In my experience with this commander, I've needed card draw bad. I run Necropotence, Greed, Herald's Horn, and Phyrexian Arena in addition to what you have.
I would NOT include Necropotence, its anti-tech for discarding vampires, cause they wil get removed, making some of your vampires less good...
Rather I would go for card draw from Dark Confidant, Dark Prophecy is a beast as wel in this deck... all the 2 mana draw spells are great as wel.. Phyrexian Arena is another great option otherwise..
Some of the high end vampires are also not that great.. and I would push more towards aggro in that regard.. Upping the amount of vampires to 30+ can also strongly help, the more vampires the more stable your amount of drawing them and making it hard for the opponent to stop the deck..
Don't know why you took out Bloodlord of Vaasgoth it's actually one of the better high ends imo... also in another thread someone pointed out to add Purphoros, god of the Forge, which might be a great inclusion... 2 damage per creature coming in play, every vamp you play does 4 damage to all opponents.. ^^
Bloodline Keeper is pretty much a must include I would say, though he has become a bit expensive..
Asylum Visitor is also quite good...
Vampire Hexmage - sometimes is good vs planes walkers, etc... but even outside that, she has first strike... ^^
Olivia's Bloodsworn - flying can help sometimes..
Shadow Alley Denizen - can make some of your creatures pretty much unblock able..
Shared Animosity is also pretty much OP, makes all your creatures huge fast... Also Coat of Arms is a beast... that thing has made my army of vamps pretty much unstoppable a few times when I drew it...
Example of cards that can be taken out that don't add to the overall strategy (wel enough) or imo are not worth their inclusion, do take in mind this is my opinion:
Vein Drinker - to overcosted for what it does, can be good at some times, but slows down the deck way to much imo...
Necropolis Regent - a lot better than Vein Drinker, but still quite slow, though once this does hit it wil make things a threat if they hit, but overall there are better pump options...
Patron of the Vein - also really high end, lowering the curve overall wil do the deck better I personally feel... I cut all of these out of my deck and was happy to do so, a lot of times they are competing with Edgar for being cast if you do get 6 mana... the destruction might be helpful I guess.. but I don't think it's overall worth the mana investment..
Reverberate and Wild Ricochet - not really something that this deck wants to work with imo... have you keep mana open to make them work, while you wanna make a board presence... so overall makes no sense to add those.. I would remove them and add more vampires..
Vampiric Rites - also a card that makes you keep mana open, in my playing I found this really lackluster...
Damnable Pact - really slow draw... upside for late game is there I guess, but early in the game a 2 mana draw would be overall better..
Kindred Charge - another unneeded card imo... might be fun to do late game, if you have board presence and can with this maybe kill multiple players, but overall Vampires should have already killed probably at least 1 person before you even get to the mana.. It's imo mostly a win more card.. but might be mistaken and it might push a win sometimes.. To me just feels a bit narrow the moments it would be worth playing..
Some suggested cards to add, that might push your aggro strategy a bit more:
Drana, Liberator of Malakir - another "pump lord" most of the times this can push the damage.. ^^
Tithe Drinker - Has lifelink and has an additional way of syphoning life (if you have white/black mana to spare)
Kalastria Highborn - makes blocking your creatures pretty much a nightmare..
Olivia's Bloodsworn - flying and possible option to give something haste..
Duskborne Skymarcher - this card has pushed some wins in for me.. didn't expect it to... ^^
Pulse Tracker - it's a weaker version of Conquistador but still really good imo...
Oh yeah, totally forgot to say Stromkirk Occultist, figured I had already mentioned it... there is definitely some upside on that one... Also works nice with some of the discard themes that Vampires can use... Mostly Stromkirk Condemned is awesome for that... Grin
I definitely get your opinion, and yeah I guess having some 'destruction' on a stick might be nice, but efficient removal might overall be better... Though if it works for you, stick to what you know works... ^^
The Paladin of the Bloodstained might be okay, just having 2 toughness for 4 mana felt idk a bit weak maybe... it does bring 2 bodies with it indeed, which is a reason to at least consider it.. Grin
Keep what draw you need to keep, but when you get better draw options consider cutting the less optimal ones is mostly where I am going with what I said.. Wink
Most of the Vampires don't cost that much money, but I do get if you can't spend a lot to get all the cards, I would say try them out with proxies to see if they work for you before spending money on them.. (if your playgroup wil allow it, explain why you are doing it and they should be fine with it) Wink
I have moved the speed of my deck up a lot by running lower curve and tactics like Ad Nausium / Null Profusion / Dark Confidant. Due to all of this my list has become a much faster deck.
I like your recent changes. I thought I would mention that I have tested Kalastria Highborn a few times and for the most part my thoughs on it are that its too mana intensive to really ever keep up when someone goes to sweep us (unless you could like stick mass flash). It also doesn't seem to have enough reach that I would want to proactively do this unless someone was in single didgets life total. The fact that it only hits a single opponent is unfortunate as well. Its the sort of effect you really want to be using swarm tactics for it to be good but its so mana intensive that its kind of bad.
Quote from toctheyounger77 »Of these, I only have Null Profusion. That being said, I've been tossing up adding it in. Worst case scenario it gives me some great opportunities to use the madness mechanic and accelerate out of nowhere in one turn. Could you share your thoughts on how useful it's been?
Quote from toctheyounger77 »I've been thinking the same with Kalastria Highborn. The biggest draw is that it's a 2-drop. It's triggered ability is of limited use.
I had a look at your list, too. It looks fearsome. There are quite a few one drops I'm missing (Vampire Lacerator, Pulse Tracker, Quag Vampires, Shadow Alley Denizen, Stromkirk Noble), so I'll be searching my boxes for some of these.
How do you find Goblin War Drums? I've been thinking of adding something similar in terms of altering combat mechanics - Behind the Scenes, War Cadence - although the ability of BTS and WC itself are both quite mana intensive, they could close out a game very quickly. How valuable are you finding Legion's Landing? To me it seems like a safety net and no more. Ideally rather than spending mana generating tokens I'd rather be casting creature spells for double value, so it seems to me like something I'd more use for chump blockers or making the most of Shared Animosity.
In every build I have played so far, cheap vampires have always felt really good. I have yet to ever draw a 1 drop vamp and not be pleased having it.
Legion's Landing - Honestly, its been ok now given my build has so much early game action. I mostly value it as a tempo ramp that comes with a 1/1 vamp token as well. I think the token making ability of it is utter garbage that I would mostly only do as a last resort. I would be hesitant to run it if I was not pushing my list to move so quickly but its kind of nice being its ramp that comes with an on theme token. I think its questionable as all hell in most lists though to be honest lol. If things like Chrome Mox and Mox Diamond are things you are interested in running then I think that its kind of in the same line of thinking but I think you really need to have a lot of focus on your earlier game for me to like it personally.
Quote from toctheyounger77 »
Agreed. I'm not in the boat where I need to push that hard in my meta. I'll still be moving super quickly anyway, so eking out one more token for 2W isn't advantageous.