So I purchased the 5-color pre-con, and kept joking that the reason to run The Ur-Dragon was because I could attack and drop a free omniscience and then have counter-spell back-up. Most of my friends eventually figured out that it was just a joke (since the difference in cmc was 1 and omni would pay for counters). After fiddling with The Ur-Dragon, improving the deck more and more to be built around a 5-color control/combo shell, it eventually became apparent that the worst part of the deck was the general giving suggestions to include dragons.
The Ur-Dragon just wasn't for the deck any more. Thus I pulled out my trade binder for ideas and lofted over a frequently-viewed and then frequently-ignored card I've been holding on to. A promo Kaya, Ghost Assassin. I've been looking for an excuse to run her for some time. An actually good excuse. Then I realized that her 0-ability would actually prevent karona, false god from betraying me. I can attack with Karona, exile her with Kaya, then board-wipe
My decklist is not exactly optimal. It is more of a cesspool for a bunch of customized/hand-painted cards I've collected over the years, some custom dual-lands done in the style of zendikar full-art lands, and a few toys I've had in my collection that just don't see play (The Great Aurora!).
In short, the deck is a bunch of ramp, board-wipes, and Karona / Vow's to durdle around with. This is the sort of deck that just participates in a game, clearing away stuff until it can try to win.
This version of the deck has been active for about two days and I'll keep fiddling with it. So far I'm seeing that the deck needs a bit more draw power.
So I purchased the 5-color pre-con, and kept joking that the reason to run The Ur-Dragon was because I could attack and drop a free omniscience and then have counter-spell back-up. Most of my friends eventually figured out that it was just a joke (since the difference in cmc was 1 and omni would pay for counters). After fiddling with The Ur-Dragon, improving the deck more and more to be built around a 5-color control/combo shell, it eventually became apparent that the worst part of the deck was the general giving suggestions to include dragons.
The Ur-Dragon just wasn't for the deck any more. Thus I pulled out my trade binder for ideas and lofted over a frequently-viewed and then frequently-ignored card I've been holding on to. A promo Kaya, Ghost Assassin. I've been looking for an excuse to run her for some time. An actually good excuse. Then I realized that her 0-ability would actually prevent karona, false god from betraying me. I can attack with Karona, exile her with Kaya, then board-wipe
My decklist is not exactly optimal. It is more of a cesspool for a bunch of customized/hand-painted cards I've collected over the years, some custom dual-lands done in the style of zendikar full-art lands, and a few toys I've had in my collection that just don't see play (The Great Aurora!).
Currently it uses a generic Omniscience/Enter the Infinite/Beacon of Tomorrows as a win-con, but eventually this deck will have a Decree of Silence and Solemnity plugged in as an alternate combo (since the Decree is Karona-flavored). Humility may end up in here as well.
In short, the deck is a bunch of ramp, board-wipes, and Karona / Vow's to durdle around with. This is the sort of deck that just participates in a game, clearing away stuff until it can try to win.
1x Karona, False God
Planeswalker (1)
1x Kaya, Ghost Assassin
Creature (4)
1x Academy Rector
1x Baleful Strix
1x Mulldrifter
1x Sakura-Tribe Elder
Instant (12)
1x Cyclonic Rift
1x Disenchant
1x Enlightened Tutor
1x Fact or Fiction
1x Fracturing Gust
1x Krosan Grip
1x Mystical Tutor
1x Path to Exile
1x Sphinx's Revelation
1x Swords to Plowshares
1x Unsubstantiate
1x Vampiric Tutor
Sorcery (35)
1x Akroma's Vengeance
1x All Is Dust
1x Beacon of Tomorrows
1x Blasphemous Act
1x Bribery
1x Cultivate
1x Damnation
1x Day of Judgment
1x Decree of Pain
1x Demonic Tutor
1x Enter the Infinite
1x Explore
1x Farseek
1x Idyllic Tutor
1x Into the North
1x Kodama's Reach
1x Merciless Eviction
1x Nature's Lore
1x Ponder
1x Praetor's Counsel
1x Rampant Growth
1x Ranger's Path
1x Recollect
1x Regrowth
1x Rise of the Dark Realms
1x Rite of Replication
1x Skyshroud Claim
1x Subterranean Tremors
1x Supreme Verdict
1x Tempt with Discovery
1x The Great Aurora
1x Time Spiral
1x Toxic Deluge
1x Treasure Cruise
1x Wrath of God
1x Mirari's Wake
1x Omniscience
1x Sylvan Library
1x Vow of Duty
1x Vow of Flight
1x Vow of Lightning
1x Vow of Malice
1x Vow of Wildness
Artifact (2)
1x Assault Suit
1x Sol Ring
Land (37)
1x Arctic Flats
1x Badlands
1x Bayou
1x Boreal Shelf
1x City of Brass
1x Command Tower
1x Forbidden Orchard
1x Frost Marsh
1x Grand Coliseum
1x Highland Weald
1x Krosan Verge
1x Mana Confluence
1x Plateau
1x Savannah
1x Scrubland
3x Snow-Covered Forest
3x Snow-Covered Island
3x Snow-Covered Mountain
3x Snow-Covered Plains
3x Snow-Covered Swamp
1x Taiga
1x Tarnished Citadel
1x Tresserhorn Sinks
1x Tropical Island
1x Tundra
1x Underground Sea
1x Volcanic Island
This version of the deck has been active for about two days and I'll keep fiddling with it. So far I'm seeing that the deck needs a bit more draw power.
Ideas/opinions/feed-back always welcome!
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!