Here is my take on Multani, Yavimaya’s Avatar. Feel free to give me your feedback on how to improve my deck. Thanks.
This deck is meant to cast Multani multiple times per game by abusing his return from graveyard effect. Hence, I was able to cut down on other threats and instead played more fun / utility cards instead.
If you guys have any suggestions for fun green cards, such as Dubious Challenge, do let me know if the comments!
It might be good to have ways to put Multani in your graveyard yourself. High Market and Miren, the Moaning Well springs to mind. I see you already have Greater Good, and I'm not sure what else monoG has to offer.
Thank you for the suggestion! The sacrifice outlets are great as they prevent exile effects from screwing with the commander tax.
I previously had both Evolutionary Leap and High Market for that purpose. But these got cut eventually after testing as I usually end up having so much ramp that it was okay to pay the taxes a few times and still have enough to cast other spells.
I missed out Miren, the Moaning Well though, it feels like a good backup plan to sac a huge Multani for life.
Thank you for the comment. Titania certainly sounds like she'd be exciting.
I hesitated to include her because I'm not too sure if 12 sac lands are enough to justify having her in a deck. Nevertheless I'll try to get a copy to playtest her.
I have a soft spot for the myriad guy in all colors, since attacking everyone at once is fun. Admittedly though, the Twingroves haven't been performing as well as i hoped.
Thank you for the suggestion! The sacrifice outlets are great as they prevent exile effects from screwing with the commander tax.
I previously had both Evolutionary Leap and High Market for that purpose. But these got cut eventually after testing as I usually end up having so much ramp that it was okay to pay the taxes a few times and still have enough to cast other spells.
I missed out Miren, the Moaning Well though, it feels like a good backup plan to sac a huge Multani for life.
I think you miss out if you don't exploit Multanis ability to recur himself from the grave. You could revolve your deck around landfall-triggers, Avenger of Zendikar, Rampaging Baloths, Retreat to Kazandu, etc would make use of the returned lands. If you go this route, I think extra landdrops would be necessary. In the topend you got Exploration, Azusa, Lost but Seeking, but there's also Gaea's Touch which is quite useful actually.
You could also explore your manabase some more (you do call it a Land Matter deck). Cycling-lands is really good with recursion from the grave. I play Life from the Loam and every cycleland possible in my monogreen control deck. You also got access to some pretty good controlish lands, Yavimaya's Hollow, Homeward Path, Winding Canyons, Maze of Ith is something I play myself. Drownyard Temple is a really good land too. My favorite uses for it is Dust Bowl and Constant Mists. There's a lot of good discussion and resurces to find in aslidsiksoraksi's Mono Green Control primer here.
Thanks for the great suggestion guys! I will keep a lookout for the cards mentioned and continue to tweak the deck, hope to be able to post some results soon!
This deck is meant to cast Multani multiple times per game by abusing his return from graveyard effect. Hence, I was able to cut down on other threats and instead played more fun / utility cards instead.
If you guys have any suggestions for fun green cards, such as Dubious Challenge, do let me know if the comments!
6 Multani, Yavimaya’s Avatar
Spell Ramp (12)
1x Skyshroud Claim
1x Ranger’s Path
1x Realms Uncharted
1x Tempt with Discovery
1x Collective Voyage
1x Nissa’s Renewal
1x Boundless Realms
1x Harrow
1x Cultivate
1x Nissa’s Pilgrimage
1x Rampant Growth
1x Nature’s Lore
Creature Ramp (12)
1x Borderland Explorer
1x Sakura-Tribe Elder
1x Dawnthreader Elk
1x Yavimaya Dryad
1x Courser of Kruphix
1x Wood Elves
1x Farhaven Elf
1x Viridian Emissary
1x Oracle of Mul Daya
1x Wild Wanderer
1x Ondu giant
1x Fertilid
1x Caller of the Pack
1x Strata Scythe
1x Blackblade Reforged
1x Kalonian Twingrove
1x Dungrove Elder
1x Primal Bellow
1x Ulvenwald Hydra
Recursion from Graveyard (3)
1x The Mending of Dominaria
1x Splendid Reclamation
1x Ranumap Excavator
Other Creatures (7)
1x Greenwarden of Murasa
1x Hornet Queen
1x Masked Admirers
1x Bramble Sovereign
1x Temur Sabertooth
1x Vigor
1x Hornet Nest
Artifact/Enchantment Removal (7)
1x Woodfall Primus
1x Reclamation Sage
1x World Breaker
1x Acidic Slime
1x Terastodon
1x Nessian Demolok
1x Moldgraf Monstrosity
Other Spells (12)
1x Sandworm Convergence
1x Bonds of Mortality
1x Dubious Challenge
1x Squall Line
1x Lightning Greaves
1x Swiftfoot Boots
1x Basilisk Collar
1x Berserk
1x Vow of Wildness
1x Beast Within
1x Desert Twister
1x Greater Good
24x Forest
1x Terramorphic Expanse
1x Naya Panorama
1x Jund Panorama
1x Bant Panorama
1x Windswept Heath
1x Verdant Catacombs
1x Wooded Foothills
1x Evolving Wilds
1x Mosswort Bridge
1x Ghost Quarter
1x Huanted Fengraf
1x Blighted Woodland
1x Arch of Orazca
1x Grasping Dunes
Esper - Sydri - Alternate take on the Artifacts meta
Orzhov - Regna and Krav - Tokens and Lifegain and +1/+1 counters
Mono Green - Multani, Yavimaya's Avatar - Land Matters
WURG Kynaios and Tiro Grouphug/Fistbump
I previously had both Evolutionary Leap and High Market for that purpose. But these got cut eventually after testing as I usually end up having so much ramp that it was okay to pay the taxes a few times and still have enough to cast other spells.
I missed out Miren, the Moaning Well though, it feels like a good backup plan to sac a huge Multani for life.
Esper - Sydri - Alternate take on the Artifacts meta
Orzhov - Regna and Krav - Tokens and Lifegain and +1/+1 counters
Mono Green - Multani, Yavimaya's Avatar - Land Matters
WURG Kynaios and Tiro Grouphug/Fistbump
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I hesitated to include her because I'm not too sure if 12 sac lands are enough to justify having her in a deck. Nevertheless I'll try to get a copy to playtest her.
I have a soft spot for the myriad guy in all colors, since attacking everyone at once is fun. Admittedly though, the Twingroves haven't been performing as well as i hoped.
Esper - Sydri - Alternate take on the Artifacts meta
Orzhov - Regna and Krav - Tokens and Lifegain and +1/+1 counters
Mono Green - Multani, Yavimaya's Avatar - Land Matters
WURG Kynaios and Tiro Grouphug/Fistbump
Given the land you're spitting out, Dust Bowl should work as removal for pesky Mazes, Coffers, Nykthos, etc. (and helps Titania). No Strip Mine?
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I think you miss out if you don't exploit Multanis ability to recur himself from the grave. You could revolve your deck around landfall-triggers, Avenger of Zendikar, Rampaging Baloths, Retreat to Kazandu, etc would make use of the returned lands. If you go this route, I think extra landdrops would be necessary. In the topend you got Exploration, Azusa, Lost but Seeking, but there's also Gaea's Touch which is quite useful actually.
You could also explore your manabase some more (you do call it a Land Matter deck). Cycling-lands is really good with recursion from the grave. I play Life from the Loam and every cycleland possible in my monogreen control deck. You also got access to some pretty good controlish lands, Yavimaya's Hollow, Homeward Path, Winding Canyons, Maze of Ith is something I play myself. Drownyard Temple is a really good land too. My favorite uses for it is Dust Bowl and Constant Mists. There's a lot of good discussion and resurces to find in aslidsiksoraksi's Mono Green Control primer here.
Esper - Sydri - Alternate take on the Artifacts meta
Orzhov - Regna and Krav - Tokens and Lifegain and +1/+1 counters
Mono Green - Multani, Yavimaya's Avatar - Land Matters
WURG Kynaios and Tiro Grouphug/Fistbump