For as long as I've been playing Magic, 1998, my senior year of high school, with a vacation for several years, I've been playing nothing but red or black, or red and black. I've been a Rakdos guy. I don't know why. There was something appealing about a no frills, I'm going to kill you as quickly as possible and you won't enjoy yourself, sort of gameplay. I suppose I burnt out. I gave away my burn deck and I sold my monoblack commander deck for something new-- this. I used to make fun of blue - even now I joke that along with my cards, I also sold my testicles. But, there's something appealing about the Chessmaster mindset that I think Azorius provides. This is my attempt to play a tax strategy without being so oppressive as to keep others from playing. A key theme is that everything I do has an out. For just a little more mana, players will still get to participate in the game. I like to think it matters. I suppose, on a semirelated note, that this is my first attempt at a so called 75% deck. I really want players to feel like they're being ground out, but never feel like it's hopeless. I also tried to avoid deck searching and deck shuffling, for the most appealing round against a GAAIV deck possible.
I don't know how this happened, and I know it shouldn't have, but I really did intend to post this in multiplayer commander. I actually do read the rules. Sorry for any inconvenience. I usually keep a bunch of tabs open at a time. Got careless.
You really are way too invested in the "make opponents pay mana" strategy. In EDH, I've found that it's been very underwhelming.
It's enough for an opponent to get some early mana elves or Gaea's Cradle, or resolve one good rock like Thran Dynamo, and they will either not care about your taxes or have enough mana to kill the more troublesome taxes - so that they won't care. I can't count the games in which the legendary Rhystic Study drew me 2-3 cards throughout the course of an entire game.
Mana is in abundance in EDH, and your deck really doesn't do anything except tax, so you're left doing nothing. In fact, if you're keen on taxing and exhausting your opponents, you should have a look at Brago, King Eternal and the Rishadan package.
I've had one match, it was this morning, against what I would imagine is a comparably budgeted Medomai the Ageless. The player said he still needed some cards for it - a GAAIV and some more rocks - but what deck doesn't want more improvements. Regardless, the game went my way. I did a bunch of goldfishing beforehand, where I would play until I cast my commander, and keep track of land drops and spells cast per turn. After my stint in mono black, I got really tired of not really doing much till turn four. I was happy with the consistency in which I was doing something every turn. I hit my land drops most of the time straight through turn four, and aside from an iffy turn one, I generally progressed my board turn two onward, and generally had Grand Arbiter out on turn four, but turn three with ramp was more common than turn five falling behind. My game against Medomai favored me I think, because of the consistency. This list really punishes people who stumble in mana production in the early turns. What I can see being the case in multiplayer is, I'll guarantee that players who have less optimal openings can't play, while people with more tuned lists beat me despite my roadblocks. Grand Arbiter Game Exaggerator.
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1 Grand Arbiter Augustin IV
//Artifact (11)
1 Azorius Cluestone
1 Azorius Keyrune
1 Azorius Signet
1 Marble Diamond
1 Norn's Annex
1 Ojutai Monument
1 Pearl Medallion
1 Sapphire Medallion
1 Seashell Cameo
1 Sky Diamond
1 Talisman of Progress
//Artifact Creature (1)
1 Wizard Replica
//Creature (19)
1 Archangel of Tithes
1 Baral, Chief of Compliance
1 Brine Seer
1 Chancellor of the Annex
1 Disruptive Pitmage
1 Disruptive Student
1 Imposing Sovereign
1 Leonin Arbiter
1 Loxodon Gatekeeper
1 Martyr of Frost
1 Patron Wizard
1 Soratami Savant
1 Spelltithe Enforcer
1 Spiketail Drake
1 Spiketail Drakeling
1 Spiketail Hatchling
1 Thalia, Heretic Cathar
1 Vodalian Mage
1 Windborn Muse
1 Aura of Silence
1 Authority of the Consuls
1 Banishing Light
1 Blind Obedience
1 Collective Restraint
1 Detention Sphere
1 Frozen Æther
1 Ghostly Prison
1 Grasp of Fate
1 Jace's Sanctum
1 Kismet
1 Lilting Refrain
1 Monastery Siege
1 Oblivion Ring
1 Propaganda
1 Quarantine Field
1 Rhystic Study
1 Sphere of Safety
1 Sunken Field
1 War Tax
//Instant (11)
1 Blue Sun's Zenith
1 Broken Ambitions
1 Clash of Wills
1 Condescend
1 Cyclonic Rift
1 Logic Knot
1 Overrule
1 Power Sink
1 Sphinx's Revelation
1 Stroke of Genius
1 Syncopate
1 Dovin Baan
//Land (37)
1 Adarkar Wastes
1 Azorius Chancery
1 Glacial Fortress
1 Hallowed Fountain
1 Irrigated Farmland
12 Island
1 Mystic Gate
1 Nimbus Maze
11 Plains
1 Port Town
1 Prairie Stream
1 Seachrome Coast
1 Skycloud Expanse
1 Temple of Enlightenment
1 Vivid Creek
1 Vivid Meadow
It's enough for an opponent to get some early mana elves or Gaea's Cradle, or resolve one good rock like Thran Dynamo, and they will either not care about your taxes or have enough mana to kill the more troublesome taxes - so that they won't care. I can't count the games in which the legendary Rhystic Study drew me 2-3 cards throughout the course of an entire game.
Mana is in abundance in EDH, and your deck really doesn't do anything except tax, so you're left doing nothing. In fact, if you're keen on taxing and exhausting your opponents, you should have a look at Brago, King Eternal and the Rishadan package.