I've been getting mana screwed big time so in my big order I placed, I have a number of lands. I am a total of FIFTY lands in my collection (it is ALL the cards I have available for the deck so I have an easier time figuring out what to cut). I made a list of cuts to make too so I learn something and don't just ask you to do the work for me. What is the correct amount of basic lands to run in this deck? That much I have NO idea on.
This will leave you with 37 lands, which is a super healthy amount. You'd be fine going down to 36 lands.
That will leave you with 23 spells you need to cut (22 if you go down to 36 lands).
As far as basic lands, you only have two cards in the deck that care about your land base and that is Cabal Coffers and Nirkana Revenant. Realistically you're going to have to combine these with Urborg, Tomb of Yawgmoth to make them work efficiently in two color decks, so I wouldn't worry about running a certain number of basics, your land base in the deck list looks great imo once you make the cuts I suggested.
As far as spells to cut, remember that The Scarab God is mana sink, so pays not to double up on many cards that require to invest additional mana. The point of his ability is that when he dies returns to your hand, so you have access to him, more than a lot of commanders.
Sure Graf Harvest can be aggressive with the menace, but spending 3B to make a token Zombie is never a great place to be when you'd much prefer to spend it on 2UB using The Scarab God ability.
On that note it's "nice" to have backup spells when The Scarab God not in play, but I'd fall back on the case of he is hard to kill so lean on his ability and not play for example Extract from Darkness, which is just his ability but ties up a card in your 99.
Josu Vess, Lich Knight requires a kicker, so reanimating it isn't very good. Leyline of Anticipation is always is disappointing card to draw if you don't have it in your opener, which is most games. Statistics don't lie. Paradox Haze seems a bit too cute for the The Scarab God upkeep and Endless Ranks of the Dead. In Garruk's Wake is excessive, you have plenty of creature control already. Wonder, with so much Zombie evasion, I would focus on the control aspect, not the aggression. You already have potential menace and swampwalk. Liliana's Mastery for 5 mana in multiplayer commander, it's actually pretty weak. Gravedigger, your creatures are fine to stay in your graveyard with The Scarab God ability.
That's just 13 more cards to cut..and they are all on theme and good. So now it just comes down to personal preference.
Ty ty for those great suggestions and explanations. I really appreciate it.
I reviewed everything and made the appropriate cuts. I am currently at 115 instead of 113 as you said. I am trying to figure out what next to cut. I am looking now.
Edit: back up to 116, forgot Entomb which I am getting on Friday in a trade.
The prototype: http://tappedout.net/mtg-decks/scarab-god-the-last-don-remix/
Lands to cut absolutely:
Help me learn, Obi-EDH Kenobi, you're my only hope (not really but I just wanted to say it).
Cut
Reliquary Tower
Temple of the False God
Nykthos, Shrine to Nyx
High Market
Cabal Stronghold
This will leave you with 37 lands, which is a super healthy amount. You'd be fine going down to 36 lands.
That will leave you with 23 spells you need to cut (22 if you go down to 36 lands).
As far as basic lands, you only have two cards in the deck that care about your land base and that is Cabal Coffers and Nirkana Revenant. Realistically you're going to have to combine these with Urborg, Tomb of Yawgmoth to make them work efficiently in two color decks, so I wouldn't worry about running a certain number of basics, your land base in the deck list looks great imo once you make the cuts I suggested.
As far as spells to cut, remember that The Scarab God is mana sink, so pays not to double up on many cards that require to invest additional mana. The point of his ability is that when he dies returns to your hand, so you have access to him, more than a lot of commanders.
Sure Graf Harvest can be aggressive with the menace, but spending 3B to make a token Zombie is never a great place to be when you'd much prefer to spend it on 2UB using The Scarab God ability.
On that note it's "nice" to have backup spells when The Scarab God not in play, but I'd fall back on the case of he is hard to kill so lean on his ability and not play for example Extract from Darkness, which is just his ability but ties up a card in your 99.
Josu Vess, Lich Knight requires a kicker, so reanimating it isn't very good.
Leyline of Anticipation is always is disappointing card to draw if you don't have it in your opener, which is most games. Statistics don't lie.
Paradox Haze seems a bit too cute for the The Scarab God upkeep and Endless Ranks of the Dead.
In Garruk's Wake is excessive, you have plenty of creature control already.
Wonder, with so much Zombie evasion, I would focus on the control aspect, not the aggression. You already have potential menace and swampwalk.
Liliana's Mastery for 5 mana in multiplayer commander, it's actually pretty weak.
Gravedigger, your creatures are fine to stay in your graveyard with The Scarab God ability.
That's just 13 more cards to cut..and they are all on theme and good. So now it just comes down to personal preference.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I reviewed everything and made the appropriate cuts. I am currently at 115 instead of 113 as you said. I am trying to figure out what next to cut. I am looking now.
Edit: back up to 116, forgot Entomb which I am getting on Friday in a trade.
Finally got it down to 100, we're good!