Quote from Maximum_Intelligence »Just my 2 cents, but I don't think you have nearly enough mana sources, I'd play at least another 4 lands. Especially considering how mana intensive ninjutsu tends to be.
Quote from Maximum_Intelligence »Personally I don't think cramming the alternative cost cards and split cards are really that great. Limiting yourself to those cards to max out damage I find is less efficient than playing good cards and getting the incidental extra damage. Mostly glaring at Consign // Oblivion, Treasure Cruise and Temporal Trespass.
Quote from Maximum_Intelligence »I get what you want to do with the emerge (get a cost reduction from ninjutsu and then the reduction from emerge). I really don't think I want to be sacking ninjas though. Yuriko makes each one of them super valuable.
Quote from Sheriff-K »Consign is basically an un-Overloaded Cyclonic Rift;
Quote from Sheriff-K »As for alternate cost Cards, you can't tell me that Force of Will isn't a good Card.. Let alone in THIS Deck. ESPECIALLY when the Mana Curve and Land count is as low as it is, we don't have the Mana to cast things without alternative costs.. Cards like Commandeer and Snuff Out put in A LOT of work in the Deck.
Quote from Dechs KaisonWhat the Griselbrand, Xen. Just when I thought your stuff couldn't get any better, you churn out that Jeleva banner. It's gorgeous.
Quote from Artaud »Quote from Kelzam »Expropriate, Clone Legion, Bribery and Cryptic CommandAs for Lightning Greaves I'd rather play cheap creatures with haste (there are some in black like eg. Nether Traitor) and/or flash than risking drawing useless boots on wrathed table.
Quote from Kelzam »Expropriate, Clone Legion, Bribery and Cryptic Command
Quote from Sheriff-K »@Klezam, have you considered Teferi's Veil? I run that in my Deck, and it's actually saved my team from board clears/removal a few times, and it's not really a priority Target, compared to all of the other busted Enchantments I run (like Arcane Adaptation)
Quote from Sheriff-K »I'm not a fan of Mutavault, since it doesn't have Evasion..
Quote from Kelzam »The deck can't run enough control elements with how hellbent everyone is on playing everying as low to the ground as possible to avoid every board wipe, though, which is why I like Mutavault. Having that there as a backup after opponents board wiped on their turn has several times allowed me to get Yuriko back onto the battlefield attacking and getting triggers a turn sooner than I would have otherwise. In my testing it's been worth it. It doesn't need evasion because the reason I play it generally means there's nothing to block it, anyway, and it's another trigger if there's no blockers out otherwise.
Quote from Artaud »I'm more afraid of clogged board than wipes. The most common problem I face is getting Yuriko to connect the turn AFTER I ninjitsu her in. Lightning Greaves don't help with that in any way unless I can also have sac outlet online (to sac Yuriko, drop evasive beater, give it haste and ninjitsu again). This requires two cards to work though so unless you waste slots for reduntant pieces you can't get it working reliably each game. I'd rather focus on giving evasion to Yuriko or using more creature removal to clear the way.
Quote from Kittus »Hey everyone, first of all, I want to thank you all for all the information gathered in this topic, specially to penguin as she is keeping the deck updated.
Some cards that have been working great for me are:
Dimir Infiltrator: Good early game unblockable and in late-game you can tutor things like Lim-Dûl's Vault, Key to the City or Tetsuko Umezawa, Fugitive.
Trickery Charm: It has everything we need. Evasion, top manipulation or your creature becomes a ninja.
Key to the City has been MVP for me, enabling Yuriko when she's already on the board.
I also wanted to ask a question about Gurmag Swiftwing. Let's say we have Arcane Adaptation and Yuriko, the Tiger's Shadowon the board We also have and a Ninja with ninjitsu in our hand. Could we get two Yuriko's triggers due to Gurmag Swiftwing first strike damage and replacing it with the Ninjitsu Ninja before the "normal damage" is dealt??
Quote from DementedKirby »Has anyone considered giving double strike to the ninjas? That would be epically brutal.