When Ramos, Dragon Engine was spoiled two of the earliest cards brought up were Abzan Charm and Jund Charm due to the fact that either could make Ramos go from 0-5 counters for 3 mana and thus netting you +7 mana if that was your goal.
Now looking at the multi-color charms and commands printed over the history of magic (30 in total) there are a lot of niche situational spells that on there own can be cool silver bullets in other decks but together would make a deck that is strange to play strange to play against and never quite the same game to game. Now all of the charms/commands are not in the list. Mardu/Orhzov are not that good and the store I go to didn't have a Kolaghan/Rith/Treva in stock.
-If Ramos has 5 counters there is very little in the game that prevent you removing it for the mana, even split second can't stop mana abilities. The only one I can think of off the top of my head is a Humility being put directly into play after the player has given everyone a chance to respond to the effect.
- Cryptolith Rite is in there largely to synergize with the smaller creatures and Jeskai Ascendancy to fuel more draw and more spells to make Ramos into something lethal or close to it.
- Sunforger is a deck all star hitting a heavy majority of the charms and things (also Teferi's Protection much to opponents dislike)
This deck I find doesn't require a lot of explanation but it never works out any single way when played. Thanks for reading any suggestions more than welcome.
Now looking at the multi-color charms and commands printed over the history of magic (30 in total) there are a lot of niche situational spells that on there own can be cool silver bullets in other decks but together would make a deck that is strange to play strange to play against and never quite the same game to game. Now all of the charms/commands are not in the list. Mardu/Orhzov are not that good and the store I go to didn't have a Kolaghan/Rith/Treva in stock.
Welcome to Lucky Charms.
1 Ramos, Dragon Engine
Creature
1 Sylvan Caryatid
1 Birds of Paradise
1 Deathrite Shaman
1 Judge's Familiar
1 Prime Speaker Zegana
1 Vexing Shusher
1 Knight of the Reliquary
1 Oracle of Mul Daya
1 Taigam, Ojutai Master
1 Corpsejack Menace
1 Titania, Protector of Argoth
1 Omnath, Locus of Rage
1 Kozilek, Butcher of Truth
Enchantment
1 Greater Good
1 Rhystic Study
1 Wild Research
1 Prismatic Omen
1 Exploration
1 Pernicious Deed
1 Temur Ascendancy
1 Jeskai Ascendancy
1 Cryptolith Rite
Land
1 Blood Crypt
1 Hallowed Fountain
1 Overgrown Tomb
1 Steam Vents
1 Temple Garden
1 Breeding Pool
1 Godless Shrine
1 Sacred Foundry
1 Stomping Ground
1 Watery Grave
1 Temple of Deceit
1 Temple of Silence
1 Temple of Triumph
1 Temple of Malice
1 Temple of Malady
1 Urborg, Tomb of Yawgmoth
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Prairie Stream
1 Smoldering Marsh
1 Cinder Glade
1 Scattered Groves
1 Canyon Slough
1 Sheltered Thicket
1 Command Tower
1 City of Brass
2 Island
3 Forest
1 Scroll Rack
1 Chromatic Lantern
1 Sunforger
1 Master Transmuter
1 Baleful Strix
Instant
1 Enlightened Tutor
1 Crosis's Charm
1 Darigaaz's Charm
1 Dromar's Charm
1 Manamorphose
1 Bant Charm
1 Esper Charm
1 Grixis Charm
1 Naya Charm
1 Izzet Charm
1 Azorius Charm
1 Firemind's Foresight
1 Golgari Charm
1 Selesnya Charm
1 Sphinx's Revelation
1 Boros Charm
1 Dimir Charm
1 Gruul Charm
1 Simic Charm
1 Jund Charm
1 Sultai Charm
1 Temur Charm
1 Jeskai Charm
1 Abzan Charm
1 Ojutai's Command
1 Atarka's Command
1 Silumgar's Command
1 Dromoka's Command
1 Anguished Unmaking
1 Teferi's Protection
1 Rakdos Charm
1 Demonic Tutor
1 Scapeshift
1 Safewright Quest
1 Toxic Deluge
1 Splendid Reclamation
1 Wrath of God
1 Farseek
Cards I want to put in but don't have
Wheel of Sun and Moon
Bloom Tender
Tips and Tricks
-If Ramos has 5 counters there is very little in the game that prevent you removing it for the mana, even split second can't stop mana abilities. The only one I can think of off the top of my head is a Humility being put directly into play after the player has given everyone a chance to respond to the effect.
- Cryptolith Rite is in there largely to synergize with the smaller creatures and Jeskai Ascendancy to fuel more draw and more spells to make Ramos into something lethal or close to it.
- Titania, Protector of Argoth & Omnath, Locus of Rage represent an alternate plan to victory largely and also really good fuel for Greater Good when paired with the decks more explosive ramp/fixing strategies.
- Sunforger is a deck all star hitting a heavy majority of the charms and things (also Teferi's Protection much to opponents dislike)
This deck I find doesn't require a lot of explanation but it never works out any single way when played. Thanks for reading any suggestions more than welcome.