Quote from DementedKirby »Really loving the idea! Most of the cards I would've suggested you already have as possibilities. That being said, a lot of your creatures have etb abilities. Maybe it would be good to add Brago, King Eternal. Making him unblockable guarantees the hit so you can bounce as many of your nonland permanents as you like. You could also add Clever Impersonator. Being able to copy any permanent on the battlefield is no joke.
Also, keeping clones on the battlefield without changing them can be broken in and of itself. During the INN/RTR standard, I had a Simic jank deck that was always the unexpected victor. With Master Biomancer in play, I would have Progenitor Mimic enter the battlefield as a copy of nothing. Then I'd have another Progenitor Mimic enter the battlefield as a copy of the one that didn't copy anything. That meant that each upkeep I could choose to copy whichever creature I wanted that was in play. If you had ways to pump your creatures, you could potentially do the same with Followed Footsteps (or anything else that copies creatures). Getting a Clever Impersonator each upkeep is the epitome of jank.
Quote from toctheyounger77 »This is a very strong looking list. Have you had a chance to playtest yet? Any areas of weakness?
I've found my list to be remarkably resilient - it's really nice having a commander that drops turn 2.
Quote from toctheyounger77 »Just the two thus far I think. It's possible scoeri hasn't updated in a bit.
Your deck certainly looks more resilient than my iteration - mine can sting, but I feel like it would probably be an easier beat than what I'm seeing here. That being said, your deck certainly seems at the higher end of the value spectrum too. A lot of these cards I don't have or couldn't afford regardless. I'm still pretty happy with my build though, it does well enough.
Quote from cyberium_neo »Which ones? I know Gideon is still pricy, so I'm skipping him till rotation, far as I know others are not expensive anymore. (or maybe I have them in my binder and forgot how much they might've worth).
This is a thread I started months back: http://www.mtgsalvation.com/forums/the-game/commander-edh/773837-temmet-vizier-of-naktamun-lets-brew
Quote from toctheyounger77 »
The walkers are up there - maybe not so much Nahiri (which I have to admit I would probably spring for if I could track down a copy) but definitely Gideon, and Elspeth for me is hard enough to track down as is. It's more the equipment you're running than anything, Batterskull and the swords of x and y are way out of my range, as is True-Name Nemesis and Recruiter of the Guard. Having said that, like I say I am confident with my build at this point, and the equipment I have here I'm pretty confident with, but those I definitely can't afford. I really regret getting rid of my copy of Tatsumasa, the Dragon's Fang now though. Sounds like it does solid work.
Manabase I'm not too worried about. As it's a reasonably low cost deck and I do run some ramp, I'm ok with having a pretty standard manabase.
Now I checked the price, ack, I got most of them in precons and/or when they first came out, maybe that's why I didn't realize their current price being this rough. Wish I can give you a Tatsumasa, I have one extra copy.
If I run Rest in Peace, it might hinder my own strategy, so I guess Tormod's Crypt and other one-sided effect would be ideal. I'm avoiding having counterspell in this deck, that'd be another type of build.
Quote from toctheyounger77 »
Maybe Relic of Progenitus to remove key pieces? I've tried to shy away from counterspells myself, but that may change. It can be a good idea to add a couple of control elements for a little disruption here and there. My tendency in building is to focus only on my plan - side effect of building in a vacuum i guess. But even just one of two bounce/removal/counters can make a difference at a crucial time.
Quote from toctheyounger77 »This is definitely a case of RTFC for me.
At the least in the existing deck you have Mimic Vat which will keep key pieces out of the wrong graveyards. It may disrupt your token making abilities, but at least it has that versatility.
Quote from cyberium_neo »Too bad it doesn't stop Buried Alive, but yes it can stop quite a few recur tricks from graveyard players. Perhaps Mystical Tutor deserve a main deck spot just to fetch answers.
Quote from toctheyounger77 »Quote from cyberium_neo »Too bad it doesn't stop Buried Alive, but yes it can stop quite a few recur tricks from graveyard players. Perhaps Mystical Tutor deserve a main deck spot just to fetch answers.
Not the worst idea at all.
Quote from toctheyounger77 »Yeah, there is some really good stuff being spoiled. This could be a great sweeper here. I think it will affect the way you play - with it in hand you'll be holding cards back to rebuild afterwards, but it will level the field for you. Personally, I don't think it will entirely solve your reanimator problems but it will help. I'd just mainboard Tormod's Crypt and some tuck effects like Terminus, Hallowed Burial or some graveyard shufflers. Reito Lantern could be a way to shuffle key pieces away from graveyards.
Quote from toctheyounger77 »I pity your meta, that's nasty. It'll be interesting to see the release notes on this one. The wording isn't very specific. Initially, on looking at the phrasing, I would say that you could use the ability multiple times a turn, having it become a copy of one thing, then another in an addition effect not a replacement effect. What I suspect though, is that Wizards will stipulate that once it becomes another permanent it doesn't retain it's ability until end of turn. Which would be considerably less crazy and busted, but it's still a great card.
Still a very versatile card though; the equipment you could copy with it, having another copy of Sublime Archangel, swords of X and Y or Scytheclaw, Anointed Procession to create 4 tokens instead of 2. Very good card to have in here.