This is my build of Lord Windgrace. I know it is a pile of bugetless staples and obvious choices but I really enjoy it. I like playing the Eldrazi and multiple lands a turn. It is something I really enjoy in Magic.
One thing I noticed is a lot of draw spells in your list, which is normally not a bad thing. However, in this case your commander should provide all of the draw that you really need, so I might look to trim a few of those. Specifically, things like Night's Whisper, Read the Bones, etc.
If you must include more draw, maybe consider adding some more creature-based stuff like Eternal Witness (since you're pitching stuff to Lord Windgrace and the like).
Another thing that might get overlooked with this deck is the number of basic lands. Given how much this deck can churn through itself, it might be worthwhile to decrease the number of fetches and increase the number of fetch targets, especially basics. It's not uncommon to use your fetches multiple times in a game, to the point where you will eventually run out of targets. If you add in ramp-search spells like Farseek and Cultivate, your odds increase even more. For example, my current Lord Windgrace deck has 18 basics and only 6 land-based fetches (plus several ramp-fetch spells), and that still might be too many.
I'm not opposed to it, but it feels like a "value-Glimpse" in the Legacy Elves deck where it's not a game-breaker but it just helps you along a bit. I've found that just activating your commander a couple of times gets you plenty of card advantage, and you only have about half a dozen specialty lands to dig up. Maybe try Ulvenwald Hydra?
@Ulamog: if you can reasonably get to 10 or 11 mana, then either Ulamog is obviously a stronger effect than either Terastodon or Primus. Most decks can't do that very well, so they go with the slightly more attainable 8-drops.
Only thing I would retract here is Oblivion Stone, which blows up your commander, for Nissa, Vital Force, which can generate an extremely useful emblem in as little as once around the table. If you want another sweeper, Pernicious Deed checks all the right boxes.
I went home last night to add Pernicious Deed and found that I don't have one. I'll have to pick one up. I know you love Nissa and don't get me wrong, so do I. I just wanted to try some other stuff. Her success rate wasn't 100% in the few games I played where I had her. So I'm trying Mending in here place and seeing how that goes. Shes always on my list of stuff to be played.
I went home last night to add Pernicious Deed and found that I don't have one. I'll have to pick one up. I know you love Nissa and don't get me wrong, so do I. I just wanted to try some other stuff. Her success rate wasn't 100% in the few games I played where I had her. So I'm trying Mending in here place and seeing how that goes. Shes always on my list of stuff to be played.
Yeah, Nissa has won me several games almost by herself. I can't ever cut her from here.
What are your thoughts on Wildfire variants in this list? I'll never be cutthroat enough to play straight-up Armageddon effects, but this feels like a nice happy medium between being an LD griefer and taking advantage of this deck's ability to manipulate its lands better than most.
I cant imagine that Wildfire would be bad for a Lord Windgrace player. When it is really good, people will whine about it. If it is a card you want to play and dont mind getting some complaining then it should make your deck better.
1 Lord Windgrace
Lands:
Tri Lands:
1 Command Tower
1 Savage Lands
Dual Lands:
1 Taiga
1 Badlands
Shock Lands:
1 Stomping Ground
1 Blood Crypt
1 Overgrown Tomb
Check Lands:
1 Rootbound Crag
1 Dragonskull Summit
1 Woodland Cemetery
Karoo Lands:
1 Gruul Turf
1 Rakdos Carnarium
1 Golgari Rot Farm
Fetch Lands:
1 Wooded Foothills
1 Bloodstained Mire
1 Verdant Catacombs
1 Arid Mesa
1 Polluted Delta
1 Scalding Tarn
1 Windswept Heath
Cycle Lands:
1 Sheltered Thicket
1 Canyon Slough
1 Barren Moor
1 Forgotten Cave
1 Tranquil Thicket
Utility Lands:
1 Bojuka Bog
1 Cabal Coffers
1 Eye of Ugin
1 Maze of Ith
1 Strip Mine
1 Thespian's Stage
1 Urborg, Tomb of Yawgmoth
1 Wasteland
4 Forest
3 Mountain
3 Swamp
Artifacts:
1 Mana Crypt
1 Mox Diamond
1 Sol Ring
1 Expedition Map
1 Thaumatic Compass
1 Crucible of Worlds
1 Horn of Greed
1 Oblivion Stone
Enchantments:
1 Burgeoning
1 Exploration
1 The Mending of Dominaria
Creatures:
1 Sakura-Tribe Elder
1 Azusa, Lost but Seeking
1 Nissa, Vastwood Seer
1 Ramunap Excavator
1 Tireless Tracker
1 Wayward Swordtooth
1 Mina and Denn, Wildborn
1 Oracle of Mul Daya
1 Solemn Simulacrum
1 Nesting Dragon
1 The Gitrog Monster
1 Titania, Protector of Argoth
1 Multani, Yavimaya's Avatar
1 Rampaging Baloths
1 Avenger of Zendikar
1 Omnath, Locus of Rage
1 Borborygmos Enraged
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger
1 Ulamog, the Infinite Gyre
1 Harrow
1 Terminate
1 Vampiric Tutor
1 Windgrace's Judgement
Sorceries:
1 Faithless Looting
1 Vandalblast
1 Cathartic Reunion
1 Demonic Tutor
1 Dreadbore
1 Farseek
1 Life from the Loam
1 Mizzium Mortars
1 Nature's Lore
1 Night's Whisper
1 Cultivate
1 Kodama's Reach
1 Painful Truths
1 Read the Bones
1 Wheel of Fortune
1 Damnation
1 Explosive Vegetation
1 Scapeshift
1 Splendid Reclamation
1 Seasons Past
1 Blasphemous Act
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
If you must include more draw, maybe consider adding some more creature-based stuff like Eternal Witness (since you're pitching stuff to Lord Windgrace and the like).
I'm not sure what Scapeshift does for you. You have a Thespian's Stage, but no Dark Depths, no Valakut.
Another thing that might get overlooked with this deck is the number of basic lands. Given how much this deck can churn through itself, it might be worthwhile to decrease the number of fetches and increase the number of fetch targets, especially basics. It's not uncommon to use your fetches multiple times in a game, to the point where you will eventually run out of targets. If you add in ramp-search spells like Farseek and Cultivate, your odds increase even more. For example, my current Lord Windgrace deck has 18 basics and only 6 land-based fetches (plus several ramp-fetch spells), and that still might be too many.
That should be enough to get you started.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
Do you think that Ulamog, the Ceaseless Hunger is better than Terastodon or Woodfall Primus? Or similarly Ulamog, the Infinite Gyre?
I'll see about tuning my basics and card draw.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
I'm not opposed to it, but it feels like a "value-Glimpse" in the Legacy Elves deck where it's not a game-breaker but it just helps you along a bit. I've found that just activating your commander a couple of times gets you plenty of card advantage, and you only have about half a dozen specialty lands to dig up. Maybe try Ulvenwald Hydra?
@Ulamog: if you can reasonably get to 10 or 11 mana, then either Ulamog is obviously a stronger effect than either Terastodon or Primus. Most decks can't do that very well, so they go with the slightly more attainable 8-drops.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
Blighted Woodland, Rings of Brighthearth, Nissa, Vital Force, Terastodon, Woodfall Primus, Chain Reaction
Added:
Eye of Ugin, Oblivion Stone, The Mending of Dominaria, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Only thing I would retract here is Oblivion Stone, which blows up your commander, for Nissa, Vital Force, which can generate an extremely useful emblem in as little as once around the table. If you want another sweeper, Pernicious Deed checks all the right boxes.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Yeah, Nissa has won me several games almost by herself. I can't ever cut her from here.
What are your thoughts on Wildfire variants in this list? I'll never be cutthroat enough to play straight-up Armageddon effects, but this feels like a nice happy medium between being an LD griefer and taking advantage of this deck's ability to manipulate its lands better than most.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG