I've found Mogis to be underwhelming in EDH - 2 damage isn't enough to put pressure on. If you're wanting opponents to sac, Vona's Hunger is pretty decent, even if its only a one off.
Tana and Dragonmaster Outcast replaced the lower end Creatures with tokens they'll be able to produce. Forays helps with another way to sac bodies and ramp myself. Necrogenesis handles opposing Graveyards, or mine if I am desperate, and supplies me with bodies.
Fleshbag and Executioner caused too many awkward situations to occur, such as someone killing them with the trigger on the stack so that Kresh would then have to eat the trigger. Dusk Legion only provides a little boost when I could go with more bodies generated. I like the Hydra; however, I felt like Forays in its place has a lot more potential.
Golden Guardian dies to Kresh, making him bigger, ramping me and then allows me to continually spew sizable bodies. I saw this card in action in another deck and I thought that's something Kresh would like. Tana got cut because a 4 mana 2/2 isn't impressive, especially since she had trouble getting in there.
Ogre Slumlord and Greater Good got axed for card draw. Greater Good is bonkers, yes, but its problem is that I don't have too many Creatures that I'd like to Sacrifice to it to draw. That leaves just Kresh and he dies too much for my liking already. Ogre Slumlord felt a tad overcosted so he got axed. Phyrexian Reclamation will grab back all of my Creatures, especially since I'm going more sac heavy. Arguel's is just straight draw and provides me life gain if needed.
I cut a Snow Swamp from Vosk and this was the first deck I touched that used Snow.
With the deck going towards Sac for Value, it felt like Helm of Possession was a no brainer. Especially if I could continually steal my opponents' Creatures and sac them for value, freeing myself up for more Creatures to steal. Agent of Erebos is less valuable ever since I put in Necrogenesis as a way to deal with Graveyard shenanigans.
Ondu Giant is nice but Skyshroud Claim is so much better.
Xenagos has been hit or miss, he hasn't really been to useful powering out a lot of mana. I don't run cards that he really needs to succeed, in which case his token Creation is a little lacklustre for a 4 mana permanent. If I can't accomplish my token making I can accomplish another goal: killing Creatures to make Kresh big. The Buyback Cost is minimal in EDH, especially if I have Grim Feast out in play. This card single handedly shuts down a lot of strategies, but more importantly, the kills make Kresh larger. This could lead to some amazing blowouts.
Journey to Eternity is just a flashier version of Phyrexian Reclamation. I'm not trying to make this deck so competitive that I'll go for utility over cool. Plus putting Creatures into play at end of turn is great.
With the addition of so many Sac Outlets, I've decided that even though the Kobolds of Kher Keep don't give Kresh any power, they do fuel so many of the other cards in the deck.
It looks as though it could create hilarious interactions with Kresh where killing off most creatures powers up all of your Kreshes and killing any single Kresh doubles the power of all remaining Kreshes.
I would recommend Kalonian Hydra for this deck. I ran Kresh Hydra Tribal and this was a beast in it; even if you don't run many other +1/+1 counter cards, this is a great way to give your Kresh some roids.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
It looks as though it could create hilarious interactions with Kresh where killing off most creatures powers up all of your Kreshes and killing any single Kresh doubles the power of all remaining Kreshes.
Seems very cool but I don't know what I'd have to cut for that.
I would recommend Kalonian Hydra for this deck. I ran Kresh Hydra Tribal and this was a beast in it; even if you don't run many other +1/+1 counter cards, this is a great way to give your Kresh some roids.
I'm going more with a fodder build than pure +1/+1 Friendliness, so a lot of my big drops poop out tokens for me to use to Attack, Block or just generic Fodder. I don't see myself having room for all of these +1/+1 cards.
As for my change, just an upgrade on my draw suite:
Spinerock Knoll has been lacklustre, so I decided to put just generic mana. Now, I know I wanted to keep the landbase to be fetchable or a utility land but I figure just want isn't bad. Especially since it speeds up my clock coming in untapped, as I did add an ETBT with Myraid Landscape. A Swamp and Mountain got the axe this time, so that Myriad and Blighted Woodland could go in to help me ramp when I have excess mana.
Hour of Promise fetches all of these amazing utility lands. I am sad to see Grow from the Ashes go, but after Pir's Whim being spoiled I don't know if any ramp is safe in any of my decks.
Chandra's Ignition has been awkward a few times where it wouldn't quite clear the way to Kresh or kill the table. With Soul's Fire, I have a lot more flexibility, as I can try to kill someone in response to something that would make me lose.
I like the bodies Necrogenesis puts out, but it can't hit nonland cards which is where the Ooze comes in. It also gives me little hits of life, which is not insignificant.
Oracle gives so much more than Granger that it was an obvious swap. Solemn is solid but I think Pir's Whim is so much better, especially considering this deck probably has the most ridiculous nonbasics to fetch, such as Yavimaya Hollow, Volrath's Stronghold and Kessig Wolf Run.
I realized that Jarad wasn't really pulling his weight, I don't need a way to Sac Kresh. I need more ways to Feed and Protect him. Sure, Jarad can end the game if I'm in the right position but I don't get there currently. Coffin Queen will let me grab anything out of any 'yard and with that I'll be able to grab good utility Creatures and feed them to Kresh.
I realized that I had slightly too much Evasion for Kresh, I decided to trim the Cloak as it is the clunkiest to use even if it has the best Evasion. In its place I put in Arguel's Blood Fast to draw cards when I have some leftover mana.
I rarely had time for Genesis considering how many of my Lands double for utility, so instead I opted for some straight draw with Deathreap Ritual. I didn't want to commit my mana during my Upkeep, Deathreap is just fire and forget.
I need less destroy Artifacts and Enchantments, I need better Ramp to protect Kresh and get threats out. I'm doing a pilot on putting Temple of the False God in a 'Ramp Slot' instead of a Land Slot. In theory, this means it shouldn't screw me on mulligans and draws, any more so than drawing a Ramp spell while flooded.
Archfiend is nice, but there have been times when I wanted an actual Wrath. Blasphemous Act is inexpensive to cast, usually, and Kresh might be able to survive the spell and swing in for lethal.
I was getting frustrated that Kresh wasn't sticking and decided to make him bonus backup. The deck is going towards Sacrifice Control with tons of token makers for fodder.
Sylvan Ranger smooths out draws, Reassembling replaces her as a way to smooth out my sac outlets.
With not focusing on Kresh, I removed the Ulvenwald Tracker to cause fights. In it place is Rampaging Baloths to make sizeable tokens; I'm currently thinking of replacing them with Omnath, Locus of Rage.
My decision to go more token based meant that there were less opportunities for Sheoldred to get me back bodies, I tossed in the Butcher to keep my Sacrifice potential high, or perhaps even higher.
Angrath's Marauders halved the amount of damage Kresh needed to do, with him gone I decided to go with a perfect red substitute for this strategy. The Captivating Crew will let me grab the deadliest Creatures on board, I can then then Sacrifice them for value.
Blasphemous Act got cut, without focusing on protecting Kresh, it was less likely I would get him to 14 toughness when this was cast. I put Yahenni in as another Sac Outlet and something that does stick from standard Wraths.
Without Creatures, Journey didn't have any good targets anymore. I cut it for Blood Artist so I would gain life from all of these Creatures dying.
Without a massive Kresh, Soul's Fire and Fling didn't have really good utility anymore. In their place, I put in the devastating Vona's Hunger and Phyrexian Arena to go with the grindier game this deck wants.
With more tokens, Birthing Pod isn't as good, so Vampiric Rites goes in its place. Turn my token fodder into life and cards.
With the focus coming off of Kresh to survive, Darksteel Plate and Asceticism left the list. In their place, Grave Pact and Dictate of Erebos round out the new fodder-based theme.
Constant Mists can cause some decks to auto-lose. With the amount of Lands this deck pumps out, I think it would be fine to add to the deck. Crew never got anywhere remotely close to working, so it gets the axe.
Rampaging Baloths are probably my most frequently put into a deck and then cut Creature I own. Unfortunately for them, Mad Om nom nom seems strictly superior. While he may not be as big or have evasion, his tokens are bigger and cause damage upon death.
I don't actually cast that many Creatures, I put them into play or they're generated. This means that the Lifecrafter's Bestiary actually had less opportunities than normal to draw me cards. Krav, in theory, should be able to take advantage of all of the bodies I'm putting on the board. He'll also gain me life, which is always nice, and he can get big by himself to threaten opponents. Finally, any Creatures he sacs put +1/+1s on Kresh and Krav; then when Krav dies, all of his +1/+1s can go to Kresh as well.
Vaevictis at one point was added to the deck but I cannot figure out what I cut, so correcting the books.
Also, I read Arena and realized I am a filthy, dirty cheater. I did not realize that my opponent chose who they sent in. With that in mind, I was no longer too impressed by it. I put in the Nesting Dragon who will be providing a lot of Lands for me.
Since I am going so hard towards Sac Fodder, I figure Westvale Abbey is a no brainer.
While it takes two turns for Coffin Queen to come online, she does cost 6. I like her utility but I think going into more ways to gain life, pump my horde and make bodies is what this deck wants to do. I've got a third of each selection, so I can see the pure value Bounty will generate for me.
I don't really use Kresh as a finisher in the deck, it's more of a combined arms approach. With that in mind, it became a little less important to protect him but Thar needs more protection. I cut the Hollow from Kresh and gift it to Thar.
I saw a friend play Vaevictis and I was hooked. Kresh was also sacrificed-based but he just didn't feel right in the chair. Too often, I would not cast him or cast him late; not caring if he died. I think it is a bad thing to not care if your Commander lives, dies or is cast. With him axed, I started with a few changes:
Etali is pure gas and hilarious, he takes Kresh's place.
I've been looking for a reason to play Nullmage Shepherd and this is it; tons of Creatures and can snipe various Artifacts and Enchantments.
Vampiric Rites didn't feel that good, the cost was too high for its upside. In its place is Captivating Crew, who will let me steal things and then feed them to Asmadi or other Sac Outlets.
Lastly, Reassembling was weak even in a Kresh shell. In its place is an alternative win condition of Torment of Hailfire. I need ways to kill the table that don't involve turning sideways.
Butcher has been feelbad when I drew her, while I like Grave Pact I am not willing to pay 7 mana for it. Omnath, Locus of Rage made me happy when I saw it or I would formulate ways of getting him on the field. With Butcher being so lacklustre I axed it in favour of Seedborn Muse. The deck has tons of activated abilities on all sorts of permanents, so while I may not be able to cast crazy amounts of Instants, I'll have plenty of cards to help me do something with my opponent's untaps.
I hated popping my own lands to get Asmadi going, so I included a land that I don't mind if it gets destroyed.
Since I'm running a Dragon Commander, Crux of Fate became a no-brainer. Slaughter was eventually what I found I could cut.
I was wrong about those value Hailfires, I rather have an Exsanguinate to get my life back.
I've added a lot of Haste to the deck so that Vaevictis can come out swinging, so Swiftfoot Boots, Lighting Graves, Hanweir Battlements and Flamekin Village. I needed less reach or evasion, so Key to the City, Blood Artist, Rogue's Passage and Skarrg, the Rage Pits got axed.
I think Kokusho is better for life gain than Loxodon Warhammer so that's what I'm trying out.
With the amount of permanents I sacrifice, Seasons Past has a lot of potential so that's what I'm getting. I don't have too many ways to guarantee that it is nontoken Creatures that die, so I've axed Ulvenwald Mysteries.
Since I'm no longer going with a Stax-like strategy, my two Sac Outlets went away: Yahenni, Undying Partisan and Viscera Seer. In their place I've put in Journey to Eternity, as it is something that I can get immediate value with with Vaevictis, and Aggravated Assault to get more of those combat steps. Synergizes as well with Etali, Primal Storm. Now, I just got to figure out if I want to add an Infinite with Bear Umbra and its ilk.
Good to see someone else working on a Vaevictis list here! I have been playing him since m19 was released and his chaos theme (and not being Prossh) has been a lot of fun in my group. My list has had several revisions since I first put it together: it was initially a flip big fatties for value using vaevictis. However, in my experience this resulted in too much variance because I was so dependent on the commander. My deck is now on the lighter stax side with more focus on Sac/reanimate with a few enabler cards for vaevictis when he is out. Here is my current list which is aiming to be 75% power level:
Lowering my average CMC using mana dorks (I used to have more sorcery-based ramp) has done wonders for the deck's performance: gives us quick ramp which we can sac to vaevictis later on (Skullclamp also felt like a natural fit as a result). Currently my list wins either through just out valuing everyone or going infinite with Mikaeus, the unhallowed/Mazirek, Kraul death priest+Murderous Redcap/Woodfall Primus+Any sac outlet or just getting a Sire of Insanity into play. I have no interest in Primal Surge, so I have been struggling to find the right balance of permanents with instant speed answers.
There are a few cards that seem like noticeable omission from your current list: Haunted Crossroads (card is straight gas in this deck), Garna, the bloodflame(awesome recursion and haste enabler), Liliana Vess, and Aid from the Cowl (although I have been thinking about cutting this last one). How are you finding the deck without as many top-of-deck manipulators? I am still working on tuning the deck to fit my meta (mostly decks with precon-75% level), so I would be interested in any cards you found to be hidden gems.
Here is a list of cards I have been considering, but am unsure of what to cut:
1 Tana, the Bloodsower
1 Dragonmaster Outcast
1 Perilous Forays
1 Necrogenesis
1 Dusk Legion Zealout
1 Fleshbag Marauder
1 Merciless Executioner
1 Ulvenwald Hydra
Fleshbag and Executioner caused too many awkward situations to occur, such as someone killing them with the trigger on the stack so that Kresh would then have to eat the trigger. Dusk Legion only provides a little boost when I could go with more bodies generated. I like the Hydra; however, I felt like Forays in its place has a lot more potential.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Golden Guardian
1 Phyrexian Reclamation
1 Arguel's Blood Fast
1 Snow-Covered Swamp
1 Tana, the Bloodsower
1 Ogre Slumlord
1 Greater Good
1 Swamp
Ogre Slumlord and Greater Good got axed for card draw. Greater Good is bonkers, yes, but its problem is that I don't have too many Creatures that I'd like to Sacrifice to it to draw. That leaves just Kresh and he dies too much for my liking already. Ogre Slumlord felt a tad overcosted so he got axed. Phyrexian Reclamation will grab back all of my Creatures, especially since I'm going more sac heavy. Arguel's is just straight draw and provides me life gain if needed.
I cut a Snow Swamp from Vosk and this was the first deck I touched that used Snow.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Helm of Possession
1 Skyshroud Claim
1 Agent of Erebos
1 Ondu Giant
Ondu Giant is nice but Skyshroud Claim is so much better.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Slaughter
1 Journey to Eternity
1 Kher Keep
1 Xenagos, the Reveler
1 Phyrexian Reclamation
1 Forest
Journey to Eternity is just a flashier version of Phyrexian Reclamation. I'm not trying to make this deck so competitive that I'll go for utility over cool. Plus putting Creatures into play at end of turn is great.
With the addition of so many Sac Outlets, I've decided that even though the Kobolds of Kher Keep don't give Kresh any power, they do fuel so many of the other cards in the deck.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
It looks as though it could create hilarious interactions with Kresh where killing off most creatures powers up all of your Kreshes and killing any single Kresh doubles the power of all remaining Kreshes.
Nessian Wilds Ravager and Polukranos are decent cards for buffing Kresh up, and Vastwood Hydra, Hydra Broodmaster, and Hooded Hydra are all basically Kresh counter factories.
Just a thought.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
As for my change, just an upgrade on my draw suite:
1 Necropotence
1 Arguel's Blood Fast
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Command Tower
1 Blighted Woodland
1 Myriad Landscape
1 Hour of Promise
1 Soul's Fire
1 Spinerock Knoll
1 Swamp
1 Mountain
1 Grow from the Ashes
1 Chandra's Ignition
Hour of Promise fetches all of these amazing utility lands. I am sad to see Grow from the Ashes go, but after Pir's Whim being spoiled I don't know if any ramp is safe in any of my decks.
Chandra's Ignition has been awkward a few times where it wouldn't quite clear the way to Kresh or kill the table. With Soul's Fire, I have a lot more flexibility, as I can try to kill someone in response to something that would make me lose.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Scavenging Ooze
1 Necrogenesis
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Stomping Ground
1 Mountain
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Oracle of Mul Daya
1 Pir's Whim
1 Yavimaya Granger
1 Solemn Simulacrum
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Coffin Queen
1 Arguel's Blood Fast
1 Deathreap Ritual
1 Temple of the False God
1 Blasphemous Act
1 Jarad, Golgari Lich-Lord
1 Whispersilk Cloak
1 Genesis
1 Bane of Progress
1 Archfiend of Depravity
I realized that I had slightly too much Evasion for Kresh, I decided to trim the Cloak as it is the clunkiest to use even if it has the best Evasion. In its place I put in Arguel's Blood Fast to draw cards when I have some leftover mana.
I rarely had time for Genesis considering how many of my Lands double for utility, so instead I opted for some straight draw with Deathreap Ritual. I didn't want to commit my mana during my Upkeep, Deathreap is just fire and forget.
I need less destroy Artifacts and Enchantments, I need better Ramp to protect Kresh and get threats out. I'm doing a pilot on putting Temple of the False God in a 'Ramp Slot' instead of a Land Slot. In theory, this means it shouldn't screw me on mulligans and draws, any more so than drawing a Ramp spell while flooded.
Archfiend is nice, but there have been times when I wanted an actual Wrath. Blasphemous Act is inexpensive to cast, usually, and Kresh might be able to survive the spell and swing in for lethal.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Reassembling Skeleton
1 Rampaging Baloths
1 Butcher of Malakir
1 Captivating Crew
1 Yahenni, Undying Partisan
1 Blood Artist
1 Vona's Hunger
1 Phyrexian Arena
1 Vampiric Rites
1 Dictate of Erebos
1 Grave Pact
1 Sylvan Ranger
1 Ulvenwald Tracker
1 Sheoldred, Whispering One
1 Angrath's Marauders
1 Blasphemous Act
1 Journey to Eternity
1 Fling
1 Soul's Fire
1 Birthing Pod
1 Darksteel Plate
1 Asceticism
Sylvan Ranger smooths out draws, Reassembling replaces her as a way to smooth out my sac outlets.
With not focusing on Kresh, I removed the Ulvenwald Tracker to cause fights. In it place is Rampaging Baloths to make sizeable tokens; I'm currently thinking of replacing them with Omnath, Locus of Rage.
My decision to go more token based meant that there were less opportunities for Sheoldred to get me back bodies, I tossed in the Butcher to keep my Sacrifice potential high, or perhaps even higher.
Angrath's Marauders halved the amount of damage Kresh needed to do, with him gone I decided to go with a perfect red substitute for this strategy. The Captivating Crew will let me grab the deadliest Creatures on board, I can then then Sacrifice them for value.
Blasphemous Act got cut, without focusing on protecting Kresh, it was less likely I would get him to 14 toughness when this was cast. I put Yahenni in as another Sac Outlet and something that does stick from standard Wraths.
Without Creatures, Journey didn't have any good targets anymore. I cut it for Blood Artist so I would gain life from all of these Creatures dying.
Without a massive Kresh, Soul's Fire and Fling didn't have really good utility anymore. In their place, I put in the devastating Vona's Hunger and Phyrexian Arena to go with the grindier game this deck wants.
With more tokens, Birthing Pod isn't as good, so Vampiric Rites goes in its place. Turn my token fodder into life and cards.
With the focus coming off of Kresh to survive, Darksteel Plate and Asceticism left the list. In their place, Grave Pact and Dictate of Erebos round out the new fodder-based theme.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Constant Mists
1 Captivating Crew
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Omnath, Locus of Rage
1 Rampaging Baloths
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Krav, the Unredeemed
1 Lifecrafter's Bestiary
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Nesting Dragon
1 Westvale Abbey
1 Vaevictis Asmadi, the Dire
1 Arena
1 Forest
Also, I read Arena and realized I am a filthy, dirty cheater. I did not realize that my opponent chose who they sent in. With that in mind, I was no longer too impressed by it. I put in the Nesting Dragon who will be providing a lot of Lands for me.
Since I am going so hard towards Sac Fodder, I figure Westvale Abbey is a no brainer.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Primeval Bounty
1 Coffin Queen
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Forest
1 Yavimaya Hollow
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Vaevictis Asmadi, the Dire
In
1 Etali, Primal Storm
1 Nullmage Shepherd
1 Captivating Crew
1 Torment of Hailfire
1 Kresh the Bloodbraided
Out
1 Kresh the Bloodbraided
1 Caustic Caterpillar
1 Vampiric Rites
1 Reassembling Skeleton
I've been looking for a reason to play Nullmage Shepherd and this is it; tons of Creatures and can snipe various Artifacts and Enchantments.
Vampiric Rites didn't feel that good, the cost was too high for its upside. In its place is Captivating Crew, who will let me steal things and then feed them to Asmadi or other Sac Outlets.
Lastly, Reassembling was weak even in a Kresh shell. In its place is an alternative win condition of Torment of Hailfire. I need ways to kill the table that don't involve turning sideways.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Circuitous Route
1 Golgari Guildgate
1 Gruul Guildgate
1 Rakdos Guildgate
1 Into the North
1 Tresshorn Sinks
1 Highland Weald
1 Snow-Covered Forest
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Seedborn Muse
1 Drownyard Temple
1 Butcher of Malakir
1 Snow-Covered Swamp
I hated popping my own lands to get Asmadi going, so I included a land that I don't mind if it gets destroyed.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Crux of Fate
1 Exsanguinate
1 Swiftfoot Boots
1 Lightning Greaves
1 Kokousho, the Evening Star
1 Seasons Past
1 Journey to Eternity
1 Aggravated Assault
1 Hanweir Battlements
1 Flamekin Village
1 Slaughter
1 Torment of Hailfire
1 Key to the City
1 Blood Artist
1 Loxodon Warhammer
1 Ulvenwald Mysteries
1 Viscera Seer
1 Yahenni, Undying Partisan
1 Rogue's Passage
1 Skarrg, the Rage Pits
I was wrong about those value Hailfires, I rather have an Exsanguinate to get my life back.
I've added a lot of Haste to the deck so that Vaevictis can come out swinging, so Swiftfoot Boots, Lighting Graves, Hanweir Battlements and Flamekin Village. I needed less reach or evasion, so Key to the City, Blood Artist, Rogue's Passage and Skarrg, the Rage Pits got axed.
I think Kokusho is better for life gain than Loxodon Warhammer so that's what I'm trying out.
With the amount of permanents I sacrifice, Seasons Past has a lot of potential so that's what I'm getting. I don't have too many ways to guarantee that it is nontoken Creatures that die, so I've axed Ulvenwald Mysteries.
Since I'm no longer going with a Stax-like strategy, my two Sac Outlets went away: Yahenni, Undying Partisan and Viscera Seer. In their place I've put in Journey to Eternity, as it is something that I can get immediate value with with Vaevictis, and Aggravated Assault to get more of those combat steps. Synergizes as well with Etali, Primal Storm. Now, I just got to figure out if I want to add an Infinite with Bear Umbra and its ilk.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1x Birds of Paradise
1x Bloodghast
1x Deathrite Shaman
1x Elvish Mystic
1x Etali, Primal Storm
1x Eternal Witness
1x Farhaven Elf
1x Fleshbag Marauder
1x Garna, the Bloodflame
1x It That Betrays
1x Llanowar Elves
1x Lotus Cobra
1x Mazirek, Kraul Death Priest
1x Merciless Executioner
1x Meren of Clan Nel Toth
1x Mikaeus, the Unhallowed
1x Murderous Redcap
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Plaguecrafter
1x Ramunap Excavator
1x Razaketh, the Foulblooded
1x Sakura-Tribe Elder
1x Sheoldred, Whispering One
1x Sire Of Insanity
1x The Gitrog Monster
1x Tireless Tracker
1x Titania, Protector of Argoth
1x Viscera Seer
1x Wood Elves
1x Woodfall Primus
1x Yahenni, Undying Partisan
1x Liliana Vess
Land(34)
1x Ancient Tomb
1x Arcane Lighthouse
1x Blood Crypt
1x Bloodstained Mire
1x Bojuka Bog
1x Canyon Slough
1x Cinder Glade
1x Command Beacon
1x Command Tower
1x Drownyard Temple
1x Flamekin Village
4x Forest
1x Forgotten Cave
1x Marsh Flats
1x Misty Rainforest
2x Mountain
1x Overgrown Tomb
1x Polluted Delta
1x Scalding Tarn
1x Sheltered Thicket
1x Stomping Ground
1x Strip Mine
2x Swamp
1x Tranquil Thicket
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Volrath's Stronghold
1x Windswept Heath
1x Wooded Foothills
Instant(6)
1x Beast Within
1x Crop Rotation
1x Noxious Revival
1x Rakdos Charm
1x Vampiric Tutor
1x Windgrace's Judgment
1x Aid from the Cowl
1x Animate Dead
1x Awakening Zone
1x Dictate of Erebos
1x Haunted Crossroads
1x Journey to Eternity
1x Mirri's Guile
1x Necromancy
1x Pernicious Deed
1x Sneak Attack
1x Survival of the Fittest
1x Sylvan Library
Artifact(10)
1x Ashnod's Altar
1x Birthing Pod
1x Crucible of Worlds
1x Lightning Greaves
1x Mana Crypt
1x Scroll Rack
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Swiftfoot Boots
Sorcery(4)
1x Faithless Looting
1x Toxic Deluge
1x Vandalblast
1x Wheel of Fortune
Lowering my average CMC using mana dorks (I used to have more sorcery-based ramp) has done wonders for the deck's performance: gives us quick ramp which we can sac to vaevictis later on (Skullclamp also felt like a natural fit as a result). Currently my list wins either through just out valuing everyone or going infinite with Mikaeus, the unhallowed/Mazirek, Kraul death priest+Murderous Redcap/Woodfall Primus+Any sac outlet or just getting a Sire of Insanity into play. I have no interest in Primal Surge, so I have been struggling to find the right balance of permanents with instant speed answers.
There are a few cards that seem like noticeable omission from your current list: Haunted Crossroads (card is straight gas in this deck), Garna, the bloodflame(awesome recursion and haste enabler), Liliana Vess, and Aid from the Cowl (although I have been thinking about cutting this last one). How are you finding the deck without as many top-of-deck manipulators? I am still working on tuning the deck to fit my meta (mostly decks with precon-75% level), so I would be interested in any cards you found to be hidden gems.
Here is a list of cards I have been considering, but am unsure of what to cut:
1 Nissa, vital force
1 Golgari Findbroker (seems like a better Nissa due to being a creature)
1 Gamble
1 Life from the Loam (maybe should replace Faithless looting?)
1 Reclamation Sage
1 Aggravated Assault (alternate combo/ synergy)
1 Savage Ventmaw (other piece to assault)
1 Tendershoot Dryad
1 Grave Pact
1 Puppeteer Clique (another fun persist creature to go with the existing combos)
1 twilight prophet (seems fun with the top of library manipulation)