Quote from Rasputin101 »fractured powerstone is fine. thought vessel's main use is being a 2 for 1 rock. The hand size ability is just a bonus.
tabernacle is amazing. I've tested it out and it's insanely good in this deck because of the low number of creatures. The only reason it's not in the deck is because I don't own one (and probably never will). I've got a pretty convincing proxy but I don't like playing proxies long term. Makes me feel dirty when the rest of the deck is foiled!
Butcher will get removed regularly and doesn't have the inbuilt protection that distortion has but he can draw harder through multiple casts.
Just keep up the tempo until they can't remove him anymore.
List looks good. Are you coming over to the butcher permanently?
Quote from Rasputin101 »I've been hammering Kdistortion pretty hard recently in the 99 and manage over the course of 2 rotations to counter off 11 spells that would have cost me the win. He's amazing but I much prefer the burthcer in the command zone.
I've got 14 other decks that I have and work on. This one's pretty much at its peak in terms of cards available and with the limited pool not a lot turns my head with the new releases.
However, the new Ugin, the Ineffable is the whole package.
Makes himself blockers, draws cards, ramps and removes. Definitely going into the deck in place of Azor's gateway for testing... But its a really versatile 6 drop removal spell. If it hangs about after the removal it's just a bonus!
Quote from Bigmanaplays.com »Is there a reason you haven't included Karn, the Great Creator in your list? It seems extremely good early for cutting out other players Sol Rings, Mana Vaults, Grim Monoliths, etc? You could then include Mycosynth Lattice for multiple win cons. Turn off everyone else's lands with Karn out, wipe everyone else's permanents with Darksteel Forge/Nev's Disk.
Quote from Rasputin101 »Quote from Bigmanaplays.com »Is there a reason you haven't included Karn, the Great Creator in your list? It seems extremely good early for cutting out other players Sol Rings, Mana Vaults, Grim Monoliths, etc? You could then include Mycosynth Lattice for multiple win cons. Turn off everyone else's lands with Karn out, wipe everyone else's permanents with Darksteel Forge/Nev's Disk.
I’ve tested Karn 3.0 both using a sideboard to find mycosynth lattice and having the lattic in the 99.
The problem is the deck only runs a handful of creatures he’s very difficult to keep alive.
With the other three walkers I run, I play them, use an ability (which is removal) and can’t then bank on them sticking around. If they live (which is never),great. If the die (they always die), so be it.
For Karn to be of any use he has to be protected. All that happens with the Karn/lattice combo is every player for a full rotation simply attacks Karn to death and the combo is ended. If you can’t tap your llanowar elves for mana what do you do with it? Smash it into Karn.
I’m not saying he’s a bad card and in the right deck it’s a table scoop but to run him I need to add so many more blockers it just becomes about trying to get one fragile combo to take.
I also used to run mycosynth lattice for a while but found it to underperform somewhat so needed up removing it. Without Karn out and only a small number of ways to tutor For Karn, it’ll just be a dead card again
Quote from Rasputin101 »That forge is awesome!
Add that into an infinite untap loop and you can play your whole deck.
Infinite mana and sensei's divining top you can sent the top to the top of the deck every time you hit a land, then play top off for the 1.
The problem I've got is I now have no idea what to take out to put the two new ones in. I honestly only thought I'd need to make one space this whole set!