I have refined my Breya deck lately in order to make it more effective. I play casual games but my meta has some good, well built decks so I need to have something that can hold its ground. So far, I have come up with this latest version but playtesting at home seems to show that it lacks some punch. More precisely, my tokens need some help to get bigger and more threatening. Do you have suggestions on this point? I have thought about cards such as Coat of Arms but I don't want to help my opponents (one plays Dragons all the time, so...). Another possibility would be Leonin Sun Standard but the white mana puts me off. Ideally, the card would have an immediate impact when played (unlike Cathars' Crusade). I would prefer a permanent which is not a creature, preferably an artifact.
Also, cards listed under Spells could use some tweaking, I am open to comments to make it better. Any other feedback would be appreaciated.
Note that my group does not allow infinite combos.
Marshal's Anthem is a reanimator spell that also gives you an anthem on the side; of course, it's also a bit on the color-heavy side, 2WW for the anthem alone, 1W for each creature you want to bring back. Spear of Heliod is an anthem that also lets you pick off anything that doesn't have hexproof, indestructible, shroud, or protection from (white, enchantments, artifacts, or CMC 3 or greater)
Really, you're playing Breya, but no infinite combos?
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I have refined my Breya deck lately in order to make it more effective. I play casual games but my meta has some good, well built decks so I need to have something that can hold its ground. So far, I have come up with this latest version but playtesting at home seems to show that it lacks some punch. More precisely, my tokens need some help to get bigger and more threatening. Do you have suggestions on this point? I have thought about cards such as Coat of Arms but I don't want to help my opponents (one plays Dragons all the time, so...). Another possibility would be Leonin Sun Standard but the white mana puts me off. Ideally, the card would have an immediate impact when played (unlike Cathars' Crusade). I would prefer a permanent which is not a creature, preferably an artifact.
Also, cards listed under Spells could use some tweaking, I am open to comments to make it better. Any other feedback would be appreaciated.
Note that my group does not allow infinite combos.
1 Arcum Dagsson
1 Breya, Etherium Shaper
1 Cataclysmic Gearhulk
1 Combustible Gearhulk
1 Etherium Sculptor
1 Ethersworn Adjudicator
1 Filigree Angel
1 Master of Etherium
1 Master Transmuter
1 Metallurgeon
1 Noxious Gearhulk
1 Phyrexian Metamorph
1 Scarecrone
1 Sharding Sphinx
1 Shimmer Myr
1 Silas Renn, Seeker Adept
1 Soul of New Phyrexia
1 Sphinx Summoner
1 Thopter Assembly
1 Wurmcoil Engine
1 Goblin Welder
1 Master Trinketeer
1 Muzzio, Visionary Architect
1 Nightscape Master
1 Padeem, Consul of Innovation
1 Pia Nalaar
1 Ravos, Soultender
1 Sydri, Galvanic Genius
1 Thalia's Lancers
1 Thopter Engineer
1 Treasure Mage
1 Trophy Mage
1 Whirler Rogue
1 Efficient Construction
1 Palace Siege
1 Rhystic Study
1 Thopter Spy Network
1 Storm the Vault
Spells
1 Cyclonic Rift
1 Disenchant
1 Dispense Justice
1 Fate Forgotten
1 Mortify
1 Sphinx's Revelation
1 Fabricate
1 Fortuitous Find
1 Open the Vaults
1 Revoke Existence
1 Scrap Mastery
1 Sram's Expertise
1 Unburial Rites
Artifacts
1 Ashnod's Altar
1 Chromatic Lantern
1 Commander's Sphere
1 Crystal Shard
1 Darksteel Ingot
1 Gilded Lotus
1 Mind's Eye
1 Scourglass
1 Skullclamp
1 Sol Ring
1 Unbender Tine
1 Arcane Sanctum
1 Ash Barrens
1 Azorius Guildgate
1 Boros Guildgate
1 Command Tower
1 Crumbling Necropolis
1 Dimir Guildgate
1 Drowned Catacomb
1 Evolving Wilds
1 Exotic Orchard
1 Grixis Panorama
1 Holdout Settlement
1 Inventors' Fair
4 Island
3 Mountain
1 Mystic Monastery
1 Nomad Outpost
1 Opal Palace
1 Painted Bluffs
4 Plains
1 Rakdos Guildgate
1 Rupture Spire
1 Shimmering Grotto
4 Swamp
1 Vivid Creek
1 Vivid Meadow
1 Academy Ruins
Spear of Heliod is an anthem that also lets you pick off anything that doesn't have hexproof, indestructible, shroud, or protection from (white, enchantments, artifacts, or CMC 3 or greater)
Really, you're playing Breya, but no infinite combos?
On phasing:
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[Modern] Allies