When I first looked at Izoni I was unimpressed. 6 mana for a 2/3 body with possible tokens attached? Ability to draw costing BG? Too expensive! Then I returned to search for a home for mid-range reanimator/combo Commander which could also incorporate Protean Hulk and big mana synergies. After failed (so far) experiments with Nath, Sidisi and Muldrotha I took another look at Golgari legend and saw something else. I saw potential of token-maker and sac outlet sitting in Command Zone.
Let's take a closer look:
Casting cost 2BBGG, body 2/3
Her cost requires stronger focus on colored mana sources but allows to reap benefits of Nykthos or Karametra devotion with only little more board presence. Three points of toughtness makes Izoni harder to kill than average dork as cards like Elesh Norn, Pyroclasm, Massacre Wurm or cycled Decree of Pain do not affect her much. She's also two-colored which means mana base is easier (and cheaper) to assemble.
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
We have two elements here. First we need creatures in our graveyard. This can be achieved naturally (creatures tend to die) or purposely by burying them alive, discarding with someengines or cycling if they allow it. Since we're playing B we can also reanimate them right away.
Secondly, when graveyard if full enough Izoni produces tokens as ETB trigger. This is most important as it allows to incorporate repeatable reanimationtools with tandem of token-using manaproductioncards.
There is even more in that matter. 1/1 tokens may not seem threatening but with enough of them Regal Force draws vagon of cards, Craterhoof Behemoth suddenly threatens with lethal damage and Razaketh finds all the combo pieces we need. All this out of single Eldritch Evolution cast or Birthing Pod activation using Izoni as a fodder. Not to mention othertools cast before Izoni arrives.
BG, Sacrifice another creature: You gain 1 life and draw a card.
This ability seems costly at first glance but with green's Cradle and black's Coffers + Urborg mana is not a problem. There is also Seedborn Muse to reap even more benefits.
Ability to sacrifice creatures also leads to most powerful combo in BG colors based on Protean Hulk, where lack of Flash spell can be supplemented with burial and reanimation. There are also other creatures with powerful DIE triggers like Mindslicer or Body Snatcher as well as numerousgravepacteffects. With enough mana we can even sacrifice entire board only to get it right back with Living Death.
So this is it. I like my decks to be as consistent as possible which means to use as many cards that form synergies and combos with Commander of choice as possible/reasonable. Izoni allows to build such a deck and while I played it only few times I see it can be both fun and competitive. Here comes the first draft.
I like it a lot. The list looks pretty clean. My only thought is that I would perhaps replace some of the more expensive cyclers for cheaper CMC creatures that enjoy dying. Caustic Caterpillar and Spore Frog immediately come to mind as does Thrashing Brontodon.
Have you considered Savra, Queen of the Golgari and Meren of Clan Nel Toth? Savra has some pretty excellent synergies seeing that Izon's squishy tokens are both Black and Green. This can help create additional board control while also counting as a creature for Izoni synergies.
I've been thinking about bug and dino but they are rather control cards which I may not want to die quickly and there even may not be anything to destroy (rare but can happen). Cyclers replace themselves by providing mana sources or even ramp outright and I don't mind dropping them in a bin. They advance my plan and provide bodies for beatdown whenever Living Death happens. I'd rather use manabatteries to speed things up but they would put me into great disadvantage if my combo was stopped.
Good call on Savra. She definitely forms a team with Izoni and I could even use Jarad for more Golgari flavor but that would be overkill. As for Meren I'm not sold on him. He begins with lowering bodycount in my graveyard which I'm not happy about and collecting enough experience counters to reanimate something relevant can be a chore. He's great as a Commander but not as one of 99. I'd rather use Delver or Snatcher if I want to rezz something right away.
As I said this is a first draft (or maybe a second as I played Izoni already but with only slightly different deck contents) so everything is for trying. If I like the build I will expand this thread with more detailed explanation.
Ashnod's Altar goes infinite with Nim Deathmantle and Izoni with at least 1 creature in the grave, and makes an arbitrary number of 1/1s and colorless mana with more than 1, while still being a sac outlet and "ramping" you into bigger things.
My pet card for any non-super-optimized-or-highly-competitive deck which involves your own things dying is Cauldron of Souls to squeeze out a bit more value (or recover from a wipe). Taps so only once per round, but can target your entire board, and goes into overdrive with Mikaeus and Seedborn Muse.
Twitch: MTGJankmaster; lurking>streaming (but maybe one day when I get good at magic)
xMage: Jankmaster Commander - Now Playing WUBSen Triplets - "If you shake my hand, better count your fingersBUWRHomura, Human AscendantRRGBorborygmos EnragedGRURMelek, Izzet ParagonRU
Commander - Still Brewing BRGGyrus, Waker of CorpsesGRBURSaheeli, the GiftedRUWRJor Kadeen, the PrevailerRW
To be honest I only own and use Ashnod's Altar not Phyrexian one (waiting for Masters and drop in price) but I listed it as potentialy better candidate for a slot. Phyrexian Altar gives me infinite draw with Izoni but requires at least 4 creatures in a graveyard which may or may not be so hard to achieve. Ashnod goes infinite with 2+ creatures but requires another source of draw like Skullclamp. I may end up using both but I'm not sure if I need such redundancy and don't want to switch out Earthcraft which does similar things without saccing my stuff.
I tried Kamahl in my decks and he always was to expensive to use. Craterhoof gives me all the Overrun I need for less mana and can also be used multiple times with sac outlets and reanimation. I even wonder if I should use it as I have Razaketh in 8 CMC slot who also wins with tokens as well as Beastmaster Ascension which is much cheaper and permanent.
Gary and Massacrator fits control builds better where bleeding out opponents is the major strategy and I definitely don't want to see someone reanimating my own Wurm to kill my stuff and lock my combo out. As for Cauldron it doesn't help me with anything I want to do. Mikaeus is all I need.
I played Izoni couple of times yesterday. Didn't win any game mostly due to my own mistakes (I could win at least one) but also deck didn't perform as expected due to few reasons:
1. To low mana - deck needs more ramp to be able to cast and use Izoni frequently. Not necessary more mana-dorks but instant/sorcery ramp.
2. Discarded combo pieces - it was mostly due to my own errors but could not retrieve all needed Hulk-combo elements. Maybe some redundancy is needed...
3. Low Life - I lose too much life between Delver, Death and Reanimate. Mana Crypt and Pod adds themselves to the hurt too and when I'm exhausted I'm easy kill for more aggro-oriented decks (which focus on me since I play combo).
4. Some cards didn't perform as they should so I'm going to make some changes:
As for two below I'm not sure what to replace them for. Growing Rites of Itlimoc -> ? - I flipped it only once per three times I cast it and it didn't make a difference Corpse Dance -> ? - without Phyrexian Altar this card is far less useful
I've been using Underrealm Lich to great success lately in a Gitrog list, and I see no reason why it wouldn't rock here too. You get to fill your yard with each draw, which I think makes your commander end the game faster, and your commander's sac outlet really just shines in connection with the lich.
Edit: Just saw your concern about life loss. Maybe Whip of Erebos could help? A lot of your creatures have ETB effects, so I think whipping them back for another go-around would be great. I suppose it's a non-bo with your commander's ETB (ends up exiling your dudes), but that's pretty easy to play around.
I've been using Underrealm Lich to great success lately in a Gitrog list, and I see no reason why it wouldn't rock here too. You get to fill your yard with each draw, which I think makes your commander end the game faster, and your commander's sac outlet really just shines in connection with the lich.
Edit: Just saw your concern about life loss. Maybe Whip of Erebos could help? A lot of your creatures have ETB effects, so I think whipping them back for another go-around would be great. I suppose it's a non-bo with your commander's ETB (ends up exiling your dudes), but that's pretty easy to play around.
Yeah, Lich seems like a solid addition but on the other hand it doesn't do much without Izoni or any other solid draw engine. When adding a card I have to ask myself a question - will there be a scenario when I search for this with Demonic/Vampiric Tutor instead of any other card? Will it help me win the game soon? I don't think so. Running it in Gitrog is another cup of tea as it allows going (almost) infinite.
Whip of Erebos may work even if only one-time per creature but I would have to pack more "instant" wincons like Craterhoof or powerful ETBs. I will think about it.
Honestly I don't see a scenario when milling my library would help with anything. Without U I can't win with Laboratory Maniac and having about 30 tokens from Izoni can't beat infinite ones. Reanimating Razaketh or Craterhoof with Dread Return give me nothing either and I would have to run Necrotic Ooze combo instead to reap any benefits from milling myself.
As for Gaea's Cradle I have to admit I don't own that card as it's absudly expensive and somehow deck defining. I have listed and proxied it to see how much will I become dependant from it. I cannot deny it fits the deck very well though. When I fix my mana problems I will say if it's valid to run any X-spells here.
Curio needs to many dudes in a yard (6+) to be reliable but it's an option for heavy graveyard-hate meta. Too many combo-pieces can make a deck unstable too with too many dead draws if we're unable to combo out.
I run Izoni IRL, and she's been giving me great results with a list similar to yours. Compared to you, I focus more on loading the grave quickly, by relying on abilities like Explore and Dredge. Life From the Loam is an exceptional card on this regard, as it keeps loading your grave with stuff and your hand with lands, which should solve the mana issue. Stitcher's Supplier has also proved to be exceptional for me. Losing combo pieces in the process hasn't been a problem thanks to cards like Seasons Past, Eternal Witness, and the new 4 mana Golgari creature that retrieves permanents froma grave.
A card I've been considering lately is Emrakul, the Promised End. I mean she's capable of having a huge impact on any game, and she likes a loaded grave and mana ramp, two things a Golgari deck should easily be able to provide.
I also value redundancy more than you: rather than running three combos, I run one combo, but with each piece having two or three potential replacements.
Which single combo do you run? Infi tokens?
I dislike cards that force me to bin cards I'd like to have in hand. Stitcher's Supplier may cause to mill crucial combo piece or important spell and Izoni herself do not let me get it back. I used such cards while playing Sidisi but even there they were equally annoying as they were helpful. I'd rather go more into cycling than random mill. Explore cards may work though.
Any update here? I'll second the opinion that Explore cards seem like another great way to get cards into the 'yard to build up the Undergrowth count.
I really, really like Guardian Project for Commander. It makes every creature a can-trip, and since your creature count is high you could probably get a lot of value out of it.
Sadly I did not play at all for several weeks already so no news here I'm affraid. Anyway Explore creatures is good call but I will wait for a price drop to include likes of Jadelight Ranger or Doom Whisperer (kinda similar effect). Guardian Project has no place in Izoni as it doens't do anything with tokens.
I finally managed to play Izoni few times yesterday and have to say she's no match for competitive decks. She ramps very well after changes I made but unless I have combo pieces out I'm pretty much doing nothing. Well I was hosed badly by Grafdigger's Cage twice but anyway she doesn't pose a threat by herself and that's her biggest flaw. She's probably fine in more casual meta though.
When I first looked at Izoni I was unimpressed. 6 mana for a 2/3 body with possible tokens attached? Ability to draw costing BG? Too expensive! Then I returned to search for a home for mid-range reanimator/combo Commander which could also incorporate Protean Hulk and big mana synergies. After failed (so far) experiments with Nath, Sidisi and Muldrotha I took another look at Golgari legend and saw something else. I saw potential of token-maker and sac outlet sitting in Command Zone.
Let's take a closer look:
Casting cost 2BBGG, body 2/3
Her cost requires stronger focus on colored mana sources but allows to reap benefits of Nykthos or Karametra devotion with only little more board presence. Three points of toughtness makes Izoni harder to kill than average dork as cards like Elesh Norn, Pyroclasm, Massacre Wurm or cycled Decree of Pain do not affect her much. She's also two-colored which means mana base is easier (and cheaper) to assemble.
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
We have two elements here. First we need creatures in our graveyard. This can be achieved naturally (creatures tend to die) or purposely by burying them alive, discarding with some engines or cycling if they allow it. Since we're playing B we can also reanimate them right away.
Secondly, when graveyard if full enough Izoni produces tokens as ETB trigger. This is most important as it allows to incorporate repeatable reanimation tools with tandem of token-using mana production cards.
There is even more in that matter. 1/1 tokens may not seem threatening but with enough of them Regal Force draws vagon of cards, Craterhoof Behemoth suddenly threatens with lethal damage and Razaketh finds all the combo pieces we need. All this out of single Eldritch Evolution cast or Birthing Pod activation using Izoni as a fodder. Not to mention other tools cast before Izoni arrives.
Last but not least are benefits given by Gaea's Cradle and Itlimoc, Cradle of the Sun. Amount of mana received that way can be enormous and may even tempt to use cards like Genesis Wave.
BG, Sacrifice another creature: You gain 1 life and draw a card.
This ability seems costly at first glance but with green's Cradle and black's Coffers + Urborg mana is not a problem. There is also Seedborn Muse to reap even more benefits.
Ability to sacrifice creatures also leads to most powerful combo in BG colors based on Protean Hulk, where lack of Flash spell can be supplemented with burial and reanimation. There are also other creatures with powerful DIE triggers like Mindslicer or Body Snatcher as well as numerous gravepact effects. With enough mana we can even sacrifice entire board only to get it right back with Living Death.
So this is it. I like my decks to be as consistent as possible which means to use as many cards that form synergies and combos with Commander of choice as possible/reasonable. Izoni allows to build such a deck and while I played it only few times I see it can be both fun and competitive. Here comes the first draft.
6 Izoni, Thousand-Eyed
Creatures: 32
0 Walking Ballista
1 Arbor Elf
1 Deathrite Shaman
1 Elves of Deep Shadow
1 Joraga Treespeaker
1 Llanowar Elves
1 Sylvan Safekeeper
1 Viscera Seer
2 Sakura Tribe Elder
3 Elvish Spirit Guide
3 Eternal Witness
3 Faerie Macabre
3 Overeager Apprentice
3 Plaguecrafter
3 Yavimaya Elder
3 Reclamation Sage
3 Wood Elves
4 Body Snatcher
4 Nullmage Shepherd
4 Ravenous Chupacabra
5 Phyrexian Delver
5 Sadistic Hypnotist
5 Seedborn Muse
6 Elvish Aberration
6 Mikaeus, the Unhallowed
6 Shefet Monitor
6 Twisted Abomination
7 Krosan Tusker
7 Regal Force
7 Protean Hulk
8 Craterhoof Behemoth
8 Razaketh, the Foulblooded
0 Mana Crypt
1 Skullclamp
1 Sol Ring
2 Golgari Signet
2 Nim Deathmantle
3 Phyrexian Altar
4 Birthing Pod
Enchantments: 6
1 Exploration
2 Earthcraft
2 Survival of the Fittest
3 Beastmaster Ascension
3 Growing Rites of Itlimoc
3 Necromancy
Spells: 20
1 Crop Rotation
1 Entomb
1 Nature's Claim
1 Reanimate
1 Songs of the Damned
1 Vampiric Tutor
2 Assassin's Trophy
2 Demonic Tutor
2 Life // Death
2 Mausoleum Secrets
2 Nature's Lore
3 Beast Within
3 Buried Alive
3 Corpse Dance
3 Eldritch Evolution
4 Damnation
4 Price of Fame
5 Hour of Promise
5 Living Death
6 Chord of Calling
0 Ancient Tomb
0 Bojuka Bog
0 Cabal Coffers
0 Command Tower
0 Deserted Temple
0 Gaea's Cradle
0 Geier Reach Sanitarium
0 Gilt-Leaf Palace
0 Llanowar Wastes
0 Misty Rainforest
0 Nykthos, Shrine to Nyx
0 Overgrown Tomb
0 Phyrexian Tower
0 Tainted Wood
0 Twilight Mire
0 Urborg, Tomb of Yawgmoth
0 Verdant Catacombs
0 Windswept Heath
0 Woodland Cemetery
9 Forest
6 Swamp
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward
Have you considered Savra, Queen of the Golgari and Meren of Clan Nel Toth? Savra has some pretty excellent synergies seeing that Izon's squishy tokens are both Black and Green. This can help create additional board control while also counting as a creature for Izoni synergies.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Good call on Savra. She definitely forms a team with Izoni and I could even use Jarad for more Golgari flavor but that would be overkill. As for Meren I'm not sold on him. He begins with lowering bodycount in my graveyard which I'm not happy about and collecting enough experience counters to reanimate something relevant can be a chore. He's great as a Commander but not as one of 99. I'd rather use Delver or Snatcher if I want to rezz something right away.
As I said this is a first draft (or maybe a second as I played Izoni already but with only slightly different deck contents) so everything is for trying. If I like the build I will expand this thread with more detailed explanation.
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward
For big-mana synergies, Kamahl, Fist of Krosa can be made to Overrun several times in a turn for a large swing.
Reanimating Gray Merchant of Asphodel and Massacre Wurm several times can also be pretty cool.
My pet card for any non-super-optimized-or-highly-competitive deck which involves your own things dying is Cauldron of Souls to squeeze out a bit more value (or recover from a wipe). Taps so only once per round, but can target your entire board, and goes into overdrive with Mikaeus and Seedborn Muse.
xMage: Jankmaster
Commander - Now Playing
WUBSen Triplets - "If you shake my hand, better count your fingersBUW RHomura, Human AscendantR RGBorborygmos EnragedGR URMelek, Izzet ParagonRU
Commander - Still Brewing
BRGGyrus, Waker of CorpsesGRB URSaheeli, the GiftedRU WRJor Kadeen, the PrevailerRW
I tried Kamahl in my decks and he always was to expensive to use. Craterhoof gives me all the Overrun I need for less mana and can also be used multiple times with sac outlets and reanimation. I even wonder if I should use it as I have Razaketh in 8 CMC slot who also wins with tokens as well as Beastmaster Ascension which is much cheaper and permanent.
Gary and Massacrator fits control builds better where bleeding out opponents is the major strategy and I definitely don't want to see someone reanimating my own Wurm to kill my stuff and lock my combo out. As for Cauldron it doesn't help me with anything I want to do. Mikaeus is all I need.
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward
1. To low mana - deck needs more ramp to be able to cast and use Izoni frequently. Not necessary more mana-dorks but instant/sorcery ramp.
2. Discarded combo pieces - it was mostly due to my own errors but could not retrieve all needed Hulk-combo elements. Maybe some redundancy is needed...
3. Low Life - I lose too much life between Delver, Death and Reanimate. Mana Crypt and Pod adds themselves to the hurt too and when I'm exhausted I'm easy kill for more aggro-oriented decks (which focus on me since I play combo).
4. Some cards didn't perform as they should so I'm going to make some changes:
Songs of the Damned -> Search for Tomorrow - Songs rarely were more potent than Dark Ritual and sometimes they could not produce even single mana.
Mausoleum Secrets -> Skyshroud Claim - like the above this card was dead with empty graveyard
Phyrexian Altar -> Ashnod's Altar - the times I could use it with Nim Deathmantle I could only make zero-sum loop. Ashnod is easier to exploit.
Nullmage Shepherd -> Karametra's Acolyte - used it once and it worked but could not kill more than one target per turn. I may reconsider it later.
Ravenous Chupacabra -> Savra, Queen of the Golgari - did not use her yet but potential exists
Elvish Spirit Guide -> Archfiend of Ifnir - cycling cards performed very well so I need more of them
Craterhoof Behemoth -> Wirewood Guardian - Razaketh is all I need to win and more mana via cycling is always welcomed
Deserted Temple -> Swamp/Forest - need more colored mana
As for two below I'm not sure what to replace them for.
Growing Rites of Itlimoc -> ? - I flipped it only once per three times I cast it and it didn't make a difference
Corpse Dance -> ? - without Phyrexian Altar this card is far less useful
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward
Edit: Just saw your concern about life loss. Maybe Whip of Erebos could help? A lot of your creatures have ETB effects, so I think whipping them back for another go-around would be great. I suppose it's a non-bo with your commander's ETB (ends up exiling your dudes), but that's pretty easy to play around.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsYou could even enable some absurd combo like Druid -> Izoni -> Gaea's Cradle -> Death Cloud / Torment of Hailfire. Also viable with your Ashnod's Altar + Nim Deathmantle combo.
Yeah, Lich seems like a solid addition but on the other hand it doesn't do much without Izoni or any other solid draw engine. When adding a card I have to ask myself a question - will there be a scenario when I search for this with Demonic/Vampiric Tutor instead of any other card? Will it help me win the game soon? I don't think so. Running it in Gitrog is another cup of tea as it allows going (almost) infinite.
Whip of Erebos may work even if only one-time per creature but I would have to pack more "instant" wincons like Craterhoof or powerful ETBs. I will think about it.
Honestly I don't see a scenario when milling my library would help with anything. Without U I can't win with Laboratory Maniac and having about 30 tokens from Izoni can't beat infinite ones. Reanimating Razaketh or Craterhoof with Dread Return give me nothing either and I would have to run Necrotic Ooze combo instead to reap any benefits from milling myself.
As for Gaea's Cradle I have to admit I don't own that card as it's absudly expensive and somehow deck defining. I have listed and proxied it to see how much will I become dependant from it. I cannot deny it fits the deck very well though. When I fix my mana problems I will say if it's valid to run any X-spells here.
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward
really like the cycling route and hadn't thought of that
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward
Which single combo do you run? Infi tokens?
I dislike cards that force me to bin cards I'd like to have in hand. Stitcher's Supplier may cause to mill crucial combo piece or important spell and Izoni herself do not let me get it back. I used such cards while playing Sidisi but even there they were equally annoying as they were helpful. I'd rather go more into cycling than random mill. Explore cards may work though.
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward
I really, really like Guardian Project for Commander. It makes every creature a can-trip, and since your creature count is high you could probably get a lot of value out of it.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Guardian Project has no place in Izoni as it doens't do anything with tokens.
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward
Everything will - [Primer] Sheoldred, Whispering One - Bow to Phyrexia!
Turboland - Azusa, Lost but Seeking - Control
Vampires' - Edgar Markov - Bites
Yuriko, the Tiger's Shadow - Jumping Ninjas
Daretti, Scrap Savant - From Scrap to Treasure
Prime Speaker Zegana - Primal Surge permanentness
Krenko, Mob Boss - Angry Goblins CHARGE!
Traximundar - Flashback Forward