This is my Roon of the Hidden Realm Deck. When Roon was printed in 2013, 5 years ago, I was disappointed with him. I wanted a legend to flicker, not one that flickers. At the time I was playing Rasputin Dreamweaver and while that was fun, I had always considered Bant to be the ultimate shard for ETB decks. Sadly, Roon was never built. I played Derevi Staxx that year. I played Jenara before and after Roon was printed. It wasn't until this year I started playing Roon. You're probably thinking, 'Oh xeroxed, isn't it nice that you and Roon learned to love each other? What a nice ending to an otherwise stupid story.' Well you are wrong, I was right about Roon all along. Something can't be the best option if it is the only option. Sometimes I play him and sometimes I untap with him. He is still the only creature in the deck removal is particularly good against. The deck is quite fun and I do enjoy playing it. I'm posting it here mostly to record it and put a link to it in my signature, I think that looks pretty.
Thesis:
This deck wants to ramp, draw cards, and combo off. It wants to do all of those things using creatures to do so, whenever possible. There is a beatdown plan available with Roon + Swords. His keyword abilities are nice and people often forget they are there. This deck does not want to play the control role in the game and generally doesn't care what the other players are doing. I'm not running board wipes or counters because I don't wanna. My philosophy is that all my creatures do their business when they ETB. I don't care if they get wrathed away or not. Counters are pretty prevalent in my local meta so I go under then with crappy dudes like Wood Elves and Mulldrifter. Its hard to gain tempo against a deck with some many cheap creatures and card advantage engines.
This deck contains many infinite combos and I will try to explain them all here. Certain cards are the cores for many combos so I will use those as focal points to the decks win conditions.
Palinchron
Palinchron can be used to create infinite mana in many different ways. This doesn't win the game on its own, but it can create situations where it becomes very easy to set up other game winning combos.
If you have one or both of these lands and you can produce 12 mana by tapping 7 lands, you can make infinite mana with Palinchron.
Panharmonicon makes it so that Palinchron produces 7 mana. This means that you can produce 3 mana per activation and recast of the Illusion, going infinite.
Mirari's Wake functions the same was as situation 1 but it is even easier as you only need the Wake and the Illusion.
Phantasmal Image cloning Palinchron is another easy two card combo. Casting it for 2 and returning it for 4 allow for +1 mana each casting.
Hey its getting late and Ill post more later if yall care.
This is my Roon of the Hidden Realm Deck. When Roon was printed in 2013, 5 years ago, I was disappointed with him. I wanted a legend to flicker, not one that flickers. At the time I was playing Rasputin Dreamweaver and while that was fun, I had always considered Bant to be the ultimate shard for ETB decks. Sadly, Roon was never built. I played Derevi Staxx that year. I played Jenara before and after Roon was printed. It wasn't until this year I started playing Roon. You're probably thinking, 'Oh xeroxed, isn't it nice that you and Roon learned to love each other? What a nice ending to an otherwise stupid story.' Well you are wrong, I was right about Roon all along. Something can't be the best option if it is the only option. Sometimes I play him and sometimes I untap with him. He is still the only creature in the deck removal is particularly good against. The deck is quite fun and I do enjoy playing it. I'm posting it here mostly to record it and put a link to it in my signature, I think that looks pretty.
Thesis:
This deck wants to ramp, draw cards, and combo off. It wants to do all of those things using creatures to do so, whenever possible. There is a beatdown plan available with Roon + Swords. His keyword abilities are nice and people often forget they are there. This deck does not want to play the control role in the game and generally doesn't care what the other players are doing. I'm not running board wipes or counters because I don't wanna. My philosophy is that all my creatures do their business when they ETB. I don't care if they get wrathed away or not. Counters are pretty prevalent in my local meta so I go under then with crappy dudes like Wood Elves and Mulldrifter. Its hard to gain tempo against a deck with some many cheap creatures and card advantage engines.
1 Roon of the Hidden Realm
Creatures:
1 Coiling Oracle
1 Gilded Drake
1 Phantasmal Image
1 Stoneforge Mystic
1 Wall of Omens
1 Eternal Witness
1 Farhaven Elf
1 Fierce Empath
1 Flickerwisp
1 Harmonic Sliver
1 Mirror Entity
1 Reclamation Sage
1 Recruiter of the Guard
1 Renegade Rallier
1 Sea Gate Oracle
1 Spellseeker
1 Trinket Mage
1 Wood Elves
1 Ephara, God of the Polis
1 Felidar Guardian
1 Glen Elendra Archmage
1 Mystic Snake
1 Solemn Simulacrum
1 Sower of Temptation
1 Venser, Shaper Savant
1 Acidic Slime
1 Couldblazer
1 Karmic Guide
1 Mulldrifter
1 Peregrine Drake
1 Reveillark
1 Seedborn Muse
1 Teferi, Mage of Zhalfir
1 Deadeye Navigator
1 Prime Speaker Zegana
1 Sun Titan
1 Palinchron
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Azorius Signet
1 Simic Signet
1 Selesnya Signet
1 Talisman of Progress
1 Talisman of Unity
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Birthing Pod
1 Panharmonicon
Enchantments:
1 Carpet of Flowers
1 Survival of the Fittest
1 Sylvan Library
1 Aura Shards
1 Growing Rites of Itlimoc
1 Mirari's Wake
Instants and Sorcery:
1 Brainstorm
1 Path to Exile
1 Preordain
1 Swords to Plowshares
1 Cyclonic Rift
1 Eladamri's Call
1 Ghostway
Planeswalkers:
1 Venser, the Sojourner
Lands:
1 Alchemist's Refuge
1 Command Tower
1 Gaea's Cradle
4 Forest
4 Island
4 Plains
1 Scalding Tarn
1 Verdant Catacombs
1 Wooded Foothills
1 Tundra
1 Hallowed Fountain
1 Flooded Strand
1 Glacial Fortess
1 Prairie Stream
1 Irrigated Farmland
1 Savannah
1 Temple Garden
1 Windswept Heath
1 Sunpetal Grove
1 Canopy Vista
1 Scattered Groves
1 Tropical Island
1 Breeding Pool
1 Misty Rainforest
1 Hinterland Harbor
Combos:
This deck contains many infinite combos and I will try to explain them all here. Certain cards are the cores for many combos so I will use those as focal points to the decks win conditions.
Palinchron
Palinchron can be used to create infinite mana in many different ways. This doesn't win the game on its own, but it can create situations where it becomes very easy to set up other game winning combos.
Hey its getting late and Ill post more later if yall care.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG