Ok, here's my Odric deck I've made recently with few changes that make him even stronger.
I'm running Odric for almost a year now, that's when I actually started playing edh it is my 1st baby and most precious one as its actually exatly what I love to play - aggressive beat-down decks with focus on creatures and their synergies.
I'd love to have the strongest most viable version of the deck there could possibly be, although I'm certain I'm very close there, with just few changes, hearing an opinion from seasoned good Odric players never hurts
Talk to me boys, what are your favorite cards in Odric deck, what are your major focus cards, strategies etc.
I really like this deck. I use Odric v2.0 to much success in my Araxa, Praetors' Voice deck. However, I feel like you're going too strong with aggro and don't have enough responses in play. MonoW is arguably one of the hardest multiplayer decks to use in commander since it doesn't have much in the ways of ramp or draw.
I notice you have a small tokens subtheme. I would eliminate that in favor of making the deck more consistent by adding more ways to draw cards and ramp faster. Since you have many ways of giving your creatures indestructible, I would add more boardwipes so that it'd be easier for you to just plow through your opponents. You should definitely add Austere Command to get rid of pesky artifacts and enchantments; I would even go so far as to add straight up literal boardwipes like Planar Cleansing and its ilk in order to really get that advantage over opponents.
If you really want some help with Odric, ISBPathfinder is a seasoned monoW veteran who really knows all about kicking ass and taking names in multiplayer EDH with monoW commanders.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I really like this deck. I use Odric v2.0 to much success in my Araxa, Praetors' Voice deck. However, I feel like you're going too strong with aggro and don't have enough responses in play. MonoW is arguably one of the hardest multiplayer decks to use in commander since it doesn't have much in the ways of ramp or draw.
I notice you have a small tokens subtheme. I would eliminate that in favor of making the deck more consistent by adding more ways to draw cards and ramp faster. Since you have many ways of giving your creatures indestructible, I would add more boardwipes so that it'd be easier for you to just plow through your opponents. You should definitely add Austere Command to get rid of pesky artifacts and enchantments; I would even go so far as to add straight up literal boardwipes like Planar Cleansing and its ilk in order to really get that advantage over opponents.
If you really want some help with Odric, ISBPathfinder is a seasoned monoW veteran who really knows all about kicking ass and taking names in multiplayer EDH with monoW commanders.
Thank you for your kind reply
Yes, despite having enough creatures with alot of keywords, most of the time tokens can prove to be that threat that makes my opponent feel the ticking of the clock and their sudden doom if they don't find an answer to my board.
So yeah, tokens are important.
I used to run more wraiths to clear field but, its kinda not needed, most of the time they can't block me anyway and I'm in no fear for my life as I heal tons.
Austere Command is interesting but I hate to destroy some of my enchantments or artifacts and I have them quite enough, so I prefer to run things like return to dust. Just recently stumbled upon Crush Contrabandwhich can help me remove 2 threats just like return to dust, thou a bit weaker version of it. Will see if I'll let it stay here as I'd Like to get Geist-Honored Monk back into deck.
Think I added quite a bit of
landramp:
1. Weathered Wayfarer
2. Knight of the White Orchid
3. Sword of the Animist
4. Legion's Landing
5. Landtax Draw:
4. Mask of Memory
2. Mentor of the Meek
3. Skullclamp
4. Dawn of Hope Manaramp:
1. Caged Sun
2. Extraplanar Lens
3. Pearl Medallion
4. Nykthos, Shrine to Nyx
5. Sol Ring
6. Mana Crypt
Oh nice, I'd like more help from masters of the WHITE, can you invite ISBPathfinder to check my deck ?
When I get bored of this version, I'll go more control version by adding your suggested cards
- Austere Command
- Planar Cleansing
- some addition best draw card that I don't have here, dunno yet what could that be.
I'm running Odric for almost a year now, that's when I actually started playing edh it is my 1st baby and most precious one as its actually exatly what I love to play - aggressive beat-down decks with focus on creatures and their synergies.
I'd love to have the strongest most viable version of the deck there could possibly be, although I'm certain I'm very close there, with just few changes, hearing an opinion from seasoned good Odric players never hurts
Talk to me boys, what are your favorite cards in Odric deck, what are your major focus cards, strategies etc.
better order of card - LINK
1 Odric, Lunarch Marshal
Creature
1 Kytheon, Hero of Akros
1 Bruna, the Fading Light
1 Weathered Wayfarer
1 Sungrace Pegasus
1 Skyhunter Skirmisher
1 Aven Sunstriker
1 Serra Ascendant
1 Healer's Hawk
1 Mirran Crusader
1 Grand Abolisher
1 Mentor of the Meek
1 Knight of the White Orchid
1 Aerial Responder
1 Angel of Invention
1 Danitha Capashen, Paragon
1 Hero of Bladehold
1 Angel of Jubilation
1 Odric, Master Tactician
1 Brimaz, King of Oreskos
1 Bastion Protector
1 Oketra the True
1 Archangel of Thune
1 Resplendent Angel
1 Emeria Shepherd
1 Gisela, the Broken Blade
1 Zetalpa, Primal Dawn
1 Leonin Warleader
1 Baneslayer Angel
1 Lyra Dawnbringer
1 Sun Titan
1 Akroma, Angel of Wrath
1 Avacyn, Angel of Hope
Enchantment
1 Land Tax
1 Luminarch Ascension
1 Cathars' Crusade
1 Darksteel Mutation
1 Spirit Bonds
1 Anointed Procession
1 Legion's Landing
1 Dawn of Hope
1 Heliod, God of the Sun
1 Kor Haven
24 Snow-Covered Plains
1 Windbrisk Heights
1 Homeward Path
1 Nykthos, Shrine to Nyx
1 Myriad Landscape
1 Emeria, the Sky Ruin
1 Temple of the False God
1 Isolated Watchtower
1 Ancient Tomb
Artifact
1 Extraplanar Lens
1 Lightning Greaves
1 Darksteel Plate
1 Skullclamp
1 Sol Ring
1 Caged Sun
1 Mask of Memory
1 Pearl Medallion
1 Swiftfoot Boots
1 Sword of the Animist
1 Mana Crypt
1 Basilisk Collar
1 Oketra's Monument
Instant
1 Brave the Elements
1 Swords to Plowshares
1 Return to Dust
1 Eerie Interlude
1 Teferi's Protection
1 Crush Contraband
Sorcery
1 Martial Coup
1 Day of Judgment
1 Increasing Devotion
1 Collective Effort
Planeswalker
1 Gideon, Ally of Zendikar
1 Elspeth, Sun's Champion
1 Geist-Honored Monk
1 Adorned Pouncer
1 Precinct Captain
1 Divine Visitation
1 Sword of Fire and Ice
1 Sword of Vengeance
I notice you have a small tokens subtheme. I would eliminate that in favor of making the deck more consistent by adding more ways to draw cards and ramp faster. Since you have many ways of giving your creatures indestructible, I would add more boardwipes so that it'd be easier for you to just plow through your opponents. You should definitely add Austere Command to get rid of pesky artifacts and enchantments; I would even go so far as to add straight up literal boardwipes like Planar Cleansing and its ilk in order to really get that advantage over opponents.
If you really want some help with Odric, ISBPathfinder is a seasoned monoW veteran who really knows all about kicking ass and taking names in multiplayer EDH with monoW commanders.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Thank you for your kind reply
Yes, despite having enough creatures with alot of keywords, most of the time tokens can prove to be that threat that makes my opponent feel the ticking of the clock and their sudden doom if they don't find an answer to my board.
So yeah, tokens are important.
I used to run more wraiths to clear field but, its kinda not needed, most of the time they can't block me anyway and I'm in no fear for my life as I heal tons.
Austere Command is interesting but I hate to destroy some of my enchantments or artifacts and I have them quite enough, so I prefer to run things like return to dust. Just recently stumbled upon Crush Contrabandwhich can help me remove 2 threats just like return to dust, thou a bit weaker version of it. Will see if I'll let it stay here as I'd Like to get Geist-Honored Monk back into deck.
Think I added quite a bit of
landramp:
1. Weathered Wayfarer
2. Knight of the White Orchid
3. Sword of the Animist
4. Legion's Landing
5. Landtax
Draw:
4. Mask of Memory
2. Mentor of the Meek
3. Skullclamp
4. Dawn of Hope
Manaramp:
1. Caged Sun
2. Extraplanar Lens
3. Pearl Medallion
4. Nykthos, Shrine to Nyx
5. Sol Ring
6. Mana Crypt
Oh nice, I'd like more help from masters of the WHITE, can you invite ISBPathfinder to check my deck ?
When I get bored of this version, I'll go more control version by adding your suggested cards
- Austere Command
- Planar Cleansing
- some addition best draw card that I don't have here, dunno yet what could that be.