Quote from Kofzor »Im not really a fan of going infinite, and tutors are also largely discouraged. Hence, I take a more draw cards approach.
Quote from Kofzor »Descendants' path is a ticking timebomb. As soon as you get one changeling, it can easily get you yet another.
Although a lot of cards are nice to combo with a changeling, such as Wirewood Savage or Loam Dweller, they have little to no impact on their own and they often sport a creature type that isnt easily intermingled.
From my experience, to make a changeling deck really formidable is that you want to consider the changeling as cheap 'clones'. That is, combine it with creatures that do something really serious with their own creature type. Just getting 1 changeling alongside then quickly becomes 'ok this is serious' into 'omg whats happening? 10 5/5s coming my way?!'
Quote from Stapler »I finally put my deck together and played some games, and so far it's been a blast. Strangely I kept drawing the same half of the deck (I cast Knowledge Exploitation on turn 4 three games in a row) so I'm looking forward to playing with Higure and some of the other cards that have been talked about.
Quote from Stapler »Looking at cards from the new set ...
Kaalia, Zenith Seeker - A good, efficient flying body that has a decent chance of drawing 1 or 2 cards with the deck running 18+ changelings as well as some actual dragons, Kaalia might squeeze in for me. Might need some testing to see how reliable the draw is. If this ever draws 3 its insane.
Omnath, Locus of the Roil - I'm more unsure about this one. It'll be an FTK a reasonable amount of the time which is alright, and slowly growing our changelings or itself into bigger threats is nice (especially for me since I'm running the full suite of fetches), but we don't run enough land ramp to reliably get to 8 lands and that's where most of the value of this thing lies. I was initially high on it, but thinking about it more has me less optimistic.
Other than those and Risen Reef (which is an auto-include), I'm not seeing anything else worth running.
Quote from materpillar »How has the deck been running for you. Could you post your list? I'm curious to know how similar it is to my own. Any particular standout cards? I've been running into a bunch of wrath spells and been getting blown out. Have you had this problem at all? This deck top-decks terribly and really wants to over-commit to the board for maximum value.
Quote from Stapler »Here's my list. I think they're pretty similar, but the two most notable differences are the manabase (I decided to follow darren's suit and stick with a traditional, non-budget manabase) as well as cutting almost all the Champion dorks as well as Myr Galvanizer - I drew the Galvanizer in about half the games I played and he was incredibly mediocre every time, I'm not convinced he's worth running just for the combo alone.
Looking ahead, in addition to Risen Reef, I'm probably going to pick up Wirewood Symbiote and give it a try too (though I worry about having too many bouncers and not enough things to do with the bounce). Coat of Arms is an idea I hadn't considered (though it seems so obvious that I'm not sure why) so I might try and test that. I'm also going to try and explore the idea of running a lot of tribal-exclusionary wraths as a way of keeping up on board to buy time for my synergies to come together - I'm already running Crux of Fate and Widespread Brutality, and Wakening Sun's Avatar was a recent inclusion I'm eager to try out, but Rakdos, the Showstopper might find its way back in and Hythonia the Cruel might work OK as well (though I'm more dubious of that one).
I've only played about 5 or 6 games so the sample size isn't large, but so far it's played about how I thought it would, I.E. with wild swings of variance. Of those games, the highest point was curving Manaweft Sliver + changelings into turn 4 Sliver Queen into turn 5 tutor for Hibernation Sliver which helped dodge a wrath that same turn cycle, turn 6 I replayed everything and then finally turn 7 I assembled Cloudshredder Sliver + Reaper King + Impostor of the Sixth Pride in play, which with the other two slivers is "Pay 2 life: Destroy target permanent". My opponents scooped to just that combo, and I even randomly drew into Tolsimir that turn but was a mana short of playing it alongside everything else. That's probably the closest thing to this deck's nut draw.
The lowest point was being stuck on 4 lands for most of another game, with a draw that had both Hibernation Sliver and Walker of Secret Ways but no ways to abuse them and only 1 changeling to go along with my various tribal lords. Ways to filter cards or hit land drops seem pretty important for making sure the deck can function into the late game. I wish I could play like 5 copies of Elder Pine of Jukai.
Two cards that seemed continuously impressive without ever being cast were Patriarch's Bidding and Living Death. Half the games I played I had one of these cards in hand and could play to the board knowing I could get everything back if a wrath hit (though I never actually cast them, either because I wasn't wrathed and won or because I died with my board in tact). Living Death being a pseudo-wrath that gets around indestructible is nice too.
Quote from materpillar »I really think the Champion dorks are really strong. I just have way better luck with them it seems, see my above experience. Galvanizer is really bad outside that combo. I've almost never drawn him and the times that I have it usually rapidly lets me combo off. I'll put him higher on my watch list though, because he is really terrible in a vacuum.
Ironically, I had someone play Crux of Fate against me naming dragons. I think my meta-game is a bit less creature reliant, I'm pretty comfortable with the two wrath spells I'm running. Crux of Fate is great, but I have a ton of dragon cards already. :/
How has Wakening Sun's Avatar been for you? 8 mana is a lot.
Personally I'm thinking of cutting Sliver Overlord. I find casting it, paying 3 mana and then the casting cost of a sliver to be prohibitively slow. The only thing I ever really wanted to search for was Sliver Hivelord which I cut.
Patriarch's Bidding and Coat of Arms seem great, I'm just worried about the fact that they benefit everyone. I think other people might get more use out of casting them than I do. My metagame has a bunch of graveyard abuse decks and token swarms are always popular. This is the primary reason I hadn't added them myself.
I'm also planning on porting this over to mtgNexus in the near future.