Having a soft spot for the elemental tribe, I've been brewing this deck ever since Mudrotha, the Gravetide was spoiling for the Dominaria release. I doubt this deck will be that competitive, but it's geared more for kitchen table, so it'll be okay. Still am open to, and love receiving, suggestions though.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
Having a soft spot for the elemental tribe, I've been brewing this deck ever since Mudrotha, the Gravetide was spoiling for the Dominaria release. I doubt this deck will be that competitive, but it's geared more for kitchen table, so it'll be okay. Still am open to, and love receiving, suggestions though.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
6 Muldrotha, the Gravetide
//Elementals (21)
1 Embodiment of Spring
3 Offalsnout
3 Fertilid
4 Seed Guardian
4 Briarhorn
4 Nevermaker
4 Timbermare
5 Night Incarnate
5 Mulldrifter
5 Shriekmaw
5 Torrent Elemental
5 Creeperhulk
5 Whisperwood Elemental
6 Aethersnipe
6 Roil Elemental
6 Bane of Progress
6 Vigor
6 Cloudthresher
7 Doomgape
7 Avenger of Zendikar
7 Tornado Elemental
//Non-Elementals (6)
1 Caustic Caterpillar
2 Sakura-Tribe Elder
3 Burnished Hart
3 Moriok Replica
3 Sylvok Replica
3 Eternal Witness
1 Phyrexian Reclamation
2 Animate Dead
2 Courier’s Capsule
3 Elemental Bond
3 Buried Alive
3 Lifecrafter’s Bestiary
3 Secrets of the Dead
3x Villainous Wealth
4 Greater Good
5 Kindred Discovery
//Buff (6)
1 Glaring Spotlight
2 Perpetual Timepiece
2 Aspect of Mongoose
3 Mirage Mirror
5 Conjurer’s Closet
5 Cauldron of Souls
//Control (9)
0 Tormod’s Crypt
1 Nihil Spellbomb
1 Executioner’s Capsule
1 Seal of Removal
2 Seal of Primordium
2 Seal of Doom
3 Pernicious Deed
4 Nevinyrral’s Disk
5 Living Death
//Ramp (10)
1 Wayfarer’s Bauble
1 Expedition Map
1 Font of Fertility
2 Golgari Signet
2 Simic Signet
3 Commander's Sphere
3 Darksteel Ingot
3 Chromatic Lantern
3 Herald's Horn
4 Tempt with Discovery
0 Command Tower
0 Primal Beyond
0 Opulent Palace
0 Hinterland Harbor
0 Woodland Cemetery
0 Overgrown Tomb
0 Yavimaya Coast
0 Llanowar Wastes
0 Tainted Wood
0 Thornwood Falls
0 Jungle Hollow
0 Bojuka Bog
0 Blighted Woodland
0 Ghost Quarter
0 Evolving Wilds
0 Terramorphic Expanse
11 Forest
6 Island
4 Swamp
Jan 3 2019:
Slithermuse >> Font of Fertility
Possessed Portal >> Eternal Witness
Mind Stone >> Tempt with Discovery
Jwar Isle Refuge >> Overgrown Tomb
Voyager Staff >> Burnished Hart
Feb 23 2019:
Splinterfright >> Villainous Wealth
Dreamstone Hedron >> Kindred Discovery
Boundless Realms >> Herald's Horn
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