I wouldn't cut Dosan the Falling Leaf; he helps you maintain a relatively uninterrupted turn. Unless of course you add City of Solitude. However, Dosan being a creature means you can b-pod for it.
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So you could easily configure your deck not to have the "dies" creatures that search for lands, or vise versa for 'enter the battlefield'.
But unfortunately for 'enter the battlefield', there are none at the 1 converted mana cost, Coiling Oracle can miss, and then Silverglade Elemental is a little weak.
So personally I like the line of "dies" creatures for more upside.
One upside, which is probably REALLY huge for this deck, is that the "dies" line actually bypasses Torpor Orb (which is probably the best Card against Vannifar.)
On a more Competitive note, why don't you have Trophy Mage (or Crop Rotation) in your Deck? They allow for a lot more efficient/cheaper chains..
Trophy Mage can get you Elixir, which lets you untap Vannifar, as well as lets you use Fatestitcher without needing anything else when you get to the "5-CMC Hump," and then Great Oak Guardian will untap BOTH Fatestitcher and Vannifar at 6-CMC (giving you two "Pod" uses, so you can just Sac Hulk after getting it.)
As for Crop Rotation, you can Spellseeker into it to get Minamo, to untap Vannifar, then at the "5-CMC Hump" you can use Peregrine Drake to untap Minamo (and Lands to pay for it,) and go from there.
PS. I HOPE that there is an alternate art Vannifar in the Simic Guild Kit (using the same art in the poster/original post picture.) Because the current one is UGLY... <_<
PSS. Is Back to Basics worth running? It hurts some of our lines (but we can always kill it when going off,) but it can really cripple a lot of opposing Decks if necessary..
PSSS. Any reason why you've left out Pestermite? (I guess Exarch has cooler art?)
That's a complicated way for the hulk and requires lots of pcs in the deck.
Try this one, most of the pcs are useful on their own too
1: volrath shapeshifter 3 + renegade doppelganger 2 + sidisi's faithful 1
2: body double 5+ dreadnought 1-> sac 2 hulk
3: leveler 5 lab man 3 hapless researcher 1 (sylvan safekeeper 1 alchemist apprentice 2)
In the bracket are optional cards
Care to explain? Because this makes absolutely no sense to me...
The numbers behind the name are the cmc of those creatures.
Basically by grabbing those in 1, volrath shapeshifter will become hulk and u can sac it with faithful, grabbing body double as hulk and renegade will become hulk too and sac both with dreadnought grabbing things on 3 for the win.
Isn't that also a convoluted and high in deck equity Hulk combo, though? Why not just the simple Pili-Pala, Grand Architect, Walking Ballista, Rootwater Diver combo? Heck, you don't even need any of that.. if you have infinite Mana, you can just Hulk for E-Wit and Ballista, and just win.
Edit: Nvm, I realize you're talking about a combo that wins WITHOUT Vannifar or anything else, just [Flash] Hulking.
I wouldn't cut Dosan the Falling Leaf; he helps you maintain a relatively uninterrupted turn. Unless of course you add City of Solitude. However, Dosan being a creature means you can b-pod for it.
You're right, it's a combo deck so having access to him is pretty important. I'll fit him back in.
Hey there! First of all, great work on the thread, you've put a lot of work in. I was going to make one myself, but you've already put in the work here, so instead let me Donate you a combo line:
This lets you cut out all the 6+ mana creatures, as well as some of the more suspect untappers (looking at you Breaching Hippocamp and Chakram Retriever), and using decent removal spells you’d already want to play as your win conditions.
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So you could easily configure your deck not to have the "dies" creatures that search for lands, or vise versa for 'enter the battlefield'.
But unfortunately for 'enter the battlefield', there are none at the 1 converted mana cost, Coiling Oracle can miss, and then Silverglade Elemental is a little weak.
So personally I like the line of "dies" creatures for more upside.
One upside, which is probably REALLY huge for this deck, is that the "dies" line actually bypasses Torpor Orb (which is probably the best Card against Vannifar.)
On a more Competitive note, why don't you have Trophy Mage (or Crop Rotation) in your Deck? They allow for a lot more efficient/cheaper chains..
Trophy Mage can get you Elixir, which lets you untap Vannifar, as well as lets you use Fatestitcher without needing anything else when you get to the "5-CMC Hump," and then Great Oak Guardian will untap BOTH Fatestitcher and Vannifar at 6-CMC (giving you two "Pod" uses, so you can just Sac Hulk after getting it.)
As for Crop Rotation, you can Spellseeker into it to get Minamo, to untap Vannifar, then at the "5-CMC Hump" you can use Peregrine Drake to untap Minamo (and Lands to pay for it,) and go from there.
PS. I HOPE that there is an alternate art Vannifar in the Simic Guild Kit (using the same art in the poster/original post picture.) Because the current one is UGLY... <_<
PSS. Is Back to Basics worth running? It hurts some of our lines (but we can always kill it when going off,) but it can really cripple a lot of opposing Decks if necessary..
PSSS. Any reason why you've left out Pestermite? (I guess Exarch has cooler art?)
Trophy Mage into Elixir does sound pretty great.
Yeah the Elixir does two things for you there as you say, gives the Fatestitcher haste at that 4 cmc, and then also gives you an untap at the 5 cmc (or any others). Backup plans are really important.
I feel a bit guilty not having another 3 cmc artifact however. There are some options so you can get some redundancy with it; Commander's Sphere - probably the best of mana options for a two color deck with Coalition Relic next. But the deck is not the sort of deck that needs 3 cmc artifact mana. Mimic Vat is another way of getting untappers for 3. Prime Speaker Vannifar ensures the creatures dies, so you have a very reliant way of getting the creature you want under it. Pilgrim's Eye - This could be played instead of the Wormfang Turtle, meaning you have to play a land for the turn to get 'landfall', but at least you'll have another target for Trophy Mage. This also allows you to get two creatures for one, if wanting to get additional creatures Prime Speaker Vannifar. Bow of Nylea - is interesting in that you can recycle your best untappers if you need to do another round. Staff of Domination - is another untapper, that can potentially combo.
The reason I'm not playing Pestermite is that I'm 3 drop flooded really, and already have 3 untappers. So just a case of slot management.
Back to Basics and Winter Orb are certainly options. Short of getting caught with a tapped Wirewood Lodge or Minamo, School at Water's Edge that you might have wanted to use, the deck can operate pretty nicely with all it's cheap mana creatures, and the fact that you don't really care about casting spells past putting Prime Speaker Vannifar into play.
I'm going to add Back to Basics to the list in the cEDH section forget about that one.
I'm starting to get a bit bogged down by the whole landfall line too be honest. If you check out the cEDH section, you can see that I consider the 'landfall' is more for fun, but it's starting to bite into really important cards.
But I do have the 'cEDH' section that is super flexible for the best to combo side of things.
I'm also removing Realm Seekers as a bit heavy of the 6 cmc creatures, of which there are some amazing options, and realistically having an additional 2G to search a land, will be a little trickier.
Plus there is less need for it, if you can use Spellseeker to get Crop Rotation now as well.
Well the mana curve has come down so can go down a land right? I had Evolving Wilds and Terramorphic Expanse in the deck purely for World Shaper to have a better chance at activating a landfall trigger. But with Spellseeker into Crop Rotation, that means there will be a guaranteed target for World Shaper, meaning you'll get that land straight back.
@Desdenova, you seem to have missed a step (podding Fatestitcher into Body Double.) Also if you have another Forest, you can shortcut it a step by copying the Scryb Ranger w/ the Double.
@darren, My tentative list had Phantasmal Image and Temur Sabertooth, as well; not only are they great by themselves, there's an extremely convoluted chain that can be done involving them.. 'xD (You can ignore the part about Hulk targets, that was just an example I put when I'd made this..)
In case you can't make heads or tails of that picture (because I forgot to put a few arrows.. whoops):
Phantasmal copies Bellower to get the Krasis, you then pod the Bellower into Palinchron untapping Minamo (among other Lands,) you then bounce the Image w/ Sabertooth, and copy Palinchron to reset Minamo again, then pod the Sabertooth on up into Deadeye (Body Double=>Drake,) GG.
At that point you have infinite Mana, and can just Pod Deadeye into Hulk and Tutor your entire Deck (you have enough floating Mana that you can just take a Mana deficit to bounce Palinchron manually to reset Minamo for as many Pod uses as you want, so the "6 cmc or less" clause of Hulk doesn't mean much. ;P)
Granted, to start that combo you'd need a significant amount of Lands in play.. (You'd need 3 left in play after activating Quirion, though if you haven't used a Land Drop for the Turn you could just replay a bounced Forest.)
Hey there! First of all, great work on the thread, you've put a lot of work in. I was going to make one myself, but you've already put in the work here, so instead let me Donate you a combo line:
This lets you cut out all the 6+ mana creatures, as well as some of the more suspect untappers (looking at you Breaching Hippocamp and Chakram Retriever), and using decent removal spells you’d already want to play as your win conditions.
Very cool!
You just missed the step of Podding into Body Double off the persisted Fatestitcher, in between 10.) - 11.)
I've added Trophy Mage to the deck, and actually I don't need to alter anything else as still win with just going persisted Fatestitcher into Body Double copying the Peregrine Drake. Just get infinite mana and then chain the Body Double/Peregrine Drake into Woodland Bellower to do the same combo win as I already have. I can just draw my whole deck, etc, so don't need to alter anything else.
As long as you have 4 to cast the Thousand-Year Elixir and activate it.
Interestingly something I should put in the primer is that you actually need 5 land in play when going for the Deadeye Navigator + Peregrine Drake/Palinchron line if you're also using Quirion Ranger and Scryb Ranger as your chaining method.
Because you'll be returning two Forest, you need a minimum of 3 lands to get infinite mana.
In this regard I'm still wondering if Azusa, Lost but Seeking might actually be a necessary combo piece at times, if looking to go off Turn 3 or Turn 4.
I'm going to have to think about this one on how to get her (Azusa, Lost but Seeking) as potentially part of it if needed.
Thank you, it's important to have several various ways to combo, as you can have particular cards in hand or in graveyard that make it awkward, so being able to lean on several different lines is important.
I'll be adding this as another line of winning to the primer and giving you full credit of course.
You just missed the step of Podding into Body Double off the persisted Fatestitcher, in between 10.) - 11.)
I've added Trophy Mage to the deck, and actually I don't need to alter anything else as still win with just going persisted Fatestitcher into Body Double copying the Peregrine Drake. Just get infinite mana and then chain the Body Double/Peregrine Drake into Woodland Bellower to do the same combo win as I already have. I can just draw my whole deck, etc, so don't need to alter anything else.
As long as you have 4 to cast the Thousand-Year Elixir and activate it.
Interestingly something I should put in the primer is that you actually need 5 land in play when going for the Deadeye Navigator + Peregrine Drake/Palinchron line if you're also using Quirion Ranger and Scryb Ranger as your chaining method.
Because you'll be returning two Forest, you need a minimum of 3 lands to get infinite mana.
In this regard I'm still wondering if Azusa, Lost but Seeking might actually be a necessary combo piece at times, if looking to go off Turn 3 or Turn 4.
I'm going to have to think about this one on how to get her (Azusa, Lost but Seeking) as potentially part of it if needed.
Thank you, it's important to have several various ways to combo, as you can have particular cards in hand or in graveyard that make it awkward, so being able to lean on several different lines is important.
I'll be adding this as another line of winning to the primer and giving you full credit of course.
You're right, I accidentally snipped a step when transcribing it from my primer on tappedout. And you're right about needing 5 lands to go from Dryad Arbor to a win, but if you're going from a 1-drop and you have you land drop for turn available, you can go off with as few as 3! This means if you hit a mana dork on turn 1 or 2, cast your commander on 3, you can win the game on the spot on turn 4 with no other cards needed, making this a pretty common sequence.
You're right, I accidentally snipped a step when transcribing it from my primer on tappedout. And you're right about needing 5 lands to go from Dryad Arbor to a win, but if you're going from a 1-drop and you have you land drop for turn available, you can go off with as few as 3! This means if you hit a mana dork on turn 1 or 2, cast your commander on 3, you can win the game on the spot on turn 4 with no other cards needed, making this a pretty common sequence.
Yeah I think the bulk of your games are going to be a Turn 3 Prime Speaker Vannifar off a mana creature. So assuming 3 lands in play.
So on Turn 4 you can go from your 1 drop into Scryb Ranger, then that will actually get you your land drop for the turn, which is a big deal as you might not have 4 lands from your hand during that earlier game.
That will give you the 4 for the Thousand-Year Elixir and activation, plus leaving you with 3 land in play.
You can see how important it is to have a Forest (or two). So altough there are some neat utility lands, I'm just going to have to be wary about games where they set you back rather than forwards.
I kind of want to play Boreal Druid as in a way the one drops are better than the two drops for the purposes of needing land thresholds when looking to combo early.
However I personally can't use the Boreal Druid for the Vitalize combo, so I think this would be a mistake for me. But if your deck is not running that combo line then I think Boreal Druid is good enough.
I had added Bloom Tender, Sylvan Caryatid, Voyaging Satyr to the cEDH deck configuration, and you can see how important these early mana creatures can be to quick combo enabler.
So with that in mind, I really can't stress how important creatures are for getting a chain going, given disruption as well. I personally would play some mana creatures over Carpet of Flowers, Utopia Sprawl, Wild Growth. Sure you give up a Turn 1 accelerate, but your need for excessive mana is really not needed (say Carpet of Flowers giving you a bunch of mana on Turn 5 or whatever), because you know you're really only needing to cast a few cards (in theory).
I think Trinisphere looks excellent for you, as in theory you are only looking to cast Thousand-Year Elixir and Prime Speaker Vannifar to win the game, past when you've already played some cheap mana creatures.
The only time this would really get you, is if you want to counterspell some disruption coming at your at the time of combo. But the same applies for your opponents, needing to hold up at least 3 mana, so it's much easier for you to pick a window where people are tapped too low.
I should personally have Gilded Drake in the decks, having access to one creature that can deal with opponents creatures is vitally important against hoser creatures like Aven Mindcensor, Linvala, Keeper of Silence, etc.
The only thing is that it doesn't help out against Torpor Orb creature or Containment Priest. Although you could sacrifice the Containment Priest after stealing it, so it does.
@Desdenova, you seem to have missed a step (podding Fatestitcher into Body Double.) Also if you have another Forest, you can shortcut it a step by copying the Scryb Ranger w/ the Double.
@darren, My tentative list had Phantasmal Image and Temur Sabertooth, as well; not only are they great by themselves, there's an extremely convoluted chain that can be done involving them.. 'xD (You can ignore the part about Hulk targets, that was just an example I put when I'd made this..)
In case you can't make heads or tails of that picture (because I forgot to put a few arrows.. whoops):
Phantasmal copies Bellower to get the Krasis, you then pod the Bellower into Palinchron untapping Minamo (among other Lands,) you then bounce the Image w/ Sabertooth, and copy Palinchron to reset Minamo again, then pod the Sabertooth on up into Deadeye (Body Double=>Drake,) GG.
At that point you have infinite Mana, and can just Pod Deadeye into Hulk and Tutor your entire Deck (you have enough floating Mana that you can just take a Mana deficit to bounce Palinchron manually to reset Minamo for as many Pod uses as you want, so the "6 cmc or less" clause of Hulk doesn't mean much. ;P)
Granted, to start that combo you'd need a significant amount of Lands in play.. (You'd need 3 left in play after activating Quirion, though if you haven't used a Land Drop for the Turn you could just replay a bounced Forest.)
Phantasmal and palinchron alrd gave infinite mana lol
Which is superior in my opinion as Grand Architect + Pili-Pala are far more useful through the course of the game when not specifically doing the combo, and requires one less card to commit specifically to it.
A first turn Mana Crypt + Lightning Greaves and One Drop creature will set you up for a Turn 2 win... [if you have a Tidewater Minion in your deck.]
Actually, if your 1-drop in that sequence was a Veteran Explorer (and you had either a 2nd Land, an LED, a Mox, or a Petal in Hand,) you'd end up with enough Lands to go infinite with a Drake/Palinchron chain. ~.^
PS. How useful IS Sylvan Safekeeper? Since it forces you to sacrifice a Land, which potentially blanks out most chains..
A first turn Mana Crypt + Lightning Greaves and One Drop creature will set you up for a Turn 2 win... [if you have a Tidewater Minion in your deck.]
Actually, if your 1-drop in that sequence was a Veteran Explorer (and you had either a 2nd Land, an LED, a Mox, or a Petal in Hand,) you'd end up with enough Lands to go infinite with a Drake/Palinchron chain. ~.^
PS. How useful IS Sylvan Safekeeper? Since it forces you to sacrifice a Land, which potentially blanks out most chains..
Hmm, that's very interesting.
I've been thinking about how you could get a first turn Flash Hulk combo putting into play; Peregrine Drake + Deadeye Navigator + Veteran Explorer.
But you don't have a way to kill the Veteran Explorer
That would be awesome if could figure out a way with that line somehow, getting yourself to the 3 lands on the first turn.
I still think Sylvan Safekeeper is a key card in the deck, but you're right you've got to be careful about it's use for your land threshold. But normally what happens is that opponents don't use their removal because you have it in play.
Smart opponents would figure out if you start comboing with 3 lands in play that they can probably prevent you with removal even with Sylvan Safekeeper at the ready. But it's better to put them to the test, and you can always just play/draw another land next turn to get infinite mana, you do still get to save your combo creatures, with sacrificing the land.
I've been thinking about how you could get a first turn Flash Hulk combo putting into play; Peregrine Drake + Deadeye Navigator + Veteran Explorer.
But you don't have a way to kill the Veteran Explorer
That would be awesome if could figure out a way with that line somehow, getting yourself to the 3 lands on the first turn.
I've been thinking about how you could get a first turn Flash Hulk combo putting into play; Peregrine Drake + Deadeye Navigator + Veteran Explorer.
But you don't have a way to kill the Veteran Explorer
That would be awesome if could figure out a way with that line somehow, getting yourself to the 3 lands on the first turn.
The problem is how to also get DEN on the board, too.
Oh wow, well that's give us an alternatives to Protean Hulk package and also Woodland Bellower lines. Nice work my man! Will be adding that to the cEDH primer as an alternative pacakge, giving you credit of course.
So this will only assume that you have two lands in play at the start.
What's nice about this one is that the creatures are super low costing, so if you have any in your hand, then you can just cast them.
Plus they can be food for starting a Prime Speaker Vannifar chain as well, and two mana creatures are a nice way to start, because they allow to go into Spellseeker which can be important for the Vitalize combo line.
This method does assume that besides a mana creature (realistically) that you also have 1UUU available to do the initial exiling of Woodland Bellower with the Deadeye Navigator.
I really liked the interaction of Survival of the Fittest+Ulamog, doesn't losing it kind of hurt? (Then again, it's 2 deck slots just for the off chance of needing to recycle chain pieces..)
PS. Why are you using Bloom Tender instead of something like Devoted Druid or Priest of Titania? Those tap for the same amount (if not more,) but in more circumstances. Not to mention A LOT cheaper. ;P
I really liked the interaction of Survival of the Fittest+Ulamog, doesn't losing it kind of hurt? (Then again, it's 2 deck slots just for the off chance of needing to recycle chain pieces..)
PS. Why are you using Bloom Tender instead of something like Devoted Druid or Priest of Titania? Those tap for the same amount (if not more,) but in more circumstances. Not to mention A LOT cheaper. ;P
The reason for not playing Survival of the Fittest+Ulamog is that there are more combo lines to winning in the cEDH deck to the 75% one. So inherently there is more redundancy and backup options.
Also in cEDH games are much quicker in general, so in theory there are just going to be less turns of you drawing cards (drawing into cards you want to put into play with Prime Speaker Vannifar).
You could get stung by a Windfall or Wheel of Fortune every so often, but finding slots is haaaaard.
What I've done essentially is take out the Palinchron for the equivalent (Cloud of Faeries + Biomancer's Familiar).
I can still do Woodland Bellower lines that equate to the same thing as chaining into Palinchron.
It does require spending an extra UU (it's explained somewhere in the thread :P) but I feel this balances well with having cheaper creatures to cast naturally, and gives you more fodder for Prime Speaker Vannifar, which is actually a huge deal, given that you probably don't want to start with a mana creature, unless you have a spare one.
I'm pretty happy about finding a slot for Coiling Oracle as well, there are just a few upsides to any of the infinite's with this creature in the deck.
This means that there are two lines for Protean Hulk giving a backup plan in the face of perhaps having some of the combo card(s) in hand, that you wouldn;t be able to deploy in the same timely manner.
Plus I really wanted to keep the Grand Architect and Pili-Pala because that means that I have an alternative way to get infinite mana, that does not rely solely on Deadeye Navigator. If Deadeye Navigator gets Swords to Plowshares, then it would be very hard to win.
Not that it really matters but Grand Architect and Pili-Pala also gives you a theoretical Turn 1 or Turn 2 win more easily.
Yavimaya Hollow and Hinterland Harbor are just a bit slow. Realistically not going to have that much time in a cEDH game to hold up Yavimaya Hollow, and it's not like you're going to pass the turn when you have Prime Speaker Vannifar, unless it's during those early turns when you're likely to tap out for her to get her into play. Hinterland Harbor can come into play tapped, so just better to run a guaranteed source of Blue and Green that doesn't.
That's why I've got Temur Sabertooth and Phantasmal Image in my list. (Though squeezing everything I want, is hard.. I think I may just end up getting rid of the Winter Orb, not sure..)
If I don't have Trinket Mage anymore, do you think Lotus Petal is worth keeping in the Deck?
That's why I've got Temur Sabertooth and Phantasmal Image in my list. (Though squeezing everything I want, is hard.. I think I may just end up getting rid of the Winter Orb, not sure..)
If I don't have Trinket Mage anymore, do you think Lotus Petal is worth keeping in the Deck?
Have you posted a deck list somewhere? I bit hard to comment. I have it specifically for a no-mana-spare Protean Hulk win into Grand Architect and Pili-Pala combo. So it's got a very specific use in my deck. Would need to see the rest of your deck before I can help with that decision.
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On a more Competitive note, why don't you have Trophy Mage (or Crop Rotation) in your Deck? They allow for a lot more efficient/cheaper chains..
Trophy Mage can get you Elixir, which lets you untap Vannifar, as well as lets you use Fatestitcher without needing anything else when you get to the "5-CMC Hump," and then Great Oak Guardian will untap BOTH Fatestitcher and Vannifar at 6-CMC (giving you two "Pod" uses, so you can just Sac Hulk after getting it.)
As for Crop Rotation, you can Spellseeker into it to get Minamo, to untap Vannifar, then at the "5-CMC Hump" you can use Peregrine Drake to untap Minamo (and Lands to pay for it,) and go from there.
PS. I HOPE that there is an alternate art Vannifar in the Simic Guild Kit (using the same art in the poster/original post picture.) Because the current one is UGLY... <_<
PSS. Is Back to Basics worth running? It hurts some of our lines (but we can always kill it when going off,) but it can really cripple a lot of opposing Decks if necessary..
PSSS. Any reason why you've left out Pestermite? (I guess Exarch has cooler art?)
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
The numbers behind the name are the cmc of those creatures.
Basically by grabbing those in 1, volrath shapeshifter will become hulk and u can sac it with faithful, grabbing body double as hulk and renegade will become hulk too and sac both with dreadnought grabbing things on 3 for the win.
Edit: Nvm, I realize you're talking about a combo that wins WITHOUT Vannifar or anything else, just [Flash] Hulking.
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
1. Fetch Dryad Arbor
2. Pod to Quirion Ranger - Untap Prime Speaker Vannifar
3. Pod to Scryb Ranger - Untap Prime Speaker Vannifar
4. Pod to Trophy Mage for Thousand-Year Elixir
5. Cast Thousand-Year Elixir - Untap Prime Speaker Vannifar
6. Pod to Fatestitcher - Untap Prime Speaker Vannifar
7. Pod to Peregrine Drake
8. Unearth Fatestitcher - Untap Prime Speaker Vannifar
9. Pod Peregrine Drake to Deadeye Navigator - Soulbond to Prime Speaker Vannifar
10. Flicker Prime Speaker Vannifar
10.5. Pod Fatestitcher to Body Double copying Peregrine Drake - Pair to Deadeye Navigator
11. Flicker Body Double, copying 2 CMC Creature
12. Flicker Deadeye Navigator - Soulbond to Prime Speaker Vannifar
13. Flicker Prime Speaker Vannifar
14. Pod Body Double into Eternal Witness, returning 2 CMC Creature
15. Cast 2 CMC Creature
16. Flicker Prime Speaker Vannifar
17. Pod 2 CMC Creature into Spelleeker
18. Flicker Deadeye Navigator - Soulbond to Spellseeker
19. Flicker Spellseeker for Mystical Tutor
20. Flicker Spellseeker for Ponder
21. Cast Mystical Tutor for Beast Within, draw it with Ponder
22. Flicker Spellseeker for Reality Shift
23. Flicker Deadeye Navigator - Soulbond to Eternal Witness
24. Loop Eternal Witness+Beast Within to Destroy all Permanents
25. Loop Eternal Witness+Reality Shift to Exile all Beasts and Libraries
26. Win Game
This lets you cut out all the 6+ mana creatures, as well as some of the more suspect untappers (looking at you Breaching Hippocamp and Chakram Retriever), and using decent removal spells you’d already want to play as your win conditions.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
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Yeah the Elixir does two things for you there as you say, gives the Fatestitcher haste at that 4 cmc, and then also gives you an untap at the 5 cmc (or any others). Backup plans are really important.
I feel a bit guilty not having another 3 cmc artifact however. There are some options so you can get some redundancy with it;
Commander's Sphere - probably the best of mana options for a two color deck with Coalition Relic next. But the deck is not the sort of deck that needs 3 cmc artifact mana.
Mimic Vat is another way of getting untappers for 3. Prime Speaker Vannifar ensures the creatures dies, so you have a very reliant way of getting the creature you want under it.
Pilgrim's Eye - This could be played instead of the Wormfang Turtle, meaning you have to play a land for the turn to get 'landfall', but at least you'll have another target for Trophy Mage. This also allows you to get two creatures for one, if wanting to get additional creatures Prime Speaker Vannifar.
Bow of Nylea - is interesting in that you can recycle your best untappers if you need to do another round.
Staff of Domination - is another untapper, that can potentially combo.
Crop Rotation can be pretty versatile, even getting Gaea's Cradle. But finding cards to take out is really hard. Like would it be better than Mobilize? Probably not right? Mobilize only needs the one mana where if you're Crop Rotation for Wirewood Lodge or Minamo, School at Water's Edge, then you still need an additional mana to activate them.
I really want to try it however..
The reason I'm not playing Pestermite is that I'm 3 drop flooded really, and already have 3 untappers. So just a case of slot management.
Back to Basics and Winter Orb are certainly options. Short of getting caught with a tapped Wirewood Lodge or Minamo, School at Water's Edge that you might have wanted to use, the deck can operate pretty nicely with all it's cheap mana creatures, and the fact that you don't really care about casting spells past putting Prime Speaker Vannifar into play.
I'm going to add Back to Basics to the list in the cEDH section forget about that one.
I'm starting to get a bit bogged down by the whole landfall line too be honest. If you check out the cEDH section, you can see that I consider the 'landfall' is more for fun, but it's starting to bite into really important cards.
But I do have the 'cEDH' section that is super flexible for the best to combo side of things.
So I've decided to take out Wormfang Turtle as the compromise is that you go for Spellseeker instead getting Crop Rotation. You can get Wirewood Lodge or Minamo, School at Water's Edge and it'll trigger landfall to untap Prime Speaker Vannifar. Then you can use one of the untapping lands to untap her after you sacrifice the Spellseeker to get World Shaper.
I'm also removing Realm Seekers as a bit heavy of the 6 cmc creatures, of which there are some amazing options, and realistically having an additional 2G to search a land, will be a little trickier.
Plus there is less need for it, if you can use Spellseeker to get Crop Rotation now as well.
Well the mana curve has come down so can go down a land right? I had Evolving Wilds and Terramorphic Expanse in the deck purely for World Shaper to have a better chance at activating a landfall trigger. But with Spellseeker into Crop Rotation, that means there will be a guaranteed target for World Shaper, meaning you'll get that land straight back.
Added
+ Dosan of Falling Leaf
+ Trophy Mage
+ Crop Rotation
+ Forest
Removed
- Wormfang Turtle
- Realm Seekers
- Evolving Wilds
- Terramorphic Expanse
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
@darren, My tentative list had Phantasmal Image and Temur Sabertooth, as well; not only are they great by themselves, there's an extremely convoluted chain that can be done involving them.. 'xD (You can ignore the part about Hulk targets, that was just an example I put when I'd made this..)
In case you can't make heads or tails of that picture (because I forgot to put a few arrows.. whoops):
Phantasmal copies Bellower to get the Krasis, you then pod the Bellower into Palinchron untapping Minamo (among other Lands,) you then bounce the Image w/ Sabertooth, and copy Palinchron to reset Minamo again, then pod the Sabertooth on up into Deadeye (Body Double=>Drake,) GG.
At that point you have infinite Mana, and can just Pod Deadeye into Hulk and Tutor your entire Deck (you have enough floating Mana that you can just take a Mana deficit to bounce Palinchron manually to reset Minamo for as many Pod uses as you want, so the "6 cmc or less" clause of Hulk doesn't mean much. ;P)
Granted, to start that combo you'd need a significant amount of Lands in play.. (You'd need 3 left in play after activating Quirion, though if you haven't used a Land Drop for the Turn you could just replay a bounced Forest.)
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
You just missed the step of Podding into Body Double off the persisted Fatestitcher, in between 10.) - 11.)
I've added Trophy Mage to the deck, and actually I don't need to alter anything else as still win with just going persisted Fatestitcher into Body Double copying the Peregrine Drake. Just get infinite mana and then chain the Body Double/Peregrine Drake into Woodland Bellower to do the same combo win as I already have. I can just draw my whole deck, etc, so don't need to alter anything else.
As long as you have 4 to cast the Thousand-Year Elixir and activate it.
Interestingly something I should put in the primer is that you actually need 5 land in play when going for the Deadeye Navigator + Peregrine Drake/Palinchron line if you're also using Quirion Ranger and Scryb Ranger as your chaining method.
Because you'll be returning two Forest, you need a minimum of 3 lands to get infinite mana.
In this regard I'm still wondering if Azusa, Lost but Seeking might actually be a necessary combo piece at times, if looking to go off Turn 3 or Turn 4.
I'm going to have to think about this one on how to get her (Azusa, Lost but Seeking) as potentially part of it if needed.
Thank you, it's important to have several various ways to combo, as you can have particular cards in hand or in graveyard that make it awkward, so being able to lean on several different lines is important.
I'll be adding this as another line of winning to the primer and giving you full credit of course.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
You're right, I accidentally snipped a step when transcribing it from my primer on tappedout. And you're right about needing 5 lands to go from Dryad Arbor to a win, but if you're going from a 1-drop and you have you land drop for turn available, you can go off with as few as 3! This means if you hit a mana dork on turn 1 or 2, cast your commander on 3, you can win the game on the spot on turn 4 with no other cards needed, making this a pretty common sequence.
So on Turn 4 you can go from your 1 drop into Scryb Ranger, then that will actually get you your land drop for the turn, which is a big deal as you might not have 4 lands from your hand during that earlier game.
That will give you the 4 for the Thousand-Year Elixir and activation, plus leaving you with 3 land in play.
You can see how important it is to have a Forest (or two). So altough there are some neat utility lands, I'm just going to have to be wary about games where they set you back rather than forwards.
I kind of want to play Boreal Druid as in a way the one drops are better than the two drops for the purposes of needing land thresholds when looking to combo early.
However I personally can't use the Boreal Druid for the Vitalize combo, so I think this would be a mistake for me. But if your deck is not running that combo line then I think Boreal Druid is good enough.
I had added Bloom Tender, Sylvan Caryatid, Voyaging Satyr to the cEDH deck configuration, and you can see how important these early mana creatures can be to quick combo enabler.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I'm in on Boreal and Treespeaker, those early dorks are just so key.
The latter are not so bad, as you only need the single untap so Benefactor's Draught, Cerulean Wisps, Dramatic Reversal can help you out there.
I guess the power of Prime Speaker Vannifar is that you can just go 2 Drop into Eternal Witness to get it back next turn in the face of artifact removal on the Thousand-Year Elixir.
Damn she is buuuuuuuusted.
So with that in mind, I really can't stress how important creatures are for getting a chain going, given disruption as well. I personally would play some mana creatures over Carpet of Flowers, Utopia Sprawl, Wild Growth. Sure you give up a Turn 1 accelerate, but your need for excessive mana is really not needed (say Carpet of Flowers giving you a bunch of mana on Turn 5 or whatever), because you know you're really only needing to cast a few cards (in theory).
I would play Sylvan Caryatid and Voyaging Satyr over Utopia Sprawl and Wild Growth.
Because there is also an inherit danger that you enchant your only Forest and the Quirion Ranger and Scryb Ranger is going to undo the work.
I think Trinisphere looks excellent for you, as in theory you are only looking to cast Thousand-Year Elixir and Prime Speaker Vannifar to win the game, past when you've already played some cheap mana creatures.
The only time this would really get you, is if you want to counterspell some disruption coming at your at the time of combo. But the same applies for your opponents, needing to hold up at least 3 mana, so it's much easier for you to pick a window where people are tapped too low.
I should personally have Gilded Drake in the decks, having access to one creature that can deal with opponents creatures is vitally important against hoser creatures like Aven Mindcensor, Linvala, Keeper of Silence, etc.
The only thing is that it doesn't help out against Torpor Orb creature or Containment Priest. Although you could sacrifice the Containment Priest after stealing it, so it does.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Phantasmal and palinchron alrd gave infinite mana lol
Hopefully it's a pretty comprehensive look on how decks can be configured. It's near the bottom, after the Flash Hulk section.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Which is superior in my opinion as Grand Architect + Pili-Pala are far more useful through the course of the game when not specifically doing the combo, and requires one less card to commit specifically to it.
1.) Flash + Protean Hulk.
2.) Get Volrath's Shapeshifter + Renegade Doppelganger + Sidisi's Faithful.
3.) Sacrifice Volrath's Shapeshifter with Sidisi's Faithful.
4.) Get Body Double + Phyrexian Dreadnought. Body Double copies Protean Hulk.
5.) Renegade Doppelganger becomes a copy of Body Double which is Protean Hulk.
6.) Sacrifice both Protean Hulk's to get 12 converted mana worth of creatures.
Your 12 converted mana cost of creatures could be;
1.) Get Trophy Mage + Grand Architect + Pili-Pala + Trinket Mage + Sylvan Safekeeper.
2.) Trophy Mage gets Thousand-Year Elixir.
3.) Trinket Mage gets Lotus Petal or Lion's Eye Diamond.
4.) Tap Trophy Mage, Grand Architect, Trinket Mage to get 6.
5.) Cast Thousand-Year Elixir.
6.) Cast and sacrifice the Lotus Petal to get U.
7.) Activate Grand Architect to make the Pili-Pala Blue.
8.) You can get infnite mana, and can cast Prime Speaker Vannifar.
..draw and play out your whole deck.
If you've already used Lotus Petal and Lion's Eye Diamond then you can just get Eternal Witness/Skullwinder to get them back from graveyard instead of Trinket Mage.
1 Volrath's Shapeshifter
1 Renegade Doppelganger
1 Sidisi's Faithful
1 Phyrexian Dreadnought
1 Grand Architect
1 Pili-Pala
1 Protean Hulk
1 Body Double
1 Trophy Mage
1 Thousand-Year Elixir
1 Trinket Mage
1 Lotus Petal
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
PS. How useful IS Sylvan Safekeeper? Since it forces you to sacrifice a Land, which potentially blanks out most chains..
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
I've been thinking about how you could get a first turn Flash Hulk combo putting into play;
Peregrine Drake + Deadeye Navigator + Veteran Explorer.
But you don't have a way to kill the Veteran Explorer
That would be awesome if could figure out a way with that line somehow, getting yourself to the 3 lands on the first turn.
I still think Sylvan Safekeeper is a key card in the deck, but you're right you've got to be careful about it's use for your land threshold. But normally what happens is that opponents don't use their removal because you have it in play.
Smart opponents would figure out if you start comboing with 3 lands in play that they can probably prevent you with removal even with Sylvan Safekeeper at the ready. But it's better to put them to the test, and you can always just play/draw another land next turn to get infinite mana, you do still get to save your combo creatures, with sacrificing the land.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
The problem is how to also get DEN on the board, too.
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
2.) Get Volrath's Shapeshifter + Renegade Doppelganger + Sidisi's Faithful.
3.) Sacrifice Volrath's Shapeshifter with Sidisi's Faithful.
4.) Get Body Double + Phyrexian Dreadnought. Body Double copies Protean Hulk.
5.) Renegade Doppelganger becomes a copy of Body Double which is Protean Hulk.
6.) Sacrifice both Protean Hulk's to get 12 converted mana worth of creatures.
1.) Get Biomancer's Familiar + Cloud of Faeries + Deadeye Navigator + Coiling Oracle.
2.) Cloud of Faeries untaps 2 lands.
3.) Deadeye Navigator soulbounds to Cloud of Faeries.
5.) Exile Cloud of Faeries for U, untap 2 lands, and repeat this for infinite mana.
6.) Soulbound Deadeye Navigator to Coiling Oracle.
* You can keep exiling Coiling Oracle to draw and put as many lands into play as you want.
1 Volrath's Shapeshifter
1 Renegade Doppelganger
1 Sidisi's Faithful
1 Phyrexian Dreadnought
1 Biomancer's Familiar
1 Cloud of Faeries
1 Coiling Oracle
1 Protean Hulk
1 Body Double
1 Deadeye Navigator
So this will only assume that you have two lands in play at the start.
What's nice about this one is that the creatures are super low costing, so if you have any in your hand, then you can just cast them.
Plus they can be food for starting a Prime Speaker Vannifar chain as well, and two mana creatures are a nice way to start, because they allow to go into Spellseeker which can be important for the Vitalize combo line.
Plus it gives you a third creature untap outlet, so if you can get (Biomancer's Familiar + Cloud of Faeries) is the equivalent of Peregrine Drake or Palinchron for the Deadeye Navigator.
This also is a combo that doesn't require Prime Speaker Vannifar at all for a Protean Hulk win.
As a tiny bonus Biomancer's Familiar negates Suppression Field, which can make using Prime Speaker Vannifar much harder during combo turns.
What this also allows you to do is have an alternative line for using the Woodland Bellower when souldbound to Deadeye Navigator as it can search for Biomancer's Familiar.
The sequence might look like this:
1.) Sacrifice 2 Drop creature into -> Spellseeker getting Vitalize.
2.) Cast Vitalize for G to untap Prime Speaker Vannifar and mana creature.
3.) Sacrifice Spellseeker into -> Breaching Hippocamp to untap Prime Speaker Vannifar.
4.) Sacrifice Breaching Hippocamp into -> Mnemonic Wall returning Vitalize.
5.) Cast Vitalize for G to untap Prime Speaker Vannifar and mana creature.
6.) Sacrifice Mnemonic Wall into -> Woodland Bellower searching for Bounding Krasis to untap Prime Speaker Vannifar.
7.) Sacrifice Bounding Krasis into -> Archaeomancer returning Vitalize.
8.) Cast Vitalize for G to untap Prime Speaker Vannifar and mana creature.
9.) Sacrifice into -> Body Double copying Mnemonic Wall returning Vitalize.
10.) Cast Vitalize for G to untap Prime Speaker Vannifar and mana creature.
11.) Sacrifice Mnemonic Wall into -> Deadeye Navigator. Soulbound to Woodland Bellower.
12.) Exile Woodland Bellower for 1U with Deadeye Navigator.
13.) Woodland Bellower gets Biomancer's Familiar.
14.) Exile Woodland Bellower for U with Deadeye Navigator.
15.) Woodland Bellower gets Eternal Witness returning Vitalize.
16.) Cast Vitalize for G to untap Prime Speaker Vannifar and mana creature.
17.) Exile Woodland Bellower for U with Deadeye Navigator.
18.) Woodland Bellower gets any One Drop creature.
19.) Sacrifice One Drop creature into -> Cloud of Faeries soulbound to Deadeye Navigator.
*At this stage you can get infinite mana and infinite Woodland Bellower triggers. Just use the Eternal Witness to get back all your cards. That's infinite Prime Speaker Vannifar activation's, with Eternal Witness getting Vitalize back infinite times.
This method does assume that besides a mana creature (realistically) that you also have 1UUU available to do the initial exiling of Woodland Bellower with the Deadeye Navigator.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Also, I notice you dropped Yavimaya Hollow and Hinterland Harbor, any particular reason?
I really liked the interaction of Survival of the Fittest+Ulamog, doesn't losing it kind of hurt? (Then again, it's 2 deck slots just for the off chance of needing to recycle chain pieces..)
PS. Why are you using Bloom Tender instead of something like Devoted Druid or Priest of Titania? Those tap for the same amount (if not more,) but in more circumstances. Not to mention A LOT cheaper. ;P
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
Also in cEDH games are much quicker in general, so in theory there are just going to be less turns of you drawing cards (drawing into cards you want to put into play with Prime Speaker Vannifar).
You could get stung by a Windfall or Wheel of Fortune every so often, but finding slots is haaaaard.
I actually decided to put in the Biomancer's Familiar, Cloud of Faeries, Coiling Oracle, while also keeping in the Grand Architect and Pili-Pala.
I did a Pros and Cons section with Protean Hulk combos, and I came to the conclusion that having both lines is an upside.
What I've done essentially is take out the Palinchron for the equivalent (Cloud of Faeries + Biomancer's Familiar).
I can still do Woodland Bellower lines that equate to the same thing as chaining into Palinchron.
It does require spending an extra UU (it's explained somewhere in the thread :P) but I feel this balances well with having cheaper creatures to cast naturally, and gives you more fodder for Prime Speaker Vannifar, which is actually a huge deal, given that you probably don't want to start with a mana creature, unless you have a spare one.
I'm pretty happy about finding a slot for Coiling Oracle as well, there are just a few upsides to any of the infinite's with this creature in the deck.
This means that there are two lines for Protean Hulk giving a backup plan in the face of perhaps having some of the combo card(s) in hand, that you wouldn;t be able to deploy in the same timely manner.
Plus I really wanted to keep the Grand Architect and Pili-Pala because that means that I have an alternative way to get infinite mana, that does not rely solely on Deadeye Navigator. If Deadeye Navigator gets Swords to Plowshares, then it would be very hard to win.
Not that it really matters but Grand Architect and Pili-Pala also gives you a theoretical Turn 1 or Turn 2 win more easily.
You're right about the mana creatures. I've put in Devoted Druid and Priest of Titania over Bloom Tender and Sylvan Caryatid, as they just potentially provide more mana. Sylvan Caryatid hexproof and providing Blue, is not that important, especially to combo lines with Vitalize.
Yavimaya Hollow and Hinterland Harbor are just a bit slow. Realistically not going to have that much time in a cEDH game to hold up Yavimaya Hollow, and it's not like you're going to pass the turn when you have Prime Speaker Vannifar, unless it's during those early turns when you're likely to tap out for her to get her into play.
Hinterland Harbor can come into play tapped, so just better to run a guaranteed source of Blue and Green that doesn't.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
If I don't have Trinket Mage anymore, do you think Lotus Petal is worth keeping in the Deck?
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith