clock to work without a hitch. Good to see you upping the cantrip quota, those work well. You're missing Heal from the one drops. I'm a bit confused by the Keldon Firebombers - you just admit in the post above that ETB land get flicking is pretty good, and then you add that while trimming your rock population. I'm considerably confused by the Rule of Law variants, but maybe they work better here as you're not quite as focused at shredding casts as I am.
There is one card type that I can holistically protect, and that's creatures. So I've designed the deck to not have too many other permanent types like artifacts and enchantments. That way if there is a board wipe, I can in theory save most of my board. Cataclysmic Gearhulk is going to push that issue as well if I play that.
Keldon Firebombers is insurance against degenerate land ramp decks. The thing is that once I'm setup with my own mana producers, then I don't have to lean on my lands as much as opponents do.
But setting up lands is still key as Keldon Firebombers is only one card in the deck, and can't be searched by anything.
The hate-bears are actually a key to winning the long game. I play an Ephara, God of the Polis tokens deck where you draw a card every turn (yours and opponents) and I play all the Rule of Law variant cards. I realized that Feather plays exactly the same with mainly being single draw each turn and single spells each turn. Honestly super key cards for an actual competitive spin on it.
The thing is that if you are trying to be as competitive as a Simic/Izzet/Grixis/Mono green type deck that just explodes with land ramp and huge draw cards, it feels pretty mediocre spending the time setting up with Feather. So I found it's better to bring the game down to a non-degenerate level, where you can operate really well.
Also, if you're serious about going as competitive as possible here, I'd recommend having a closer look at the ETB mana guys. They seem like they only properly come online with Eerie Interlude/Lumbering Battlement.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Primal Amulet - hummmmm thats probably a good idea. I might have to run that myself.
Thermopod - would it be better to just have Phyrexian Altar? I am just thinking it saves you a few mana and its usually a little less fragile not to mention it fixes better.
Thalia's Lancers - I see....... 3 targets for this? I guess I don't know how much of a focus you have on getting Godo but the other two could be fetched by Goblin Matron which would save some mana and maybe open a slightly different package for you. Just a thought I guess, I ended up cutting it from mine because I didn't feel like I had enough targets and or need for it. I guess it depends on how much priority you have in tutoring those few legends but I would like to see the pool deepened potentially if you keep it. The idea of paying 11 mana to tutor Sunforger into play and still need to equip it seems kind of crazy expensive if you ask me.
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I have tried this card in other decks and it can be a little underwhelming, but thought I'd give it a go at least.
Yeah, I was thinking that you can use exile protection for it like everything else, but the 2 mana less AND ability to give W makes it better. So making the swap.
Good call, not enough targets.
I've replaced Thalia's Lancers with a Chrome Mox like you suggested instead of Mana Crypt. I think my aim might be if I get enough colored artifact sources, that Paradox Engine will just have to be used, as it allows for multiple casting and recovery.
Just thinking out loud, if I can squeeze in Mox Amber, Gilded Lotus, Paradox Engine.
At the moment I have Pearl Medallion and Ruby Medallion as spell reducers, but they only do colorless portions, which is important as I say for casting the creatures in the first place, but don't help the oh so important colored portion of spells
I could see cutting the Medallions for those other artifact mana and get Paradox Engine in there as well.
[EDIT]
I talked myself into it. I've replaced Godo, Bandit Warlord, Sword of Feast and Famine, Pearl Medallion, Ruby Medallion, Primal Amulet for colored artifact mana sources and Paradox Engine.
Mox Amber, Gilded Lotus, Iron Myr, Gold Myr. I decided on the Myr because they can be searched with Recruiter of the Guard and Imperial Recruiter, and recovered with Karmic Guide and Reveillark.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I can confirm Paradox Engine is pretty cute in the deck when it gets going. Isochron Scepter is also quite cool, as you can put whatever thing you'd be more likely to lose without an elaborate assisting setup underneath it and milk value from it, and then if you get enough rocks and the Engine it just does a stupid and the game typically ends. Unwinding Clock is a tamer version of that, but still pretty solid value.
I'm not sure if you're on the lookout for instants, but I've gotten good mileage out of one drop protection stuff that scries. Gods Willing and Sheltering Light can stand in for cantrips and help dig to something useful while offering reusable shielding.
As far as protection spells, I'm all in on the exile ones, as they can just protect better than color protection most of the time. The scry is OK, but it's no draw unfortunately. I do use Apostle's Blessing as it can protect artifacts as well, including my precious Sunforger.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Gee, thanks I've been enjoying my scry/cantrip variants quite a bit, as already documented in the thread, and honestly believe them to be very good includes. However, I gravitated towards a Guttersnipe'y cast spam variant, so there's also that.
Doesn't work. You have to Mistveil Plains it back into the deck, as you describe a bit further down the write-up.
Good point, I'd have to use something like Karn, Silver Golem to make it a creature to get the recovery
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
So you'll leave them without non-lands cards, and really no way of positioning themselves around it.
Honestly if I needed to just kill opponents with Feather alone then I'd still be confident, but there is a set of creatures to finish the job quicker with Angel of Serenity, Reveillark, Sun Titan, Mirrorwing Dragon.
Between Zealous Conscripts and Akroan Conscriptor you can steal all your opponents creatures and bash them with their own big fatties.
You can also go very wide with Young Pyromancer, Vanguard of Brimaz, Monastery Mentor, and the Monk tokens can get huge later into the game when you want to do a flurry on spells in your own turn.
You can go infinite with Kiki-Jiki, Mirror Breaker and Zealous Conscripts making as many Conscripts as you want.
But reducing opponents life totals is very much a secondary notion, it's card advantage and then control that will win you the game.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
UW Grand Arbiter Augustin IV
R Slobad, Goblin Tinkerer
B Xiahou Dun, the One-Eyed
G Titania, Protector of Argoth
Retired:
BG Glissa, the Traitor
But that's not to say it isn't worth it for doubling up on the combo. Like you use what's given to you Boros right for competitive gameplay..
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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https://www.mtgsalvation.com/forums/the-game/commander-edh/767605-panharmonicon#c22
That was a couple of years ago, but my sentiments still remain the same, that you have to spend mana to not guarantee a return. The deck is so intensive on playing out creatures in the first place, that I don't think I'd have the time (on average) to play it out over another creature I want to get advantages out of.
I have an Aminatou deck that has blink advantages that I can't find a slot for Panharmonicon. I have played a Roon of the Hidden Realm deck and had the same thought process.
The only deck I did manage to put it into was Brago, King Eternal, but I felt more comfortable as you can get a lot of colorless mana off being able to blink Sol Ring, Mana Vault etc.
So I'm not saying that it's not a good card for the deck, but it is a tricky card to weigh immediate value versus long term investment. And as you can tell I tend to err on the side of getting value when you can.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
About Panharmonicon I think it is more fine in here than any other blink deck, besides your brago one, because you get a free creature off Priest of Urabrask and Hatcher so you don't have to worry about setting up a whole turn to do things and just play a flicker card with this.
I'm going to try Panharmonicon as a more proactive plan than Teferi's Protection. I have enough protection spells, and if requiring a complete board protection spell, then I'll lean on Boros Charm.
The fact that I can double up on the mana producers as you say really does swing me.
Added
+ Panharmonicon
Remove
- Teferi's Protection
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Have you found Lumbering Battlement to be useful at all? I've been meaning to test it but it just seems like it'll be too slow for my meta.
Edit: Also have you thought of adding in Press into Service as part of the theft package? I'm running that and have added in Restoration Angel to see if permanent theft is any better than temp theft.
Lumbering Battlement is a signature card for me as mass blink is really the main engine behind the deck. It enables the ETB mana producers to make sure I can keep recasting spells each round. If there were more effects like it I'd play them for sure.
The closest I can think of is Parallax Wave, but unfortunately only Flickerwisp and Felidar Guardian will allow me to use it in an indefinite way. I could see also playing Leonin Relic-Warder as another enabler. I'm not going to rule this out as something to test.
My problem with Press into Service is that it's a sorcery and 5 mana, so pretty intensive. The thing with the creatures is that once I get them into play, then triggering their abilities is a side effect of already playing flicker effects. But if your deck has a few more sacrifice effects, then stealing creatures, especially commander can really lock people out. Plus in a voltron build that +2/+2 each turn on Feather will add up pretty quick.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
But you do have infinite to aim for so you can close out a game with..
Kiki-Jiki, Mirror Breaker + Zealous Conscripts/Felidar Guardian.
Karmic Guide + Reveillark + Phyrexian Altar/Thermopod + infinite ETB of some creatures of Power <=2
Now remember that Recruiter of the Guard and Imperial Recruiter can get Kiki-Jiki, Mirror Breaker and Felidar Guardian. (Recruiter of the Guard can get Imperial Recruiter).
I'll add a bit of a guide now that I've got some games under my belt.
I found the first port of call is actually getting either Kor Cartographer or Solemn Simulacrum if I have Recruiter of the Guard or Imperial Recruiter. Setting up a land base is definitely what you want to be doing with your flicker cards the first rounds available.
I've decided to make a few changes. I wanted a few more ETB creatures and draw.
Added
+ Firemind Vessel
+ Skullclamp
+ Skyscanner
+ Thermopod
+ Luminate Primordial
Remove
- Flicker
- Twinflame
- Runaway Steam-Kin
- Panharmonicon
- Iron Myr
The sorcery speed flicker isn't nearly as good.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
With that said I've made some very big changes.
I've taken anything that cost more than 6 mana. So the deck is 5 mana or less. I just found that without Sneak Attack you're far too tied up in other things to take a turn off casting a 6 drop.
I've taken out the graveyard retrieval creatures. The really neat thing about Feather is that you regain cards without the need for your graveyard. Other decks that look to get cards back are of course using the graveyard. So it's nice to just not have anything like this and graveyard hate cards do stone-cold nothing to the deck. I'm even running Scavenger Grounds now.
I've taken out anything to do with trying to use artifacts as additional recursive mana methods, so Unwinding Clock and Paradox Engine are out, along with some artifacts that I had in the deck to try and support these more. It just wasn't consistent enough.
I found that the best way to win games is more in a controlling manner, as you can't compete with a lot of decks when it comes to massive amounts of mana and massive amounts of draw.
I've explained things more by redoing the original thread with the new concepts, so there is a 'Stages of the Game' section that I try and explain how to play the game more.
Added
+ Niveous Wisps
+ Panic
+ Balduvian Rage
+ Psychotic Fury
+ Akki Rockspeaker
+ Stadium Vendors
+ Cataclysmic Gearhulk
+ Akroan Crusader
+ Knight of the White Orchid
+ Ethersworn Canonist
+ Spirit of the Labyrinth
+ Eidolon of Rhetoric
+ Shinka, the Bloodsoaked Keep
+ Scavenger Grounds
+ Mountain
+ Plains
Removed
- Skullclamp
- Unwinding Clock
- Paradox Engine
- Chrome Mox
- Firemind Vessel
- Gilded Lotus
- Karmic Guide
- Reveillark
- Sun Titan
- Angel of Serenity
- Luminate Primordial
- Boros Charm
- Ancient Den
- Great Furnace
- Buried Ruin
- Sequestered Stash
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
There is one card type that I can holistically protect, and that's creatures. So I've designed the deck to not have too many other permanent types like artifacts and enchantments. That way if there is a board wipe, I can in theory save most of my board.
Cataclysmic Gearhulk is going to push that issue as well if I play that.
Keldon Firebombers is insurance against degenerate land ramp decks. The thing is that once I'm setup with my own mana producers, then I don't have to lean on my lands as much as opponents do.
But setting up lands is still key as Keldon Firebombers is only one card in the deck, and can't be searched by anything.
The hate-bears are actually a key to winning the long game. I play an Ephara, God of the Polis tokens deck where you draw a card every turn (yours and opponents) and I play all the Rule of Law variant cards. I realized that Feather plays exactly the same with mainly being single draw each turn and single spells each turn. Honestly super key cards for an actual competitive spin on it.
The thing is that if you are trying to be as competitive as a Simic/Izzet/Grixis/Mono green type deck that just explodes with land ramp and huge draw cards, it feels pretty mediocre spending the time setting up with Feather. So I found it's better to bring the game down to a non-degenerate level, where you can operate really well.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I just found that with being able to flicker Recruiter of the Guard and Imperial Recruiter you want access to a few unique utility creatures.
As far as other creatures with power or toughness 2 or less I made myself a list of interesting cards..
Kataki, War's Wage, Selfless Spirit, Thalia, Guardian of Thraben, Loyal Retainers, Mentor of the Meek, Stonecloaker, Thalia, Heretic Cathar, Arena Rector, Academy Rector, Ranger of Eos, Teshar, Ancestor's Apostle, Palace Jailer, Treasonous Ogre, Mindclaw Shaman, Palace Jailer, Siege-Gang Commander, Tethmos High Priest, Tuktuk Scrapper, Izzet Chemister, Dualcaster Mage.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith