Ever want to win without doing any damage? Then this is the deck for you. The playgroup plays a little bit differently for commander than what we are supposed to do. We start out at 30 life and commander damage is not something special that counts as a wincon. We don't play any mass land destruction and we try to be creative with our decks and try to see what kind of combos we are able to pull off.
There are enough silly wincons out there where it seemed like a good idea, and it all began with the release of Fractured Identity, which made me bite the bullet and actually build the deck and use Maze's End too.
What you will not find in my deck are wincons based on a total amount of something. I would like to make a 2.0 wincon deck that uses these cards that are not included.
Mayael's Aria seems to be the weakest alt wincon in this deck after a ton of fish bowling. I would like to play at least one game with it in the deck. If I take out the Mayael stuff Knights of the Reliquary should go in,Hour of Promise for an extra land draw, and Beseech the Queen for that tutor effect.
I would like to fit in Realm Seekers and see how it works as well. It's a bit mana intensive but I think it could work.
Den Protector seems a bit weak at times and I never have drawn Magus of the Wheel ever. They are probably gonna be cut with Phyrexian Rebirth.