First deck out is a rehash of a deck I made a long time ago, Geth, lord of the Vault. The deck is totally focused on the commander as a wincon, with roughly 70% of the deck dedicated to lands and ramp, and the remainder primarily removal (to stop nasty stuff and get the ball rolling for Geth) and tutors to hit the best mana ramp, or the right removal if necessary.
So far the results have been...mixed. Game 1 I didn't draw any small ramp, and couldn't do anything significant until turn 6, at which point the game was basically over. Game 2, I hit early ramp, got wiped, get more ramp, got even more ramp, took like 30 damage in one turn to yuriko, and then ground the game to a halt making sure I didn't make a lethal mistake, counting up annoyingly difficult to add sums of mana, and looking in everyone's graveyards at once.
So...it's a really fun deck idea in theory, but it does require a lot of mental work to keep track of everything. Maybe I'm just a little out of shape, commander-wise. Trying to track 3 graveyards, tons of stolen permanents, along with keeping track of very large mana totals is really a major headache, though. I was planning to make a version of this my third perma-deck (alongside Zirilan and Phelddagrif), but now I think I might repurpose some of the cards I'd acquired for it into Kaervek instead.
Ran it a few more times yesterday, unfortunately on in 3-player games.
Game 1 went ok, although I was unable to really chain together any kind of mill since both enemy decks were artifact/creature light. Did manage to win, though.
Game 2 was kind of insane. One guy was play a counter heavy baral, which I assumed would be a big problem. I ripped a godhand to enable a T2 Geth (tomb, swamp, mox, crypt), and won the dice roll too. T2 Geth, T3 Karn got neatly under any counterspells, but I didn't really have anything to do besides rip cards from hand. I still almost died to krenko and luckily won the coin flip on crypt to survive, and was forced to restart the game with a gilded lotus and rhystic study in play. The restarted game went similarly, with a fast ugin while baral was tapped out, but this time I was able to close it out and win. Without ever using Geth except as a beater =/
Game 3 was a close one, I was doing quite well and got it down to 1v1, then died to DEN + peregrine drake combo. God I hate that card. Anyway.
The deck feels very off/on, in addition to how complicated the mana math can get and keeping track of all graves is a headache. It's not a bad deck, but I don't think I want to permify it. Kaervek is looking a lot more likely.