First I'm not sure if it counts as tribal i have 10 actual wurm creatures and 8 non wurm so thats only around 58% or something but there is also 5 non creature cards that make more wurm tokens. Either way this is my wurm deck. I kinda rushed it 80% of the cards are in my possession, and i would like to make a competitive wurm deck. Tips and feedback, or whatever insight you have would be helpful. I'm sure there is alot that needs to be done and my ego will take a hit, it is what it is. If you wonder why a certain card is in there i have strategies behind about 90% of the cards, whether they are good or not hey thats debatable.
Why Wurms? Because aside from Tokens, and Hydras my other favorite pass-time is to throw huge creatures in a deck and swing for the fences.
Not really sure that this would be considered a cEDH deck. As there is no real way to win or stop everyone else from winning by turn 3.
Generally, Aggro isn't a viable strategy when it comes to winning a pod of 4 players. You have to deal 120 damage across 3 players. Without an infinite combo, this can be very difficult to achieve with creatures.
I think you may find some better help in the general EDH forum.
If you're okay with non Wurm cards, you should consider Broodhatch Nantuko and Stuffy Doll. They are great rattlesnake blockers and have great effects when you force them to fight Grothama.
With a Vigor on the battlefield, your wurms can fight Grothama and both of them will become bigger.
Lastly looking at your curve, you'd definitely want more mana ramp and lands in order to cast your big wurms consistently. Something like 38 lands with 8 ramp spells would be better.
If you're okay with non Wurm cards, you should consider Broodhatch Nantuko and Stuffy Doll. They are great rattlesnake blockers and have great effects when you force them to fight Grothama.
With a Vigor on the battlefield, your wurms can fight Grothama and both of them will become bigger.
Lastly looking at your curve, you'd definitely want more mana ramp and lands in order to cast your big wurms consistently. Something like 38 lands with 8 ramp spells would be better.
Funny enough saber ants, Broodhatch Nantuko, and vigor were a part of the original deck. They are in the side board. I took them out to dwindle things down and make it more tribal..ish, but if i see its not working i will add them back in asap. I do like grothama getting bigger for the fact i can make people draw their decks out.
You are right about land. I did wonder if there was enough ramp also. I wasn't going to be for sure until play testing the deck because there is alot of cheat things on the field. What would you remove to add ramp?
Thank you for the advise.
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Why Wurms? Because aside from Tokens, and Hydras my other favorite pass-time is to throw huge creatures in a deck and swing for the fences.
1 Grothama, All-Devouring
Creature
1 Elvish Piper
1 Soul Swallower
1 Pathbreaker Ibex
1 Kamahl, Fist of Krosa
1 Bellowing Tanglewurm
1 Yeva, Nature's Herald
1 Genesis
1 Temur Sabertooth
1 Mossbridge Troll
1 Vigorspore Wurm
1 Deathcoil Wurm
1 Engulfing Slagwurm
1 Elderscale Wurm
1 Pelakka Wurm
1 Myojin of Life's Web
1 Worldspine Wurm
1 Impervious Greatwurm
Enchantment
1 Primal Rage
1 Awakening Zone
1 Asceticism
1 Descendants' Path
1 Death's Presence
1 Evolutionary Leap
1 Sandwurm Convergence
1 Growing Rites of Itlimoc
1 Lurking Predators
1 Abundance
1 Greater Good
1 Wilderness Reclamation
1 Nylea, God of the Hunt
1 Nykthos, Shrine to Nyx
1 Mosswort Bridge
1 Reliquary Tower
31 Forest
1 Rogue's Passage
Artifact
1 Altar of Dementia
1 Belbe's Portal
1 Riptide Replicator
1 Kusari-Gama
1 Gauntlet of Power
1 Minion Reflector
1 Trinisphere
1 Sundial of the Infinite
1 Bow of Nylea
1 Caged Sun
1 Planar Bridge
1 Cauldron of Souls
1 Eldrazi Monument
1 Sol Ring
1 Helm of the Host
Instant
1 Momentous Fall
1 Chord of Calling
1 Heroic Intervention
1 Krosan Grip
1 Wurmcalling
1 Sylvan Scrying
1 Recross the Paths
1 The Great Aurora
1 Traverse the Ulvenwald
1 Green Sun's Zenith
1 Selvala's Stampede
1 Nissa's Pilgrimage
1 Overwhelming Stampede
1 Praetor's Counsel
1 Nature's Lore
1 Cultivate
1 Skyshroud Claim
Planeswalker
1 Garruk, Primal Hunter
1 Garruk, Caller of Beasts
Generally, Aggro isn't a viable strategy when it comes to winning a pod of 4 players. You have to deal 120 damage across 3 players. Without an infinite combo, this can be very difficult to achieve with creatures.
I think you may find some better help in the general EDH forum.
UBRJeleva, Nephalias Scourge: ...and the storm arrivedRBU
BGHapatra, Vizier of PoisonsGB
WAvacyn, Angel of Hope: Avy, Baby!W
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
I think this forum is the better spot for this thread. Carry on, good sir!
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
With a Vigor on the battlefield, your wurms can fight Grothama and both of them will become bigger.
Lastly looking at your curve, you'd definitely want more mana ramp and lands in order to cast your big wurms consistently. Something like 38 lands with 8 ramp spells would be better.
Esper - Sydri - Alternate take on the Artifacts meta
Orzhov - Regna and Krav - Tokens and Lifegain and +1/+1 counters
Mono Green - Multani, Yavimaya's Avatar - Land Matters
WURG Kynaios and Tiro Grouphug/Fistbump
Thank you for the move
Funny enough saber ants, Broodhatch Nantuko, and vigor were a part of the original deck. They are in the side board. I took them out to dwindle things down and make it more tribal..ish, but if i see its not working i will add them back in asap. I do like grothama getting bigger for the fact i can make people draw their decks out.
You are right about land. I did wonder if there was enough ramp also. I wasn't going to be for sure until play testing the deck because there is alot of cheat things on the field. What would you remove to add ramp?
Thank you for the advise.