Quote from PhroX »Why no Eternal Scourge given that you're already running Food Chain? Seems a much easier combo than some of those you describe. Those two cards will produce infinite mana that can only be spent of creature spells, but Zacama can then filter it into "normal" mana (cast him with some of this infinite mana to untap lands, which you then tap for normal mana, exile him to Food Chain, then recast with more of the FC mana to untap your lands again, repeat as many times as necessary).
Quote from ClutchCrit »I've also been brewing with Zacama and I've found a few other great additions to the deck that help to speed it up a bit.
Arbor Elf, Utopia Sprawl, and Magus of the Candelabra are mana dorks that actually benefit more than the usual ones since they interact directly with lands. I still have Birds and two other elves as well.
Selvala, Heart of the Wilds is another dork that allows you the mana surge you need to pump out the last bit of the combo as well as being a draw engine since Zacama is probably going to be the biggest guy on the field.
I also shaved a few of the bounce guys and less good ramp for additional tutors and card draw ie Greater Good, Rishkar's Expertise, Harmonize, Wheel of Fortune. I'm going to test Natural Order as an additional tutor, but I'm not sold yet.
Since I have more dorks in the list I shaved a few lands to add in Seeds of Innocence, Stony Silence, and Rest in Peace as some one sided hate pieces since we have a solid tutor package. I'm going to try Blood Moon and maybe Blood Sun at some point, but that'll be once I play a little more and find the clunkier parts of the deck to cut. My feeling is that Blood Moon hurts the nonbasic Forest count too much.
Quote from ClutchCrit »What is your reasoning behind Tooth and Nail, Protean Hulk, and Scapeshift? I get Scapeshift as a ritual tool, but I'm not following the others usefulness. And nice find on the Regal Behemoth!
Quote from JDviant »Since this Commander ramps hard, and since it can kill enchantments, I'm thinking this might be the first time Aggressive Mining can find a real home (discounting the donate one to be a jerk plan). In a four player game you can draw 8 cards in one cycle, then send it away on casting your big dino. Its definitely something pushing me towards building around Zacama.
Quote from Gazillah »Awesome deck,just wondering how do you close out games with this deck? Shame Zacama can't shoot to the face too.
I noticed before you had Purphoros that could work with the infinite bouncing. But can't see it in your deck anymore. Hope your guide to how to play this comes out soon!
Quote from Tanion »I like your changes. It is important to keep the mana curve low. Have you considered Yeva? Most of your guys are green and it is a creature so it easier to find with naya tutors. Helps flashing in your mana doublers that are also creatures.