Inspired from a lets brew thread here, it was hard to decided which direction I fully wanted to take this commander.
At first I looked at making a deck that planned on dealing as much damage as possible and hoping to gain some life along the way, to basically be the last man..Minotaur's standing. But when I looked at this shell, I just felt that Neheb, the Eternal is just better at this sort of thing.
So in the end, I've bundled a lot of elements I like, and the deck is a mid-range control deck. This deck does not look to kill opponents with instant and sorcery damage, which is probably peoples first impressions of this commander. Most of the direct damage spells are used to control the board, rather than life totals.
I've built decks around Sunforger before, but they have been in Jeskai or Naya colors, so never had a truly dedicated Boros colored deck. But this commander seems like maybe the best Boros general to make use of this card. This deck is packed with cards that can be cast by this equipment.
With Firesong and Sunspeaker ability to gain life and deal 3 damage, the idea of the deck is to get small value from cards that can help to clear the board. Opponents creatures, artifacts and enchantments are dispatched through a series of instants and sorceries, which will ultimately gain you life, as well as potentially doing a Lightning Bolt as a kicker.
Massive life gain is possibly, so cards that use life are key to some victory paths, as well as just keeping you alive and well.
The essence of the deck, is to play a control role, until you can setup some win conditions. You have a number of instants and sorceries which can kill creatures, artifacts and enchantments. Direct damage can also help with removing opposing planeswalkers.
There are a number of red spells which deal damage. These will get lifelink, so that you will in some instances, gain huge amounts of life.
Imagine Chain Reaction or Blasphemous Act on a board of like 10 creatures. You are going to deal at least 100 damage in total, thus with Firesong and Sunspeaker in play you are going to gain at least 100 life.
There is also creature token strategy with Monastery Mentor, Assemble the Legion, as you have a lot of spells that trigger them. Elspeth, Sun's Champion also produce token creatures.
This will help to flood the board to make your creature damage spells with lifelink more effective.
Skullclamp can help with card draw with numerous creature tokens.
It must be noted that with Firesong and Sunspeaker, any cards that are both red and white that deal damage will also gain you life. This in turn will trigger Firesong and Sunspeaker once again for the 3 damage portion.
So a Lightning Helix with Firesong and Sunspeaker in play will deal 9 damage in total and gain you 6 life. Not bad for 2 mana. This is the sort of incremental value we are looking for in the deck.
Lands can be important to destroy when taking on a control role, so we have Strip Mine and Field of Ruin to have some control of opponents lands.
Sword of Fire and Ice could be a good card. Protection from Red plus card draw, and the extra 2 damage might be relevant when figuring out removal with the decks engine going. I do have 3 tutors for equipment, so it would be a shame to draw the 3rd one without a target. I'll find a slot.
My initial ideas for a deck, was to go big with damage. But as you can see it's not about quantity of damage but quality for cost. So no damage doublers. As long as the board is cleared of most relevant creatures. i.e. you are able to produce enough damage to kill creatures. This is a control deck, that only seeks to do enough to keep opponents from completely going off.
I did think about Assemble the Legion, but the deck is essentially enchantment less, so not sure if I want to add a potential target.
I kind of hoped that this commander could make viable a repercussion + satyr firedancer dynamic with cheap burn spells. i can see that 100 cards might not be enough to make burn spells common in a deck in a combination of colors that struggles in drawing. might i suggest a punishing fire or anything of the sort just for the sake of having a recurrable burn available?
seeing as sunforger is at the core of the deck, one of the cards i love most within the package is Debt of Loyalty. might be used as another way to save f&s.
about not giving targets for assemble the legion, i don't see the issue, really. almost all decks have either card advantage or engines in the form of enchantment. by turn 4, realistically the earliest you could slam down assemble the legion, there should be at least a rhystic study and a sylvan library that would make priority targets, at worst a necropotence.
Firesong and Sunspeaker don't work as you think with spells that are both red and white. If you cast a spell that deals damage that's red and white, Firesong and Sunspeaker give you the life, not the spell; so you can't use that lifegain to also give 3 damage. However, if you cast a spell like Lightning Helix it's the spell that is gaining you life and dealing damage. So casting Lightning Helix with Firesong and Sunspeaker will trigger both of its abilities only because the spell is doing both things in both colors.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
You do seem to have a rather low amount of actual burn spells in there - all the tools for control, but not that many cards that actually trigger either side of FS&SS. So I'm not entirely certain how much value you are going to get off your 6 cmc commander here.
I sort of get the feeling that this control deck wants a Boros legend that can act as a win-con on it's own, if you're not going to focus heavily on the ability set of the commander.
Private Mod Note
():
Rollback Post to RevisionRollBack
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Firesong and Sunspeaker don't work as you think with spells that are both red and white. If you cast a spell that deals damage that's red and white, Firesong and Sunspeaker give you the life, not the spell; so you can't use that lifegain to also give 3 damage. However, if you cast a spell like Lightning Helix it's the spell that is gaining you life and dealing damage. So casting Lightning Helix with Firesong and Sunspeaker will trigger both of its abilities only because the spell is doing both things in both colors.
You do seem to have a rather low amount of actual burn spells in there - all the tools for control, but not that many cards that actually trigger either side of FS&SS. So I'm not entirely certain how much value you are going to get off your 6 cmc commander here.
I sort of get the feeling that this control deck wants a Boros legend that can act as a win-con on it's own, if you're not going to focus heavily on the ability set of the commander.
The deck isn't trying to win via spell damage at all. As I think there are just much better commander for pure damage. But Firesong and Sunspeaker does play an important role later in the game. It does lean hard on Mizzium Mortars, Chain Reaction, Rolling Earthquake, Blasphemous Act as the major sources of the really big life gain turns. But I feel at 6 mana for Firesong and Sunspeaker, you're probably going to have at least one of these in the setup by the time you cast them. Maybe I could play one more Earthquake type effect.
Firesong and Sunspeaker don't work as you think with spells that are both red and white. If you cast a spell that deals damage that's red and white, Firesong and Sunspeaker give you the life, not the spell; so you can't use that lifegain to also give 3 damage. However, if you cast a spell like Lightning Helix it's the spell that is gaining you life and dealing damage. So casting Lightning Helix with Firesong and Sunspeaker will trigger both of its abilities only because the spell is doing both things in both colors.
Ah, yes, very true. I completely overlooked that. I definitely needed to focus more when reading cards. But yeah, the legend is worded that way in order to avoid inevitable infinite loops do to it.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
You do seem to have a rather low amount of actual burn spells in there - all the tools for control, but not that many cards that actually trigger either side of FS&SS. So I'm not entirely certain how much value you are going to get off your 6 cmc commander here.
I sort of get the feeling that this control deck wants a Boros legend that can act as a win-con on it's own, if you're not going to focus heavily on the ability set of the commander.
The deck isn't trying to win via spell damage at all. As I think there are just much better commander for pure damage. But Firesong and Sunspeaker does play an important role later in the game. It does lean hard on Mizzium Mortars, Chain Reaction, Rolling Earthquake, Blasphemous Act as the major sources of the really big life gain turns. But I feel at 6 mana for Firesong and Sunspeaker, you're probably going to have at least one of these in the setup by the time you cast them. Maybe I could play one more Earthquake type effect.
There is that. But I do wonder if it's worth it to cast FS&SS to just get a lifelink return from one sweeper and maybe one spell before that. Lots of life does not save you from combo, commander damage or any other alternate win con, after all.
Private Mod Note
():
Rollback Post to RevisionRollBack
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
There is that. But I do wonder if it's worth it to cast FS&SS to just get a lifelink return from one sweeper and maybe one spell before that. Lots of life does not save you from combo, commander damage or any other alternate win con, after all.
I mean, I didn't really want to say it, but F&S is a Tier 4 commander, if I was to categorize it against this type of list [List - Multiplayer] EDH Generals by Tier. So it's a casual commander for casual games. But I do feel there is enough disruption, that you have a chance to stop higher tiered decks. The real problem is that at 6 mana, you expect some real immediate value from a commander. F&S is pretty medium when it comes to actual value. Too be honest, Boros is always the bridesmaid, and they could have easily made this a more aggressive casting cost. 4 mana say, with lower power and toughness, that could have seen a few more people interested in this card.
But I do think the flavor of the card is Boros all the way, so happy to try and make a deck that is competitive at a certain level.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
lol, the funny thing is I actually thought about that idea. I was hoping there was going to be more cards that return to hand. Enduring Renewal, Yomiji, Who Bars the Way, but yes just a little toooooo jank.
There is that. But I do wonder if it's worth it to cast FS&SS to just get a lifelink return from one sweeper and maybe one spell before that. Lots of life does not save you from combo, commander damage or any other alternate win con, after all.
I mean, I didn't really want to say it, but F&S is a Tier 4 commander, if I was to categorize it against this type of list [List - Multiplayer] EDH Generals by Tier. So it's a casual commander for casual games. But I do feel there is enough disruption, that you have a chance to stop higher tiered decks. The real problem is that at 6 mana, you expect some real immediate value from a commander. F&S is pretty medium when it comes to actual value. Too be honest, Boros is always the bridesmaid, and they could have easily made this a more aggressive casting cost. 4 mana say, with lower power and toughness, that could have seen a few more people interested in this card.
But I do think the flavor of the card is Boros all the way, so happy to try and make a deck that is competitive at a certain level.
Yeah... to be fair I am very guilty of making my decks almost too commander-centric so obviously my mode of thinking is way different. Carry on
Private Mod Note
():
Rollback Post to RevisionRollBack
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Spiritualize is an instant win that's sunforger tutorable if you care for that sort of thing.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: -UBG Lantern Control-GW or RG or R Tron - G Stompy - C KCI Combo-
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
If you give Firesong and sunspeaker infect (grafted exoskeleton) you can kill a player with 4 lifegain spells.
Might not be for this deck, but certainly interesting.
Well, the creature won't get lifelink, it gets the old worded version which creates a trigger instead ( it doesn't happen until after the spell resolves and then state based effects are checked, whereas lifelink is checked upon damage resolution and before the spell finishes resolving). Second, the creature is dealing the damage, not the instant spell (and hence, it is not the spell giving you the life, but the creature). In this case, since the ability is not coming from an instant or sorcery, then you don't gain the damage trigger from the firesong and sunspeaker.
603.7d If a spell creates a delayed triggered ability, the source of that delayed triggered ability is that spell. The controller of that delayed triggered ability is the player who controlled that spell as it resolved.
To be honest I'm not sure. I can't find a definition of what exactly "causes" means. Yes, the delayed triggered ability created by Spiritualize isn't the white spell itself, but isn't the spell still the source of the cause?
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: -UBG Lantern Control-GW or RG or R Tron - G Stompy - C KCI Combo-
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
Oh yeah Radiate actually has a ton of game changing setups. I counted 13 cards you can "do something" with in the deck, and most of them turn into board wipes, or ridiculous amounts of overall damage.
Righteous Confluence is good as well. Enough modes, that if you need to cast it pre- F&S isn't the worst.
Righteous Confluence can probably get enough targets with the "exile enchantments" that it's strictly better than Paraselene, for it's value with F&S.
Removed Council's Judgment, even though it's good, you can't use it with Radiate, which you want plenty of targets for.
Invoke the Divine is just a straight upgrade to Terashi's Grasp. Can be searched with Sunforger.
To be honest I'm not sure. I can't find a definition of what exactly "causes" means. Yes, the delayed triggered ability created by Spiritualize isn't the white spell itself, but isn't the spell still the source of the cause?
I had our local level 5 judge explain this to me. So basically, the spell has created a trigger for the creature, giving it the old triggered lifelink like what you see on armadillo cloak for example. The trigger isn't associated with the spell anymore because all it did was create a trigger that is now stapled to the creature.
i'm not that hyped about the helm tbh. yes, it's an infinite win condition, but it requires either 11 mana or a round of the table to really be a one card win-con.
why do you say it seems insane on f&s? for the multiple bolts? lifelink doesn't apply more than one time.
Giving Firesong and Sunspeaker deathtouch is something you should definitely consider. That makes them snipe any creature any time you gain life with a white instant or sorcery.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
i'm not that hyped about the helm tbh. yes, it's an infinite win condition, but it requires either 11 mana or a round of the table to really be a one card win-con.
why do you say it seems insane on f&s? for the multiple bolts? lifelink doesn't apply more than one time.
Yeah I guess it's not all that insane on F&S, but I do like the fact by the second turn with helm, you'd have 3 F&S in play, which will allow you to blow up most things, but there are only 7 white gain spells.
Inspired from a lets brew thread here, it was hard to decided which direction I fully wanted to take this commander.
At first I looked at making a deck that planned on dealing as much damage as possible and hoping to gain some life along the way, to basically be the last
man..Minotaur's standing. But when I looked at this shell, I just felt that Neheb, the Eternal is just better at this sort of thing.So in the end, I've bundled a lot of elements I like, and the deck is a mid-range control deck. This deck does not look to kill opponents with instant and sorcery damage, which is probably peoples first impressions of this commander. Most of the direct damage spells are used to control the board, rather than life totals.
I've built decks around Sunforger before, but they have been in Jeskai or Naya colors, so never had a truly dedicated Boros colored deck. But this commander seems like maybe the best Boros general to make use of this card. This deck is packed with cards that can be cast by this equipment.
With Firesong and Sunspeaker ability to gain life and deal 3 damage, the idea of the deck is to get small value from cards that can help to clear the board. Opponents creatures, artifacts and enchantments are dispatched through a series of instants and sorceries, which will ultimately gain you life, as well as potentially doing a Lightning Bolt as a kicker.
Massive life gain is possibly, so cards that use life are key to some victory paths, as well as just keeping you alive and well.
The essence of the deck, is to play a control role, until you can setup some win conditions. You have a number of instants and sorceries which can kill creatures, artifacts and enchantments. Direct damage can also help with removing opposing planeswalkers.
There are a number of red spells which deal damage. These will get lifelink, so that you will in some instances, gain huge amounts of life.
Imagine Chain Reaction or Blasphemous Act on a board of like 10 creatures. You are going to deal at least 100 damage in total, thus with Firesong and Sunspeaker in play you are going to gain at least 100 life.
Rune-Tail, Kitsune Ascendant can be used to mitigate cards that deal damage to your creatures as well. Sword of Fire and Ice can be used for protection from red your commander.
You can use Treasonous Ogre to get enormous amounts of mana, if you've been able to gain life.
Aetherflux Reservoir is a path to victory with massive life gain.
There is also creature token strategy with Monastery Mentor, Assemble the Legion, as you have a lot of spells that trigger them.
Elspeth, Sun's Champion also produce token creatures.
This will help to flood the board to make your creature damage spells with lifelink more effective.
Skullclamp can help with card draw with numerous creature tokens.
Sunforger is one of the best cards in the deck. You have access to a lot of disruption and protection. Stoneforge Mystic and Godo, Bandit Warlord are tutors for this equipment.
There are some infinite loops you can do with Mistveil Plains, Deserted Temple and Sunforger.
You can use Chance for Glory and Angel's Grace to repeat getting extra turns.
Mistveil Plains can be searched with Tithe off Sunforger. Deserted Temple is used to get multiple activation's from Mistveil Plains.
It must be noted that with Firesong and Sunspeaker, any cards that are both red and white that deal damage will also gain you life. This in turn will trigger Firesong and Sunspeaker once again for the 3 damage portion.
So a Lightning Helix with Firesong and Sunspeaker in play will deal 9 damage in total and gain you 6 life. Not bad for 2 mana. This is the sort of incremental value we are looking for in the deck.
Lands can be important to destroy when taking on a control role, so we have Strip Mine and Field of Ruin to have some control of opponents lands.
1 Firesong and Sunspeaker
Instant or Sorcery
that cause damage (10)
1 Lightning Helix (Sunforger)
1 Boros Charm (Sunforger)
1 Mizzium Mortars
1 Intimidation Bolt (Sunforger)
1 Chain Reaction
1 Warleader's Helix (Sunforger)
1 Hour of Devastation
1 Star of Extinction
1 Blasphemous Act
1 Rolling Earthquake
White/Red Instants (Sunforger)
1 Tithe
1 Swords to Plowshares
1 Angel's Grace
1 Silence
1 Enlightened Tutor
1 Pyroblast
1 Wear // Tear
1 Apostle's Blessing
1 Unbreakable Formation
1 Teferi's Protection
1 Oblation
1 Invoke the Divine
1 Lapse of Certainty
1 Mages' Contest
1 Chaos Warp
1 Chance for Glory
1 Crush Contraband
1 Benevolent Offering
Instant/Sorcery (other)(4)
1 Vandalblast
1 Hour of Revelation
1 Austere Command
1 Akroma's Vengeance
1 Sunforger
1 Skullclamp
1 Sword of Fire and Ice
1 Helm of the Host
1 Stoneforge Mystic
1 Brass Squire
1 Kazuul's Toll Collector
1 Balan, Wandering Knight
1 Auriok Windwalker
1 Godo, Bandit Warlord
Creatures (11)
1 Mother of Runes
1 Weathered Wayfarer
1 Knight of the White Orchid
1 Selfless Spirit
1 Rune-Tail, Kitsune Ascendant
1 Monastery Mentor
1 Imperial Recruiter
1 Recruiter of the Guard
1 Burnished Hart
1 Solemn Simulacrum
1 Treasonous Ogre
Planeswalkers (1)
1 Elspeth, Sun's Champion
Enchantments (3)
1 Land Tax
1 Repercussion
1 Assemble the Legion
Artifacts (other) (8)
1 Mana Crypt
1 Sol Ring
1 Wayfarer's Bauble
1 Boros Signet
1 Mind Stone
1 Scroll Rack
1 Sculpting Steel
1 Aetherflux Reservoir
5 Mountain
5 Plains
1 Command Tower
1 Plateau
1 Sacred Foundry
1 Boros Garrison
1 Rugged Prairie
1 Clifftop Retreat
1 Battlefield Forge
1 Forbidden Orchard
1 Sunbaked Canyon
1 Mistveil Plains
1 Kor Haven
1 Buried Ruin
1 Sequestered Stash
1 Ancient Tomb
1 Strip Mine
1 Field of Ruin
1 Deserted Temple
1 Arid Mesa
1 Bloodstained Mire
1 Wooded Foothills
1 Scalding Tarn
1 Flooded Strand
1 Windswept Heath
1 Marsh Flats
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
red elemental blast as a pyroblast backup
boros reckoner and its brethren
molten psyche
deflecting palm
fateful showdown
orim's thunder should be better than decommission or solemn offering.
there should be some space for pro-red swords at least, to protect the commander from all the damage around.
other than this, list looks fine, but in boros colors i fear there is not enough card draw or ramp to be able to keep up with
also, no damage doublers?
edit: purphoros, god of the forge and assemble the legion go rather well together, or with any token generators.
My initial ideas for a deck, was to go big with damage. But as you can see it's not about quantity of damage but quality for cost. So no damage doublers. As long as the board is cleared of most relevant creatures. i.e. you are able to produce enough damage to kill creatures. This is a control deck, that only seeks to do enough to keep opponents from completely going off.
I did think about Assemble the Legion, but the deck is essentially enchantment less, so not sure if I want to add a potential target.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
seeing as sunforger is at the core of the deck, one of the cards i love most within the package is Debt of Loyalty. might be used as another way to save f&s.
about not giving targets for assemble the legion, i don't see the issue, really. almost all decks have either card advantage or engines in the form of enchantment. by turn 4, realistically the earliest you could slam down assemble the legion, there should be at least a rhystic study and a sylvan library that would make priority targets, at worst a necropotence.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I sort of get the feeling that this control deck wants a Boros legend that can act as a win-con on it's own, if you're not going to focus heavily on the ability set of the commander.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Ah, yes, very true. I completely overlooked that. I definitely needed to focus more when reading cards. But yeah, the legend is worded that way in order to avoid inevitable infinite loops do to it.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
There is that. But I do wonder if it's worth it to cast FS&SS to just get a lifelink return from one sweeper and maybe one spell before that. Lots of life does not save you from combo, commander damage or any other alternate win con, after all.
But I do think the flavor of the card is Boros all the way, so happy to try and make a deck that is competitive at a certain level.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Yeah... to be fair I am very guilty of making my decks almost too commander-centric so obviously my mode of thinking is way different. Carry on
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
Might not be for this deck, but certainly interesting.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Credit to DolZero for this awesome sig!
To be honest I'm not sure. I can't find a definition of what exactly "causes" means. Yes, the delayed triggered ability created by Spiritualize isn't the white spell itself, but isn't the spell still the source of the cause?
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
Righteous Confluence is good as well. Enough modes, that if you need to cast it pre- F&S isn't the worst.
Added
Removed
Righteous Confluence can probably get enough targets with the "exile enchantments" that it's strictly better than Paraselene, for it's value with F&S.
Removed Council's Judgment, even though it's good, you can't use it with Radiate, which you want plenty of targets for.
Invoke the Divine is just a straight upgrade to Terashi's Grasp. Can be searched with Sunforger.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I had our local level 5 judge explain this to me. So basically, the spell has created a trigger for the creature, giving it the old triggered lifelink like what you see on armadillo cloak for example. The trigger isn't associated with the spell anymore because all it did was create a trigger that is now stapled to the creature.
Well I already have Godo, Bandit Warlord in the deck, so adding Helm of the Host, means that Godo is a one card win condition.
Helm of the Host on Firesong and Sunspeaker seems insane. Actually seems pretty great on all of the creatures.
Added
Helm of the Host
Mana Geyser
Removed
Chandra, Pyromaster
Chandra, Torch Of Defiance
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
why do you say it seems insane on f&s? for the multiple bolts? lifelink doesn't apply more than one time.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith