I've acquired a copy of Built from Scratch and plan to change things up a bit - starting with placing Bosh, Iron Golem at the helm. Aim of the game is to ramp, ramp, ramp - then have enough mana to start throwing artifacts at juicy targets. Not expecting this to be the most competitive deck around, but will hopefully have some fun interactions with red-burn.
Of course, I always welcome comments, suggestions, and criticism.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
A very interesting question JDviant - thank you for asking.
I've really never been a fan of PW's being Commanders - they warp the EDH a little too much imo. I didn't even purchase any of the 2014 Commander decks when they were first released and only grabbed Built from Scratch recently because of the value contained within.
I am aiming to build around Bosh, Iron Golem. I do want to be able to ramp heavy, sink them into Bosh and sac my board for the win. That's the game plan. I do not yet own some of the more expensive cards though - like Darksteel Colossus. Darksteel Forge or Mycosynth Golem. I refuse to play with Blightsteel Colossus - one card combos are too unfun in my opinion.
Are there any Must Have Bosh cards that I am still missing from my list?
Decklist is online! Did some play testing and have already started with the tweaking. Thank you JDviant for the suggestion - I've added Barrage Tyrant into the mix. Also needed to toss in Caged Sun; Omen Machine didn't pan out quite the way I was expecting anyways. Also swapped out a few non-basics that just didn't do anything. Finally, stumbled across Molten Nursery and it's just too thematic not to try.
Well, those changes should help with the tuning, there are still two areas where this deck is going to struggle:
First is rebound potential. If my rocks are taken out, it's a very slow rebuild. Any suggestions to help strengthen the resiliency?
Second, indestructible is going to be a problem for me. I need more -x/-x type effects or exile effects. Suggestions?
First is rebound potential. If my rocks are taken out, it's a very slow rebuild. Any suggestions to help strengthen the resiliency?
You've got pretty much all the good artifact recursion pieces, so the only thing I can think of is to keep some stuff back in your hand in case you need to rebuild or to end the game. You couldalsorecastScrap Mastery. Warping Wail can counter most wipes.
Hello there! I feel obligated to chime in on a Mirrodin black general since I play Memnarch most frequently. Even though Memnarch is your worst enemy, based on the story...
Anyways, have you tried Memory Jar? I think it's a great way to refill your hand, dump some mana rocks, and then dig deeper into your deck.
Well, I decided this deck needs to run All is Dust so I rummaged through my collection for a few cards that I've never put to table and traded in for a copy. Also getting a copy of Titan's Presence - thanks for the suggestion SlaveToPhage.
I'll keep Alhammarret's Archive and Memory Jar on my watchlist - thanks for the suggestions SlaveToPhage and benjameenbear. Both are great cards - just don't know how many non-playables I have left in my collection.
Also very much in the realm of 'finding it hard to cut'. I did take a wicked turn though - took out Obsidian Fireheart (oh how I love this card) and put in Warp World instead with the hopes of some giggles at the table. Should be really good at my deck only has 9 non-permanent spells in it - most of my deck will stick. Will play with it for a bit.
I gotta say, still having a problem with the ramp in this deck. Any suggestions to help belch out mana to the 8+ mark would be appreciated. Thran Dynamo is another card that I'd love to get a hold of to help in this regard.
Flowstone Slide can wipe out indestructible creatures. Hit all of them, though, but anything that survives can then swing for a bunch. Bosh smash?
I seem to be unable to link on my phone. It's an older card from Nemesis.
Edit: as far as ramp, Armillary Sphere, Journeyer's Kite, Fellwar Stone, Worn Powerstone, Everflowing Chalice, Thaumatic Compass and Renegade Map. Hope it helps In my Feldon deck, I much prefer to get the lands out of the deck myself.
I've acquired a copy of Built from Scratch and plan to change things up a bit - starting with placing Bosh, Iron Golem at the helm. Aim of the game is to ramp, ramp, ramp - then have enough mana to start throwing artifacts at juicy targets. Not expecting this to be the most competitive deck around, but will hopefully have some fun interactions with red-burn.
Of course, I always welcome comments, suggestions, and criticism.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
8 Bosh, Iron Golem
//Planeswalker (1)
4 Daretti, Scrap Savant
//Vehicles (1)
3 Mizzium Tank
//Creatures (20)
2 Myr Retriever
3 Junk Diver
3 Workshop Assistant
3 Scrap Trawler
3 Pilgrim's Eye
3 Shimmer Myr
3 Burnished Hart
4 Solemn Simulacrum
4 Jhoira's Familiar
6 Duplicant
6 Steel Hellkite
6 Moltensteel Dragon
6 Combustible Gearhulk
6 Scuttling Doom Engine
6 Thopter Assembly
7 Myr Battlesphere
7 Sandstone Oracle
8 Colossus of Akros
11 Metalwork Colossus
11 Mycosynth Golem
//Non-Artifact Creatures (3)
1 Goblin Welder
2 Slobad, Goblin Tinkerer
3 Treasure Nabber
//Card Advantage (9)
1 Skullclamp
3x Saheeli's Directive
4 Oracle's Vault
5 Stolen Strategy
5 Reforge the Soul
5 Scrap Mastery
6 Sunbird's Invocation
6 Planar Bridge
6 Staff of Nin
1 Basilisk Collar
2 Impact Tremors
2 Nim Deathmantle
3 Mirage Mirror
3 Sculpting Steel
4 Grafted Exoskeleton
4 Unwinding Clock
5 Mirrorworks
5 Cauldron of Souls
//Control (10)
1 Vandalblast
2x Electrodominance
2x Comet Storm
3 Chaos Warp
3 Oblivion Stone
4 Chain Reaction
4 Aftershock
7 Spine of Ish Sah
7 All is Dust
9 Blasphemous Act
//Ramp (12)
1 Sol Ring
1 Wayfarer's Bauble
1 Expedition Map
3 Basalt Monolith
3 Unstable Obelisk
4 Thran Dynamo
4 Hedron Archive
4 Krark-Clan Ironworks
5 Blinkmoth Urn
5 Gilded Lotus
5 Gauntlet of Power
6 Caged Sun
21 Mountain
0 Flamekin Village
0 Valakut, the Molten Pinnacle
0 Spinerock Knoll
0 Great Furnace
0 Darksteel Citadel
0 Temple of the False God
0 Shrine of the Forsaken Gods
0 Rogue's Passage
0 Terrain Generator
0 Buried Ruin
0 Myriad Landscape
0 Phyrexia's Core
0 Urza's Mine
0 Urza's Power Plant
0 Urza's Tower
0 Inventors' Fair
100 cards in decklist so far!!
Rings of Brighthearth + Basalt Monolith = Infinite colorless mana
Kurkesh, Onakke Ancient + Gilded Lotus + Voltaic Key = Infinite colored mana
Kurkesh, Onakke Ancient + Basalt Monolith = Lot's of mana
Myr Battlesphere + Krark-Clan Ironworks + Nim Deathmantle = Infinite colorless mana + infinite myr
2 illusionist's Bracers
3 Browbeat
5 Dictate of the Twin Gods
0 Tormod's Crypt
Blasting Station + Myr Turbine + Dross Scorpion = Infinite damage.
Blasting Station + Summoning Station + Mycosynth Lattice = Infinite damage.
Blasting Station + Myr Turbine + Dross Scorpion = Infinite damage.
Altar of Dementia + Myr Turbine + Dross Scorpion = Infinite Mill.
2 Swiftfoot Boots
5 Myr Turbine
3 Feldon of the Third Path
2 Iron Myr
3 Filigree Familiar
0 Everflowing Chalice
2 Mycosynth Wellspring
3 Hammer of Purphoros
3 Pristine Talisman (cut?)
1 Faithless Looting
2 Ichor Wellspring
2 Cathartic Reunion
3 Trash for Treasure
7 Summoning Station
4 Trading Post (cut? too slow?)
5 Tamiyo's Journal (cut?)
6 Loreseeker's Stone (cut?)
4 Nevinyrral's Disk
0 Phyrexia's Core
Sept 2 2017:
Foundry Inspector >> Barrage Tyrant
Wayfarer's Bauble >> Expedition Map
Ash Barrens >> Molten Nursery
Madblind Mountain >> Spinerock Knoll
Omen Machine >> Caged Sun
Sept 22 2017:
Molten Nursery >> All is Dust
Obsidian Fireheart >> Mountain (love the card, but just doesn't fit my theme well)
Ghirapur Aether Grid >> Warp World
Kuldotha Forgemaster >> Mycosynth Golem
Barrage Tyrant >> Wayfarer's Bauble
Dreamstone Hedron >> Gauntlet of Power
Mishra's Factory >> Inventors' Fair
Oct 28 2017:
Dross Scorpion >> Basilisk Collar
Goblin Charbelcher >> Sunbird's Invocation
Palladium Myr >> Thran Dynamo
Jan 11 2018:
Possessed Portal >> Impact Tremors (Was fun to play around with, but it just wasn't making enough impact.)
March 3 2018:
Well of Knowledge >> Etali, Primal Storm
Arcane Lighthouse >> Phyrexia's Core
June 19 2018:
Sword of the Animist >> Oblivion Stone
Mountain >> Stolen Strategy
Aug 15 2018:
Wurmcoil Engine >> Scuttling Doom Engine
Pia's Revolution >> Treasure Nabber
Voltaic Key >> Unwinding Clock
Warp World >> Saheeli's Directive
Jan 4 2019:
Etali, Primal Storm >> Mirage Mirror
Ur-Golem's Eye >> Electrodominance
Rings of Brighthearth >> Jhoira's Familiar
Reliquary Tower >> Mountain
May 3 2019:
Kurkesh, Onakke Ancient >> Mizzium Tank
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
I've really never been a fan of PW's being Commanders - they warp the EDH a little too much imo. I didn't even purchase any of the 2014 Commander decks when they were first released and only grabbed Built from Scratch recently because of the value contained within.
Pia and Kiran Nalaar could be an interesting choice - However I think I'd find Breya, Etherium Shaper thopter tribal to be a more appealing theme for me; with Pia and Kiran Nalaar as one of the 99.
I am aiming to build around Bosh, Iron Golem. I do want to be able to ramp heavy, sink them into Bosh and sac my board for the win. That's the game plan. I do not yet own some of the more expensive cards though - like Darksteel Colossus. Darksteel Forge or Mycosynth Golem. I refuse to play with Blightsteel Colossus - one card combos are too unfun in my opinion.
Are there any Must Have Bosh cards that I am still missing from my list?
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Decklist is online! Did some play testing and have already started with the tweaking. Thank you JDviant for the suggestion - I've added Barrage Tyrant into the mix. Also needed to toss in Caged Sun; Omen Machine didn't pan out quite the way I was expecting anyways. Also swapped out a few non-basics that just didn't do anything. Finally, stumbled across Molten Nursery and it's just too thematic not to try.
Well, those changes should help with the tuning, there are still two areas where this deck is going to struggle:
First is rebound potential. If my rocks are taken out, it's a very slow rebuild. Any suggestions to help strengthen the resiliency?
Second, indestructible is going to be a problem for me. I need more -x/-x type effects or exile effects. Suggestions?
Thanks.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Scour from Existence.
Karn Liberated likes Rings of Brighthearth.
Ulamog, the Ceaseless Hunger.
Tawnos's Coffin can be permanent if you sac it before resolution.
Ugin, the Spirit Dragon.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Anyways, have you tried Memory Jar? I think it's a great way to refill your hand, dump some mana rocks, and then dig deeper into your deck.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Well, I decided this deck needs to run All is Dust so I rummaged through my collection for a few cards that I've never put to table and traded in for a copy. Also getting a copy of Titan's Presence - thanks for the suggestion SlaveToPhage.
I'll keep Alhammarret's Archive and Memory Jar on my watchlist - thanks for the suggestions SlaveToPhage and benjameenbear. Both are great cards - just don't know how many non-playables I have left in my collection.
Also very much in the realm of 'finding it hard to cut'. I did take a wicked turn though - took out Obsidian Fireheart (oh how I love this card) and put in Warp World instead with the hopes of some giggles at the table. Should be really good at my deck only has 9 non-permanent spells in it - most of my deck will stick. Will play with it for a bit.
I gotta say, still having a problem with the ramp in this deck. Any suggestions to help belch out mana to the 8+ mark would be appreciated. Thran Dynamo is another card that I'd love to get a hold of to help in this regard.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
I seem to be unable to link on my phone. It's an older card from Nemesis.
Edit: as far as ramp, Armillary Sphere, Journeyer's Kite, Fellwar Stone, Worn Powerstone, Everflowing Chalice, Thaumatic Compass and Renegade Map. Hope it helps In my Feldon deck, I much prefer to get the lands out of the deck myself.
B Dark Ides Life DrainR Rekindle Skies Phoenix TribalWB Veil Oath Tokens
BR Brutal Scourge Eldrazi TribalRW Edge Worthy Mid-Range AggroGU Wisp Away Combo
GWU Vigorous Flow Energy
Commander / EDH:
RFeldon of the Third Path
GURashmi, Eternities Crafter
RWBMathas, Fiend Hunter
GWUBAtraxa, Praetor's Voice
1. Metalworker was made for decks like this.
2. Add Fetchlands, which are A+ with Rings in mono-colored decks.
3. Voltaic Key
4. Damage Doublers (generally make all the effects of your deck more efficient) Furnace of Rath, Dictate of the Twin Gods, Gratuitous Violence
5. Darksteel Forge, depending on meta
No budget
4. Mishra's Workshop
5. Gauntlets