I've always wanted to build a Sunforger deck. I loved playing it in Standard and I think it would be amazing to play in EDH considering the card pool available. I originally went with Breya because she seemed to bring a lot of Control but I was getting the wrong reaction from people and her double Sacrifice was costly. I still wanted to smash face with Sunforger, keeping the off Boros colors and so I settled onto a Partner pairing: Akiri and Silas Renn, Seeker Adept.
As I improved the deck, it kept getting faster and more consistent. It has had its hiccups but I placed it within my tier list as part of my most competitive decks. I whip these out not for games but matches. As I played a competitive deck more competitively, I started cutting away the fat. Eventually, this meant that I needed to cut Sunforger. This is not the first time I've had a deck idea and had to axe it as the deck got better. With Sunforger cut, it begged the question of why am I even using four colors? With so little Black, I decided it was not worth hobbling my mana base dealing with four colours.
Silas retired to allow for Kraum. One of the deck's weaknesses is the lack of draw and how that would affect my chances of winning as the game went late. With Kraum, if the game goes late, he brings an evasive body that is also a draw engine. The fact he flies also means that he deals with a particular bane of flying Creatures. Perhaps I'll go with another Jeskai pairing in the future, but for now he makes the most sense.
I know, I only have one Sunforger target. But one thing at a time. I've added more fast mana
I'm also realizing to really abuse Mistveil Plains I'm going to have to find ways to make White Permanents; preferably White Artifact Creatures but I understand beggars can't be choosers. I'm also trying to think of evasive artifacts I could employ to really benefit from this Equipment theme I'm going with. The first thing that comes to mind is Thopter Spy Network - unfortunately, they're not White Thopters. Oh well.
You guys have had great suggestions so far for my blindspots, anything budget you can think of?
Added more Instants for Sunforger, more Creatures that help me get Sunforger or help the Artifact theme and I decided more Wraths is better. Added Grip of Phyresis back because it would've been good for the last few games I've played.
Broadstrokes: Got rid of the Breya support, added in Equipment with the idea to Voltron down opponents. I'm pretty happy with this change, as I also didn't have a Voltron deck before today but doesn't feel too cheap as I have two Partners to force my opponents' down. A variety of White creatures are in the deck for their Equipment utility and making sure I have two White Permanents for Mistveil Plains - which was an issue today.
So far, the problem with the deck is card draw. Sunforger gives a lot of utility, though I don't feel so bad as the majority of my mana is spent on Equipping up my Partners.
Leonin Shikari will allow you to equip at instant speed, allowing you to get more than one activation of Sunforger with leftover mana at end of the opponents turn. In combination with Lightning Greaves, this essentially gives all your creatures shroud when they need it.
Additionally, Sunforger requires you to keep red and white mana available which means you will need more of those than blue or black mana. Your mana base seems quite evenly spread but you probably need to bias it a bit towards red and white. Chromatic Lantern can help you fix that, as can Celestial Dawn.
Edit: You only run 5 cards with black mana in them, excluding Silas, and none of them seem very essential to the deck. Maybe this deck would be better and the mana more consistent if you replace Silas with Kraum, Ludevic's Opus? Evasive commander for voltron beats and gives you the occasional extra card.
Shiiiiiit... Why did you have to bring up Kraum? I feel like you're completely right on that, especially since a bunch of the Black was earmarked for future cuts. I really like the idea of 4 Color Sunforger, so basically I have to justify mana screw for accessibility to Utter End. I also would like to run more Legendary Equipment because it's cool, but Unscythe, Killer of Kings doesn't quite justify it's Double Black when you point out how little I have. I would lose a lot of mana rocks, which frees up space but also makes me less likely to be able to pay for all of the Equip costs. This gives me a lot of food for thought.
Normally, I really dislike Vanish into Memory because Creatures tend to be symmetrical on P/T but considering Akiri, Line-Slinger or others might be 10/3s or whatever, that's a lot of cards. Plus it helps me Dodge a Wrath. Unfortunately, I would need to give my Commander Haste if I want to attack but I do have a few ways of doing that.
A lot of the cards you suggested are above my willingness to buy immediately, but slowly over time they would be great additions. I give myself a $20-30 budget I can spend per week. I prefer to buy multiple cards because they can improve a lot of decks, so I only buy the big ticket stuff once and a while.
Yeah, I know the mana base if junk. I literally tossed in a bunch of nonbasics because they tend to be better than basics; unfortunately, a large amount of them have a Black/Blue bias (because I like those colors I have a bunch of them) vs the deck's craving for R/W. Unfortunately, lands are expensive which brings up my ability to slowly improve them.
Damnit. And here I wanted to do four color Sunforger but I'm not sure how much it can be justified. Though Deathtouch and brings back my broken Equipment is nice, I'm not sure if it's worth it. Though Odric, Lunarch Marshal would be great but I don't use that many Creatures.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Shiiiiiit... Why did you have to bring up Kraum? I feel like you're completely right on that, especially since a bunch of the Black was earmarked for future cuts. I really like the idea of 4 Color Sunforger, so basically I have to justify mana screw for accessibility to Utter End. I also would like to run more Legendary Equipment because it's cool, but Unscythe, Killer of Kings doesn't quite justify it's Double Black when you point out how little I have. I would lose a lot of mana rocks, which frees up space but also makes me less likely to be able to pay for all of the Equip costs. This gives me a lot of food for thought.
Normally, I really dislike Vanish into Memory because Creatures tend to be symmetrical on P/T but considering Akiri, Line-Slinger or others might be 10/3s or whatever, that's a lot of cards. Plus it helps me Dodge a Wrath. Unfortunately, I would need to give my Commander Haste if I want to attack but I do have a few ways of doing that.
A lot of the cards you suggested are above my willingness to buy immediately, but slowly over time they would be great additions. I give myself a $20-30 budget I can spend per week. I prefer to buy multiple cards because they can improve a lot of decks, so I only buy the big ticket stuff once and a while.
Yeah, I know the mana base if junk. I literally tossed in a bunch of nonbasics because they tend to be better than basics; unfortunately, a large amount of them have a Black/Blue bias (because I like those colors I have a bunch of them) vs the deck's craving for R/W. Unfortunately, lands are expensive which brings up my ability to slowly improve them.
Damnit. And here I wanted to do four color Sunforger but I'm not sure how much it can be justified. Though Deathtouch and brings back my broken Equipment is nice, I'm not sure if it's worth it. Though Odric, Lunarch Marshal would be great but I don't use that many Creatures.
Don't sweat it, you can perfectly run a 4 color Sunforger deck and the two partners make a good team: Akiri for the beats, Silas for recursion. As a matter of fact, this is the first deck I see where the partners actually both feel synergistic with the theme so props for that. It's just that you maybe should add a little more black to really justifiy stretching the mana base like that. Cards like Backlash, Cackling Doom, Crosis's Charm, Darigaaz's Charm, Dromar's Charm etc. As a matter of fact, the fact that you're playing 4 colors allows you to play a lot of 3 color Charms. This could provide a original alternative to traditional Sunforger packages. With so many modal spells available you will always have the effect you need available in your deck, be it bounce, counter, graveyard exile whatever.
The mana will remain an issue though in 4 colors, just play as many "any color" sources as you can and try to avoid double mana symnbols of the same color. That fact that you run a lot of equipment basically guarantees you get to spend your mana in a usefull way regardless of color. Meteor Crater, Command Tower, Opal Palace, Rupture Spire, Transguild Promenade, Unknown Shores, Vivid Lands, Tri lands, Commander's Sphere, Darksteel Ingot, Manalith, Prismatic Lens and Prophetic Prism are all decent budget cards that provide all colors. As a matter of fact, I don't think you should play much two color duals when doing this budget because your any color sources will nearly all come into play tapped, except if you find you often miss the required RW for Sunforger. In that case you could add additional duals but I think you should focus on the ones that will (often) not come into play tapped and make sure one of their colors is always R or W to bias your mana base a bit. You could start by playing those and then slowly replace them with better cards once you obtain them. Cascading Cataracts is also a must for 4+ color decks imo. And if you have them, Mana Confluence, City of Brass and/or Grand Coliseum also won't really break the bank. If you play these lands as well as Terramorphic ExpanseEvolving Wilds, Grixis Panorama and Esper Panorama you could probably settle with filling the rest with basics.
One of the decks that comes out for commander this year is a 5 color dragon deck,. It's also bound to have a lot of multicolor sources, so might be worth picking up just for that.
I'm really starting to feel this deck, If i ever do make a deck with Partners at the helm it's a good chance it will be this.
Jesus, the lack of Crackling Doom is like killing someone's puppy. I don't personally see why it's so great but I'll trust the input of every single Mardu Sunforger package always containing it - I guess it is how this deck is going to generate card advantage. The changes:
At first I was thinking of going pure Jeskai but then I looked over cards I wouldn't cut between all of the colors and found that Black and Blue were both similar. Sure, there's little Black or Blue but it would be possible to cut either color. With that in mind, I decided against cutting to just Jeskai. Also, Black gives something unique for my Sunforger - Exiling Problems. If I cut black I lose that; so with that decision, I decided I should probably add Anguished Unmaking to the mix. For my Sunforger Package, I added Tithe to find the Mistveil Plains, Anguished Unmaking for the aforementioned ability to Exile problems and Crackling Doom because everybody keeps raving about how great it is. I don't see the light quite yet, it's just a 3-for-1 but that could just be how the deck's card advantage engine works.
For Artifacts, I added Infiltration Lens to draw, both Masks for more draw, Basilisk because it's cheap and the price bottomed out with the reprinting and Godsend to mess with problematic creatures and its' White for the Mistveil Plains' 2 White Permanent requirements (the other White permanent will probably be Akiri, Line-Slinger. Chromatic Lantern is for the color fixing and ramp; a better deal than just the Commanders' Sphere.
Probably the most unintuitive cut of my life is getting rid of Skullclamp - but it doesn't draw cards, my Commanders go to Exile and draw me *****. The rest of Creatures may reduce costs or recur Artifacts but I didn't feel like they pulled their weight. Empyrial Plate didn't contribute as much as I wanted, as I usually had only a card or two in hand; maybe I cut it too early with the introduction of all of these card draw Equipment but I'll leave it at that. I cut Bonehoard because I've found the deck to be incredibly aggressive, I kill people too quickly for me to justify 6 mana on (4 Cost, 2 Equip) on something that may or may not give me a few pluses. As for Everflowing Chalice, I just didn't have enough time to kick it more than once and I'd prefer to have a bit more utility than another mana rock. It made colorless, so it got the axe over this color hungry Artifact deck.
The next thing I kind of want to focus on is adding all of the Haste Lands. It sucks to have to wait after a Wrath to get Akiri back in the action.
Added the Swords for value, three more Sunforger targets (though I don't really feel the Master Warcraft), Whir to fetch me Sunforger, Greaves for Shroud and Haste, Wargear for P/T for 0 Equip and the Lands for Haste.
Mana fixing by adding more Red sources for Akiri and I realized the Comeuppance functions almost like a Wrath. Sure, Deflecting Palm can redirect to my opponents' dome but so can Akiri smashing face. Stopping Alpha Strikes, she cannot.
You will after you have opponent 1 alpha strike opponent 2 who does not block, and then you aplha strike opponent 1 because he has no blockers
That's genius. Never thought of that, I guess I'll need to keep track how much power and life my opponents have, or wait until they cast an obvious combat spell like Overwhelming Stampede.
I cut the Scope, even though it is an Artifact and Equipment because the deck only has 35 Lands; 35% of doing something wasn't worth it. Sigarda's Aid gives me combat tricks and is White for Mistveil Plains. Crux of Fate wasn't unilateral which I like in board wipes; Act, on the other hand, pretty much kills anything but the most absurd. Solemn is expensive Ramp that might draw me cards; Sram actually does and is also White. Choked Estuary gave me U/B, with Black being the least popular colour in the deck so I cut it for U/R. I need my Red sources to make sure Akiri gets out as fast as possible.
Sword didn't do that much for me, some extra damage and life. I liked the life for the crackback but I usually didn't care about my opponent's life total as I just wanted to count to 21. The Sandals give Evasion and Haste, which means my Commanders can get back in there faster; however, I like the Flying more for Defense than Offense. Too many big flyers can smack me back unchecked.
As for the Creatures, the deck needs more Draw so instead of a tutor if it can get a hit in, I cut the Relic Seeker for the Draw Engine of Puresteel Paladin. Also, the Equip 0 is very nice; leaves my mana open for tons of possibilities. With my desire to save mana on Equip costs, adding in the Brass Squire and Windwalker made sense plus they also help me use Sunforger though I doubt that'll matter that much. I've found that I often don't need to use Hanna or Slobad's services. Hell, I barely use Silas Renn, Seeker Adapt for his ability - he's either a Deathtouch blocker, a guy who gives Akiri +1/+0 or I need to kill someone and Akiri is too expensive to recast for the fourth time.
I recently was educated on the Fastlands, I thought it was within the first two Land Drops. It's not, it's first three. Talk about reading comprehension! Considering this deck really wants the early game to go smoothly, I'll be probably adding a lot of the Fastlands to replace some of the mandatory ETBT Lands. In the meantime, R/W is the most important to ensure Akiri. Boros Garrison, the last Bounceland, has outright screwed me or slowed me down a non-zero amount of times so it got the axe despite having the desirable colours.
Currently, I am trying to figure out if Mistveil Plains is worth keeping in the deck. I don't often have 2 White Permanents, which means I don't have the ability to recycle my Instants for Sunforger. There's only been one time where I've been unable to recycle a Spell (due to Mill) that I needed, otherwise, it is just increasing the chance of a slow start. If I cut it, that also means I can replace Tithe with another card.
Torpor Orb stops ETBs which I mostly don't give a crap about but others have built their decks around that. While the deck could recover from occasionall snipes from Reclamation Sage, this is more to stop Bane of Progress from ending me. Faith's Reward is another way to get around mass removal. With it's addition, I needed to make cuts.
I never had two White permanents to use Mistveil Plains with. It's ETBT nature, combined with this deck's aggressive plan, means that it cannot stick around. Without Mistveil Plains, there's no need to have Tithe. The Tithe was replaced by Faith's Reward, Rogue's Passage replaces Mistveil Plains. There have been times when I had lethal Commander Damage but couldn't punch through, this should help.
Godo is expensive and may not do anything with the addition of Torpor Orb, so he got replaced by Avarice Amulet. This deck, like all aggro decks, need as much card draw as possible to keep up with your opponents' control strategies. While Vigilance may not matter unless I go to Silas, the +2 helps finish my opponents faster but more importantly draws me cards. The lesson I learned with Skullclamp is done in reverse, because it is only my Commanders who wear Equipment and turn sideways, they never die due to the replacement effect of going to the Command Zone.
The other big piece of Equipment is Grafted Exoskeleton. It's far easier to count to 10 than 21, plus Akiri gets +3 power from this Equipment alone in finishing the job. There have been times when Indestructible or big Creatures have ruined my day, making it impossible for Akiri to attack into them - no more with the Exoskeleton. Without the need for White Permanents, Auriok Windwalker gets cut along with Brass Squire. While I may enjoy tapping them to bypass Equip costs, I rather have more things to smooth over my experience.
The deck felt a little too mana heavy, so I'm cutting a single Signet. I'm not sure if Rakdos is the right one, Dimir might be the better call. Fabricate is another way to get the Equipment I need to end my opponents.
Out of Commander 2017, so far I'm looking forward to adding Bloodforged Battle-Axe. Akiri would like the Clonesplitter.
If Silas isn't working out that much for you then you might want te reconsider the need for black. Perhaps adding green with another partner instead would be better, the new Cat deck from C17 has an equipment subtheme so there might be a few things you could use. Adding green would allow you to run Dueling Grounds, perhaps in addition to silent Arbiter and the new Mirri. Combine those with Kor Haven and/or Maze of Ith for some serious defense help (You basically attack with only one creature anyway). Green could also add some land ramp to replace some of the artifact ramp so you are less prone to mass artifact removal. And Behemoth Sledge as an upgrade to, or redundancy for, Loxodon Warhammer. Since you're not running that much draw, Thrasios is probably the best partner to replace Silas in this case.
Alternatively, you could just stick to Jeskai to increase your mana consistency. Kraum is then probably your best choice to replace Silas, as discussed earlier.
Regardless, I think Nahiri, the Lithomancer deserves a spot in this deck. The tokens she makes can auto attach sunforger, saving you 3 mana per turn AND she can recur your equipment (Sunforger!) from the graveyard. Although a bit gimmicky, if you were to run both perhaps Deepglow Skate would make a nice trick for this deck as both PW ultimates are really powerful for this deck (Especially Daretti's). With the Skate, you can ultimate out of nowhere and then artifact destruction will no longer be a threat.
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I think I'm going to stick with 4 colours. Yes, Black will be the less played colour; however, I need the 4 colours so I can run a lot of the good mana rocks. While I did toy with Green, just because of Heroic Intervention, I don't need to swap a colour out anymore due to Teferi's Protection being spoiled. I have decided to add a lot more Counterspells to the deck, just one or two costs. There is a lot more effort that needs to go into Akiri going from a Turn 3 clock to turn 2, so instead of filling that with cards that just pump I can protect her or my Artifacts.
Nahiri sounds like a fun inclusion if I had the time. I'm not sure if the deck can spare for a 5 drop, hence cutting Godo in the previous change. I don't always fetch up Sunforger with my modal tutors. For 3 drops, usually; yeah. The others usually get me Sword of the Animist or card draw via Mask of Memory.
I also got rid of the most expensive Equipment with something I think is way more efficient:
As I improved the deck, it kept getting faster and more consistent. It has had its hiccups but I placed it within my tier list as part of my most competitive decks. I whip these out not for games but matches. As I played a competitive deck more competitively, I started cutting away the fat. Eventually, this meant that I needed to cut Sunforger. This is not the first time I've had a deck idea and had to axe it as the deck got better. With Sunforger cut, it begged the question of why am I even using four colors? With so little Black, I decided it was not worth hobbling my mana base dealing with four colours.
Silas retired to allow for Kraum. One of the deck's weaknesses is the lack of draw and how that would affect my chances of winning as the game went late. With Kraum, if the game goes late, he brings an evasive body that is also a draw engine. The fact he flies also means that he deals with a particular bane of flying Creatures. Perhaps I'll go with another Jeskai pairing in the future, but for now he makes the most sense.
2 Akiri, Line-Slinger
5 Kraum, Ludevic's Opus
Creature - 5
2 Puresteel Paladin
2 Sram, Senior Edificer
3 Trophy Mage
4 Jhoira, Weatherlight Captain
5 Stonehewer Giant
Artifact - 33
0 Everflowing Chalice
0 Mox Amber
1 Basilisk Collar
1 Bloodforged Battle-Axe
1 Dispeller's Capsule
1 Hot Soup
1 O-Naginata
1 Prying Blade
1 Sol Ring
2 Azorius Signet
2 Boros Signet
2 Damping Sphere
2 Fellwar Stone
2 Inquisitor's Flail
2 Isochron Scepter
2 Izzet Signet
2 Key to the City
2 Mask of Memory
2 Mind Stone
2 Prismatic Lens
2 Prowler's Helm
2 Swiftfoot Boots
2 Talisman of Progress
2 Trailblazer's Boots
2 Torpor Orb
2 Umezawa's Jitte
2 Winter Orb
3 Static Orb
3 Sword of Feast and Famine
3 Whispersilk Cloak
4 Bident of Thassa
4 Grafted Exoskeleton
4 Hammer of Nazahn
1 Land Tax
1 Mystic Remora
1 Sigarda's Aid
3 Duelist's Heritage
3 Rhystic Study
Sorcery - 6
1 Steelshaper's Gift
2 Open the Armory
3 Day's Undoing
3 Fabricate
3 Windfall
Instant - 14
1 Dispatch
1 Orim's Chant
1 Silence
1 Stubborn Denial
1 Swan Song
1 Swords to Plowshares
2 Arcane Denial
2 Boros Charm
2 Delay
2 Disdainful Stroke
3 Chaos Warp
3 Oblation
3 Teferi's Protection
3 Wear // Tear
Basic Lands - 14
6 Island
4 Mountain
4 Plains
Nonbasic Lands - 22
0 Adarkar Wastes
0 Ancient Den
0 Battlefield Forge
0 City of Brass
0 Command Tower
0 Darksteel Citadel
0 Exotic Orchard
0 Great Furnace
0 Hallowed Fountain
0 Inspiring Vantage
0 Inventors' Fair
0 Mana Confluence
0 Mystic Monastery
0 Reflecting Pool
0 Rogue's Passage
0 Sacred Foundry
0 Seat of the Synod
0 Shivan Reef
0 Slayers' Stronghold
0 Spire of Industry
0 Spirebluff Canal
0 Sunhome, Fortress of the Legion
1 Jhoira, Weatherlight Captain
1 Vedalkin Archmage
1 Damping Sphere
1 Mox Amber
1 Tenza, Godo's Maul
1 Fractured Powerstone
1 Oblation
1 Bident of Thassa
1 Render Silent
1 Ghirapur Aether Grid
1 O-Naginata
1 Aggravated Assault
1 Land Tax
1 Static Orb
1 Hallowed Fountain
1 Spirebluff Canal
1 Reverse Engineer
1 Sword of the Animist
1 Plains
1 Mountain
1 Kraum, Ludevic's Opus
1 Dispeller's Capsule
1 Hot Soup
1 Mask of Memory
1 Everflowing Chalice
1 Fractured Powerstone
1 Prismatic Lens
1 Day's Undoing
1 Reverse Engineer
1 Chaos Warp
1 Wear // Tear
1 Mana Confluence
3 Island
2 Plains
2 Mountain
1 Silas Renn, Seeker Adept
1 Dimir Signet
1 Orzhov Signet
1 Talisman of Dominance
1 Talisman of Indulgence
1 Loxodon Warhammer
1 Arguel's Blood Fast
1 Daretti, Ingenious Iconoclast
1 Hallowed Burial
1 Blasphemous Act
1 Anguished Unmaking
1 Rakdos Charm
3 Swamp
1 Sulfurous Springs
1 Caves of Koilos
1 Crumbling Necropolis
1 Nomad Outpost
1 Vault of Whispers
1 Duelist's Heritage
1 Windfall
1 Silence
1 Isochron Scepter
1 Adarkar Wastes
1 Masterwork of Ingenuity
1 Lightning Greaves
1 Orim's Thunder
1 Faith's Reward
1 Arcane Sanctum
1 Reflecting Pool
1 Winter Orb
1 Orim's Chant
1 Flamekin Village
1 Fleetfeather Sandals
1 Utter End
1 Ghirapur AEther Grid
1 Aggravated Assault
1 Prying Blade
1 Delay
1 Return to Dust
1 Sword of Vengeance
1 Sunforger
1 Counterflux
1 Dispatch
1 Comeuppance
1 Daretti, Ingenious Iconoclast
1 Sunhome, Fortress of the Legion
1 Whir of Invention
1 Plains
1 Key to the City
1 Mask of Riddles
1 Mystic Remora
1 Rhystic Study
1 Infiltration Lens
1 Master Warcraft
1 Arguel's Blood Fast
1 Mask of Memory
1 Bloodforged Battle-Axe
1 Prowler's Helm
1 Godsend
1 Avarice Amulet
1 Hammer of Nazahn
1 Chromatic Lantern
1 Teferi's Protection
1 Crackling Doom
1 Swan Song
1 Arcane Denial
1 Stubborn Denial
1 Disdainful Stroke
1 Masterwork of Ingenuity
1 Hallowed Burial
1 Plains
1 Kusari-Gama
1 Cranial Plating
1 Fireshrieker
1 Daretti, Scrap Savant
1 Grafted Wargear
1 Day of Judgment
1 O-Naginata
1 Umezawa's Jitte
1 Grappling Hook
1 Avarice Amulet
1 Grafted Exoskeleton
1 Rogue's Passage
1 Faith's Reward
1 Torpor Orb
1 Fabricate
1 Godo, Bandit Warlord
1 Auriok Windwalker
1 Mistveil Plains
1 Tithe
1 Rakdos Signet
1 Brass Squire
1 Inspiring Vantage
1 Boros Garrison
1 Fleetfeather Sandals
1 Puresteel Paladin
1 Brass Squire
1 Auriok Windwalker
1 Sword of War and Peace
1 Relic Seeker
1 Slobad, Goblin Tinkerer
1 Hana, Ship's Navigator
1 Sacred Foundry
1 Temple of the False God
1 Sigarda's Aid
1 Blasphemous Act
1 Sram, Senior Edificer
1 Shivan Reef
1 Explorer's Scope
1 Crux of Fate
1 Solemn Simulacrum
1 Choked Estuary
1 Spire of Industry
1 Sulfurous Springs
1 Comeuppance
1 Azorius Chancery
1 Temple of Deceit
1 Deflecting Palm
1 Flamekin Village
1 Slayers' Stronghold
1 Grafted Wargear
1 Lightning Graves
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Deflecting Palm
1 Master Warcraft
1 Whir of Invention
1 Orim's Thunder
1 Lavaclaw Reaches
1 Buried Ruin
1 Ichor Wellspring
1 Dispeller's Capsule
1 Execution's Capsule
1 Trading Post
1 Recurring Insight
1 Armament Master
1 Baleful Strix
1 Shadowmage Infiltrator
1 Tithe
1 Mask of Memory
1 Mask of Riddles
1 Godsend
1 Infiltration Lens
1 Anguished Unmaking
1 Crackling Doom
1 Basilisk Collar
1 Chromatic Lantern
1 Caves of Koilos
1 Empyrial Plate
1 Everflowing Chalice
1 Skullclamp
1 Bonehoard
1 Etherium Sculptor
1 Foundry Inspector
1 Scrap Trawler
1 Armory Automaton
1 Commander's Sphere
1 Orzhov Basilica
1 Rakdos Charm
1 Grappling Hook
1 Whispersilk Cloak
1 Tenza' Godo's Maul
1 Sword of Vengeance
1 Kusari-Gama
1 Fireshrieker
1 Trailblazer's Boots
1 Sword of the Animist
1 Inquisitor's Flail
1 Empyrial Plate
1 O-Naginata
1 Explorer's Scope
1 Armament Master
1 Relic Seeker
1 Stonehewer Giant
1 Vedalken Archmage
1 Inventors' Fair
1 Ancient Den
1 Great Furnace
1 Vault of Whispers
1 Grip of Phyresis
1 Phyrexian Rebirth
1 Trash for Treasure
1 Wayfarer's Bauble
1 Nevinyrral's Disk
1 Thopter Foundry
1 Mycosynth Wellspring
1 Sanctum Gargoyle
1 Sharuum the Hegemon
1 Vedalken Engineer
1 Burnished Hart
1 Shimmer Myr
1 Trinket Mage
1 Master of Etherium
1 Myr Retriever
1 Etched Oracle
1 Breya, Etherium Shaper
1 Rakdos Carnarium
1 Evolving Wilds
1 Temple of Epiphany
1 Dimir Aqueduct
1 Swords to Plowshares
1 Return to Dust
1 Grip of Phyresis
1 Counterflux
1 Boros Charm
1 Render Silent
1 Day of Judgment
1 Recurring Insight
1 Crux of Fate
1 Talisman of Progress
1 Trophy Mage
1 Foundry Inspector
1 Scrap Trawler
1 Shadowmage Infiltrator
1 City of Brass
1 Battlefield Forge
1 Temple of Epiphany
1 Ancient Excavation
1 Beacon of Unrest
1 Grave Upheaval
1 Parting Thoughts
1 Blinkmoth Urn
1 Soul of New Phyrexia
1 Myr Battlesphere
1 Hellkite Tyrant
1 Sphinx Summoner
1 Faerie Artisans
1 Sydri, Galvanic Genius
1 Chief Engineer
1 Terramorphic Expanse
1 Plains
1 Swamp
2 Island
1 Utter End
1 Open the Armory
1 Steelshaper's Gift
1 Boros Signet
1 Izzet Signet
1 Talisman of Indulgence
1 Talisman of Dominance
1 Mistveil Plains
1 Bruce Tarl, Boorish Herder
1 Read the Runes
1 Grip of Phyresis
1 Magus of the Will
1 Hellkite Igniter
1 Migratory Route
1 Coastal Breach
1 Plains
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
So add Lightning Helix obviously, as well as Enlightened Tutor because why not?Trial's Trial side looks good while Error's isn't too bad. Graceful Reprieve would be great for saving your creatures or snatching theirs. Ojutai's Command could recover some smaller things. Pulse of the Fields and Pulse of the Forge would ROCK! Redeem the Lost could save your creatures repeatedly. Surprise Deployment might be useful too depending on what is in your hand. Path to Exile and Swords to Plowshares obviously. Boros Charm, Dragonrage, Offering to Asha, wait forget that last one and do Punish Ignorance instead. Riot Control is great against token decks. Absorb, Temur Battle Rage, and Tenacity could work too.
I'd personally sub Lodestone Myr in for Myr Battlesphere because you are severely lacking in the myr department while still having plenty of artifacts. Sure when both are on the field MBS is typically better, but LM gets out that much faster and can utilize ALL of your artifacts instead of just myr.
You need the artifact land cards. Ancient Den, Vault of Whispers, Seat of the Synod(wait, this one is already there), and Great Furnace.
Wurmcoil Engine.
Kazuul's Toll Collector has a 0 equip cost, which should make your life easier.
Stoneforge Mystic if you can afford it.
You probably won't do it, but I always liked the idea of putting Indestructibility on toNevinyrral's Disk.
Nahiri, the Lithomancer to help with recursion and equipping.
Lastly: Pia's Revolution.
Not to forget Steelshaper's Gift
Maybe Stonehewer Giant could do as budget alternative for SFM? It's probably a bit to slow though.
W(W/U)U Ephara - Flash & Taxes W(W/U)U || B(B/G)G Meren - Circle of Life B(B/G)G
RGW Marath - Ever shifting Wilds RGW || (U/R)C(W/B) Breya - Artificial Dominion (U/R)C(W/B)
UBR Becket Brass - take what you can, give nothing back UBR
Now I'll just have to think of backup Equipment in case Sunforger gets Exiled or when I need more Equipment.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Utter End
1 Open the Armory
1 Steelshaper's Gift
1 Boros Signet
1 Izzet Signet
1 Talisman of Indulgence
1 Talisman of Dominance
1 Mistveil Plains
1 Bruce Tarl, Boorish Herder
1 Read the Runes
1 Grip of Phyresis
1 Magus of the Will
1 Hellkite Igniter
1 Migratory Route
1 Coastal Breach
1 Plains
I'm also realizing to really abuse Mistveil Plains I'm going to have to find ways to make White Permanents; preferably White Artifact Creatures but I understand beggars can't be choosers. I'm also trying to think of evasive artifacts I could employ to really benefit from this Equipment theme I'm going with. The first thing that comes to mind is Thopter Spy Network - unfortunately, they're not White Thopters. Oh well.
You guys have had great suggestions so far for my blindspots, anything budget you can think of?
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Swords to Plowshares
1 Return to Dust
1 Grip of Phyresis
1 Counterflux
1 Boros Charm
1 Render Silent
1 Day of Judgment
1 Recurring Insight
1 Crux of Fate
1 Talisman of Progress
1 Trophy Mage
1 Foundry Inspector
1 Scrap Trawler
1 Shadowmage Infiltrator
1 City of Brass
1 Battlefield Forge
1 Temple of Epiphany
1 Ancient Excavation
1 Beacon of Unrest
1 Grave Upheaval
1 Parting Thoughts
1 Blinkmoth Urn
1 Soul of New Phyrexia
1 Myr Battlesphere
1 Hellkite Tyrant
1 Sphinx Summoner
1 Faerie Artisans
1 Sydri, Galvanic Genius
1 Chief Engineer
1 Terramorphic Expanse
1 Plains
1 Swamp
2 Island
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Rakdos Charm
1 Grappling Hook
1 Whispersilk Cloak
1 Tenza' Godo's Maul
1 Sword of Vengeance
1 Kusari-Gama
1 Fireshrieker
1 Trailblazer's Boots
1 Sword of the Animist
1 Inquisitor's Flail
1 Empyrial Plate
1 O-Naginata
1 Explorer's Scope
1 Armament Master
1 Relic Seeker
1 Stonehewer Giant
1 Vedalken Archmage
1 Inventors' Fair
1 Ancient Den
1 Great Furnace
1 Vault of Whispers
1 Grip of Phyresis
1 Phyrexian Rebirth
1 Trash for Treasure
1 Wayfarer's Bauble
1 Nevinyrral's Disk
1 Thopter Foundry
1 Mycosynth Wellspring
1 Sanctum Gargoyle
1 Sharuum the Hegemon
1 Vedalken Engineer
1 Burnished Hart
1 Shimmer Myr
1 Trinket Mage
1 Master of Etherium
1 Myr Retriever
1 Etched Oracle
1 Breya, Etherium Shaper
1 Rakdos Carnarium
1 Evolving Wilds
1 Temple of Epiphany
1 Dimir Aqueduct
So far, the problem with the deck is card draw. Sunforger gives a lot of utility, though I don't feel so bad as the majority of my mana is spent on Equipping up my Partners.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
Additionally, Sunforger requires you to keep red and white mana available which means you will need more of those than blue or black mana. Your mana base seems quite evenly spread but you probably need to bias it a bit towards red and white. Chromatic Lantern can help you fix that, as can Celestial Dawn.
Edit: You only run 5 cards with black mana in them, excluding Silas, and none of them seem very essential to the deck. Maybe this deck would be better and the mana more consistent if you replace Silas with Kraum, Ludevic's Opus? Evasive commander for voltron beats and gives you the occasional extra card.
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Normally, I really dislike Vanish into Memory because Creatures tend to be symmetrical on P/T but considering Akiri, Line-Slinger or others might be 10/3s or whatever, that's a lot of cards. Plus it helps me Dodge a Wrath. Unfortunately, I would need to give my Commander Haste if I want to attack but I do have a few ways of doing that.
A lot of the cards you suggested are above my willingness to buy immediately, but slowly over time they would be great additions. I give myself a $20-30 budget I can spend per week. I prefer to buy multiple cards because they can improve a lot of decks, so I only buy the big ticket stuff once and a while.
Yeah, I know the mana base if junk. I literally tossed in a bunch of nonbasics because they tend to be better than basics; unfortunately, a large amount of them have a Black/Blue bias (because I like those colors I have a bunch of them) vs the deck's craving for R/W. Unfortunately, lands are expensive which brings up my ability to slowly improve them.
Damnit. And here I wanted to do four color Sunforger but I'm not sure how much it can be justified. Though Deathtouch and brings back my broken Equipment is nice, I'm not sure if it's worth it. Though Odric, Lunarch Marshal would be great but I don't use that many Creatures.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The mana will remain an issue though in 4 colors, just play as many "any color" sources as you can and try to avoid double mana symnbols of the same color. That fact that you run a lot of equipment basically guarantees you get to spend your mana in a usefull way regardless of color. Meteor Crater, Command Tower, Opal Palace, Rupture Spire, Transguild Promenade, Unknown Shores, Vivid Lands, Tri lands, Commander's Sphere, Darksteel Ingot, Manalith, Prismatic Lens and Prophetic Prism are all decent budget cards that provide all colors. As a matter of fact, I don't think you should play much two color duals when doing this budget because your any color sources will nearly all come into play tapped, except if you find you often miss the required RW for Sunforger. In that case you could add additional duals but I think you should focus on the ones that will (often) not come into play tapped and make sure one of their colors is always R or W to bias your mana base a bit. You could start by playing those and then slowly replace them with better cards once you obtain them. Cascading Cataracts is also a must for 4+ color decks imo. And if you have them, Mana Confluence, City of Brass and/or Grand Coliseum also won't really break the bank. If you play these lands as well as Terramorphic Expanse Evolving Wilds, Grixis Panorama and Esper Panorama you could probably settle with filling the rest with basics.
One of the decks that comes out for commander this year is a 5 color dragon deck,. It's also bound to have a lot of multicolor sources, so might be worth picking up just for that.
I'm really starting to feel this deck, If i ever do make a deck with Partners at the helm it's a good chance it will be this.
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1 Tithe
1 Mask of Memory
1 Mask of Riddles
1 Godsend
1 Infiltration Lens
1 Anguished Unmaking
1 Crackling Doom
1 Basilisk Collar
1 Chromatic Lantern
1 Caves of Koilos
1 Empyrial Plate
1 Everflowing Chalic
1 Skullclamp
1 Bonehoard
1 Etherium Sculptor
1 Foundry Inspector
1 Scrap Trawler
1 Armory Automaton
1 Commander's Sphere
1 Orzhov Basilica
For Artifacts, I added Infiltration Lens to draw, both Masks for more draw, Basilisk because it's cheap and the price bottomed out with the reprinting and Godsend to mess with problematic creatures and its' White for the Mistveil Plains' 2 White Permanent requirements (the other White permanent will probably be Akiri, Line-Slinger. Chromatic Lantern is for the color fixing and ramp; a better deal than just the Commanders' Sphere.
Probably the most unintuitive cut of my life is getting rid of Skullclamp - but it doesn't draw cards, my Commanders go to Exile and draw me *****. The rest of Creatures may reduce costs or recur Artifacts but I didn't feel like they pulled their weight. Empyrial Plate didn't contribute as much as I wanted, as I usually had only a card or two in hand; maybe I cut it too early with the introduction of all of these card draw Equipment but I'll leave it at that. I cut Bonehoard because I've found the deck to be incredibly aggressive, I kill people too quickly for me to justify 6 mana on (4 Cost, 2 Equip) on something that may or may not give me a few pluses. As for Everflowing Chalice, I just didn't have enough time to kick it more than once and I'd prefer to have a bit more utility than another mana rock. It made colorless, so it got the axe over this color hungry Artifact deck.
The next thing I kind of want to focus on is adding all of the Haste Lands. It sucks to have to wait after a Wrath to get Akiri back in the action.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Flamekin Village
1 Slayers' Stronghold
1 Grafted Wargear
1 Lightning Graves
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Deflecting Palm
1 Master Warcraft
1 Whir of Invention
1 Orim's Thunder
1 Lavaclaw Reaches
1 Buried Ruin
1 Ichor Wellspring
1 Dispeller's Capsule
1 Execution's Capsule
1 Trading Post
1 Recurring Insight
1 Armament Master
1 Baleful Strix
1 Shadowmage Infiltrator
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Spire of Industry
1 Sulfurous Springs
1 Comeuppance
1 Azorius Chancery
1 Temple of Deceit
1 Deflecting Palm
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
If my post has no tags, then i posted from my phone.
1 Sigarda's Aid
1 Blasphemous Act
1 Sram, Senior Edificer
1 Shivan Reef
1 Explorer's Scope
1 Crux of Fate
1 Solemn Simulacrum
1 Choked Estuary
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Sacred Foundry
1 Temple of the False God
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Fleetfeather Sandals
1 Puresteel Paladin
1 Brass Squire
1 Auriok Windwalker
1 Sword of War and Peace
1 Relic Seeker
1 Slobad, Goblin Tinkerer
1 Hana, Ship's Navigator
As for the Creatures, the deck needs more Draw so instead of a tutor if it can get a hit in, I cut the Relic Seeker for the Draw Engine of Puresteel Paladin. Also, the Equip 0 is very nice; leaves my mana open for tons of possibilities. With my desire to save mana on Equip costs, adding in the Brass Squire and Windwalker made sense plus they also help me use Sunforger though I doubt that'll matter that much. I've found that I often don't need to use Hanna or Slobad's services. Hell, I barely use Silas Renn, Seeker Adapt for his ability - he's either a Deathtouch blocker, a guy who gives Akiri +1/+0 or I need to kill someone and Akiri is too expensive to recast for the fourth time.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Inspiring Vantage
1 Boros Garrison
Currently, I am trying to figure out if Mistveil Plains is worth keeping in the deck. I don't often have 2 White Permanents, which means I don't have the ability to recycle my Instants for Sunforger. There's only been one time where I've been unable to recycle a Spell (due to Mill) that I needed, otherwise, it is just increasing the chance of a slow start. If I cut it, that also means I can replace Tithe with another card.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
1 Avarice Amulet
1 Grafted Exoskeleton
1 Rogue's Passage
1 Faith's Reward
1 Torpor Orb
1 Fabricate
1 Godo, Bandit Warlord
1 Auriok Windwalker
1 Mistveil Plains
1 Tithe
1 Rakdos Signet
1 Brass Squire
I never had two White permanents to use Mistveil Plains with. It's ETBT nature, combined with this deck's aggressive plan, means that it cannot stick around. Without Mistveil Plains, there's no need to have Tithe. The Tithe was replaced by Faith's Reward, Rogue's Passage replaces Mistveil Plains. There have been times when I had lethal Commander Damage but couldn't punch through, this should help.
Godo is expensive and may not do anything with the addition of Torpor Orb, so he got replaced by Avarice Amulet. This deck, like all aggro decks, need as much card draw as possible to keep up with your opponents' control strategies. While Vigilance may not matter unless I go to Silas, the +2 helps finish my opponents faster but more importantly draws me cards. The lesson I learned with Skullclamp is done in reverse, because it is only my Commanders who wear Equipment and turn sideways, they never die due to the replacement effect of going to the Command Zone.
The other big piece of Equipment is Grafted Exoskeleton. It's far easier to count to 10 than 21, plus Akiri gets +3 power from this Equipment alone in finishing the job. There have been times when Indestructible or big Creatures have ruined my day, making it impossible for Akiri to attack into them - no more with the Exoskeleton. Without the need for White Permanents, Auriok Windwalker gets cut along with Brass Squire. While I may enjoy tapping them to bypass Equip costs, I rather have more things to smooth over my experience.
The deck felt a little too mana heavy, so I'm cutting a single Signet. I'm not sure if Rakdos is the right one, Dimir might be the better call. Fabricate is another way to get the Equipment I need to end my opponents.
Out of Commander 2017, so far I'm looking forward to adding Bloodforged Battle-Axe. Akiri would like the Clonesplitter.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
Alternatively, you could just stick to Jeskai to increase your mana consistency. Kraum is then probably your best choice to replace Silas, as discussed earlier.
Regardless, I think Nahiri, the Lithomancer deserves a spot in this deck. The tokens she makes can auto attach sunforger, saving you 3 mana per turn AND she can recur your equipment (Sunforger!) from the graveyard. Although a bit gimmicky, if you were to run both perhaps Deepglow Skate would make a nice trick for this deck as both PW ultimates are really powerful for this deck (Especially Daretti's). With the Skate, you can ultimate out of nowhere and then artifact destruction will no longer be a threat.
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Nahiri sounds like a fun inclusion if I had the time. I'm not sure if the deck can spare for a 5 drop, hence cutting Godo in the previous change. I don't always fetch up Sunforger with my modal tutors. For 3 drops, usually; yeah. The others usually get me Sword of the Animist or card draw via Mask of Memory.
I also got rid of the most expensive Equipment with something I think is way more efficient:
1 Umezawa's Jitte
1 Grappling Hook
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs