Quote from HalPessimistPal »Curiosity seems like it would be really good with your pingers. Maybe run additional similar cards for redundancy as well.
Also Forbid, seems like you might have enough cards to fuel that.
Quote from HalPessimistPal »It's not like Curiosity is totally dead without a pinger. Strap it on your commander and attack once and then it's basically a cantrip.
Quote from SmauG »Good read!
The Locust God is an absolute house! Pair it with Skullclamp for maximum value.
I'm in the process of doing some changes, like you said Peek effects are good as a tool and cantrip, so i got it and probe. Have see what i'll cut though.
We'll play several games next friday, will try to report some.
Quote from Pokken »I would consider Shattering Pulse as your artifact removal of choice. There are times where it'll be the engine that draws you back into a game (by cantrip drawing and killing an artifact on multiple turns) or games you use it as a shatter. It's not amazingly efficient but maybe worth a think. I was really surprised by how often it was great in Inalla (which mind you is a much slower deck). Having those sneaky sources of card advantage can be really nice.
Also wanted to say I really dig this deck. Looks pretty fun and like a unique style of play.
Quote from SmauG »Thanks for your response.
I torally agree with you on the "discount plan". When adding one mana cantrips those lose value. I might look into that.
I figured, the wheel effects like Mindmoil and Arjun, the Shifting Flame are only ever really good if you got one of the (also more expensive, cmc-wise) payoff cards out. Those are a leftover from the Niv-Mizzet list.
Originally i wanted the deck to be able to switch between three commanders. Jori-En, Ruin Diver, Niv-Mizzet, Parun and The Locust God.
Two of those profit heavilly from the wheel effects. So i guess now i'm more focussed towards Jori-En.
Wayfarer's Bauble is in, I'll have to see if i'll ever miss the 38th land. The extra basic would make Terrain Generator better, which is why i was that high in the first place. Having a lot of mana at my disposal means winning more. We'll see how it goes.
Thanks for the advise on Whir. I used to have 5 of them but sold out I can see why it could be preferable over Trinket Mage though.
In defense. Trinket Mage fetches Expedition Map which in turn fetches Riptide Laboratory to reuse the value engine and offer some board protection. There is a slight wizard theme in there which is also why Snapcaster Mage is in there as more than a tool.
What about Thermo-Alchemist? Did you test it out?
To me, it's a strictly worse Electrosratic Field but offers some redundancy on early game pings round the table.
Quote from SmauG »The card came up in a trade with a friend and i had never thought of putting it in any deck to be honest.
Figured if anything, this would be it
Three more cards i'd like to try next time: Dig Through Time, Treasure Cruise and Supreme Will.
I don't know if delving away reusable spells is something? I want to be doing, but the dig is sometimes needed.
Same goes for the flexibility of Supreme Will. I would probably cut Dream Fracture.
Quote from Marcelo Abner »How much are you missing counterspells in this deck? Even the cheapest of 1cmc.
Your deck looks fun to play, I'm thinking in building, cause looks cheap too.
Quote from SmauG »Any new goodies in Ravnica Allegiance?
I'm curious to hear what others think of cards like Pteramander as another very easy to enable threat. And what about Electrodominance as a neat trick to reliably trigger Jori-En (floor). Let alone when copied or with Thousand-Year Storm on the battlefield. The free spell is cast so counts towards storm.
Any more gems?
Quote from SmauG »Don't apologise for prioritizing, eventhough it has been a month since there was some activity in this topic .
I also have been busy brewing and playing different style of decks so haven't really come to play with my beloved Jori-En that much. Our playgroup only plays 3 or 4 games per session before exhaustion/time kicks in. Durdling around does not help with that
That being said, has anyone ever tried to make Mind's Desire work in this deck? The card looks lovely and pretty easy to trigger storm multiple times in a single turn. The same optimal sequences apply to this card as they do to Thousand-Year Storm let alone in conjunction with said card or one of the many payoff cards in play. Only thing is, there is no clear finisher spell because of the "X=0" clause.
Curious to hear some experiences or thoughts on this one!