First deck out is a rehash of a deck I made a long time ago, Geth, lord of the Vault. The deck is totally focused on the commander as a wincon, with roughly 70% of the deck dedicated to lands and ramp, and the remainder primarily removal (to stop nasty stuff and get the ball rolling for Geth) and tutors to hit the best mana ramp, or the right removal if necessary.
So far the results have been...mixed. Game 1 I didn't draw any small ramp, and couldn't do anything significant until turn 6, at which point the game was basically over. Game 2, I hit early ramp, got wiped, get more ramp, got even more ramp, took like 30 damage in one turn to yuriko, and then ground the game to a halt making sure I didn't make a lethal mistake, counting up annoyingly difficult to add sums of mana, and looking in everyone's graveyards at once.
So...it's a really fun deck idea in theory, but it does require a lot of mental work to keep track of everything. Maybe I'm just a little out of shape, commander-wise. Trying to track 3 graveyards, tons of stolen permanents, along with keeping track of very large mana totals is really a major headache, though. I was planning to make a version of this my third perma-deck (alongside Zirilan and Phelddagrif), but now I think I might repurpose some of the cards I'd acquired for it into Kaervek instead.
Ran it a few more times yesterday, unfortunately on in 3-player games.
Game 1 went ok, although I was unable to really chain together any kind of mill since both enemy decks were artifact/creature light. Did manage to win, though.
Game 2 was kind of insane. One guy was play a counter heavy baral, which I assumed would be a big problem. I ripped a godhand to enable a T2 Geth (tomb, swamp, mox, crypt), and won the dice roll too. T2 Geth, T3 Karn got neatly under any counterspells, but I didn't really have anything to do besides rip cards from hand. I still almost died to krenko and luckily won the coin flip on crypt to survive, and was forced to restart the game with a gilded lotus and rhystic study in play. The restarted game went similarly, with a fast ugin while baral was tapped out, but this time I was able to close it out and win. Without ever using Geth except as a beater =/
Game 3 was a close one, I was doing quite well and got it down to 1v1, then died to DEN + peregrine drake combo. God I hate that card. Anyway.
The deck feels very off/on, in addition to how complicated the mana math can get and keeping track of all graves is a headache. It's not a bad deck, but I don't think I want to permify it. Kaervek is looking a lot more likely.
First deck out is a rehash of a deck I made a long time ago, Geth, lord of the Vault. The deck is totally focused on the commander as a wincon, with roughly 70% of the deck dedicated to lands and ramp, and the remainder primarily removal (to stop nasty stuff and get the ball rolling for Geth) and tutors to hit the best mana ramp, or the right removal if necessary.
1 Geth, Lord of the Vault
Ramp (Small and medium sized) (19)
1 Sol Ring
1 Coldsteel Heart
1 Coalition Relic
1 Mana Vault
1 Mana Crypt
1 Thran Dynamo
1 Charcoal Diamond
1 Fellwar Stone
1 Wayfarer's Bauble
1 Prismatic Lens
1 Victory Chimes
1 Thought Vessel
1 Chrome Mox
1 Everflowing Chalice
1 Worn Powerstone
1 Unstable Obelisk
1 Fractured Powerstone
1 Mind Stone
1 Hedron Archive
Ramp (Big) (9)
1 Caged Sun
1 Black Market
1 Sword of the Animist
1 Sword of Feast and Famine
1 Doubling Cube
1 Gauntlet of Power
1 Crypt Ghast
1 Candelabra of Tawnos (definitely not mostly just to show off)
1 Azor's Gateway
1 Murderous Cut
1 Oblivion Stone
1 Hex
1 Hellfire
1 Bane of the Living
1 Karn Liberated
1 Life's Finale
1 Decree of Pain
1 Malicious Affliction
1 Ugin, the Spirit Dragon
1 Tragic Slip
1 Curtains' Call
1 Victim of Night
1 Snuff Out
1 Necromantic Selection
1 All is Dust
1 Go for the Throat
1 Wretched Confluence
1 Price of Fame
1 Toxic Deluge
1 Damnation
1 Hero's Downfall
Tutors (10)
1 Demonic Tutor
1 Vampiric Tutor
1 Grim Tutor
1 Diabolic Revelation
1 Mastermind's Acquisition
1 Dark Petition
1 Beseech the Queen
1 Imperial Seal
1 Increasing Ambition
1 Expedition Map
1 Cabal Stronghold
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 High Market
1 Field of Ruin
1 Myriad Landscape
1 Ancient Tomb
1 Vesuva
1 Phyrexian Tower
1 Thespian's Stage
1 Inventors' Fair
28 Swamp
So far the results have been...mixed. Game 1 I didn't draw any small ramp, and couldn't do anything significant until turn 6, at which point the game was basically over. Game 2, I hit early ramp, got wiped, get more ramp, got even more ramp, took like 30 damage in one turn to yuriko, and then ground the game to a halt making sure I didn't make a lethal mistake, counting up annoyingly difficult to add sums of mana, and looking in everyone's graveyards at once.
So...it's a really fun deck idea in theory, but it does require a lot of mental work to keep track of everything. Maybe I'm just a little out of shape, commander-wise. Trying to track 3 graveyards, tons of stolen permanents, along with keeping track of very large mana totals is really a major headache, though. I was planning to make a version of this my third perma-deck (alongside Zirilan and Phelddagrif), but now I think I might repurpose some of the cards I'd acquired for it into Kaervek instead.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Game 1 went ok, although I was unable to really chain together any kind of mill since both enemy decks were artifact/creature light. Did manage to win, though.
Game 2 was kind of insane. One guy was play a counter heavy baral, which I assumed would be a big problem. I ripped a godhand to enable a T2 Geth (tomb, swamp, mox, crypt), and won the dice roll too. T2 Geth, T3 Karn got neatly under any counterspells, but I didn't really have anything to do besides rip cards from hand. I still almost died to krenko and luckily won the coin flip on crypt to survive, and was forced to restart the game with a gilded lotus and rhystic study in play. The restarted game went similarly, with a fast ugin while baral was tapped out, but this time I was able to close it out and win. Without ever using Geth except as a beater =/
Game 3 was a close one, I was doing quite well and got it down to 1v1, then died to DEN + peregrine drake combo. God I hate that card. Anyway.
The deck feels very off/on, in addition to how complicated the mana math can get and keeping track of all graves is a headache. It's not a bad deck, but I don't think I want to permify it. Kaervek is looking a lot more likely.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6