Brudiclad, Telchor Engineer! Wow. When this card was spoiled, I didn't quite believe Wizards would print this kind of card. First, it's combat ability effect all types of tokens - not just creature tokens; huge versatility there. Second, the tokens are changed permanently - not just until end of turn. I LOVE it.
Adding to the fun, I've themed this deck around an elite core of Artificers - gotta be on the 'in-club' to cast the 'cool' spells. Goal of the game is to pop out some tokens in the early game. Wiggle out a large token in the mid-game. And eliminate the need to have an end game.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
Adding to the fun, I've themed this deck around an elite core of Artificers - gotta be on the 'in-club' to cast the 'cool' spells. Goal of the game is to pop out some tokens in the early game. Wiggle out a large token in the mid-game. And eliminate the need to have an end game.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
6 Brudiclad, Telchor Engineer
//Planeswalker (1)
4 Saheeli, Sublime Artificer
//Artificers (14)
2 Chief Engineer
2 Reckless Fireweaver
2 Tawnos, Urza’s Apprentice
2 Riddlesmith
3 Feldon of the Third Path
3 Thopter Engineer
3 Quicksmith Genius
3 Sai, Master Thopterist
4 Padeem, Consul of Innovation
4 Pia and Kiran Nalaar
4 Master Transmuter
4 Whirler Rogue
4 Faerie Artisans
4 Jhoira, Weatherlight Captain
//Non-Artificers (1)
4 Crafty Cutpurse
//Toys (9)
4 Phyrexian Metamorph
5 Mishra's Self-Replicator
6 Soul of New Phyrexia
6 Wurmcoil Engine
6 Sharding Sphinx
6 Steel Hellkite
7 Myr Battlesphere
9 Inkwell Leviathan
10 Ancient Stone Idol
//Tokens (11)
1 Retrofitter Foundry
1x Tempt with Vengeance
3 Cackling Counterpart
3 Mimic Vat
4 Elemental Mastery
4 Helm of the Host
4 Rite of Replication
5 Rite of the Raging Storm
5 Mirrorworks
6 Saheeli’s Artistry
9 Clone Legion
1 Skullclamp
2 Reshape
3 Rhystic Study
3x Whir of Invention
4 Trading Post
4 Bident of Thassa
5 Tamiyo’s Journal
//Control (11)
1 Vandalblast
2 Counterspell
2 Disdainful Stroke
2 Impact Tremors
2x Comet Storm
3 Chaos Warp
4 Into the Core
5 Aether Gale
5 Confirm Suspicions
5 Spell Swindle
9 Blasphemous Act
//Ramp (10)
1 Sol Ring
2 Izzet Signet
2 Mind Stone
3 Izzet Locket
3 Commander’s Sphere
3 Darksteel Ingot
3 Ashnod’s Altar
4 Hedron Archive
5 Blinkmoth Urn
0 Command Tower
0 Steam Vents
0 Sulfur Falls
0 Swiftwater Cliffs
0 Izzet Guildgate
0 Highland Lake
0 Great Furnace
0 Seat of the Synod
0 Darksteel Citadel
0 Phyrexia’s Core
0 Foundry of the Consuls
0 Buried Ruin
0 Mirrorpool
0 Gargoyle Castle
0 Temple of the False God
12 Island
9 Mountain
2x Comet Storm (NTBY)
4 Faerie Mechanist (cut?)(how many artifacts do I have?)
3 Worn Powerstone
3x Saheeli’s Directive (cut?)(how many artifacts do I have?)
4 March of the Machines (cut?)(how many non-creature artifacts?)
5 Echo Storm (cut?)
5 Tezzeret the Seeker
2 Loyal Apprentice
2 Etherium Sculptor
4 Padeem, Consul of Innovation
2 Tetsuko Umezawa, Fugitive (cut?)
3 Tuktuk the Explorer
6 Duplicant
6 Mindwrack Liege
5 Myr Turbine (cut?)
5 Minion Reflector (cut?)
7 Call the Skybreaker
4 Thopter Spy Network
5 Jace’s Ingenuity
6 Opportunity
1 Clout of Dominus
2 Teleportal
3 Cloudstone Curio
3 Hammer of Purphoros
8 Insurrection
Aug 21 2018:
Pentavus >> Mishra's Self-Replicator
Prototype Portal >> Rite of Replication
Ghirapur Aether Grid >> Vandalblast
Chief of the Foundry >> Panharmonicon
Island >> Temple of the False God
Sept 25 2018:
Tempt with Reflections >> Crafty Cutpurse
Pia Nalaar >> Comet Storm
Thirst for Knowledge >> Into the Core
Mountain >> Gargoyle Castle
Island >> Mirrorpool
Oct 20 2018:
Efficient Construction >> Helm of the Host
Golem Factory >> Izzet Locket
Feb 24 2019:
Maverick Thopterist >> Padeem, Consul of Innovation
Experimental Aviator >> Sai, Master Thopterist
Steel Overseer >> Rhystic Study
Panharmonicon >> Elemental Mastery
May 3 2019:
Saheeli, the Gifted >> Saheeli, Sublime Artificer
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