The deck is oriented as an aggro-combo deck for a meta without infinite combo's. Tymna provides card advantage to go along with all of the creatures in the deck, while Akiri can generate some heavy beats as well as being a two drop creature for Tymna to draw off of on turn 3.
Game-plan
Early-game:
Play out early ramp and depending on your hand and your opponent's board decide if you want to aim for a turn 3 Tymna with preferably two draws on the turn you play her. If not, continue setting up your board for the mid-game.
Mid-game:
Main goal is to get one of the engines going:
- Tymna, as mentioned can be a great engine if your creatures can get through earlier and you're not as fearful for board wipes
- Recursion + Sac Outlet + Pay-off
Other Synergies Athreos, God of Passage + Pia's Revolution : for artifact creatures this essentially means a target opponent needs to pay six to stop you from recurring artifact creatures (life totals dwindle quickly with this deck, so this becomes effective rapidly). Scrap Trawler : the deck has a lot of good trawler sequences. Useful for this is also Scrapheap Scrounger which can recur itself. Phyrexian Scriptures : given most of the (valuable) creatures are artifacts in this deck, this is quite close to a one-sided board wipe. In addition you can use this to make Marionette Master an artifact (allowing you to also move counters through Arcbound Ravager). Hex Parasite can allow you to do this turn after turn. Teshar, Ancestor's Apostle + Restoration Specialist + self-sacrifing artifact / artifact + sac outlet - you can loop these (as artifact will trigger Teshar, returning the specialist to the battlefield, which you can then sac to return the artifact to your hand. This goes infinite with Lotus Petal, and with other creatures for as long as you have mana. Marionette Master + boosters : Cranial Plating works best for this, but Sword of Fire and Ice or even Skullclamp / Angel of Invention can help out here.
Short list of cards that I have considered, but are not (yet) in the list:
• Daretti, Scrap Savant
• Cabal Paladin
• Greater Gargadon
• Extruder
• Flayer Husk
• Krark-Clan Ironworks
• Ichor Wellspring
• Magus of the Moon
• Nihil Spellbomb
• Reprocess
• Restoration Gearsmith
• Fortuitous Find
• Sword of War and Peace
• Gamble
• Pia and Kiran Nalaar
• Springleaf Drum
• Cut // Ribbons
• Vindicate
• Swords to Plowshares
• Shizo, Death’s Storehouse
Some updates with the newest cards:
+ Loyal Apprentice - This card provides two bodies of which one a thopter, with haste. If it manages to stay on the field it is essentially Bitterblossom for thopters, which in this deck is very good.
- Ethersworn Canonist - Artifact and at the same cmc, but I've found the effect to also regularly hinder me, so cutting it for that reason.
+ Treasure Nabber - As mana ramp this is already very powerful, with Arcbound Ravager or Goblin Welder out, the value of this is even better.
- Jhoira's Familiar - too low impact and too slow to merit a slot.
+ Lightning Greaves
- Sword of Fire and Ice - I've found that neither the draw nor the removal is too needed here, while I have often wished for haste and additional protection for key creatures is more than welcome.
+ Hammer of Purphoros - although the mana cost is not that easy, it is an artifact, gives all creatures haste, and creates artifact creature tokens at the cost of land. Overall it seems worth the try given the power of haste in this deck.
- Ad Nauseam - Although at times it was really good, other games I had lost too much life and it was useless.
+ Chandra, Torch of Defiance - currently trying her out given she provides mana ramp, card draw, reach and removal, which this deck wants.
- Moltensteel Dragon - I found Moltensteel Dragon too low-impact without haste.
First thing that comes to mind I see is...where's Daretti 1.0?
I've tried Daretti before but found it to be underwhelming here. With Tymna you have enough card draw that looting itself is not that interesting. Daretti's -2 is strong but this list does not maximize its potential given the low number of high profile targets (given also the many cheap targets). Daretti also does not pressure the opponent which this list does try to do. I've found Daretti 2.0 / Karn 2.0 and Chandra Torch to be better here as they are more versatile, combining pressure/tokens with card advantage/removal.
Thanks for posting. Since I first started playing the deck the mana requirements have become a bit lighter too, so I think there’s probably room for an additional basic or two, which would also enable Land Tax.
The issue with wheels in this deck (and why I also don’t play Wheel of Fortune), is that you’re actually drawing a lot of cards through Tymna. Wheels in my experience help the opponents more than they do you. Teferi’s Puzzle Box has the same issue. Scroll rack fits the deck in any case as an artifact and a multitude of shuffle effects, perhaps I should cut one of the recruiters for it.
1 Tymna the Weaver
2 Akiri, Line-Slinger
Mana Lands
3 Arid Mesa
4 Bloodstained Mire
5 Flooded Strand
6 Marsh Flats
7 Wooded Foothills
8 Polluted Delta
9 Verdant Catacombs
10 Windswept Heath
11 Scalding Tarn
12 Plains
13 Swamp
14 Badlands
15 Plateau
16 Scrubland
17 Blood Crypt
18 Sacred Foundry
19 Godless Shrine
20 City of Brass
21 Command Tower
22 Mana Confluence
23 Ancient Tomb
24 High Market
25 Phyrexian Tower
26 Spire of Industry
27 Mishra’s Workshop
28 Vault of Whispers
29 Ancient Den
30 Great Furnace
31 Inkmoth Nexus
Rocks and Fast Mana
32 Chrome Mox
33 Smothering Tithe
34 Grim Monolith
35 Lotus Petal
36 Mana Vault
37 Mana Crypt
38 Mox Diamond
39 Mox Amber
40 Mox Opal
41 Sneak Attack
42 Sol Ring
43 Talisman of Impulse
44 Treasure Nabber
45 Athreos, God of the Passage
46 Goblin Welder
47 Living Death
48 Marionette Master
49 Myr Retriever
50 Pia’s Revolution
51 Reckless Fireweaver
52 Restoration Specialist
53 Scrap Mastery
54 Scrap Trawler
55 Sly Requisitioner
56 Teshar, Ancestor’s Apostle
Sac Outlets
57 Arcbound Ravager
58 Phyrexian Altar
59 Slobad, Goblin Tinkerer
60 Spawning Pit
61 Viscera Seer
Boosting // Protection
62 Cranial Plating
63 Hammer of Purphoros
64 Lightning Greaves
65 Mother of Runes
66 Teferi’s Protection
Tutors // Draw
67 Dark Confidant
68 Demonic Tutor
69 Enlightened Tutor
70 Imperial Recruiter
71 Karn, Scion of Urza
72 Recruiter of the Guard
73 Sensei’s Divining Top
74 Skullclamp
75 Smuggler’s Copter
76 Stoneforge Mystic
77 Tithe
78 Vampiric Tutor
79 Weatherlight
80 Hangarback Walker
81 Thraben Inspector
82 Hex Parasite
83 Reanimate
84 Hope of Ghirapur
85 Vault Skirge
86 Loyal Apprentice
87 Scrapheap Scrounger
88 Steel Overseer
89 Thopter Engineer
90 Angel of Invention
91 Wurmcoil Engine
92 Myr Battlesphere
Hate // Removal // Reach
93 Anguished Unmaking
94 Blood Moon
95 Judith, the Scourge Diva
96 Daretti, Ingenious Iconoclast
97 Fiery Confluence
98 Kolaghan’s Command
99 Phyrexian Scriptures
100 Price of Progress
The deck is oriented as an aggro-combo deck for a meta without infinite combo's. Tymna provides card advantage to go along with all of the creatures in the deck, while Akiri can generate some heavy beats as well as being a two drop creature for Tymna to draw off of on turn 3.
Game-plan
Early-game:
Play out early ramp and depending on your hand and your opponent's board decide if you want to aim for a turn 3 Tymna with preferably two draws on the turn you play her. If not, continue setting up your board for the mid-game.
Mid-game:
Main goal is to get one of the engines going:
- Tymna, as mentioned can be a great engine if your creatures can get through earlier and you're not as fearful for board wipes
- Recursion + Sac Outlet + Pay-off
End-game - Finish your opponent off through:
- Recursion engines + Marionette Master / Reckless Fireweaver
- Burn spells (Fiery Confluence, Price of Progress, Moltensteel Dragon)
- Beats facilitated by Akiri, Karn, Steel Overseer or Cranial Plating
- Inkmoth Nexus fueled by Cranial Plating / Arcbound Ravager
Other Synergies
Athreos, God of Passage + Pia's Revolution : for artifact creatures this essentially means a target opponent needs to pay six to stop you from recurring artifact creatures (life totals dwindle quickly with this deck, so this becomes effective rapidly).
Scrap Trawler : the deck has a lot of good trawler sequences. Useful for this is also Scrapheap Scrounger which can recur itself.
Phyrexian Scriptures : given most of the (valuable) creatures are artifacts in this deck, this is quite close to a one-sided board wipe. In addition you can use this to make Marionette Master an artifact (allowing you to also move counters through Arcbound Ravager). Hex Parasite can allow you to do this turn after turn.
Teshar, Ancestor's Apostle + Restoration Specialist + self-sacrifing artifact / artifact + sac outlet - you can loop these (as artifact will trigger Teshar, returning the specialist to the battlefield, which you can then sac to return the artifact to your hand. This goes infinite with Lotus Petal, and with other creatures for as long as you have mana.
Marionette Master + boosters : Cranial Plating works best for this, but Sword of Fire and Ice or even Skullclamp / Angel of Invention can help out here.
Short list of cards that I have considered, but are not (yet) in the list:
• Daretti, Scrap Savant
• Cabal Paladin
• Greater Gargadon
• Extruder
• Flayer Husk
• Krark-Clan Ironworks
• Ichor Wellspring
• Magus of the Moon
• Nihil Spellbomb
• Reprocess
• Restoration Gearsmith
• Fortuitous Find
• Sword of War and Peace
• Gamble
• Pia and Kiran Nalaar
• Springleaf Drum
• Cut // Ribbons
• Vindicate
• Swords to Plowshares
• Shizo, Death’s Storehouse
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
+ Loyal Apprentice - This card provides two bodies of which one a thopter, with haste. If it manages to stay on the field it is essentially Bitterblossom for thopters, which in this deck is very good.
- Ethersworn Canonist - Artifact and at the same cmc, but I've found the effect to also regularly hinder me, so cutting it for that reason.
+ Treasure Nabber - As mana ramp this is already very powerful, with Arcbound Ravager or Goblin Welder out, the value of this is even better.
- Jhoira's Familiar - too low impact and too slow to merit a slot.
+ Lightning Greaves
- Sword of Fire and Ice - I've found that neither the draw nor the removal is too needed here, while I have often wished for haste and additional protection for key creatures is more than welcome.
+ Hammer of Purphoros - although the mana cost is not that easy, it is an artifact, gives all creatures haste, and creates artifact creature tokens at the cost of land. Overall it seems worth the try given the power of haste in this deck.
- Ad Nauseam - Although at times it was really good, other games I had lost too much life and it was useless.
+ Chandra, Torch of Defiance - currently trying her out given she provides mana ramp, card draw, reach and removal, which this deck wants.
- Moltensteel Dragon - I found Moltensteel Dragon too low-impact without haste.
Keen to hear your thoughts!
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Steel Sabotage'ng Orbs of Mellowness since 2011.
It makes me wish I had a shops. It wouldn't feel right for me to proxy something that expensive.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
I've tried Daretti before but found it to be underwhelming here. With Tymna you have enough card draw that looting itself is not that interesting. Daretti's -2 is strong but this list does not maximize its potential given the low number of high profile targets (given also the many cheap targets). Daretti also does not pressure the opponent which this list does try to do. I've found Daretti 2.0 / Karn 2.0 and Chandra Torch to be better here as they are more versatile, combining pressure/tokens with card advantage/removal.
I really like your Marchesa list and have enjoyed playing her previously too. Marionette Master + Arcbound Ravager + Recursion (whether Marchesa or as in this list Athreos / Pia's Revolution) is just too much fun.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
+ Smothering Tithe - Curse of Opulence
Smothering Tithe is already very good as a ramp piece but the artifact synergies here make it amazing.
+ Judith, the Scourge Diva - Chandra, Torch of Defiance
Chandra was never bad but Judith seems like a better fit for the deck, with both abilities very strong here.
+ Reanimate - Heap Doll
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
You don't run basics, but would you consider Land Tax + Scroll Rack/Teferi's Puzzle Box?
The issue with wheels in this deck (and why I also don’t play Wheel of Fortune), is that you’re actually drawing a lot of cards through Tymna. Wheels in my experience help the opponents more than they do you. Teferi’s Puzzle Box has the same issue.
Scroll rack fits the deck in any case as an artifact and a multitude of shuffle effects, perhaps I should cut one of the recruiters for it.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
How about cutting Vault Skirge (even though nod to modern ala Cranial Plating is nice), Hope of Ghirupur, and/or Price of Progress?