Quote from Stapler »You've got 33 creature types but none of them are Zombie?
Quote from Stapler »Graveborn Muse seems like the best candidate to me, as a Phyrexian Arena on a body, except this Arena can easily draw you 5+ cards a turn if you flood the board with Changelings which compensates for the main weakness of Arena (drawing cards too slowly). If you're losing too much life, you can Champion it away, chump attack/block with it etc.
Quote from Stapler »For less damaging card draw, Gisa and Geralf act like Wort, Boggart Auntie #2, with some minor downsides and upsides: they can't get back Crib Swap; they don't let you hoard changelings in your hand, you have to cast one every turn or lose value; you get to cast a changeling the turn you play them; they mill you to make it more likely to have stuff to cast; they've got a bigger body but no evasion. I'd try and fit both in if you can.
Quote from Stapler »I'll also mention two other options though I think they're both weaker. Cryptbreaker does his best impression of Kumena, Tyrant of Orazca's good ability while also being way cheaper and providing additional bodies to block, attack, and tap for cards. Rooftop Storm is expensive and is pretty bad at casting your mostly cheap changelings, but combined with Artificial Evolution of Arcane Adaptation it can do some silly stuff.
Quote from Stapler »I might end up building my own version of this deck in the future, hope you don't mind me stealing the idea. :>
Quote from Kofzor »Well, that is odd.
It is quite funny to see someone else come up with the same idea with Ur-Dragon at the helm and a lot of similar creatures. I have a whole 'pack' of cards that fit the tribal bill but I did not consider worthy including (yet).
Quote from Stapler »
Welp, I've gotta start ordering the cards I need now. Making the Ur-Dragon cost 4 mana with a giant tutorable body is pretty slick.
Quote from materpillar »Combined with the Ur-Dragon it’ll make a bunch of changelings cost 0 mana (like that new Imposter of the Sixth Pride). I’ll need to find some more infinite combos based around that I think.
Quote from Stapler »Man, this set really added a lot to help this deck become more refined. I'm curious to hear your thoughts on some of the new cards. Here's all the ones I'm looking at:
Quote from Stapler »Irregular Cohort - This one seems like a slam-dunk; two changeling bodies at a reasonably cheap 3 mana to double-trigger our Unesh and such while also providing multiple bodies to tap for mana. It also goes infinite a number of ways. Haste outlet + mana outlet + Walker of Secret Ways + Cryptic Gateway = infinite ETBs (EDIT: Nope nevermind, this is a nonbo, forgot that you're tapping the creatures for Gateway and thus can't also tap them for mana). The previously mentioned Hibernation Sliver + Tolsimir, Friend to Wolves synergy alongside Cryptic Gateway gets infinite life + ETBs AND infinite (tapped) tokens by responding to the Gateway activation by bouncing Cohort back with the Sliver's ability.
Quote from Stapler »Impostor of the Sixth Pride - 1 mana changelings are the best. I'll probably cut one of the more medium 4/3 mana options I was running like Ghostly Changeling.
Quote from Stapler »Valiant Changeling - This one I'm unsure how to evaluate. The new set added enough 1 mana changelings that this will sometimes be castable on turn 2 which is great, but without a changeling it's sketchy. The deck has enough creatures with two or more creature types that I think it'll be castable for 3-4 a reasonable amount of the time even when we don't have another changeling, but even then that's pretty bad, and lategame it seems likely to be bricked by larger creatures. It does have some neat synergies with Yuriko and Seshiro though. I'll probably try it but I think the deck actually has better options.
Quote from Stapler »Changeling Outcast - Works amazingly with Yuriko and Seshiro and friends and costs 1. Definitely in.
Quote from Stapler »Graveshifter - This is definitely worth including right? It's a bit awkward that there's going to be spots early game where we want to play a changeling for tribal synergies but don't have a creature in the yard, but being able to get back our strong tribal card lategame seems more than worth it.
Quote from Stapler »Undead Augur - I'll just mention that maybe in a version of this deck that's more sacrifice heavy this would be a good include. As is it's probably too difficult to trigger reliably without sac outlets.
Quote from Stapler »Venomous Changeling - As mentioned, this card is great with a couple of cards in the deck like Widespread Brutality. Definitely makes it in.
Ayula, Queen Among Bears - I think this card requires too much work to be good. Needing to play this out BEFORE playing changelings, and then needing to build up enough counters on one of our tiny changelings to be big enough to fight seems real bad. Maybe just because it's cheap and has a unique tribe that makes it appealing, but I'm unconvinced.
Webweaver Changeling - Seems wayyy too expensive. The lifegain is whatever, and being a big reach body is fine, but I don't want to spend 4 mana on a medium changeling.
Quote from Stapler »Cloudshredder Sliver - Both flying AND haste are abilities this deck wants a lot and there's no other card that does both this efficiently, it's just unfortunate it's attached to a sliver (since I've taken your stance in trying to diversify creature types as much as possible). I think it's likely this makes it in for me though.
Quote from Stapler »The First Sliver - I feel like there's some sort of silly combo this enables, but right now I'm not seeing it. As is, it's another Sliver that's expensive and is doing something the deck already does (draw cards/generate value) with a creature type we already run plenty of. Seems like an easy pass. I'd rather play Sliver Overlord.
Quote from Stapler »Ingenious Infiltrator - We already have this effect a bunch as well, and we also have a bunch of Ninjas already. It's just a weaker Yuriko. Nah.
Quote from Stapler »Unsettled Mariner - Seems like an easy include. No mana discount, but making other players pay a tax to mess with our stuff seems great.
Quote from Stapler »Morophon, the Boundless - He's definitely in.
Quote from Stapler »Birthing Boughs - Wayyyy too much mana. No thanks.
Quote from Stapler »Universal Automaton - Ohhhhh boy they did it. 0 mana changeling. Everything I said about Irregular Cohort applies to this guy except you can totally remove Cryptic Gateway from the equation (EDIT: and add in Training Grounds for the first combo I guess). There's gotta be something else that goes off with this guy, but I don't feel like diving into that now. Never thought I'd be this excited for a Memnite. EDIT: Hah, well if nothing else Hibernation Sliver + this + Reaper King is "Pay 2 life: Destroy target permanent", which is incredibly amusing.
Quote from materpillar »I still run Higure of the Still Wind. I wonder if this guy would be better. Waaay less awesome, but I might make that swap.
I look forward to countering some spells with a moggcatcher activation.
Oh... I hadn't even thought about adding this guy. I'm too busy trying to figure out what I'm going to cut to add Hibernation Sliver. This one is super fantastic for sure... but I have way too many slivers. I'm going to pass on it.
I just looked over my changeling list... there's only like 2-3 I actually want to cut. Ghostly Changeling, Chameleon Colossus, and Cairn Wanderer are the only obvious cuts. Sigh.
Quote from Stapler »How has Higure been for you? I'm still getting the pieces of my deck together so I've had no experience, but it seems like you won't often get in multiple hits with multiple changelings at a time to make Ingenious Infiltrator good, whereas with Higure you only need 1 hit and then you can tutor your best changeling (or Yuriko) and then repeatedly make Higure or your changelings unblockable. I do like that Infiltrator is only 2 mana to Ninjutsu, that's twice as cheap as Higure, but it still seems like Higure would get more mileage in the long run. How important has Higure's unblockability been?
Quote from Stapler »Unfortunately that doesn't work, as Unsettled Mariner needs to be in play when the casting/activation/triggering of the spell or ability happens for its ability to trigger.
We're pretty much on the same page for everything else. :>
Quote from Stapler »For Hibernation Sliver, have you considered cutting Sliver Hivelord? HS and Hivelord both essentially do the same thing, protect your board from wraths and removal, but HS protects from all kinds of removal, not just destroy effects, admittedly at a loss of life and tempo, made up for slightly by its much cheaper casting cost. Plus cutting a sliver keeps your equilibrium of creature types in check.
Quote from Stapler »Those 3 were also the first ones I landed on for cutting. I also decided to break up the O-Ring changeling loop by cutting 2 of the 3 Champion changelings, as the deck has better combos now and it feels like any hand where I have 2 or 3 of them at once would be a bit awkward. I think I'm gonna keep 1 in though just because having the ability to fetch one out with Skyshroud Poacher and friends to save an important creature from a wrath seems like a play I'd like to have available once in a game (not sure if I'll go with Changeling Hero for lifegain, considering how much I seem to be abusing Hibernation Sliver, or Changeling Titan just because he's gigantic).
Quote from NimBalor »Having played with a fair amount of Changelings in a Tolsimir, Friend of Wolves deck, this deck idea is definitely intriguing to me. Especially since I wanted to change up from Tolsimir and other ‘small’ tokens decks. Initially I wanted to see about building a dragons deck with Ur-Dragon, but this looks like a fun alternative that I might piece together instead.
Quote from DementedKirby »Some epic lords I want to suggest. I have my own deck that isn't with changelings, but it's using as many lords as I can (a maximum of one per creature type) and abusing that with Mirror Entity. Here're my suggestions:
Lullmage Mentor helps counter any annoying spell that might ruin your plans.The Scarab God does wonders at the beginning of your upkeep with enough changelings in play.Lord of the Unreal is solid for giving your changelings hexproof. And if you make him into an illusion he protects himself.Aboshan, Cephalid Emperor is an easier to cast Mind Over Matter type card in that your changelings become trappers.Persistent Petitioners if you wanna have some alternate wincon. Not only that, but milling opponents can get creatures in there that can make Cairn Wanderer a have a ton of keyword abilities.
Quote from Dragonlover »So while going through some cards I found one that will add another creature type to the ones you get to say! Meet Scarblade Elite! Sure it's a touch slow but it does kill things by hurling random changelings at them.
Quote from NimBalor »Got my preordered cards in today, so along with the updates to my other decks I went and built a version of this deck as well. Took some inspiration from the lists posted here with some minor changes based on which cards I had around.
materpillar's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creature (45)1x Amoeboid Changeling1x Avian Changeling1x Azami, Lady of Scrolls1x Changeling Berserker1x Changeling Hero1x Changeling Outcast1x Changeling Titan1x Elder Pine of Jukai1x Evolution Sage1x Gemhide Sliver1x Gishath, Sun's Avatar1x Graveshifter1x Harabaz Druid1x Hibernation Sliver1x Higure, the Still Wind1x Imposter of the Sixth Pride1x Irregular Cohort1x Khorvath Brightflame1x Lathliss, Dragon Queen1x Lin Sivvi, Defiant Hero1x Loam Dweller1x Manaweft Sliver1x Mirror Entity1x Moggcatcher1x Morophon, the Boundless1x Mothdust Changeling1x Myr Galvanizer1x Patron of the Vein1x Priest of Titania1x Reaper King1x Sachi, Daughter of Seshiro1x Seahunter1x Seshiro the Anointed1x Shapesharer1x Skyshroud Poacher1x Sylvia Brightspear1x Taurean Mauler1x Tolsimir, Friend to Wolves1x Tuktuk Scrapper1x Universal Automaton1x Venomous Changeling1x Walker of Secret Ways1x Wirewood Savage1x Wirewood Symbiote1x Yuriko, the Tiger's ShadowCommander (1)1 The Ur-DragonLand (35)1x Ally Encampment1x Ancient Amphitheater1x Breeding Pool1x Cavern of Souls1x City of Brass1x Command Tower1x Contested Cliffs3x Forest1x Haven of the Spirit Dragon1x Irrigated Farmland2x Island1x Krosan Verge1x Mana Confluence1x Mountain1x Murmuring Bosk1x Overgrown Tomb1x Plains1x Prairie Stream1x Reflecting Pool1x Sacred Foundry1x Seaside Citadel1x Secluded Glen1x Seraph Sanctuary1x Stomping Ground1x Swamp1x Swarmyard1x Temple Garden1x Unholy Grotto1x Vivid Creek1x Vivid Grove1x Vivid Meadow1x Wanderwine HubSorcery (6)1x Austere Command1x Knowledge Exploitation1x Martial Coup1x Peer Pressure1x Skyshroud Claim1x Widespread BrutalityArtifact (6)1x Chromatic Lantern1x Cryptic Gateway1x Didgeridoo1x Dragon's Hoard1x Lightning Greaves1x Sol RingInstant (4)1x Crib Swap1x Cyclonic Rift1x Spit Flame1x Vampiric TutorEnchantment (3)1x Arcane Adaptation1x Descendants' Path1x Unnatural Selection
The mana base is obviously makeshift as well, since am working with what I had laying around. Roughly based it on being fetchable through Krosan Verge and Skyshroud Claim since I lack actual fetches to fix colors.
The oddball is probably Evolution Sage but I enjoyed it with the Vivid lands in other decks, so a bit of a pet inclusion. It's also the reason why I do have Patron of the Vein still in this list.
Quote from NimBalor »First two games in with the deck and obviously there was some getting used to the cards Enough misplays for sure but it did let me get a feel for the deck and had me made some changes to my list.
Patron of the Vein - Highly costed and cutting the single double black card will help as well.
Evolution Sage - With Patron gone I'm not going to keep it in just for the Vivids.
Descendants' Path - Just fell short half of the time, so looking for a bigger impact.
Felidar Guardian - Reset button for Arcane Adaptation, but can blink other stuff as well.
Najeela, the Blade-Blossom - No dragons but the warrior tokens will quickly stack up if unchecked.
Finale of Devastation - A tutor that can recur from the graveyard and comes with a built in pump effect.
Since you are looking for themed wraths, did you consider Whelming Wave?