Whenever people ask about the best political commanders, Queen Marchesa tends to come up. I've long held that Phelddagrif is the alpha and omega of politics in commander, but far be it from me to hold an opinion based on ignorance, so I figured I should try the Queen.
So this is a bit different from my normal decks, insofar as it has no intentional synergy. Basically, it's just a collection of cards that I like, cards that I've been curious to try out, and some glue to hold it together (not nearly enough, though, tbh - the curve is absolutely atrocious, it desperately needs more mana rocks).
It did surprisingly decently considering - a lot of the cards have a high ceiling and the deck can pull off some powerful stuff lategame despite a near total lack of synergy. It's dependent on the board taking care of itself for the first couple turns, since it really don't start doing much of anything until turn 4 usually.
There were a few cards that massively overperformed (orzhov advokist being the posterchild, I'd assumed that card would be kind of terrible but it was amazingly good in mid powered metas).
The queen herself? Well, tbh she sat in the command zone more than I would have liked, frequently just not having enough impact to justify over other cards that were more proactive. Politics-wise, she did almost nothing. She's an ok card draw engine, but the idea that people will kill each other to get the monarchy or whatever is mostly a pipe dream. Once someone avoided attacking me because they didn't want to give me assassin tokens, which was funny but definitely just a misplay on their part and not indicative of the actual strength of the card.
Queen Marchesa should count her lucky stars that Fiora isn't a democracy, or Phelddagrif would beat her in a landslide