I don't like JtMS in EDH in general and especially not in a deck that can't protect it. The card will probably be a 4 mana brainstorm or unsommon too often, and the card has an awful reputation from other formats which makes it targeted higher than it deserve (and to be realistic it's not a very cheap card, you can get more impactful cards for the money).
I do actually own a Jace, so I might still test it just because the thought of repeating brainstorms is sweet, but I'm not expecting anything (unless I manage to finally sell or trade it).
Bearer of Silence seems bad. If it were 1B (or even 2) to make an opponent sac but now it's a 1B flyer with an upside that won't happen often and will be useful even less times. Colorless mana is rough here (I'll have 3-5 lands making it), and competition in the 2-drop slot is tough. There's so much better things to run I won't.
Anyways, how is Dowsing Dagger? It seems a bit too cute to me, but maybe your milage varies.
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Dowsing Dayjer has been great for me (though early on it's kind of a choice between Ninjutsu'ing Yuriko vs Ramping, but I feel that Ramping is better than a random ping,) the Mana I got from it saved me in a game where I got Mana Screwed, so I may be biased.
I originally had Blinkmoth, but I dropped it due to it being Colorless; I'm not sure if we really need it (not to mention Ninjutsu'ing it potentially sets you back a Land..) Though my list does have Rogue's Passage, which covers a similar utility (instead of being a Ninja Enabler, it enables a Ninja to "enable" itself.)
I have far too many Ninja Enablers I want to run, and am having trouble deciding how many is the right answer. (But I'm mostly conflicted on if I should have ANY 1-drops, or not.. Aside from Stormtamer.) Ninjutsu'ing T2 means a Discard like plushpenguin said, but is that REALLY a bad thing when we've got Delve Cards? But even still, I feel like the 2CMC Enablers offer way more utility (especially Cloud of Faeries.)
(On that note, Dimir Infiltrator also makes me wonder if I should run Counterspell instead of Pact of Negation..)
PS. Is Walker of Secret Ways any good? I don't have it in my Deck, as I felt it didn't do enough.. (it's basically a Sac outlet for Yuriko, and a way to "Buyback" some Ninjas.)
Dowsing Dagger has been pretty good. Sacrificing a draw for a no-downside Lotus Vale that doesn't get bounced by your own effects is really nice. Splitting the cost over several turns makes it better than gilded here.
I'll make sure to pick up one then. I don't like Lotus here at all though, but Dowsing Dagger might do work.
YMMV but in my experience, Bloodchief Ascension is not a good defensive card because it draws too much hate for what you get out of it. It's cheap though, and if you don't get 3v1'd by playing it it's probably worth a slot.
Blinkmoth allows us to get in more ninja hits when everything's a ninja, or allows us to not take as much of a tempo loss after a boardwipe. I'm not running it as a ninjutsu enabler per say, and when I want to ninjutsu it the loss of a land drop shouldn't be that big of a deal. I don't think Rogue's Passage is good here, it costs too much mana to activate and we can only run that many colorless lands.
And you should run a Mana Drain, of course I prefer Counterspell over Pact though. 3UU is so expensive, even if you pay it next turn... I only like it in cases where there won't be a next turn after you cast it, whereas counterspell is good the whole game.
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The very first commander deck I ever built was a bouncy ninja deck helmed by Vela the night-clad... it didn't do too well. But now I'm a little older and marginally wiser, I am SUPER excited for Yuriko. After pulling out the remnants of the old deck I found some quality cards that I can't see anyone mentioning yet.
Have you thought of trying out Dire Undercurrents, Cloudstone Curio, or Equilibrium or did they just not make the cut? Cloudstone Curio and Equilibrium have been decent work horses for my ninja surprise party, saves your boys from getting stranded in no-mans land without a way to push through. They also synergise quite nicely with creatures like Cloud of Faeries and Peregrine Drake. Equilibrium also acts as great removal with the amount of 1/2 drops I'm running in my setup.
I think Dire Undercurrents is okay, at least I'm not running enough black creatures to make the discard effect crippling, and the draw effect isn't really something we're looking for. If I was running a higher concentration of black creatures I'd consider it, but it's too slow if I can only reliably trigger it of Yuriko.
I'm not looking for the type of effect Cloudstone Curio provides. If I was running more ninjas maybe, but there's more efficient ways of getting Yuriko off the table if I wanted more of that kind of effect.
Equilibrium is a good card, especially if you run a lot of cheap creatures. I might try it out myself.
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How about running Thassa, God of the Sea? She's cheap to cast, her upkeep ability is good, and she can give any creature you control unblockable for 1U in case of emergency. And, when you do manage to get the devotion online, she's a great blocker/beater.
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I have Thassa in my Deck, but haven't had a chance to see her in action yet.
And I totally forgot about Mana Drain, thanks! (Wish I didn't trade mine away though.. >_<) Not entirely sure I want to sacrifice Pact for it, though.. I like being able to Tap out and keep Pact up just in case of crazy hijinks, but Mana Drain is also potentially huge Tempo as well.. I guess Force/Commandeer are enough "free" Counters, and Pact doesn't even do any damage with Yuriko after all either. ;P
And yeah, maybe I was a bit too hasty with dropping Blinkmoth, being able to recover quickly from a Boardwipe is huge.
Y'all think I can get away with dropping down to 32 Lands if I put in a Mistvein Borderpost? Worst case it's a worse Guildgate, best case it's a Mox; AND it pings for 3 via Yuriko.
@Plushpenguin, how has Cavern Harpy worked out for you? Is the "escape hatch" proving worth the downside of not being able to use it as your first "Ninja Enabler" (T2?)
How about Snappy? Other than Cantrips/Tutors, what are we hoping to Flashback? And managing to squeeze a hit with him to "buy him back" via Ninjutsu seems like a dream scenario..
Equilibrium actually seems pretty good against strategies that don't go wide, although we are generally solid against said strategies anyway. Still worth trying, although if you aren't careful you may tax your blue mana.
Blinkmoth Nexus is finding a spot as soon as I am able. Once I get more U/B duals for the deck then then downside should be less of a problem. I usually end up using extra turns to give my guys pseudo-haste but this card does it without any help.
I only got to draw Cavern Harpy once, but I like it. I used it to bounce both my commander and Snapcaster Mage.
Snapcaster gets back a lot of stuff, and because he has flash sometimes you can sneak him in for a bounceback. The fact that he usually rebuys 1-2cmc cards is amazing. On average I get back one thing a game, which is fine, but also sometimes 2. Much better than Vexing Scuttler, which is on the verge of being cut.
I already draw a ridiculous amount of attention with how nondiscriminatory the deck is with its life loss. Definitely might lean on the Exquisite Blood tryout. If it works, I basically can race almost anything.
Equilibrium costs colorless to activate, thankfully. I'm mostly worried it might be a dead card too often.
Snapcaster is forever staple, anyone who owns one should play one. Snapback tutors, counters, time warp, brainstorm, etc. It's one of the cards I just add to every blue deck I play without secnd guessing it. It's that good. Mana Drain as well, it's a ramp spell for our expensive cards moreso than a counterspell Foil is an okay-ish option for another free counterspell, especially if you run Gush (I might not run either, but I'll probably playtest them at some point at least).
I'd like Vexing Scuttler a lot more if it didn't require 12 mana and a way to get in for damage to go infinite with...
I'll be on 32 lands to start with, but my curve is lower than plushpenguins. I think running Borderpost is making the mistake of running subpoor cards in order to make more damage per attack, but I hate taplands with a passion. It's never a mox because it costs mana and won't make 2 mana turn 1, which is why I run my beloved Chrome Mox for.
Thassa got cut in brewing for me, I really don't want to pay 1U for unblockable, and I'll have to draw the card in my draw step anyways, so no Yuriko stacking. The forecast card that does pretty much the same effect is better if you want unblockable I think.
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I'd like Vexing Scuttler a lot more if it didn't require 12 mana and a way to get in for damage to go infinite with...
Isn't it 10 Mana (provided you have a Land drop for your 2nd Turn?) 2 to Ninjutsu, 5 to Warp (7 Mana).. next Turn: Land Drop, 4 to Emerge, 2 to Ninjutsu, 5 to Warp (11 Mana.)
If Vexing isn't being cut, would Archaeomancer come back, or no?
I think running Borderpost is making the mistake of running subpoor cards in order to make more damage per attack, but I hate taplands with a passion. It's never a mox because it costs mana and won't make 2 mana turn 1
If you have no Land drop for the Turn, you can Tap a Basic, use that Mana for Borderpost's Ability, return the Basic to Hand, and then play it from Hand as your Land drop for Turn. So.. it's effectively a Mox that enters Tapped?
Btw, I'm toying around with River of Tears, but it should probably just be another Island.. lol. (But it's SO PRETTY!)
Is Key to the City better than Thassa or Writ of Passage? I wouldn't think so.. I'd originally cut the Key for Thassa, but now I'm not sure.. The Scry isn't entirely useless though, since you can bottom expensive Cards you may not need.
I'd like Vexing Scuttler a lot more if it didn't require 12 mana and a way to get in for damage to go infinite with...
Isn't it 10 Mana (provided you have a Land drop for your 2nd Turn?) 2 to Ninjutsu, 5 to Warp (7 Mana).. next Turn: Land Drop, 4 to Emerge, 2 to Ninjutsu, 5 to Warp (11 Mana.)
You need to attack with Scutter, so you need to emerge the same turn. 2 (Yuriko) + 5 (Warp) + 4 (Scutter). I was still wrong though, haha.
If you have no Land drop for the Turn, you can Tap a Basic, use that Mana for Borderpost's Ability, return the Basic to Hand, and then play it from Hand as your Land drop for Turn. So.. it's effectively a Mox that enters Tapped?
More like a land that enters tapped and occasionally pings your opponents for 3, since you don't get the land drop. I think that's too weak, but I do hate taplands, the only one I'm running here is Darkslick Shores
Btw, I'm toying around with River of Tears, but it should probably just be another Island.. lol. (But it's SO PRETTY!)
I KNOW RIGHT??? I've had Rivers of Tears in so many decks where it shouldn't be.
Is Key to the City better than Thassa or Writ of Passage? I wouldn't think so.. I'd originally cut the Key for Thassa, but now I'm not sure.. The Scry isn't entirely useless though, since you can bottom expensive Cards you may not need.
I think both cards suffer from being outclassed by other cards rather than being bad cards by themselves.
The Scuttler-Warp-Yuriko combo is actually only 9 mana to start, provided you already have Time Warp and Scuttler in hand and hit both your land drops for the next two extra turns. On 9 mana is Time Warp + Vexing Scuttler (saccing Yuriko) recurring Time Warp, on 10 mana is Time Warp + 5 mana you can spend removing blockers or drawing cards to hit land drops, on 11 mana is Ninjutsu back Scuttler with Yuriko, sac Yuriko to Scuttler getting Warp, play Warp.
The Scuttler-Warp-Yuriko combo is actually only 9 mana to start, provided you already have Time Warp and Scuttler in hand and hit both your land drops for the next two extra turns. On 9 mana is Time Warp + Vexing Scuttler (saccing Yuriko) recurring Time Warp, on 10 mana is Time Warp + 5 mana you can spend removing blockers or drawing cards to hit land drops, on 11 mana is Ninjutsu back Scuttler with Yuriko, sac Yuriko to Scuttler getting Warp, play Warp.
I don't play Treasure Cruise in any of my decks rn. DTT outperforms it and I've found Secrets of the Golden City to be better in that slot as it doesn't require me to ravage my own GY.
Yes, DTT is better but I still like running both. There's usually a bunch of stuff in my GY I'm fine getting rid of. The big downside is GY hate IMO.
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How do you guys feel about Bident of Thassa..? Seems like Drawing a ton of extra Cards would be nice.. But 4CMC IS pretty high, and our Commander is already a Card Draw Engine.. (It can also potentially be used to open up a path to swing in uninhibited.)
PS. (@plushpenguin, I don't think you updated your main post deck list w/ the -trition +stalker.)
How do you guys feel about Bident of Thassa..? Seems like Drawing a ton of extra Cards would be nice.. But 4CMC IS pretty high, and our Commander is already a Card Draw Engine.. (It can also potentially be used to open up a path to swing in uninhibited.)
PS. (@plushpenguin, I don't think you updated your main post deck list w/ the -trition +stalker.)
I played with Bident for a little bit and was consistently underwhelmed. Just never wanted/needed to spend 4 mana on extra cards.
Honestly, after goldfishing a bit.. I feel like Ornithopter is invaluable to add speed and tempo to the Deck.
(Now I just need to make room for it somehow..)
PS. I ran into an interesting scenario where Sakashima's Student and Yuriko, can create potentially infinite Mana in the Combat Step with a Lost Vale, another Land that Taps for more than 1 Mana (or a Mistblade Shinobi,) and Cloud of Faeries on the Board.. 'xD
PS. I ran into an interesting scenario where Sakashima's Student and Yuriko, can create infinite Mana in the Combat Step with a Lost Vale and Cloud of Faeries on the Board.. 'xD
Are you sure? Unless I'm missing something, it just gives you infinite swapping between Yuriko and Sakashima's Student. Which I guess kills the table if you also have Vela the Night-Clad or similar on the table, but I don't see it netting any mana.
Yeah, it needs another Land that Taps for multiple Mana, my bad. But it DOES work with a Mistblade Shinobi.
Possible uses I see for this:
Steal infinite ETBs from Opponents' Creatures (or your own, like, say, Spellseeker? Could potentially even build your own Doomsday like this, I imagine.)
Ramp into enough Mana to Cast Nexus of Fate (or even Rift?)
Ramp into Silent-Blade Oni a bit sooner (Elder Deep-Fiend?)
The sorcery speed ones are better here than with other commanders because while they may be telegraphing that you are getting something, you can basically use them for terrible, terrible damage. However, I can see an argument for not running them just for price reasons. (UPDATE: Availability reasons: Personal is only $17)
If you can't get them though, the only other way to increase this deck's reliability at doing damage is to get more triggers.
Ornithopter is great. Shuttles your ninjas better than anything else. Definitely falls off in the lategame but it also works better with mass bounce than anything else.
God I wish I bought all the Portal Three Kingdoms packs when they were sold in NZ lol.
Has anyone tried running Sword of Feast and Famine in their set ups? It's going quite well for me with all the evasive creatures I'm running. Allows me to develop my board and then hold up mana for answers. Quite solid so far.
I played the deck today and only once, but it won by taking 4 extra turns in a row. I was so very flabbergasted by how it won (not in a good way) that I opted not to play the deck the rest of the evening.
I think FaF sword may be good enough because of the mana refund, but I don't have the time to play any of the others. Definitely a good idea to maximize how consistently you can connect with at least 2-3 ninjas.
At this point, I think the 1-drop theory is at the point where I think their diminished utility lategame means that I do not want to go for a mass number of them.
I do actually own a Jace, so I might still test it just because the thought of repeating brainstorms is sweet, but I'm not expecting anything (unless I manage to finally sell or trade it).
Bearer of Silence seems bad. If it were 1B (or even 2) to make an opponent sac but now it's a 1B flyer with an upside that won't happen often and will be useful even less times. Colorless mana is rough here (I'll have 3-5 lands making it), and competition in the 2-drop slot is tough. There's so much better things to run I won't.
Anyways, how is Dowsing Dagger? It seems a bit too cute to me, but maybe your milage varies.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
I originally had Blinkmoth, but I dropped it due to it being Colorless; I'm not sure if we really need it (not to mention Ninjutsu'ing it potentially sets you back a Land..) Though my list does have Rogue's Passage, which covers a similar utility (instead of being a Ninja Enabler, it enables a Ninja to "enable" itself.)
I have far too many Ninja Enablers I want to run, and am having trouble deciding how many is the right answer. (But I'm mostly conflicted on if I should have ANY 1-drops, or not.. Aside from Stormtamer.) Ninjutsu'ing T2 means a Discard like plushpenguin said, but is that REALLY a bad thing when we've got Delve Cards? But even still, I feel like the 2CMC Enablers offer way more utility (especially Cloud of Faeries.)
Btw, Conspiracy (and Arcane Adaptation, for that matter) lets you be able to use Higure, the Still Wind to tutor for ANY Creature in your Deck, which is something Xenograft CAN'T do.. I think that's worth the slightly harder Mana Cost.. (Though Dimir Infiltrator can Tutor for Unnatural Selection.. Such a tough choice.)
(On that note, Dimir Infiltrator also makes me wonder if I should run Counterspell instead of Pact of Negation..)
PS. Is Walker of Secret Ways any good? I don't have it in my Deck, as I felt it didn't do enough.. (it's basically a Sac outlet for Yuriko, and a way to "Buyback" some Ninjas.)
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
I added an Invisible Stalker. Also now looking for cards like Bloodchief Ascension or Exquisite Blood as defensive options that reward aggression. I'll be testing one or both for that role.
- Triton Shorestalker
+ Invisible Stalker
Dowsing Dagger has been pretty good. Sacrificing a draw for a no-downside Lotus Vale that doesn't get bounced by your own effects is really nice. Splitting the cost over several turns makes it better than gilded here.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
YMMV but in my experience, Bloodchief Ascension is not a good defensive card because it draws too much hate for what you get out of it. It's cheap though, and if you don't get 3v1'd by playing it it's probably worth a slot.
Blinkmoth allows us to get in more ninja hits when everything's a ninja, or allows us to not take as much of a tempo loss after a boardwipe. I'm not running it as a ninjutsu enabler per say, and when I want to ninjutsu it the loss of a land drop shouldn't be that big of a deal. I don't think Rogue's Passage is good here, it costs too much mana to activate and we can only run that many colorless lands.
And you should run a Mana Drain, of course I prefer Counterspell over Pact though. 3UU is so expensive, even if you pay it next turn... I only like it in cases where there won't be a next turn after you cast it, whereas counterspell is good the whole game.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
Have you thought of trying out Dire Undercurrents, Cloudstone Curio, or Equilibrium or did they just not make the cut? Cloudstone Curio and Equilibrium have been decent work horses for my ninja surprise party, saves your boys from getting stranded in no-mans land without a way to push through. They also synergise quite nicely with creatures like Cloud of Faeries and Peregrine Drake. Equilibrium also acts as great removal with the amount of 1/2 drops I'm running in my setup.
I'm not looking for the type of effect Cloudstone Curio provides. If I was running more ninjas maybe, but there's more efficient ways of getting Yuriko off the table if I wanted more of that kind of effect.
Equilibrium is a good card, especially if you run a lot of cheap creatures. I might try it out myself.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
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And I totally forgot about Mana Drain, thanks! (Wish I didn't trade mine away though.. >_<) Not entirely sure I want to sacrifice Pact for it, though.. I like being able to Tap out and keep Pact up just in case of crazy hijinks, but Mana Drain is also potentially huge Tempo as well.. I guess Force/Commandeer are enough "free" Counters, and Pact doesn't even do any damage with Yuriko after all either. ;P
And yeah, maybe I was a bit too hasty with dropping Blinkmoth, being able to recover quickly from a Boardwipe is huge.
Y'all think I can get away with dropping down to 32 Lands if I put in a Mistvein Borderpost? Worst case it's a worse Guildgate, best case it's a Mox; AND it pings for 3 via Yuriko.
@Plushpenguin, how has Cavern Harpy worked out for you? Is the "escape hatch" proving worth the downside of not being able to use it as your first "Ninja Enabler" (T2?)
How about Snappy? Other than Cantrips/Tutors, what are we hoping to Flashback? And managing to squeeze a hit with him to "buy him back" via Ninjutsu seems like a dream scenario..
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
Blinkmoth Nexus is finding a spot as soon as I am able. Once I get more U/B duals for the deck then then downside should be less of a problem. I usually end up using extra turns to give my guys pseudo-haste but this card does it without any help.
I only got to draw Cavern Harpy once, but I like it. I used it to bounce both my commander and Snapcaster Mage.
Snapcaster gets back a lot of stuff, and because he has flash sometimes you can sneak him in for a bounceback. The fact that he usually rebuys 1-2cmc cards is amazing. On average I get back one thing a game, which is fine, but also sometimes 2. Much better than Vexing Scuttler, which is on the verge of being cut.
I already draw a ridiculous amount of attention with how nondiscriminatory the deck is with its life loss. Definitely might lean on the Exquisite Blood tryout. If it works, I basically can race almost anything.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Snapcaster is forever staple, anyone who owns one should play one. Snapback tutors, counters, time warp, brainstorm, etc. It's one of the cards I just add to every blue deck I play without secnd guessing it. It's that good. Mana Drain as well, it's a ramp spell for our expensive cards moreso than a counterspell Foil is an okay-ish option for another free counterspell, especially if you run Gush (I might not run either, but I'll probably playtest them at some point at least).
I'd like Vexing Scuttler a lot more if it didn't require 12 mana and a way to get in for damage to go infinite with...
I'll be on 32 lands to start with, but my curve is lower than plushpenguins. I think running Borderpost is making the mistake of running subpoor cards in order to make more damage per attack, but I hate taplands with a passion. It's never a mox because it costs mana and won't make 2 mana turn 1, which is why I run my beloved Chrome Mox for.
Thassa got cut in brewing for me, I really don't want to pay 1U for unblockable, and I'll have to draw the card in my draw step anyways, so no Yuriko stacking. The forecast card that does pretty much the same effect is better if you want unblockable I think.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
If Vexing isn't being cut, would Archaeomancer come back, or no?
If you have no Land drop for the Turn, you can Tap a Basic, use that Mana for Borderpost's Ability, return the Basic to Hand, and then play it from Hand as your Land drop for Turn. So.. it's effectively a Mox that enters Tapped?
Btw, I'm toying around with River of Tears, but it should probably just be another Island.. lol. (But it's SO PRETTY!)
Is Key to the City better than Thassa or Writ of Passage? I wouldn't think so.. I'd originally cut the Key for Thassa, but now I'm not sure.. The Scry isn't entirely useless though, since you can bottom expensive Cards you may not need.
Here's my current list btw (Sideboard is the flex Slots I can't decide on for the remaining 4 Cards:) https://tappedout.net/mtg-decks/01-08-18-orb-ninjas/?cb=1533678118
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
You need to attack with Scutter, so you need to emerge the same turn. 2 (Yuriko) + 5 (Warp) + 4 (Scutter). I was still wrong though, haha.
More like a land that enters tapped and occasionally pings your opponents for 3, since you don't get the land drop. I think that's too weak, but I do hate taplands, the only one I'm running here is Darkslick Shores
I KNOW RIGHT??? I've had Rivers of Tears in so many decks where it shouldn't be.
I think both cards suffer from being outclassed by other cards rather than being bad cards by themselves.
Test around what you think fits or are happy to play, but I do think both Snapcaster, DTutor and TCruise are hard excludes in any UB deck [/quote]
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
9 if you have a Yuriko in play, otherwise 11
Yes, DTT is better but I still like running both. There's usually a bunch of stuff in my GY I'm fine getting rid of. The big downside is GY hate IMO.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
PS. (@plushpenguin, I don't think you updated your main post deck list w/ the -trition +stalker.)
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
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Current Commanders: Derevi, Empyrial Tactician (coming soon) | [Primer] Sedris, the Traitor King | Maelstrom Wanderer | Najeela, the Blade Blossom | Yuriko, the Tiger's Shadow
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Retired Commanders: [Primer] Jenara, Asura of War | [Primer] Ghave, Guru of Spores | Freyalise, Llanowar's Fury | Saskia the Unyielding | Sydri, Galvanic Genius
(Now I just need to make room for it somehow..)
PS. I ran into an interesting scenario where Sakashima's Student and Yuriko, can create potentially infinite Mana in the Combat Step with a Lost Vale, another Land that Taps for more than 1 Mana (or a Mistblade Shinobi,) and Cloud of Faeries on the Board.. 'xD
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
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Current Commanders: Derevi, Empyrial Tactician (coming soon) | [Primer] Sedris, the Traitor King | Maelstrom Wanderer | Najeela, the Blade Blossom | Yuriko, the Tiger's Shadow
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Retired Commanders: [Primer] Jenara, Asura of War | [Primer] Ghave, Guru of Spores | Freyalise, Llanowar's Fury | Saskia the Unyielding | Sydri, Galvanic Genius
Possible uses I see for this:
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
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Current Commanders: Derevi, Empyrial Tactician (coming soon) | [Primer] Sedris, the Traitor King | Maelstrom Wanderer | Najeela, the Blade Blossom | Yuriko, the Tiger's Shadow
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Retired Commanders: [Primer] Jenara, Asura of War | [Primer] Ghave, Guru of Spores | Freyalise, Llanowar's Fury | Saskia the Unyielding | Sydri, Galvanic Genius
If you can't get them though, the only other way to increase this deck's reliability at doing damage is to get more triggers.
Ornithopter is great. Shuttles your ninjas better than anything else. Definitely falls off in the lategame but it also works better with mass bounce than anything else.
Thanks for reminding me to update original post.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Has anyone tried running Sword of Feast and Famine in their set ups? It's going quite well for me with all the evasive creatures I'm running. Allows me to develop my board and then hold up mana for answers. Quite solid so far.
I think I have enough Tutors.. Not every Black Deck needs to have unGodly amounts of Tutors.. lol.
(Do you guys think that either of those are better than Demonic Tutor?)
URG Riku: - (Deck List) (Retired, but should probably bring it back.. I need a more casual deck)
BGU Muldrotha: - (Deck List)
UB Yuriko: - (Deck List)
UR Zndrsplt/Okaun - (Deck List)
G Seton: - (Deck List)
RGW Uril: - (Deck List)
GU Vannifar: - (Deck List) (My main)
WUBRG Alara: - (Deck List)
UBR Tresserhorn: - (Deck List)
RW Feather: - (Deck List)
I think FaF sword may be good enough because of the mana refund, but I don't have the time to play any of the others. Definitely a good idea to maximize how consistently you can connect with at least 2-3 ninjas.
At this point, I think the 1-drop theory is at the point where I think their diminished utility lategame means that I do not want to go for a mass number of them.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.