This is the last of the four horsemen/ EDH decks! The main strategy for this deck opposes all the other three. This one focuses on damaging and punishing opponents when they trigger something (e.g. damage from tapping a land for mana, for casting non-creature spells, for putting creatures on the battlefield etc.)
It also has a sub-theme of "All creatures attack each turn if able" as this is what the general Basandra, Battle Seraph does really well. other support cards that diverts people's attention from attacking you are Michiko Konda, Truth Seeker, Orzhov Advokist and Crescendo of War. I didn't put any Ghostly Prison effects in this deck but i think it can be done as well. I just don't know what else to cut. I've thought about making this an enchantress deck (coz it has a ton of enchantments) but I haven't had the courage to cut all the creatures.
As for ramp, each of my decks have a specific ramp package. For this one, it uses the concept of "if your opponents control more lands than you". Cards such as Land Tax, Weathered Wayfarer and Knight of the White Orchid fits this role. Card Advantage comes from the concept of "exile the top card of your library. You may play that card this turn." effects the WOTC has placed on more and more red cards.
This is the last of the four horsemen/ EDH decks! The main strategy for this deck opposes all the other three. This one focuses on damaging and punishing opponents when they trigger something (e.g. damage from tapping a land for mana, for casting non-creature spells, for putting creatures on the battlefield etc.)
It also has a sub-theme of "All creatures attack each turn if able" as this is what the general Basandra, Battle Seraph does really well. other support cards that diverts people's attention from attacking you are Michiko Konda, Truth Seeker, Orzhov Advokist and Crescendo of War. I didn't put any Ghostly Prison effects in this deck but i think it can be done as well. I just don't know what else to cut. I've thought about making this an enchantress deck (coz it has a ton of enchantments) but I haven't had the courage to cut all the creatures.
As for ramp, each of my decks have a specific ramp package. For this one, it uses the concept of "if your opponents control more lands than you". Cards such as Land Tax, Weathered Wayfarer and Knight of the White Orchid fits this role. Card Advantage comes from the concept of "exile the top card of your library. You may play that card this turn." effects the WOTC has placed on more and more red cards.
Without further ado, here goes the deck:
1 Basandra, Battle Seraph
Lands
12 Mountain
12 Plains
1 Sacred Foundry
1 Mistveil Plains
1 Inspiring Vantage
1 Temple of Triumph
1 Needle Spires
1 Battlefield Forge
1 Ancient Amphitheater
1 Wind-Scarred Crag
1 Ghost Quarter
1 Hanweir Battlements
1 Terramorphic Expanse
1 Opal Palace
1 Temple of the False God
1 Command Tower
Creatures
1 Hangarback Walker
1 Mother of Runes
1 Weathered Wayfarer
1 Grenzo, Havoc Raiser
1 Leonin Arbiter
1 Knight of the White Orchid
1 Oreskos Explorer
1 Spirit of the Labyrinth
1 Harsh Mentor
1 Silverblade Paladin
1 Thalia, Heretic Cathar
1 Propehtic Flamespeaker
1 Frontline Medic
1 Rampaging Ferocidon
1 Sin Prodder
1 Stormkirk Occultist
1 Hushwing Gryff
1 Aven Mindcensor
1 Magus of the Wheel
1 Scab-Clan Berserker
1 Orzhov Advokist
1 Pia and Kiran Nalaar
1 Iroas, God of Victory
1 Michiko Konda, Truth Seeker
1 Territoial Hellkite
1 Charging Cinderhorn
1 Fumiko the Lowblood
1 Tajic, Blade of the Legion
1 Angel of Jubilation
1 Ajani Goldmane
1 Odric, Lunarch Marshal
1 Thalia's Lancers
1 Sun Titan
1 Warmonger Hellkite
1 Stalking Vengeance
1 Path to Exile
1 Boros Charm
1 Chaos Warp
Artifacts
1 Sol Ring
1 Lightning Greaves
1 Mask of Memory
1 Marble Diamond
1 Boros Signet
1 Fire Diamond
1 Coldsteel Heart
1 Cultivator's Caravan
1 Chromatic Lantern
1 Skysoveriegn, Consul Flagship
1 The Immortal Sun
Enchantments
1 Land Tax
1 Curse of Opulence
1 Spellshock
1 Personal Sanctuary
1 Sulfuric Vortex
1 Karmic Justice
1 War's Toll
1 Manabarbs
1 Crescendo of War
1 Outpost Siege
1 Assemble the Legion
1 Martyr's Bond
1 Chandra, Pyromaster
WBG Ikra Shidiqi and Sidar Kondo Defender Deck WBG
C Traxos Voltron C
WGUR Kynaios and Tiro Competitive Group Hug WUGR
RW Basandra Pain and Combat WR
U Reveka Tap-Untap Shenaningans U