Typically when asked what colors you would include in a deck whose goal is draw a lot cards White would generally not be the first thing gone too (outside of support to keep oneself alive during an Ad Nauseam kinda situation). However RNA changed all that set a real fire under most decks I have been making up until now and said here is one of the most build around cards for multiplayer commander ever enjoy using white in a lot of decks you make from here on out.
Here is that card:
Here is the thing about Commander as well everyone loves drawing cards in this format and often you will hear it remarked upon that the person who draws the most cards typically will be the one who wins the game. People put so much work into their decks and they love seeing it function and work and do the things it was designed to. What if we made a deck whose goal was that but alongside it was to accelerate everyone else so fast that it becomes tricky to keep up and often will just snowball out of control into an amount of advantage that is insurmountable.
The first thought when seeing the above card in relation to Commander is the one this deck is built around and it is If I resolve a Wheel of Fortune with Smothering Tithe out I will most likely get 21 free mana and a new hand out of the deal.
Everybody Loves to Draw Cards
So this list of cards will be broken down into the different categories of what happens to the cards when the spell resolves because that is the main difference.
1: Wheels
This category named for Wheel of Fortune has all players discard their hands and then draw a new hand, the number of cards change based on the card but the previous card are discarded in all casts and they include
Memory Jar this is the lone exception in this category that the cards are not discarded literally but figuratively
This list expands on the regular in different color combinations and varieties and built into creatures which I don't like for the purposes of this deck
2: Twisters
This group of cards shuffles the hand into the deck and then the player draws a new hand of variable length depending on the card, a lot of these cards have a Time theme.
Timetwister (If you have one of these congrats it would be really strong in the list I am about to post)
Please if you run The Great Aurora remember to sacrifice all your treasure tokens before the spell resolves or have something in play to stop that much draw from just being too overwhelming
3: Prosperity's
This is a rare archetype of card that rarely gets new additions to (kinda surprised about the Fate Reforged one honestly)
Minds Aglow - This card is in this category but is so cool that it is not an X spell because it sneaks around a lot of stuff that the other 3 can not do.
These cards with Tithe out just return on all the value put into them generally.
Colors, oh my
As you can see from above this card and the cards that do the best with it have a ton of support in all directions and at this point it really comes down to if you have any particular Commanders you like or other themes you like alongside having a lot of Treasure Tokens that make up where you come down colorwise
So far in this thread I began with WBUR then thought a lot about WBURG and WUR, WUB was brought up and I am sure all the other combinations alongside White will work in their own weird ways in this deck.
What I finally landed on in terms of Commanders and Colors is WUGR and leading this had to be
In Charge
Commander
Kydele largely represents a less effective version of the Tithe that can also win the game and accelerate the deck incredibly and is just a very well designed Partner this spot could also be Thrasios, Triton Hero and you could look through a deck very quickly on treasure tokens
Partner
Akiri represents in the correct deck one of the best aggressive pressuring Commanders ever printed who can still block incredibly and also contribute to one other wincon in a very specific and fun way.
Win Conditions
This decks intention is to overwhelm and kill opponents with way too many cards and translate that into victory but I guess I should explain the wincons that are present here
Laboratory Maniac - The most obvious but also one of the best ways to win the game if you are in the position of drawing way too many cards usually better with a card like Notion Thief (a too big of a nonbo to run in this deck) but still works with all the drawing being done, the spells that allow the exact drawing of a number of cards also allow Lab Man to work even as the last card in deck.
Abundance - If everyone is going to draw enough cards to die but instead you just keep saying non-land as there are just lands left in the deck over and over and over and over again
Brudiclad, Telchor Engineer - This deck produces a lot of Artifact Tokens, Brudiclad takes all those tokens and makes them 2/1's into some really massive swings
Molten Psyche - Obviously not as the first draw and metalcraft is the easiest thing to have if this deck is working correctly so this is a rather easy draw everyone not as much as the first two but enough to kill them
Akiri, Line-Slinger - Treasures pump Akiri, Akiri kills people without blockers
Gravitic Punch - If people have blockers or Akiri does not have haste you can just Falcon Punch them instead, there is a world where this card is just Fling but the mana cost will not be the relevant issue when this card needs to be cast
Breaking down more of the List
I feel like this is easiest to break down by Color outside of the mass draw events that 3 of the colors provide (I should probably find a spot for The Great Aurora however the idea of giving opponents untapped mana makes me question that decision).
UUUUUU
A lot of the disruption in the deck lives in blue but also some spell recursion, some tutoring for the correct thing at the correct time, a lot of the set up for when this deck wants to go off and protection for when it is happening
WWWWWW
Alongside Smothering Tithe itself white in this deck exists partly as enchantment find and partially as protection and recursion for said enchantment(s). Also cards like Humility are in this deck because while our creatures are good everyone's creatures being nothing is often much much better
GGGGGG
Ramp, fixing, creature tutor hey it is all the things green is good at, I don't have a copy of a couple of the big ticket mana dorks (Bloom Tender, Noble Hierarch) or they would totally have spots in here probably. Also Second Harvest seems better than the permanent cards that do its effect but I am unsure about this.
RRRRRR
Red is one of my favorite colors in magic to splash into a deck it provides so much for a deck like this, the fact that Past in Flames has flashback is one of the scariest things in the universe or that Winds of Change is so good for one mana for what this deck wants, even without the ludicrous Falcon Punch win condition red a thousand percent owns its splash here.
CCCCCC
The artifacts represent the best mana-rocks I have and some good just solid pieces that pair really well with multiple aspects of the deck (I can never decide between Crucible of Worlds and Life from the Loam it is always a challenge). Akiri being 2 mana makes Mox Amber something I enjoy being able to use.
End
Thanks for taking a look at this nonsense Thread about a nonsense card that is sure to inspire a lot of future decks and changes to this one, I can not say how long any of these decks will stay together and be played it remains to be seen how interesting / fun this is to pull off a handful of times a dozen times etc etc but we shall see.
Tithes got spoiled and I have been playing a variation of Grixis with Jeleva, Nephalia's Scourge for a long time and it seems good enough to swap the Commander and add another color.
I am aware that Notion Thief does not work with Tithes but the Thief is too good with all this draw to not include.
I think Vial/Ishai is best over something like Akiri/Silas because this deck has the potential to store a lot of mana ready to use it in other people's turns for Vial Smasher triggers.
There is probably also a version of this that plays some more big pay off spells, like either of thestorms, or even the big expensive Time Walks.
Anyway this is still in a lot of development so any suggestions are welcome.
Have you considered just straight up using Breya, Etherium Shaper as the commander? It opens up another slot in the deck (and Breya could be a slight mana sink) because with all the treasure tokens you could easily win via Exsanguinate, Debt to the Deathless, Rolling Earthquake, etc. The commander is irrelevant at that point because what you care about are the colors.
With all the wheeling you can also play some cards to hurt opponents in order to make sure you're able to finish them off with one of the aforementioned spells. Cards like Nekusar, the Mindrazer and its ilk.
Another good commander pairing is Tymna the Weaver and Ludevic, Necro-Alchemist. Tymna can allow you to draw to dig deeper for the needed cards and Ludevic can already get you a treasure token each turn if the active player doesn't pay the tithe.
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It does feel like the Commander slot is the least important one in this deck, so that choice comes down to what small benefit you you want to get out of it.
There is a consideration to just go WRUBG but I don't see a benefit straight away from any of those Commanders.
Breya might be the best choice also for fodder to get in the way of early creatures.
Well, your deck is lowest on white so essentially have a white-splashed Grixis deck. The landbase should be fairly easy, all things considering. Breya is also a commander with which many infinitely generating hijinxes exist so that gives you something to do with all the mana.
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So I overlooked an obvious thing that with even the smallest bit of support, Revel In Riches in incredibly easy to pull off if the deck is working correctly. EDIT: I wrote this while the above post was being written lol
And I don't generally like running Underworld Dreams and things like them since I was just playing Nekusuar as commander leading me to want to find different methods to cobble victory together.
So I went looking for weirder things this deck can pull off with Tithe and something I just considered is that I generally dislike cards like Minds Aglow and similar cards, however with Tithe on the field that card pays for itself easily in most any situation, it should be easy enough to set up situations where I can make enough mana to deck everyone.
6/8/2018 If each player would lose the game at the same time, but Stunning Reversal’s effect applies to you losing the game, you win the game as soon as everyone else has lost the game. This is true even if you’d lose the game immediately afterwards, perhaps because you don’t have seven cards in your library to draw or because you couldn’t gain life to raise your life total to 1.
EDIT: A bit of Math
It takes 4 treasures with Breya in play to do 3 damage, assuming that everyone is at full life that is 120 Breya uses or 40 groups of 4 treasures or 160 total treasures to kill a whole table.
With Disciple of the Vault on the Field 4 Treasures = 7 Damage or around 69 total treasures required.
Mind's Eye with the Tithe seems like a no-brainer.
It is a nice interaction for sure but I am unsure if I will have the room for it. I am going to proxy Smothering to play and build a version of it tomorrow and will see how it goes.
Mind's Eye with the Tithe seems like a no-brainer.
It is a nice interaction for sure but I am unsure if I will have the room for it. I am going to proxy Smothering to play and build a version of it tomorrow and will see how it goes.
Your deck is very dependent on a card that isn't your commander. What are you doing to protect it?
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Mind's Eye with the Tithe seems like a no-brainer.
It is a nice interaction for sure but I am unsure if I will have the room for it. I am going to proxy Smothering to play and build a version of it tomorrow and will see how it goes.
Your deck is very dependent on a card that isn't your commander. What are you doing to protect it?
There are 7 counters in the deck right now, I am considering cutting off the top end of it a bit and adding more protection ala Teferi's. I have untapped with Thousand-Year Storm and won on the spot in other decks, I feel this card could act in very much the same way, once it begins chaining I am really curious about it.
I upped the removal and protection elements while trimming the creature count and the draws I did not like the end result was a deck that won half the games it played but it lost the games it lost due to complete luck of the draw.
One game I resolved a Time Spiral with Tithe down and I drew into not a single card that could move my board forward, however the games when the deck drew into the next piece went very quickly from that point. Tithe also seems to both work in 3 and 4 player games which is good I was a bit worried it wouldn't be able to hit that critical mass in 3 player but it completely can.
Now to play around with the balance and I have a few other things to try out the inclusion of Enchanted Evening & Serra's Sanctum really paid off in the game they hit together (40 permanents in play makes Sanctum real happy) and I found room for Mind's Eye but it never ended up coming out in the games played.
Also unlike a lot of my recent drawing combo decks this deck when it begins accelerating it seems to snowball incredibly quickly and most importantly very easy to resolve for everyone (compared to say a deck running Thousand-Year Storm)
I also keep thinking about 5C commanders because I think the artifacts are the weakest but the problem is the 5 Color Commanders don't really fit
Ramos, Dragon Engine - I like playing Ramos, however I feel Ramos comes out slower and does what the deck does when it is work just worse Child of Alara - An oh-***** button living in the Command Zone, nah Reaper King - So there is some merit here but it would require a card to make all artifacts creatures and a card to make all Creatures Scarecrows but then it would turn a wheel of fortune into 21 Vindicates Karona, False God - So playing the deck I was thinking what if I dropped Brudiclad, Telchor Engineer out of nowhere and suddenly all those treasures were 2/1s with haste and then Karona makes a bit more sense but probably not worth it Sliver Queen - I don't own one and that price tag for a card I would only use in one deck seems prohibitive however every 2 Treasures becoming a body feels like a good trade Najeela, the Blade-Blossom - See Karona but with a fancier ability but probably would require more support to balance Mana/Bodies Atogatog - Atog into big Commander damage swing?
There is also a consideration heading in the more Prosperity and Friends direction to drop a color instead of adding one and making a Zedruu the Greathearted version of this or even swapping black for Green and going in a Kynaios and Tiro of Meletis direction. Still thinking about it, lots of possibilities is nice.
So I kept thinking about that Punch deck and I thought wait a second I have already paired up Akiri with someone who likes to draw cards in the past would that work here, and I went to work and this list came out the other side.
Which is most likely the next version of this that I will try.
Also the addition of green allows for some real Second Harvest shenanigans that I am excited about, it also introduces Abundance a card that can stop death from mass draw and also fix draw sevens into all action all the time when important. I know that Paradoxical Outcome does not vacuum up tokens it is more to save key pieces / draw cards in a pinch.
I like that you built the deck around Kydele, Chosen of Kruphix. Kydele as a partner is indeed broken in a wheeling deck (which is why I'm trying to build it but with Vial Smasher the Fierce as the partner). I don't use Vial Smasher at all in the deck but your inclusion of Akiri, Line-Slinger makes a useful partner that can take advantage of all your treasure tokens. Unfortunately, though, you lose access to cards like Waste Not and Revel in Riches.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
How about cutting red, which contributes next to nothing outside of the wheels (but it seems to me that blue and black already have plenty of options for that, and you can also delve into "group hugs" effects such as Anvil of Bogardan or Dictate of Kruphix), and converting this project to Esper colors? It's just that, between Waste Not, Revel in Riches, Mechanized Production, Dictate of Kruphix and, obviously, the titular Smothering Tithe, it seems to me that Enchantments would be a central aspect of a deck like this... And that being the case, Zur the Enchanter would make it infinitely easier to assemble your engine: sure, he doesn't fetch Tithe itself, but he does fetch other important enchantments, leaving you free to focus your tutors on getting that Tithe since it's so important to you.
Alternatively, Varina, Lich Queen could be a good option, because she really appreciates the wheels and Waste Not makes zombies.
How about cutting red, which contributes next to nothing outside of the wheels (but it seems to me that blue and black already have plenty of options for that, and you can also delve into "group hugs" effects such as Anvil of Bogardan or Dictate of Kruphix), and converting this project to Esper colors? It's just that, between Waste Not, Revel in Riches, Mechanized Production, Dictate of Kruphix and, obviously, the titular Smothering Tithe, it seems to me that Enchantments would be a central aspect of a deck like this... And that being the case, Zur the Enchanter would make it infinitely easier to assemble your engine: sure, he doesn't fetch Tithe itself, but he does fetch other important enchantments, leaving you free to focus your tutors on getting that Tithe since it's so important to you.
Alternatively, Varina, Lich Queen could be a good option, because she really appreciates the wheels and Waste Not makes zombies.
I got no doubt that an esper version of this deck would be good, there is a non-zero chance I eventually get around to trying it. However I think while red is the splashiest color in this deck that splash covers a wide swath of very potent effects, and right now the 101st card in the deck is Mizzix's Mastery so I doubt I will be cutting red from this deck for a while.
Taigam, ojutai master makes all your wheels uncounterable and gives them rebound.
Technically Taigam provides the uncountable part and the rebound part is much trickier without support to get access too, also I think the Rebound is largely against what the decks presented here are going for, if the deck needs to go to the next turn generally I feel like something has broken and need to be looked into.
In that case Silence becomes a really nice counter check leading into whatever else will happen that turn, it also stops people from being able to exile / destroy stuff in play from all the cards they will be drawing which Taigam does not. I also like Gitaxian Probe in this role of checking the player you most likely expect response from to judge if it is the correct time or not.
Drawing for Life and Death
Typically when asked what colors you would include in a deck whose goal is draw a lot cards White would generally not be the first thing gone too (outside of support to keep oneself alive during an Ad Nauseam kinda situation). However RNA changed all that set a real fire under most decks I have been making up until now and said here is one of the most build around cards for multiplayer commander ever enjoy using white in a lot of decks you make from here on out.
Here is that card:
Here is the thing about Commander as well everyone loves drawing cards in this format and often you will hear it remarked upon that the person who draws the most cards typically will be the one who wins the game. People put so much work into their decks and they love seeing it function and work and do the things it was designed to. What if we made a deck whose goal was that but alongside it was to accelerate everyone else so fast that it becomes tricky to keep up and often will just snowball out of control into an amount of advantage that is insurmountable.
The first thought when seeing the above card in relation to Commander is the one this deck is built around and it is If I resolve a Wheel of Fortune with Smothering Tithe out I will most likely get 21 free mana and a new hand out of the deal.
Everybody Loves to Draw Cards
So this list of cards will be broken down into the different categories of what happens to the cards when the spell resolves because that is the main difference.
1: Wheels
This category named for Wheel of Fortune has all players discard their hands and then draw a new hand, the number of cards change based on the card but the previous card are discarded in all casts and they include
This list expands on the regular in different color combinations and varieties and built into creatures which I don't like for the purposes of this deck
2: Twisters
This group of cards shuffles the hand into the deck and then the player draws a new hand of variable length depending on the card, a lot of these cards have a Time theme.
Please if you run The Great Aurora remember to sacrifice all your treasure tokens before the spell resolves or have something in play to stop that much draw from just being too overwhelming
3: Prosperity's
This is a rare archetype of card that rarely gets new additions to (kinda surprised about the Fate Reforged one honestly)
These cards with Tithe out just return on all the value put into them generally.
Colors, oh my
As you can see from above this card and the cards that do the best with it have a ton of support in all directions and at this point it really comes down to if you have any particular Commanders you like or other themes you like alongside having a lot of Treasure Tokens that make up where you come down colorwise
So far in this thread I began with WBUR then thought a lot about WBURG and WUR, WUB was brought up and I am sure all the other combinations alongside White will work in their own weird ways in this deck.
What I finally landed on in terms of Commanders and Colors is WUGR and leading this had to be
In Charge
Commander
Kydele largely represents a less effective version of the Tithe that can also win the game and accelerate the deck incredibly and is just a very well designed Partner this spot could also be Thrasios, Triton Hero and you could look through a deck very quickly on treasure tokens
Partner
Akiri represents in the correct deck one of the best aggressive pressuring Commanders ever printed who can still block incredibly and also contribute to one other wincon in a very specific and fun way.
Bringing it All Together
1 Kydele, Chosen of Kruphix
Partner
1 Akiri, Line-Slinger
Creature
1 Birds of Paradise
1 Academy Rector
1 Azusa, Lost but Seeking
1 Llanowar Elves
1 Avacyn's Pilgrim
1 Spellseeker
1 Eternal Witness
1 Laboratory Maniac
1 Snapcaster Mage
Enchantment
1 Sylvan Library
1 Humility
1 Burgeoning
1 Survival of the Fittest
1 Abundance
1 Exploration
1 Smothering Tithe
Land
1 Strip Mine
1 Temple Garden
1 Breeding Pool
1 Stomping Ground
1 Mana Confluence
1 Reliquary Tower
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
1 Arid Mesa
1 Misty Rainforest
1 Horizon Canopy
1 Command Tower
1 City of Brass
1 Sacred Foundry
1 Steam Vents
2 Plains
3 Island
1 Mountain
4 Forest
1 Hallowed Fountain
1 Mana Vault
1 Crucible of Worlds
1 Staff of Domination
1 Sol Ring
1 Chrome Mox
1 Mox Amber
1 Mind's Eye
1 Brudiclad, Telchor Engineer
Instant
1 Arcane Denial
1 Force of Will
1 Mystical Tutor
1 Intuition
1 Enlightened Tutor
1 Brainstorm
1 Remand
1 Commandeer
1 Silence
1 Mindbreak Trap
1 Chaos Warp
1 Flusterstorm
1 Cyclonic Rift
1 Wear // Tear
1 Pact of Negation
1 Second Harvest
1 Nature's Claim
1 Paradoxical Outcome
1 Commit // Memory
1 Teferi's Protection
1 Mana Drain
1 Chain of Vapor
1 Swan Song
1 Eladamri's Call
1 Mission Briefing
1 Wheel of Fortune
1 Winds of Change
1 Prosperity
1 Summer Bloom
1 Time Spiral
1 Replenish
1 Farseek
1 Skyscribing
1 Ponder
1 Preordain
1 Molten Psyche
1 Gitaxian Probe
1 Windfall
1 Past in Flames
1 Fascination
1 Eldritch Evolution
1 Minds Aglow
1 Time Warp
1 Gravitic Punch
By Type
1 Kydele, Chosen of Kruphix
Partner
1 Akiri, Line-Slinger
The Tithe
1 Smothering Tithe
Ramp
1 Azusa, Lost but Seeking
1 Llanowar Elves
1 Avacyn's Pilgrim
1 Birds of Paradise
1 Exploration
1 Burgeoning
1 Mana Vault
1 Sol Ring
1 Chrome Mox
1 Mox Amber
1 Summer Bloom
1 Farseek
Personal Card Advantage / Knowledge
1 Sylvan Library
1 Abundance
1 Brainstorm
1 Mind's Eye
1 Paradoxical Outcome
1 Ponder
1 Preordain
1 Gitaxian Probe
Tutor
1 Academy Rector
1 Spellseeker
1 Survival of the Fittest
1 Mystical Tutor
1 Intuition
1 Enlightened Tutor
1 Eladamri's Call
1 Eldritch Evolution
1 Wheel of Fortune
1 Winds of Change
1 Prosperity
1 Time Spiral
1 Skyscribing
1 Windfall
1 Fascination
1 Minds Aglow
Removal / Disruption
1 Humility
1 Silence
1 Chaos Warp
1 Wear // Tear
1 Nature's Claim
1 Cyclonic Rift
1 Teferi's Protection
1 Chain of Vapor
Counter
1 Arcane Denial
1 Force of Will
1 Remand
1 Commandeer
1 Mindbreak Trap
1 Flusterstorm
1 Pact of Negation
1 Commit // Memory
1 Mana Drain
1 Swan Song
Win-Conditions
1 Laboratory Maniac
1 Brudiclad, Telchor Engineer
1 Gravitic Punch
1 Molten Psyche
Recursion
1 Snapcaster Mage
1 Eternal Witness
1 Mission Briefing
1 Crucible of Worlds
1 Replenish
1 Past in Flames
1 Second Harvest
1 Staff of Domination
1 Time Warp
Land
1 Strip Mine
1 Temple Garden
1 Breeding Pool
1 Stomping Ground
1 Mana Confluence
1 Reliquary Tower
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
1 Arid Mesa
1 Misty Rainforest
1 Horizon Canopy
1 Command Tower
1 City of Brass
1 Sacred Foundry
1 Steam Vents
2 Plains
3 Island
1 Mountain
4 Forest
1 Hallowed Fountain
Win Conditions
This decks intention is to overwhelm and kill opponents with way too many cards and translate that into victory but I guess I should explain the wincons that are present here
Breaking down more of the List
I feel like this is easiest to break down by Color outside of the mass draw events that 3 of the colors provide (I should probably find a spot for The Great Aurora however the idea of giving opponents untapped mana makes me question that decision).
UUUUUU
A lot of the disruption in the deck lives in blue but also some spell recursion, some tutoring for the correct thing at the correct time, a lot of the set up for when this deck wants to go off and protection for when it is happening
WWWWWW
Alongside Smothering Tithe itself white in this deck exists partly as enchantment find and partially as protection and recursion for said enchantment(s). Also cards like Humility are in this deck because while our creatures are good everyone's creatures being nothing is often much much better
GGGGGG
Ramp, fixing, creature tutor hey it is all the things green is good at, I don't have a copy of a couple of the big ticket mana dorks (Bloom Tender, Noble Hierarch) or they would totally have spots in here probably. Also Second Harvest seems better than the permanent cards that do its effect but I am unsure about this.
RRRRRR
Red is one of my favorite colors in magic to splash into a deck it provides so much for a deck like this, the fact that Past in Flames has flashback is one of the scariest things in the universe or that Winds of Change is so good for one mana for what this deck wants, even without the ludicrous Falcon Punch win condition red a thousand percent owns its splash here.
CCCCCC
The artifacts represent the best mana-rocks I have and some good just solid pieces that pair really well with multiple aspects of the deck (I can never decide between Crucible of Worlds and Life from the Loam it is always a challenge). Akiri being 2 mana makes Mox Amber something I enjoy being able to use.
End
Thanks for taking a look at this nonsense Thread about a nonsense card that is sure to inspire a lot of future decks and changes to this one, I can not say how long any of these decks will stay together and be played it remains to be seen how interesting / fun this is to pull off a handful of times a dozen times etc etc but we shall see.
Tithes got spoiled and I have been playing a variation of Grixis with Jeleva, Nephalia's Scourge for a long time and it seems good enough to swap the Commander and add another color.
Here is the quick list I put together:
1 Vial Smasher the Fierce
Partner
1 Ishai, Ojutai Dragonspeaker
Creature
1 Academy Rector
1 Goblin Welder
1 Baral, Chief of Compliance
1 Laboratory Maniac
1 Snapcaster Mage
1 Notion Thief
1 The Locust God
Enchantment
1 Copy Artifact
1 Mystic Remora
1 Standstill
1 Anointed Procession
1 Waste Not
1 Smothering Tithe
Land
1 City of Brass
1 Volrath's Stronghold
1 High Market
1 Cabal Coffers
1 Arid Mesa
1 Misty Rainforest
1 Command Tower
1 Blood Crypt
1 Hallowed Fountain
1 Steam Vents
1 Godless Shrine
1 Sacred Foundry
1 Watery Grave
1 Mana Confluence
1 Urborg, Tomb of Yawgmoth
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
2 Plains
2 Island
2 Swamp
2 Mountain
1 Phyrexian Tower
1 Mana Vault
1 Scroll Rack
1 Gilded Lotus
1 Sensei's Divining Top
1 Chrome Mox
1 Izzet Signet
1 Azorius Signet
1 Dimir Signet
1 Treasure Map
1 Boros Signet
1 Orzhov Signet
1 Rakdos Signet
1 Sol Ring
1 Chromatic Lantern
Instant
1 Arcane Denial
1 Force of Will
1 Enlightened Tutor
1 Mystical Tutor
1 Intuition
1 Frantic Search
1 Brainstorm
1 Dark Ritual
1 Cabal Ritual
1 Seething Song
1 Remand
1 Dream Salvage
1 Comet Storm
1 Mystic Confluence
1 Vampiric Tutor
1 Cyclonic Rift
1 Commit // Memory
1 Mana Drain
1 Flusterstorm
1 Chain of Vapor
1 Swan Song
1 Emergency Powers
1 Demonic Tutor
1 Wheel of Fortune
1 Winds of Change
1 Time Spiral
1 Yawgmoth's Will
1 Replenish
1 Mind's Desire
1 Ponder
1 Preordain
1 Exsanguinate
1 Molten Psyche
1 Windfall
1 Past in Flames
1 Whispering Madness
1 Toxic Deluge
1 Dark Deal
1 Dark Petition
1 Mizzix's Mastery
1 Pirate's Pillage
I am aware that Notion Thief does not work with Tithes but the Thief is too good with all this draw to not include.
I think Vial/Ishai is best over something like Akiri/Silas because this deck has the potential to store a lot of mana ready to use it in other people's turns for Vial Smasher triggers.
There is probably also a version of this that plays some more big pay off spells, like either of the storms, or even the big expensive Time Walks.
Anyway this is still in a lot of development so any suggestions are welcome.
With all the wheeling you can also play some cards to hurt opponents in order to make sure you're able to finish them off with one of the aforementioned spells. Cards like Nekusar, the Mindrazer and its ilk.
Another good commander pairing is Tymna the Weaver and Ludevic, Necro-Alchemist. Tymna can allow you to draw to dig deeper for the needed cards and Ludevic can already get you a treasure token each turn if the active player doesn't pay the tithe.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
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There is a consideration to just go WRUBG but I don't see a benefit straight away from any of those Commanders.
Breya might be the best choice also for fodder to get in the way of early creatures.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
While on the treasure support cards both Marionette Master(or just to keep CMC down Disciple of the Vault) and Brass's Bounty could be possible too.
And I don't generally like running Underworld Dreams and things like them since I was just playing Nekusuar as commander leading me to want to find different methods to cobble victory together.
So I went looking for weirder things this deck can pull off with Tithe and something I just considered is that I generally dislike cards like Minds Aglow and similar cards, however with Tithe on the field that card pays for itself easily in most any situation, it should be easy enough to set up situations where I can make enough mana to deck everyone.
Then I just play things like Pursuit of Knowledge, or a cycle of cards like this Words of Wind, Words of Waste, Words of War, Words of Worship
1 Breya, Etherium Shaper
Creature
1 Academy Rector
1 Disciple of the Vault
1 Goblin Welder
1 Baral, Chief of Compliance
1 Laboratory Maniac
1 Snapcaster Mage
1 Crypt Ghast
1 The Locust God
Enchantment
1 Copy Artifact
1 Standstill
1 Words of Waste
1 Parallel Thoughts
1 Copy Enchantment
1 Anointed Procession
1 Revel in Riches
1 Thousand-Year Storm
1 Smothering Tithe
Land
1 Volrath's Stronghold
1 Mana Confluence
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
1 Arid Mesa
1 Misty Rainforest
1 Command Tower
1 High Market
1 City of Brass
1 Watery Grave
1 Sacred Foundry
1 Steam Vents
2 Plains
3 Island
2 Swamp
2 Mountain
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower
1 Blood Crypt
1 Hallowed Fountain
1 Godless Shrine
1 Mana Vault
1 Gilded Lotus
1 Sensei's Divining Top
1 Sol Ring
1 Chromatic Lantern
1 Chrome Mox
1 Izzet Signet
1 Azorius Signet
1 Dimir Signet
1 Boros Signet
1 Orzhov Signet
1 Rakdos Signet
Instant
1 Arcane Denial
1 Force of Will
1 Mystical Tutor
1 Intuition
1 Enlightened Tutor
1 Brainstorm
1 Dark Ritual
1 Cabal Ritual
1 Chain of Vapor
1 Seething Song
1 Remand
1 Dream Salvage
1 Comet Storm
1 Flusterstorm
1 Cyclonic Rift
1 Swan Song
1 Vampiric Tutor
1 Commit // Memory
1 Mana Drain
1 Emergency Powers
1 Demonic Tutor
1 Wheel of Fortune
1 Winds of Change
1 Prosperity
1 Time Spiral
1 Yawgmoth's Will
1 Replenish
1 Skyscribing
1 Ponder
1 Preordain
1 Exsanguinate
1 Molten Psyche
1 Minds Aglow
1 Windfall
1 Past in Flames
1 Dark Deal
1 Dark Petition
1 Mizzix's Mastery
1 Whispering Madness
1 Time Warp
A lot of pieces of this are up in the air, also it is very easy to add a lot more punisher effects in if that is what is desired.
This will probably be the deck in which I find a place for Glorious End and Stunning Reversal
Especially Reversal because of this:
EDIT: A bit of Math
It takes 4 treasures with Breya in play to do 3 damage, assuming that everyone is at full life that is 120 Breya uses or 40 groups of 4 treasures or 160 total treasures to kill a whole table.
With Disciple of the Vault on the Field 4 Treasures = 7 Damage or around 69 total treasures required.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
It is a nice interaction for sure but I am unsure if I will have the room for it. I am going to proxy Smothering to play and build a version of it tomorrow and will see how it goes.
Your deck is very dependent on a card that isn't your commander. What are you doing to protect it?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
There are 7 counters in the deck right now, I am considering cutting off the top end of it a bit and adding more protection ala Teferi's. I have untapped with Thousand-Year Storm and won on the spot in other decks, I feel this card could act in very much the same way, once it begins chaining I am really curious about it.
I will have the answers to this soon.
1 Breya, Etherium Shaper
Creature
1 Academy Rector
1 Snapcaster Mage
Enchantment
1 Copy Artifact
1 Words of War
1 Words of Waste
1 Parallel Thoughts
1 Copy Enchantment
1 Anointed Procession
1 Enchanted Evening
1 Smothering Tithe
1 Humility
Land
1 Mana Confluence
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
1 Arid Mesa
1 Misty Rainforest
1 Command Tower
1 City of Brass
1 Watery Grave
1 Sacred Foundry
1 Steam Vents
2 Plains
3 Island
1 Swamp
1 Mountain
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower
1 Blood Crypt
1 Hallowed Fountain
1 Godless Shrine
1 Bojuka Bog
1 Reliquary Tower
1 Strip Mine
1 Serra's Sanctum
1 Mana Vault
1 Sensei's Divining Top
1 Sol Ring
1 Chromatic Lantern
1 Chrome Mox
1 Izzet Signet
1 Azorius Signet
1 Dimir Signet
1 Boros Signet
1 Orzhov Signet
1 Rakdos Signet
1 Crucible of Worlds
1 Mind's Eye
1 Scroll Rack
Instant
1 Arcane Denial
1 Force of Will
1 Mystical Tutor
1 Intuition
1 Enlightened Tutor
1 Dark Ritual
1 Cabal Ritual
1 Chain of Vapor
1 Seething Song
1 Remand
1 Flusterstorm
1 Cyclonic Rift
1 Swan Song
1 Vampiric Tutor
1 Mana Drain
1 Commandeer
1 Pact of Negation
1 Silence
1 Chaos Warp
1 Anguished Unmaking
1 Teferi's Protection
1 Wear // Tear
1 Stunning Reversal
1 Mission Briefing
1 Mindbreak Trap
1 Demonic Tutor
1 Wheel of Fortune
1 Winds of Change
1 Prosperity
1 Time Spiral
1 Yawgmoth's Will
1 Replenish
1 Skyscribing
1 Ponder
1 Preordain
1 Minds Aglow
1 Windfall
1 Mizzix's Mastery
1 Whispering Madness
1 Time Warp
1 Fascination
1 Inner Fire
1 Mnemonic Betrayal
1 Toxic Deluge
I upped the removal and protection elements while trimming the creature count and the draws I did not like the end result was a deck that won half the games it played but it lost the games it lost due to complete luck of the draw.
One game I resolved a Time Spiral with Tithe down and I drew into not a single card that could move my board forward, however the games when the deck drew into the next piece went very quickly from that point. Tithe also seems to both work in 3 and 4 player games which is good I was a bit worried it wouldn't be able to hit that critical mass in 3 player but it completely can.
Now to play around with the balance and I have a few other things to try out the inclusion of Enchanted Evening & Serra's Sanctum really paid off in the game they hit together (40 permanents in play makes Sanctum real happy) and I found room for Mind's Eye but it never ended up coming out in the games played.
Also unlike a lot of my recent drawing combo decks this deck when it begins accelerating it seems to snowball incredibly quickly and most importantly very easy to resolve for everyone (compared to say a deck running Thousand-Year Storm)
I also keep thinking about 5C commanders because I think the artifacts are the weakest but the problem is the 5 Color Commanders don't really fit
Ramos, Dragon Engine - I like playing Ramos, however I feel Ramos comes out slower and does what the deck does when it is work just worse
Child of Alara - An oh-***** button living in the Command Zone, nah
Reaper King - So there is some merit here but it would require a card to make all artifacts creatures and a card to make all Creatures Scarecrows but then it would turn a wheel of fortune into 21 Vindicates
Karona, False God - So playing the deck I was thinking what if I dropped Brudiclad, Telchor Engineer out of nowhere and suddenly all those treasures were 2/1s with haste and then Karona makes a bit more sense but probably not worth it
Sliver Queen - I don't own one and that price tag for a card I would only use in one deck seems prohibitive however every 2 Treasures becoming a body feels like a good trade
Najeela, the Blade-Blossom - See Karona but with a fancier ability but probably would require more support to balance Mana/Bodies
Atogatog - Atog into big Commander damage swing?
There is also a consideration heading in the more Prosperity and Friends direction to drop a color instead of adding one and making a Zedruu the Greathearted version of this or even swapping black for Green and going in a Kynaios and Tiro of Meletis direction. Still thinking about it, lots of possibilities is nice.
Another very very dumb idea I had thinking about this deck is back to Akiri, Line-Slinger // Silas Renn, Seeker Adept
With 48 Treasures in play Akiri could swing at 1 opponent for lethal and then Gravitic Punch the other two opponents down
Which is most likely the next version of this that I will try.
1 Kydele, Chosen of Kruphix
Partner
1 Akiri, Line-Slinger
Creature
1 Birds of Paradise
1 Academy Rector
1 Azusa, Lost but Seeking
1 Llanowar Elves
1 Avacyn's Pilgrim
1 Spellseeker
1 Eternal Witness
1 Laboratory Maniac
1 Snapcaster Mage
Enchantment
1 Sylvan Library
1 Humility
1 Burgeoning
1 Survival of the Fittest
1 Abundance
1 Exploration
1 Smothering Tithe
Land
1 Strip Mine
1 Temple Garden
1 Breeding Pool
1 Stomping Ground
1 Mana Confluence
1 Reliquary Tower
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
1 Arid Mesa
1 Misty Rainforest
1 Horizon Canopy
1 Command Tower
1 City of Brass
1 Sacred Foundry
1 Steam Vents
2 Plains
3 Island
1 Mountain
4 Forest
1 Hallowed Fountain
1 Mana Vault
1 Crucible of Worlds
1 Staff of Domination
1 Sol Ring
1 Chrome Mox
1 Mox Amber
1 Mind's Eye
1 Brudiclad, Telchor Engineer
Instant
1 Arcane Denial
1 Force of Will
1 Mystical Tutor
1 Worldly Tutor
1 Intuition
1 Enlightened Tutor
1 Brainstorm
1 Remand
1 Commandeer
1 Silence
1 Mindbreak Trap
1 Chaos Warp
1 Flusterstorm
1 Cyclonic Rift
1 Wear // Tear
1 Pact of Negation
1 Second Harvest
1 Nature's Claim
1 Paradoxical Outcome
1 Commit // Memory
1 Teferi's Protection
1 Mana Drain
1 Chain of Vapor
1 Swan Song
1 Eladamri's Call
1 Mission Briefing
1 Wheel of Fortune
1 Winds of Change
1 Prosperity
1 Summer Bloom
1 Time Spiral
1 Replenish
1 Farseek
1 Skyscribing
1 Ponder
1 Preordain
1 Gitaxian Probe
1 Windfall
1 Past in Flames
1 Fascination
1 Eldritch Evolution
1 Minds Aglow
1 Time Warp
1 Gravitic Punch
The Ultra Instinct move in this list is to Eldritch Evolution Academy Rector into Smothering Tithe and Spellseeker finding the draw spell that best suits the current situation.
Also the addition of green allows for some real Second Harvest shenanigans that I am excited about, it also introduces Abundance a card that can stop death from mass draw and also fix draw sevens into all action all the time when important. I know that Paradoxical Outcome does not vacuum up tokens it is more to save key pieces / draw cards in a pinch.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Alternatively, Varina, Lich Queen could be a good option, because she really appreciates the wheels and Waste Not makes zombies.
I got no doubt that an esper version of this deck would be good, there is a non-zero chance I eventually get around to trying it. However I think while red is the splashiest color in this deck that splash covers a wide swath of very potent effects, and right now the 101st card in the deck is Mizzix's Mastery so I doubt I will be cutting red from this deck for a while.
Technically Taigam provides the uncountable part and the rebound part is much trickier without support to get access too, also I think the Rebound is largely against what the decks presented here are going for, if the deck needs to go to the next turn generally I feel like something has broken and need to be looked into.
In that case Silence becomes a really nice counter check leading into whatever else will happen that turn, it also stops people from being able to exile / destroy stuff in play from all the cards they will be drawing which Taigam does not. I also like Gitaxian Probe in this role of checking the player you most likely expect response from to judge if it is the correct time or not.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs