I think it depends on your playgroup and how much instant speed removal you expect. Defense Grid is definitely worth considering. I decided to just go pure cheerios, try for it early, and force my opponents to have removal. If I added disruption, I would need to reliably have it early, probably delay going off until I had enough mana for both Jhoira and a counter (possibly cast mana rocks early at the cost of lost card draw), and get lucky enough to avoid the remaining non-artifact spells before reaching critical mass to not fizzle. It's definitely more fun to just tap out turn 4 and blindly go for it. If it's a new deck you're bringing to the table, I think you can definitely be more light on disruption, as your opponents might not expect you to be so all in. The deck is more of a novelty and fun solitaire challenge to goldfish by yourself.
Fair enough. I think the only thing I'd recommend is adding Scrap Mastery and Krark-Clan Ironworks so that you can repeatedly loop Artifacts in and out of the 'yard. Go for a traditional Eggs kill that way.
I had Krark-Clan Ironworks originally in the deck, but felt it was a win-more card. Oftentimes, when you are in the process of going off and relying on the top of your deck, a 3 mana artifact (discounted from 4 with a reducer) is too expensive. If you have the mana to cast it, you're already in good shape. Also, the deck is highly reliant on bouncing artifacts back to the hand and recasting them, so I don't want to be sacrificing them or relying on too many multi-card combos. The deck plays like a storm deck with a very real chance of fizzling if you hit too many lands or non-artifacts before reaching a critical mass of artifacts to bounce and replay. Artificer's Assistant, Riddlesmith, Mana Severance, Winds of Change, and/or Credit Voucher are the real consistency enablers to dig past lands and other non-artifacts. A lot of the cheap artifacts can be sacrificed to draw as a last resort to keep going.
I've been playing a competitive jhoira combo/storm deck for about 5 months now and I have some suggestions:
KCI is way too good not to play. It's essentially the best cost reducer you play, and with just a mere Scrap Trawler it becomes a win con. Very powerful card.
Strionic resonator goes infinite with paradox engine as is quite alright otherwise.
Dramatic/ scepter combo is also another easy win with all the tutors ths deck plays.
Walking ballista is too rude to exclude, my dude. It's the cleanest, most tutorable win con this deck could play.
Personally, I also play the classic metalworker + staff of domination and have had some great results with that, frail as it be.
No Vedalken Archmage? With this being so all in on storm, this is simply necessary.
What TheAmericanSpirit said, basically. I've always been curious about how effective Storm the VAult would be in a deck like this. Do you have any experience with that card?
Adding more combo would certainly add more angles for victory; however, my main motivation for building this deck was just to have something to goldfish by myself for fun. Find a reducer, play Jhoira, and go for it (try to draw my deck). With this strategy, topdecking any card 3CMC or greater is just too expensive most of the time. If you're curious, I would recommmend just building pure cheerios (a lot of the small artifacts are pretty cheap), goldfish and see how you like it, and gradually shift towards more control. I can imagine substituting the filler gas artifacts with more deliberate combo routes and stax pieces. Storm the Vault would probably be more effective in that type of deck.
1 Jhoira, Weatherlight Captain
Creature (6):
1 Artificer's Assistant
1 Herald of Kozilek
1 Laboratory Maniac
1 Riddlesmith
1 Tribute Mage
1 Trophy Mage
Sorcery (4):
1 Displacement Wave
1 Fabricate
1 Mana Severance
1 Winds of Change
Instant (7):
1 Chain of Vapor
1 Hurkyl's Recall
1 Muddle the Mixture
1 Mystical Tutor
1 Paradoxical Outcome
1 Rebuild
1 Retract
Enchantment (1):
1 Words of Wind
Artifact (53):
1 Aether Spellbomb
1 Aetherflux Reservoir
1 Astral Cornucopia
1 Barbed Sextant
1 Braidwood Sextant
1 Chromatic Sphere
1 Chromatic Star
1 Chrome Mox
1 Claws of Gix
1 Conjurer's Bauble
1 Credit Voucher
1 Etherium Sculptor
1 Everflowing Chalice
1 Expedition Map
1 Fellwar Stone
1 Foundry Inspector
1 Frogmite
1 Helm of Awakening
1 Implement of Combustion
1 Izzet Signet
1 Jeweled Amulet
1 Jhoira's Familiar
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Manifold Key
1 Memnite
1 Mind Stone
1 Mox Amber
1 Mox Opal
1 Ornithopter
1 Paradise Mantle
1 Phyrexian Furnace
1 Phyrexian Walker
1 Prismatic Lens
1 Prophetic Prism
1 Pyrite Spellbomb
1 Relic of Progenitus
1 Renegade Map
1 Scrabbling Claws
1 Scroll of Avacyn
1 Semblance Anvil
1 Sensei's Divining Top
1 Sentinel Totem
1 Sol Ring
1 Soul-Guide Lantern
1 Springleaf Drum
1 Terrarion
1 Traveler's Amulet
1 Voltaic Key
1 Wanderer's Twig
1 Wayfarer's Bauble
1 Welding Jar
1 Academy Ruins
1 Ancient Tomb
1 Ash Barrens
1 Cascade Bluffs
1 City of Brass
1 Command Tower
1 Crystal Vein
1 Darksteel Citadel
1 Great Furnace
6 Island
1 Mana Confluence
4 Mountain
1 Seat of the Synod
1 Shivan Reef
1 Spire of Industry
1 Spirebluff Canal
1 Steam Vents
1 Sulfur Falls
1 Tarnished Citadel
1 Unclaimed Territory
Horde of Notions | Azami, Lady of Scrolls | Mirri the Cursed | Kaalia of the Vast | Ghave, Guru of Spores | Nin, the Pain Artist | Damia, Sage of Stone | Derevi, Empyrial Tactician | Vela the Night-Clad | Jhoira, Weatherlight Captain | Nahiri, the Lithomancer | Princess Twilight Sparkle
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Horde of Notions | Azami, Lady of Scrolls | Mirri the Cursed | Kaalia of the Vast | Ghave, Guru of Spores | Nin, the Pain Artist | Damia, Sage of Stone | Derevi, Empyrial Tactician | Vela the Night-Clad | Jhoira, Weatherlight Captain | Nahiri, the Lithomancer | Princess Twilight Sparkle
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Horde of Notions | Azami, Lady of Scrolls | Mirri the Cursed | Kaalia of the Vast | Ghave, Guru of Spores | Nin, the Pain Artist | Damia, Sage of Stone | Derevi, Empyrial Tactician | Vela the Night-Clad | Jhoira, Weatherlight Captain | Nahiri, the Lithomancer | Princess Twilight Sparkle
KCI is way too good not to play. It's essentially the best cost reducer you play, and with just a mere Scrap Trawler it becomes a win con. Very powerful card.
Strionic resonator goes infinite with paradox engine as is quite alright otherwise.
Dramatic/ scepter combo is also another easy win with all the tutors ths deck plays.
Walking ballista is too rude to exclude, my dude. It's the cleanest, most tutorable win con this deck could play.
Personally, I also play the classic metalworker + staff of domination and have had some great results with that, frail as it be.
No Vedalken Archmage? With this being so all in on storm, this is simply necessary.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Horde of Notions | Azami, Lady of Scrolls | Mirri the Cursed | Kaalia of the Vast | Ghave, Guru of Spores | Nin, the Pain Artist | Damia, Sage of Stone | Derevi, Empyrial Tactician | Vela the Night-Clad | Jhoira, Weatherlight Captain | Nahiri, the Lithomancer | Princess Twilight Sparkle